Mad-e-Boom the level 1 Cornac Adventurer by jdisk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Exploration
SexFemale
RaceCornac
ClassAdventurer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity15 (base 15)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life207/207
Hate100/100
Psi104/104
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage5
Accuracy22
Crit Chance1%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save8
Spell Save8
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Predator1.00
1/5
0/5
0/5
0/5
Cunning / Stealth1.00
1/5
0/5
0/5
0/5
Steamtech / Psytech gunnery1.00
0/5
0/5
0/5
0/5
Cursed / Punishments1.00
1/5
0/5
0/5
0/5
Psionic / Solipsism1.00
1/5
0/5
0/5
0/5
Psionic / Absorption1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5
Psionic / Mentalism1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source

Inventory

Achievements

Log

Character control switched to Mad-e-Boom.
Character control switched to Mad-e-Boom.
There is an exit to the worldmap here (press &039; or right click to use).
Accepted quest &039;! (Press &039; to see the quest log)
Showing big healthbars and tactical borders.

--------------------------------

Saving game...

Saving done.

You gain 2.50 gold from the transmogrification of
medical injector implant (efficiency 80% / cooldown 60%).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 19 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 25 block).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (14/14, 108% power, 5 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron steamsaw (100% power, 0 apr).
You gain 0.25 gold from the transmogrification of
iron steamsaw (104% power, 0 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron dagger (100% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (102% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (102% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (104% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (113% power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, temporal element).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 600% over 10 turns; mana 30; cd 13).
You gain 2.57 gold from the transmogrification of
medical injector implant (efficiency 83% / cooldown 55%).
There is a Passageway into the Trollmire here (press &039; or right click to use).
Saving game...

Saving done.