















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 6 / 92% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 13 (base 12) |
| Dexterity | 15 (base 15) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 22 (base 12) |
| Cunning | 30 (base 27) |
Resources
| Life | 277/277 |
| Hate | 49/100 |
| Psi | 124/124 |
| Steam | 100/100 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 0.25478815428145 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -997 |
| Infravision | 6 |
| Stealth | 25 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 36 |
| Crit Chance | 10% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 34 |
| Crit Chance | 8% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +3% |
| Cold | +9% |
| Mind | +3% |
| Nature | +3% |
Offense: Damage Penetration
| Light | +15% |
Defense: Base
| Armour (hardiness) | 12 (35.65183292883%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 1 |
| Physical Save | 8 |
| Spell Save | 11 |
| Mental Save | 27 |
Defense: Resistances
| Lightning | 3%( 70%) |
| Light | 3%( 70%) |
| Temporal | 6%( 70%) |
| Blight | 13%( 70%) |
| Cold | 9%( 70%) |
| Nature | 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won&FFFFFF6FFF83FFFFFF6FFF83 |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.1 steam per turn. Can be activated for an instant burst of 20 steam. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 126 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Savage Hunter |
| talent | Stealth |
| talent | Beyond the Flesh |
| talent | Thermal Shield |
| talent | Kinetic Shield |
Quests
Escort: temporal explorer (level 1 of Ruins of Kor'Pul) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
Equipment
| Psionic focus | [vs. Ivalewyn (In main hand, 1 of 3)]strafer& 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 (-) Atk.spd 100% (-) Range +6 (-) Proj.spd +600% (-) Ranged+ +5 cold Uses 2.0(-) Steam While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +9% cold Acc +5 (+3 eff.) ----- def ----- Resists +0%(-3%) lightning +0%(-6%) cold ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Quiver | [vs. pouch of iron shots of grasping (17/17, 119% power, 1 apr) (Quiver)]pouch of iron shots of grasping (17/17, 119% power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego+] Nature Power 120% Range: 1.2x Uses 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +4.0% (-) Capacity 17 (-) On Hit: * 20% chance to create vines that bind the target to the ground dealing 119 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
| On hands | [vs. temporal iron gauntlets (0 def, 1 armour) (On hands)]temporal iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Melee+ 6(-) temporal Ranged+ 5(-) temporal Dmg.mod +3%(-) temporal ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) temporal Unarmed combat: Power 110% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +2.0% (-) Atk.spd 83% (-) On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. miner&LASTminer& 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 (-) Fatigue +5% (-) ---------- misc Infravis +2 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+2 eff.) (-) ----- def ----- Mind.save +10 (+5 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On feet | [vs. miner&LASTminer& 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Armour +2 (-) ---------- misc Infravis +1 (-) A pair of boots made of leather. |
| In main hand | [vs. Ivalewyn (In main hand, 1 of 3)]Ivalewyn 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 (-) Atk.spd 100% (-) Range +6 (-) Proj.spd +600% (-) Uses 2.0(-) Steam While equipped: Stats +1(-) Str +2(-) Wil dps ---------- Phys.pwr +6 (+3 eff.) (-) ----- def ----- Resists +3%(-) lightning +6%(-) cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Light source | [vs. brass lantern of health (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | [vs. Ivalewyn (In main hand, 1 of 3)]Eilinonn (75% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature Power 75% (-10%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+9) Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: Stats +0(-1) Str +0(-2) Wil +3 Cun dps ---------- Mind.crit +3% Phys.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +2 (+1 eff.) Dmg.mod +3% nature +3% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Resists +3% blight +0%(-6%) cold +0%(-3%) lightning Disease- +11% ---------- misc Equi/ret +0.04 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Glarebore the linen cloak (1 def, 0 armour) (Cloak)]Glarebore the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3(-) Wil dps ---------- Res.pen +15%(-) light ----- def ----- Defense +1 (+0 eff.) (-) Resists +3%(-) light +3%(-) cold Mind.save +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. cleansing rough leather armour (3 def, 2 armour) (Main armor)]cleansing rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Disrupt While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Resists +11%(-) nature +10%(-) blight A suit of armour made of leather. |
Inventory
