















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!QuickTome: Event Changes 1.3.1 QuickTome: Orb of Communication 1.3.1 Embers of Rage 1.5.0Official Expansion!ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 1215% |
| Size | big |
| Lifes / Deaths | Killed by SawV at level 23 on the 78th Haze 122nd year of Ascendancy at 18:15 5 / 2Killed by saw horror at level 25 on the 1st Decay 122nd year of Ascendancy at 20:40 |
Primary Stats
| Strength | 58 (base 32) |
| Dexterity | 21 (base 13) |
| Constitution | 31 (base 13) |
| Magic | 75 (base 61) |
| Willpower | 112 (base 65) |
| Cunning | 96 (base 62) |
Resources
| Steam | 100/100 |
| Mana | 904/904 |
| Equilibrium | 20 |
| Vim | 102/289 |
| Life | 1150/1150 |
| Psi | 202/202 |
| Stamina | 484/484 |
| Paradox | 543 |
| Healing Factor | 1.6067164179104 |
| Regeneration | 16.790186567164 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 7 |
| Infravision | 10 |
| See Stealth | 54.156612690121 |
| See Invisible | 54.156612690121 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 156 |
| Accuracy | 53 |
| Crit Chance | 67% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 75 |
| Accuracy | 53 |
| Crit Chance | 76% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +23% |
| Mind | +24% |
| All | +15% |
| Darkness | +21% |
| Light | +35% |
| Temporal | +24% |
| Arcane | +18% |
| Fire | +56% |
| Nature | +29% |
Offense: Damage Penetration
| Darkness | +17% |
| Temporal | +45% |
| Fire | +35% |
| Physical | +30% |
| Mind | +18% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 195.6 (87.462686567164%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 15 |
| Physical Save | 37 |
| Spell Save | 51 |
| Mental Save | 63 |
Defense: Resistances
| Acid | 51%( 70%) |
| Blight | 70%( 70%) |
| Arcane | 22%( 40%) |
| Cold | 76%( 80%) |
| All | 35%( 70%) |
| Darkness | 65%( 80%) |
| Lightning | 73%( 80%) |
| Mind | 39%( 70%) |
| Fire | 72%( 80%) |
| Nature | 80%( 80%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 30% |
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Pinning Resistance | 10% |
| Poison Resistance | 17% |
| Blind Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 208% efficiency and cooldown mod of 51%. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 210% efficiency and cooldown mod of 56%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.7 steam per turn. Can be activated for an instant burst of 88 steam. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Battlefield management | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Steamtech / Butchery | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic pact | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Tempest of Metal |
| talent | Chant of Fortitude |
| talent | Beyond the Flesh |
| talent | Abyssal Shield |
| talent | Reality Smearing |
| talent | Overheat Saws |
| talent | Elemental Harmony |
| talent | Hardened Core |
| talent | Molten Iron Blood |
| talent | Grinding Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You failed to protect the repented thief from death by Aerada the mountain troll. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Beygrim (132% power, 4 apr, fire element) 5.0 T3 staff 1H weapon [Random Unique] Nature/Master Power 132% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 40% chance to cause random gloom While equipped: Stats +5 Con dps ---------- Phys.crit +17.0% Spell.crit +3% Crit.mult +26.00% Spell.pwr +14 (+3 eff.) Dmg.mod +20% fire ----- def ----- Resists +6% darkness HP.reg +0.80 Heal.mod +15% ---------- misc Mana/turn +5.00 Talents +1 Command Staff On Spell Hit: 25% Lightning 5 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Will of Ul&1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Talents +5 Spring Grapple Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 156% Range: 1.4x Uses 10% Mag, 80% Cun, 40% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.9 Pwr.cost 18 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 162% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul& |
| Light source | Grinydragorion the dwarven lantern 1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +2 Con +8 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +8 (+2 eff.) Dmg.mod +9% mind +20% light ----- def ----- Armour +6 Resists +5% blight +9% nature Spell.save +3 (+1 eff.) HP.reg +3.70 Pinning- +10% ---------- misc Light +9 See.Stealth +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Cyranor (0 def, 5 armour) 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +9 Wil +10 Cun +11 Lck dps ---------- Phys.crit +5.0% Spell.crit +6% Mind.crit +7% Crit.mult +6.00% Res.pen +20% physical Acc +0 (+0 eff.) Melee Ret 6 physical ----- def ----- Armour +5 Fatigue +5% Resists +11% blight Mind.save +28 (+7 eff.) Silence- +0% ---------- misc Light +0 Skullcracker: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
| On feet | Khelyromilin (0 def, 5 armour) 3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +7 Con dps ---------- Dmg.mod +9% temporal +3% arcane +8% physical Res.pen +15% temporal ----- def ----- Armour +5 Fatigue -4% Resists +5% arcane Phys.save +7 (+3 eff.) Silence- +30% Confus- +38% Pinning- +0% Stun/Frz- +38% Knockbk- +0% Teleport- +0% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +30 Size +1 Talents +5 Rocket Boots Heave: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Tool | Blindworth [power 34] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Dex +4 Wil dps ---------- Dmg.mod +6% darkness ----- def ----- Crit.dmg- 15.00% ---------- misc Telepathy Humanoid/Orc Teleport randomly (rad 34) Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Samifang the gold ring 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 4 mind 4 blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +14% blight +7% nature +6% mind HP.reg +5.10 Poison- +17% Disease- +16% Stun/Frz- +65% ---------- misc Vim/ret +2.00 Rings can have magical properties. |