[vs. Implant: Steam Generator [steam generator implant (steam 4)] (on body)]steam generator implant (steam 4) 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 4.1 steam per turn. Can be activated for an instant burst of 20 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the titan (heal 122; 14 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won&FFFFFF6FFF83FFFFFF6FFF83Activate the infusion to heal yourself for 122 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Armour Reinforcement0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. Ivalewyn (In main hand, 1 of 2)]Blazesmash (109% power, 2 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Arcane Power 109% (+24%) Range: 1.2x (+0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: Stats +0(-1) Str +1 Mag +1(-1) Wil dps ---------- Spell.crit +1% Phys.pwr +0 (+0 eff.) (-6 (-3 eff.)) Spell.pwr +3 (+2 eff.) Dmg.mod +10% darkness +3% fire Melee Ret 6 fire ----- def ----- Resists +0%(-3%) lightning +0%(-6%) cold ---------- misc Mana/turn +0.11 Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Ivalewyn (In main hand, 1 of 2)]Xytha the Splendourbane (109% power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Master Power 109% (+24%) Range: 1.2x (+0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Spell.crit +7% Crit.mult +11.00% Phys.pwr +0 (+0 eff.) (-6 (-3 eff.)) Spell.pwr +3 (+2 eff.) Dmg.mod +10% lightning Res.pen +5% light On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Resists +0%(-3%) lightning +0%(-6%) cold +6% nature ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Ivalewyn (In main hand, 1 of 2)]iron greatsword &039; (123% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Master Power 123% (+38%) Range: 1.6x (+0.5x) Uses 72% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 (-2) Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Melee+ +4 mind On Crit.r2 +4 lightning Uses 0.0(-2.0) Steam While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-3 eff.)) Acc +7 (+4 eff.) ----- def ----- Defense +9 (+5 eff.) Resists +0%(-3%) lightning +0%(-6%) cold +6% darkness Disarm- +28% Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Ivalewyn (In main hand, 1 of 2)]iron greatsword &039; (119% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Nature Power 120% (+34%) Range: 1.6x (+0.5x) Uses 72% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 (-2) Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Melee+ +9 nature On Hit: * 10% chance to reduce damage dealt by 17% Uses 0.0(-2.0) Steam While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-3 eff.)) Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Resists +0%(-3%) lightning +0%(-6%) cold Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Ivalewyn (In main hand, 1 of 2)]iron mace of paradox (113% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Power 113% (+28%) Range: 1.4x (+0.3x) Uses 60% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-1) Crit +0.5% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Melee+ +6 temporal Uses 0.0(-2.0) Steam While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Resists +0%(-3%) lightning +5% temporal +0%(-6%) cold Blunt and deadly. Tap to cycle through comparison choices |
[vs. Ivalewyn (In main hand, 1 of 3)]blooming mossy mindstar of clarity (72% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 72% (-13%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+9) Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Mind.crit +1% Phys.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +2 (+1 eff.) ----- def ----- Resists +0%(-3%) lightning +0%(-6%) cold Mind.save +3 (+1 eff.) Heal.mod +10% Heal/summ +10 ---------- misc Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Ivalewyn (In main hand, 1 of 3)]mossy mindstar (77% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 77% (-8%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+9) Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Mind.crit +1% Phys.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +2 (+1 eff.) ----- def ----- Resists +0%(-3%) lightning +0%(-6%) cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Ivalewyn (In main hand, 1 of 3)]Vorivea the Cloudbearer (108% power, 0 apr) 3.0 T1 steamsaw 1H weapon Reqs Str 11 Steam Pool [Rare] Arcane/Steamtech Power 108% (+23%) Range: 1.5x (+0.4x) Uses 60% Wil Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Apr +0 (-3) Crit +1.5% Atk.spd 100% (-) Block +10 Range +0 (-6) Proj.spd +0% (-600%) Melee+ +8 lightning On Hit.r1 +6 fire Uses 1.0(-1.0) Steam While equipped: Stats +3(+2) Str +1 Mag +0(-2) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +0%(-3%) lightning +0%(-6%) cold ---------- misc See.Invis +3 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Ivalewyn (In main hand, 1 of 2)]Surefire 4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-3) Atk.spd 105% (+5%) Range +9 (+3) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: Stats +0(-1) Str +3 Dex +0(-2) Wil dps ---------- Phys.crit +5.0% Phys.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +5% physical Acc +12 (+6 eff.) ----- def ----- Resists +0%(-3%) lightning +0%(-6%) cold This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Tap to cycle through comparison choices |
[vs. Ivalewyn (In main hand, 1 of 3)]iron steamgun 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Normal] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 (-) Atk.spd 100% (-) Range +6 (-) Proj.spd +600% (-) Uses 2.0(-) Steam While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Resists +0%(-3%) lightning +0%(-6%) cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. pouch of iron shots of grasping (17/17, 119% power, 1 apr) (Quiver)]Duskvile the pouch of iron shots (17/17, 116% power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Rare] Arcane Power 116% (-4%) Range: 1.2x (+0.0x) Uses 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +4.0% (-) Capacity 17 (-) Ranged+ +12 blight On Hit: * 10% chance to reduce damage dealt by 17% * 10% chance to slow global speed by 46% - 20% chance to create vines that bind the target to the ground dealing 119 nature damage and pinning them for 3 turns On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Shots are used with slings to pummel your foes to death. |