| On fingers | Dageldil the voratun ring 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +14 Cun +14 Wil dps ---------- Mind.pwr +26 (+7 eff.) Dmg.mod +14% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% acid +3% cold +28% nature +5% arcane ---------- misc Vim/melee +3.00 Rings can have magical properties. |
| Around neck | Dairidur the Sunoblivion0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% fire Res.pen +25% fire Melee Ret 20 fire ----- def ----- Resists +9% lightning +12% fire Blind- +26% ---------- misc Infravis +7 Sight +2 See.Invis +10 Amulets can have magical properties. |
| In main hand | voratun steamsaw &039; (160% power, 25 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Psionic/Steamtech Power 161% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +96 Melee+ +13 lightning On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target * 25% chance for lightning to arc to a second target Uses 1.0 Steam While equipped: Stats +1 Con dps ---------- Crit.mult +3.00% Res.pen +20% temporal +8% mind +7% darkness ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% HP.reg +0.60 ---------- misc Talents +5 Flame Bolts +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Fatigue -20% Resists +20% blight +20% cold +20% nature Heal.mod +30% ---------- misc Max.enc +50 A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Grinder (153% power, 20 apr) 3.0 T4 steamsaw 1H weapon [Unique] Psionic/Steamtech Power 154% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +20 Crit +14.0% Atk.spd 100% Block +50 HP.leech +5% Melee+ +10% gloom effects Uses 1.0 Steam While equipped: ----- def ----- Armour +8 Defense +12 (+5 eff.) Fatigue +10% ---------- misc Talents +5 Corrosive Cone +2 Block On Taking Damage: Blindside the attacker (range 6). Originally a kitchen implement used by the giants to saw through tough, frozen carcasses. Something is especially sinister about this example though. |
| Cloak | Ureslak&2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +50% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Stun/Frz- +50% Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 36 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Main armor | The Black Plate (25 def, 35 armour) 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +35 Defense +25 (+9 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+6 eff.) Spell.save +25 (+9 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Talents +3 Fiery Cleansing Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.6 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
medical injector implant of the wizard (efficiency 206% / cooldown 56%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 206% efficiency and cooldown mod of 56%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the duelist (steam 16)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 16.1 steam per turn. Can be activated for an instant burst of 80 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 14)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.1 steam per turn. Can be activated for an instant burst of 70 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 355)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 355 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 20%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 20% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (1000% speed; 8 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1000% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Infusion of Wild Growth (Rad 5 for 10 turns)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 100.04 physical damage and 209.84 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+22 for 11 turns, die at -983)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 11 turns. While Heroism is active, you will only die when reaching -983 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+16 for 12 turns, die at -810)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 12 turns. While Heroism is active, you will only die when reaching -810 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Ancient Tome titled &039;0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
warrior&0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
warrior&0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Morningpunish the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +27% light +6% lightning Melee Ret 12 lightning ---------- misc Light +3 Amulets can have magical properties. |
Relgigarek0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Dex +1 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Resists +12% temporal Mind.save +6 (+2 eff.) Confus- +13% Pinning- +20% Stun/Frz- +15% Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets can have magical properties. |
steel amulet &039;0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Crit.mult +11.00% Acc +6 (+2 eff.) Apr +11 ----- def ----- Resists +14% lightning Phys.save +15 (+6 eff.) Spell.save +10 (+4 eff.) Mind.save +11 (+3 eff.) Heal/summ +20 Stun/Frz- +20% ---------- misc Equi/ret +0.04 Amulets can have magical properties. |
steel amulet &039;0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +1% Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Res.pen +20% blight ---------- misc Max.mana +80.00 Amulets can have magical properties. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 44 power out of 60/60 The evilness of undeath radiates from this amulet. |
Zemekkys&0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 36 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Garkul&0.1 T5 amulet jewelry [Unique] Master Another of Garkul&LASTYELLOWLASTORANGE+10 Str +6 Con ----- def ----- Phys.save +18 (+7 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTffff66LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83Release a powerful shout, doing 233.86 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul& |
Skyripper0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +13 Dex +10 Cun +10 Con dps ---------- Phys.crit +4.0% Phys.pwr +21 (+5 eff.) Mov.spd +10% Acc +4 (+2 eff.) On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Fatigue -10% Resists +6% lightning HP.reg +1.30 ---------- misc Stam/turn +1.20 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Kindlesting0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Max.hate +8.00 Light +1 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
mule&0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Fatigue -5% Resists +22% fire ---------- misc Max.enc +20 Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 29 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 40 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
pixie&0.1 T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +2 Mag dps ---------- Spell.pwr +6 (+1 eff.) Melee+ 6 bleed Ranged+ 6 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ---------- misc Vim/ret +0.00 Vim/melee +0.00 Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
warrior&0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% light ----- def ----- Armour +4 Resists +22% light ---------- misc Vim/ret +0.00 Rings can have magical properties. |
wizard&0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +20% Rings can have magical properties. |
Delyrolin0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Str dps ---------- Crit.mult +12.00% Phys.pwr +4 (+1 eff.) Dmg.mod +16% blight Melee Ret 12 physical ----- def ----- Armour +6 Resists +16% blight Phys.save +30 (+11 eff.) ---------- misc Max.stam +10.00 Rings can have magical properties. |
savage&0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +13 (+5 eff.) Max.HP +57.00 HP.reg +0.80 Heal.mod +16% ---------- misc Max.stam +18.00 Rings can have magical properties. |
Airtreason0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +13% light Res.pen +10% physical Acc +11 (+4 eff.) Apr +10 On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +14 (+6 eff.) Resists +26% light +2% physical Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 110% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Infernostriker0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Con dps ---------- Phys.pwr +6 (+1 eff.) Melee Ret 16 fire ----- def ----- Resists +9% cold Phys.save +9 (+4 eff.) Spell.save +18 (+6 eff.) Poison- +20% Disarm- +15% Pinning- +30% ---------- misc Vim/ret +0.00 Max.stam +33.00 Rings can have magical properties. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
rogue&0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +13% blight ----- def ----- Defense +8 (+4 eff.) Resists +13% blight Rings can have magical properties. |
stralite ring &039;0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Dex +5 Cun +3 Con dps ---------- Mind.crit +3% Crit.mult +10.00% Dmg.mod +6% mind ----- def ----- Phys.save +16 (+6 eff.) Spell.save +13 (+5 eff.) Mind.save +25 (+6 eff.) ---------- misc Equi/ret +0.16 See.Invis +6 Rings can have magical properties. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 236.65 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 24 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren& |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+3 eff.) Fatigue -15% Phys.save +45 (+16 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+4 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 220.26 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring &039;0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +5 Mag +11 Con dps ---------- Phys.pwr +15 (+4 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +15% lightning Crit.dmg- 15.00% ---------- misc Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
dragonbone starstaff &039; (146% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Random Unique] Nature/Master Power 146% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +14 Con dps ---------- Phys.crit +13.0% Spell.crit +5% Crit.mult +18.00% Spell.pwr +33 (+8 eff.) Dmg.mod +30% temporal On Hit (Melee): * Slows global speed by 30% ----- def ----- Fatigue -4% Resists +18% nature Spell.save +3 (+1 eff.) HP.reg +3.40 Heal.mod +54% ---------- misc Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Pyreblack the voratun mace (165% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Psionic Power 166% Range: 1.4x Uses 100% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +25 mind On Hit: * 35% chance to cause random gloom While equipped: Stats +9 Str +3 Dex +7 Wil +7 Cun dps ---------- Dmg.mod +15% fire ----- def ----- Crit.dmg- 15.00% ---------- misc Light +3 See.Invis +18 Blunt and deadly. |
Mosus the Muckenvy (159% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 160% Range: 1.4x Uses 100% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 15 bleeding, 57% reduced healing While equipped: Stats +6 Cun dps ---------- Phys.crit +15.0% Crit.mult +25.00% Phys.pwr +15 (+4 eff.) Melee Ret 12 nature ----- def ----- Heal/summ +40 ---------- misc Equi/ret +0.12 Hate/m.crit +3.00 Max.hate +8.00 One-handed war axes. |
Burnbile the dwarven-steel steamsaw (129% power, 14 apr)3.0 T3 steamsaw 1H weapon [Rare] Master/Steamtech Power 130% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +47 Melee+ +8 fire +12 mind On Hit: * 40% chance to cause random gloom On Crit: * wounds the target for 7 turns: 18 bleeding, 63% reduced healing Uses 1.0 Steam While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +11 (+3 eff.) Dmg.mod +18% mind Res.pen +10% mind Melee Ret 20 fire ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Olotondil (138% power, 14 apr)3.0 T3 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 138% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +54 Melee+ +13 acid +16 arcane On Hit: * 40% chance to disease On Crit: * splashes the target with acid Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +10% blight ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +5% arcane ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Armogen the Arcrip (157% power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 157% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 111% Block +95 On Crit.r2 +12 blight On Hit: * Random elemental explosion Uses 1.0 Steam While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% lightning Res.pen +8% acid +10% physical +11% fire +12% cold +12% lightning Acc +18 (+6 eff.) Apr +12 On Hit (Melee): * 20% chance to disease ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw &039; (159% power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Nature/Master/Psionic/Steamtech Power 160% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +102 Melee+ +17 mind On Hit: * 24% chance to cause random gloom Uses 1.0 Steam While equipped: Stats +3 Mag +4 Wil +5 Cun dps ---------- Dmg.mod +6% mind +9% arcane Res.pen +9% nature Acc +11 (+4 eff.) Melee Ret 8 mind ----- def ----- Armour +6 Defense +20 (+8 eff.) Fatigue +8% Resists +6% all Disarm- +33% ---------- misc See.Invis +12 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Glowscar1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% light +27% fire Res.pen +15% fire Melee Ret 20 light ----- def ----- Defense +17 (+7 eff.) Stealth +10 ---------- misc Light +3 A belt that goes around your waist. |
hardened leather belt &039;1.0 T3 belt armor [Rare] Nature While equipped: Stats +8 Str +4 Wil +6 Con dps ---------- Phys.pwr +13 (+3 eff.) ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Fatigue +0% Phys.save +8 (+4 eff.) ---------- misc Max.enc +0 Size +1 A belt that goes around your waist. |
Daywolf1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Phys.crit +13.0% Mind.crit +15% On Hit (Melee): * 30% chance to blind ----- def ----- Resists +5% arcane +3% mind +12% light +11% darkness Anom.red +20 Die.at -40.00 life Max.HP +120.00 Blind- +5% Disease- +5% Teleport- +10% ---------- misc Max.mana +69.00 Max.stam +48.00 Max.hate +16.00 Max.psi +36.00 Max.vim +33.00 Max.P.En +33.00 Max.N.En +35.00 A belt that goes around your waist. |
Porebeth1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% arcane ----- def ----- Fatigue -15% Resists +10% light +15% darkness Spell.save +3 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +95 Vim/s.crit +1.00 Max.mana +20.00 A belt that goes around your waist. |
Emigamina the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% blight Res.pen +20% blight +5% arcane On Hit (Melee): * 20% chance to disease ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +0% lightning +10% cold +5% arcane Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pressurizer (8 def, 0 armour)2.0 T2 cloak armor [Unique] Steamtech While equipped: Stats +3 Dex dps ---------- Steam.crit +10% Steampwr +10 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) ---------- misc Masteries +0.10 Steamtech/Automation +0.10 Steamtech/Avoidance This cloak hides and protects a series of powerful steam compressors. |
Brightstun (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% light +6% blight On Hit (Melee): * 30% chance to blind * 20% chance to disease ----- def ----- Defense +12 (+5 eff.) Resists +9% light +0% lightning Phys.save +11 (+5 eff.) Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emymikira (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +5 Dex dps ---------- Crit.mult +15.00% ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +0% lightning +15% cold Stun/Frz- +0% ---------- misc Psi/ret +0.08 Light +1 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Issahell the Scaldkill (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% acid +9% fire Res.pen +25% acid Melee Ret 12 acid 20 fire ----- def ----- Defense +2 (+1 eff.) Resists +22% darkness +22% temporal Def/telep +22 Res/telep +13% Dur/telep +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 8 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Olovor (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Str +10 Dex +7 Cun +3 Con ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+4 eff.) Phys.save +10 (+4 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
Noonwrest (14 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +3 Mag +10 Wil +6 Cun dps ---------- S.pwr/crit +6 Acc +6 (+2 eff.) Apr +10 ----- def ----- Defense +14 (+6 eff.) Resists +0% lightning Phys.save +13 (+5 eff.) Spell.save +6 (+2 eff.) Stun/Frz- +0% ---------- misc Mana/turn +0.08 Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wretchstake the elven-silk cloak (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +6 Wil +12 Cun dps ---------- Mind.crit +7% Spell.pwr +6 (+1 eff.) Dmg.mod +15% blight +6% arcane Res.pen +20% nature Acc +10 (+4 eff.) Apr +10 ----- def ----- Defense +13 (+5 eff.) Resists +25% light +25% fire Stealth +14 ---------- misc Vim/s.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Demonwither (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness +6% fire Res.pen +10% fire Melee Ret 16 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue -3% Resists +15% darkness Phys.save +5 (+3 eff.) ---------- misc Max.enc +26 A pair of boots made of leather. |
Torudig (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Nature While equipped: Stats +5 Mag +2 Wil dps ---------- Res.pen +25% blight ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning +8% temporal HP.reg +2.30 Heal.mod +15% ---------- misc Max.vim +30.00 Blink to a nearby random location (rad 9) Puts all charms on 18 cooldown A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 24 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn&039;ve clearly seen extensive use. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 107% Range: 1.1x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 6 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 119.19 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Glitterwilter the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +2 Con dps ---------- Res.pen +10% darkness Acc +16 (+6 eff.) ----- def ----- Armour +2 Phys.save +14 (+6 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+1 eff.) HP.reg +2.30 Disarm- +23% ---------- misc Stam/turn +0.30 Psi/turn +0.12 Light +3 Unarmed combat: Power 127% Range: 1.1x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +7 Apr +3 Crit +8.0% Atk.spd 100% Melee+ +10 physical On Hit.r1 +4 light On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 On Hit: * 20% chance to blind Juggernaut: (Instant) Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lisuyanne the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +18% physical Res.pen +15% physical ----- def ----- Armour +2 Unarmed combat: Power 136% Range: 1.1x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +5.0% Atk.spd 100% Phasing +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Nerabreda the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +5 Dex +9 Cun dps ---------- Acc +7 (+3 eff.) Apr +7 Melee Ret 12 mind ----- def ----- Armour +2 Fatigue -4% Phys.save +8 (+4 eff.) HP.reg +1.40 ---------- misc Stam/turn +0.90 Max.stam +18.00 Light +2 Cooldown Double Strike -1 Unarmed combat: Power 129% Range: 1.1x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +12 Apr +9 Crit +9.0% Atk.spd 100% On Hit: 10% Slumber 3 On Hit: 15% Perfect Strike 3 On Hit: 10% Set Up 3 Steady Shot: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves &039; (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +4 Str +4 Wil +3 Con dps ---------- Dmg.mod +6% mind Res.pen +20% blight +15% mind ----- def ----- Armour +2 Mind.save +9 (+2 eff.) Disarm- +31% ---------- misc Equi/ret +0.20 Max.hate +6.00 Masteries +0.20 Technique/Grappling Unarmed combat: Power 127% Range: 1.1x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Disarm 3 On Hit: * 40% chance to disease Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ravenrain the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Master While equipped: Stats +7 Str +9 Dex +5 Wil +4 Cun +5 Con dps ---------- Acc +22 (+8 eff.) On Hit (Melee): * 10 arcane resource burn * Slows global speed by 30% ----- def ----- Armour +3 Resists +6% darkness +6% cold Phys.save +10 (+4 eff.) Disarm- +42% ---------- misc Light +3 Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Unarmed combat: Power 141% Range: 1.1x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +20 Apr +5 Crit +21.0% Atk.spd 100% On Hit: 10% Disarm 5 On Hit: 10% Set Up 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler&1.5 T1 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Str +2 Dex +4 Mag +4 Wil +3 Cun dps ---------- Melee+ 5 arcane ----- def ----- Armour +1 Resists +4% arcane Phys.save +6 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 117% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +3 Apr +3 Crit +7.0% Atk.spd 83% Melee+ +5 arcane On Hit: 10% Set Up 1 On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets &039; (0 def, 2 armour)1.5 T3 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 14 darkness Dmg.mod +23% darkness +21% fire Melee Ret 20 fire ----- def ----- Armour +2 Resists +11% darkness Unarmed combat: Power 131% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% Melee+ +20 fire On Hit.r1 +8 fire On Hit: * 51% chance to inflict 15% damage reduction Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets &039; (0 def, 2 armour)1.5 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 10 lightning Dmg.mod +6% lightning +12% arcane +3% blight Res.pen +20% arcane ----- def ----- Armour +2 Resists +7% lightning Unarmed combat: Power 134% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% On Hit.r1 +12 arcane On Crit.r2 +10 lightning +12 arcane On Hit: 10% Lightning Breath 3 On Hit: * 40% chance to disease Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets &039; (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Dex +7 Mag +9 Wil +7 Cun dps ---------- Mind.crit +1% Melee+ 18 arcane Acc +9 (+3 eff.) Apr +11 ----- def ----- Armour +3 Resists +12% cold +8% arcane +9% temporal Mind.save +20 (+5 eff.) Die.at -60.00 life HP.reg +4.00 ---------- misc Stam/turn +1.90 Max.stam +38.00 Unarmed combat: Power 146% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +10 Apr +25 Crit +10.0% Atk.spd 83% Melee+ +15 arcane On Hit: 10% Slumber 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Manathrust 3 Steady Shot: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Boriladur the elven-silk wizard hat (12 def, 6 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Cun +1 Con dps ---------- Phys.crit +1.0% Crit.mult +6.00% Dmg.mod +18% light ----- def ----- Armour +6 Defense +12 (+5 eff.) Rng.Def +9 (+4 eff.) Resists +27% light Shield.pwr +11% Mind.save +13 (+3 eff.) HP.reg +4.70 Heal.mod +10% A pointy cloth hat, very wizardly... |
Eastern Wood Hat (15 def, 0 armour)2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+12 eff.) Apr +15 ----- def ----- Defense +15 (+6 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
Unragrim the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Psionic While equipped: dps ---------- Mind.crit +9% Crit.mult +5.00% Mind.pwr +19 (+5 eff.) Dmg.mod +6% blight +16% physical +18% darkness +37% mind Res.pen +15% arcane On Hit (Melee): * 10% chance to disease ----- def ----- Defense +3 (+2 eff.) Resists +20% physical +19% darkness +37% mind Phys.save +12 (+5 eff.) Mind.save +16 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +2.00 Max.hate +10.00 Max.psi +22.00 A pointy cloth hat, very wizardly... |
Layulle (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +1 (+1 eff.) Resists +9% blight +16% fire +9% lightning +3% temporal Spell.save +3 (+1 eff.) A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+4 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
hardened leather cap &039; (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +1 Con dps ---------- Melee Ret 4 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +3% Resists +17% acid +18% fire +18% lightning +18% cold Crit.dmg- 15.00% ---------- misc Light +1 Telepathy Demon/Minor Demon/Major A cap made of leather. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+7 eff.) Apr +15 ----- def ----- Defense +10 (+4 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Druchak (8 def, 22 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Spell.crit +2% Apr +8 ----- def ----- Armour +22 Defense +8 (+4 eff.) Fatigue +5% Resists +11% lightning +12% temporal +6% blight +7% all Phys.save +15 (+6 eff.) Mind.save +20 (+5 eff.) ---------- misc Mana/turn +0.04 Max.vim +20.00 A cap made of leather. |