[vs. pouch of iron shots of grasping (17/17, 119% power, 1 apr) (Quiver)]Viperwilter (20/20, 127% power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Rare] Master Power 127% (+8%) Range: 1.2x (+0.0x) Uses 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +4.0% (-) Capacity 20 (3) Ranged+ +4 lightning +4 nature On Hit.r1 +4 nature +4 lightning On Crit.r2 +16 nature On Hit: - 20% chance to create vines that bind the target to the ground dealing 119 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
[vs. pouch of iron shots of grasping (17/17, 119% power, 1 apr) (Quiver)]barbed pouch of iron shots of crippling (15/15, 124% power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego++] Master Power 124% (+4%) Range: 1.2x (+0.0x) Uses 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +15.0% (+11.0%) Capacity 15 (-2) On Hit: - 20% chance to create vines that bind the target to the ground dealing 119 nature damage and pinning them for 3 turns On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% + Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
[vs. cleansing rough leather armour (3 def, 2 armour) (Main armor)]Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +0 (-2) Defense +16 (+8 eff.) (+13 (+7 eff.)) Fatigue +2% (-4%) Resists +15% lightning +0%(-11%) nature +0%(-10%) blight Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 39.09 to 117.26 lightning damage (78.17 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
[vs. Glarebore the linen cloak (1 def, 0 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: Stats +0(-3) Wil dps ---------- Res.pen +0%(-15%) light ----- def ----- Defense +1 (+0 eff.) (-) Resists +0%(-3%) light +0%(-3%) cold Mind.save +0 (+0 eff.) (-6 (-3 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. temporal iron gauntlets (0 def, 1 armour) (On hands)]Glittermalice the rough leather gloves (0 def, 7 armour) 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-6) temporal 6 fire Ranged+ 0(-5) temporal Dmg.mod +0%(-3%) temporal +4% fire Res.pen +5% light ----- def ----- Armour +7 (+6) Fatigue +0% (-1%) Resists +0%(-6%) temporal +5% fire Poison- +10% Unarmed combat: Power 105% (-5%) Range: 1.1x (-0.3x) Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 (-2) Crit +1.0% (-1.0%) Atk.spd 100% (+17%) On Crit.r2 +6 fire On Hit: 10% Fire Breath 1 On Hit: * 0% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. miner&LASTlinen wizard hat &039; (6 def, 2 armour) 2.0 T1 head armor [Rare] Psionic While equipped: ----- def ----- Armour +2 (-2) Defense +6 (+3 eff.) Fatigue +0% (-5%) Resists +2% physical ---------- misc Stam/turn +2.00 Equi/ret +0.70 Psi/ret +0.70 Hate/ret +0.80 Infravis +0 (-2) A pointy cloth hat, very wizardly... |
[vs. miner&LASTBurnimmortal (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Con ----- def ----- Armour +3 (-1) Fatigue +5% (-) Resists +3% fire +10% light +11% darkness ---------- misc Hate/m.crit +2.00 Infravis +0 (-2) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern of health (Light source)]brass lantern of clarity 2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) Max.HP +0.00 (-40.00) ---------- misc Light +3 (-) See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
[vs. Eye of the Dreaming One (Tool)]iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Mind.save +0 (+0 eff.) (-10 (-5 eff.)) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Eye of the Dreaming One (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Mind.save +0 (+0 eff.) (-10 (-5 eff.)) ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 56.21 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp& |
[vs. Eye of the Dreaming One (Tool)]Prox& 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Defense +5 (+3 eff.) Mind.save +0 (+0 eff.) (-10 (-5 eff.)) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Eye of the Dreaming One (Tool)]cleansing iron torque of mindblast [power 100] (15 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
[vs. Eye of the Dreaming One (Tool)]iron torque of psionic shield [power 27] (25 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. Eye of the Dreaming One (Tool)]evasive elm wand of lightning storm [power 116] (15 cooldown) 2.0 T1 wand charm [Ego] Arcane While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
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You pickup 0.90 gold pieces.
You pickup 0.60 gold pieces.
You pickup 0.70 gold pieces.
You pickup 0.90 gold pieces.
You pickup 0.75 gold pieces.
You pickup 0.70 gold pieces.
You pickup 0.90 gold pieces.
You pickup 0.70 gold pieces.
You pickup 0.60 gold pieces.
Ran for 69 turns (stop reason: at door).
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press &039; or right click to use).
Ran for 72 turns (stop reason: at exit).
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press &039; or right click to use).
Ran for 20 turns (stop reason: at exit).
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press &039; or right click to use).
Ran for 20 turns (stop reason: at exit).






































