Serpentwill (3 def, 10 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Con dps ---------- Mind.crit +5% Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Melee Ret 16 nature 8 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +10 Defense +3 (+2 eff.) ---------- misc Psi/turn +0.33 Stone Wall: Puts all charms on 58 cooldown Level 1.0 Pwr.cost 58 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 135.87 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
X-Ray Goggles (10 def, 0 armour)2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10 Cun dps ---------- Acc +20 (+7 eff.) ----- def ----- Defense +10 (+4 eff.) Blind- +100% See everything. EVERYTHING. For 5 turns, anyway. Uses 22 power out of 30/30 How do these even work? |
Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire Acc +0 (+0 eff.) ----- def ----- Armour +0 Defense +13 (+5 eff.) Fatigue +4% Resists +35% fire ---------- misc Light +0 Meteor Rain: Level 2.0 Pwr.cost 18 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 114.13 fire and 89.99 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +5 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Isenne (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +15 Wil +1 Cun dps ---------- Crit.mult +10.00% Phys.pwr +12 (+3 eff.) Spell.pwr +2 (+0 eff.) Melee Ret 16 arcane ----- def ----- Armour +5 Fatigue +5% Resists +13% blight +10% physical +15% temporal +12% lightning Phys.save +15 (+6 eff.) Spell.save +20 (+7 eff.) Mind.save +12 (+3 eff.) Heal.mod +10% ---------- misc Mana/turn +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
1789 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
66 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Glowwinter the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +3.00% Dmg.mod +0% light Apr +1 Melee Ret 8 light ----- def ----- Resists +3% light Max.HP +43.00 Heal.mod +20% ---------- misc Light +3 See.Stealth +0 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Salildama1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con dps ---------- Dmg.mod +24% arcane +9% blight Res.pen +10% arcane Melee Ret 4 arcane ----- def ----- Defense +15 (+6 eff.) Resists +13% blight +5% arcane Phys.save +17 (+7 eff.) Spell.save +19 (+7 eff.) Mind.save +19 (+5 eff.) HP.reg +5.90 ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Yvemitta the dwarven lantern1.0 T5 lite [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +25% arcane Melee Ret 8 arcane ----- def ----- Resists +6% mind +5% arcane Mind.save +14 (+4 eff.) Max.HP +151.00 ---------- misc Light +4 See.Stealth +25 See.Invis +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven steel grapple0.0 T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +3 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
great air recycler0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +40% Returns 4 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft head lamp0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +16 (+6 eff.) ---------- misc Light +6 Tinkers can be attached to normal items to improve them with steam power! |
perfect head lamp0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +25 (+9 eff.) ---------- misc Light +7 Tinkers can be attached to normal items to improve them with steam power! |
voratun grip0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +100% ---------- misc Talents +5 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
voratun kinetic stabiliser0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +15 (+6 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 45] amazing fiery salve [power 45]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 208% efficiency and 51% cooldown modifier. Remove 3 magical effects and grants a fiery aura (45% fire, light and lightning affinity) Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 45] amazing frost salve [power 45]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 208% efficiency and 51% cooldown modifier. Remove 3 physical effects and grants a frost aura (45% cold, darkness and nature affinity) Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 643] amazing healing salve [power 643]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 208% efficiency and 51% cooldown modifier. Heal 643 Puts Talent Medical Injector on 11 cooldown Medical salve. |
amazing pain suppressor salve [power 562] amazing pain suppressor salve [power 562]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 208% efficiency and 51% cooldown modifier. Let you fight up to -562 life and reduces all damage by 26% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 8 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 179] amazing unstoppable force salve [power 179]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 208% efficiency and 51% cooldown modifier. Increases all saves by 179 and healing factor by half Puts Talent Medical Injector on 13 cooldown Activation is instant. Medical salve. |
amazing water salve [power 45] amazing water salve [power 45]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 208% efficiency and 51% cooldown modifier. Remove 3 mental effects and grants a water aura (45% blight, mind and acid affinity). Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
dwarven-steel pickaxe &039; (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +12% darkness +12% fire Res.pen +5% darkness +20% fire On Hit (Melee): * 30% chance to inflict 15% damage reduction While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 1/1 This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 645.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 18 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
dwarven-steel torque of psychoportation &039; [power 37] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Con +3 Mag dps ---------- Mind.crit +1% Crit.mult +25.00% Melee Ret 4 mind ----- def ----- Heal/summ +30 ---------- misc Talents +4 Telekinetic Blast Teleport randomly (rad 37) Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
demon seed [fire imp] (level 12, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 23, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 26, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 11, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 12, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 31, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 32, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 35, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 44, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 45, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 43, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 43, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 47, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 32, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +73% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 41, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +19% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 49, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +20% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 38, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 29.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 44, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 32.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 9, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 13, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 17, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 23, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 25, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 32, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 34, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 39, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 9, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 11, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 14, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 14, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 19, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 29, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 30, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 34, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 39, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 49, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 41, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 39, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 43, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 46, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 37, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 40, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 41, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 9, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 10, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 12, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 21, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 27, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 28, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 29, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 32, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 34, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 39, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 10, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 12, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 16, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 27, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 29, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 35, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
demon seed [thaurhereg] (level 36, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 4 The seed of a demon. |
demon seed [thaurhereg] (level 50, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [uruivellas] (level 33, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 37, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 42, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 43, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 44, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 12, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% fire Dmg.red +6 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 14, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% fire Dmg.red +7 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 16, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% fire Dmg.red +8 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 22, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +21% fire Dmg.red +11 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 27, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +24% fire Dmg.red +14 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 30, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +25% fire Dmg.red +15 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 32, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +26% fire Dmg.red +16 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 33, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +27% fire Dmg.red +17 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% fire Dmg.red +25 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 15, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% acid Dmg.red +8 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 23, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +22% acid Dmg.red +12 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 30, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +25% acid Dmg.red +15 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 43, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +32% acid Dmg.red +22 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid Dmg.red +25 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% physical Dmg.red +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 36, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +20% darkness ----- def ----- Dmg.red +18 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 44, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 35, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 30, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 40, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 44, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 37, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 38, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 39, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 44, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 49, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By SawV the Cornac Adventurer level 35
25th Regrowth 123rd year of Ascendancy at 08:14 see stats
A different point of view (Insane (Adventure) difficulty)
53rd Dusk 123rd year of Ascendancy at 14:45 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By SawV the Cornac Adventurer level 35
23rd Regrowth 123rd year of Ascendancy at 17:49 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By SawV the Cornac Adventurer level 42
1st Time of Balance 123rd year of Ascendancy at 07:49 see stats
Back and there again (Insane (Adventure) difficulty)
76th Pyre 123rd year of Ascendancy at 19:25 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By SawV the Cornac Adventurer level 40
77th Regrowth 123rd year of Ascendancy at 20:58 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By SawV the Cornac Adventurer level 12
19th Dusk 122nd year of Ascendancy at 01:02 see stats
Demonic Invasion (Insane (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By SawV the Cornac Adventurer level 50
65th Dusk 123rd year of Ascendancy at 18:03 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By SawV the Cornac Adventurer level 38
54th Regrowth 123rd year of Ascendancy at 04:48 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By SawV the Cornac Adventurer level 40
79th Regrowth 123rd year of Ascendancy at 19:02 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By SawV the Cornac Adventurer level 23
78th Haze 122nd year of Ascendancy at 20:18 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By SawV the Cornac Adventurer level 39
75th Regrowth 123rd year of Ascendancy at 01:33 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By SawV the Cornac Adventurer level 50
69th Dusk 123rd year of Ascendancy at 21:54 see stats
Home sweet home (Insane (Adventure) difficulty)
2nd Decay 122nd year of Ascendancy at 08:54 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By SawV the Cornac Adventurer level 10
6th Dusk 122nd year of Ascendancy at 08:56 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By SawV the Cornac Adventurer level 20
62nd Dusk 122nd year of Ascendancy at 03:29 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By SawV the Cornac Adventurer level 30
6th Allure 123rd year of Ascendancy at 19:44 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By SawV the Cornac Adventurer level 40
75th Regrowth 123rd year of Ascendancy at 04:50 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By SawV the Cornac Adventurer level 50
76th Pyre 123rd year of Ascendancy at 17:16 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By SawV the Cornac Adventurer level 50
68th Dusk 123rd year of Ascendancy at 17:52 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By SawV the Cornac Adventurer level 50
49th Dusk 123rd year of Ascendancy at 00:44 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By SawV the Cornac Adventurer level 22
24th Haze 122nd year of Ascendancy at 16:47 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
53rd Regrowth 123rd year of Ascendancy at 22:38 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By SawV the Cornac Adventurer level 50
52nd Dusk 123rd year of Ascendancy at 21:34 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By SawV the Cornac Adventurer level 39
75th Regrowth 123rd year of Ascendancy at 04:34 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By SawV the Cornac Adventurer level 39
74th Regrowth 123rd year of Ascendancy at 08:22 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By SawV the Cornac Adventurer level 10
7th Dusk 122nd year of Ascendancy at 17:56 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By SawV the Cornac Adventurer level 50
68th Dusk 123rd year of Ascendancy at 13:05 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By SawV the Cornac Adventurer level 8
6th Mirth 122nd year of Ascendancy at 10:49 see stats
There and back again (Insane (Adventure) difficulty)
30th Pyre 123rd year of Ascendancy at 14:57 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By SawV the Cornac Adventurer level 30
7th Allure 123rd year of Ascendancy at 09:07 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By SawV the Cornac Adventurer level 20
63rd Dusk 122nd year of Ascendancy at 04:10 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By SawV the Cornac Adventurer level 34
23rd Regrowth 123rd year of Ascendancy at 04:11 see stats
Log
Sun Paladins patrol kills Something.
--------------------------------
Today is the 77th Dusk of the 123rd year of the Age of Ascendancy of Maj&LASTLASTLASTYELLOW_GREEN039;&LASTLASTLASTYELLOW_GREEN039;&LASTLASTLASTLASTLASTLIGHT_GREEN039;The many Prides of the Orcs&WHITE039;j&LASTLIGHT_GREEN039;Falling Toward Apotheosis&WHITE039;j&LASTLASTLIGHT_GREEN039;The Doom of the World!&WHITE039;j&LASTLASTLASTLASTLASTLASTLASTLASTLASTLASTLAST






















































































































































































