












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 50 / 2253% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 30 on the 6th Regrowth 123rd year of Ascendancy at 07:25 4 / 3Killed by Polegarin the corrupted protoplasmic controller at level 30 on the 6th Regrowth 123rd year of Ascendancy at 15:53 Killed by Isluwe the corrupted mastocytic feeder at level 30 on the 6th Regrowth 123rd year of Ascendancy at 20:55 |
| Antimagic | Follower |
Primary Stats
| Strength | 25 (base 11) |
| Dexterity | 65 (base 36) |
| Constitution | 69 (base 56) |
| Magic | 24 (base 13) |
| Willpower | 132.28530931397 (base 65) |
| Cunning | 122.03566366425 (base 62) |
Resources
| Life | 1463/1463 |
| Steam | 100/100 |
| Equilibrium | 76 |
| Psi | 222/222 |
| Healing Factor | 1.7327219866915 |
| Regeneration | 36.62857866143 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 67.681525907526 |
| See Invisible | 67.681525907526 |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 81 |
| Crit Chance | 55% |
| APR | 119 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 153 |
| Accuracy | 81 |
| Crit Chance | 69% |
| APR | 113 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 89 |
| Crit Chance | 84% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +72% |
| All | +14% |
| Physical | +17% |
| Mind | +43% |
| Nature | +188% |
Offense: Damage Penetration
| Acid | +10% |
| Nature | +157% |
| Arcane | +10% |
| Cold | +30% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 53 (48.304188961773%) |
| Defense | 71 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 79 |
| Mental Save | 60 |
Defense: Resistances
| Acid | 70%( 70%) |
| Blight | 70%( 70%) |
| Arcane | 70%( 70%) |
| Cold | 47%( 70%) |
| All | 35%( 70%) |
| Physical | 42%( 70%) |
| Lightning | 64%( 70%) |
| Light | 70%( 70%) |
| Temporal | 45%( 70%) |
| Mind | 55%( 70%) |
| Darkness | 51%( 70%) |
| Fire | 53%( 70%) |
| Nature | 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 20% |
| Poison Resistance | 83% |
| Blind Resistance | 73% |
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 951 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 45% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 311 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Wild-gift / Moss | 1.60 |
| 2/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Slime | 1.40 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Ooze | 1.40 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 2/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
Escort: temporal explorer (level 1 of Ruins of Kor'Pul) | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed vial of squid ink. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed honey tree root. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots &039; (0 def, 5 armour) 2.0 T5 feet armor [Random Unique] Master While equipped: Stats +11 Lck +7 Dex dps ---------- Phys.crit +5.0% Phys.pwr +6 (+2 eff.) Dmg.mod +24% nature Res.pen +10% arcane +25% nature Apr +12 ----- def ----- Armour +5 Fatigue -9% Resists +5% arcane Phys.save +27 (+7 eff.) Stealth +14 Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Max.enc +50 A pair of boots made of leather. |
| Light source | Camarath the alchemist&1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Str +5 Wil +2 Cun dps ---------- Dmg.mod +11% mind ----- def ----- Spell.save +15 (+3 eff.) Die.at -80.00 life HP.reg +4.00 ---------- misc Light +7 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Weepbraid the elven-silk wizard hat (3 def, 0 armour) 2.0 T5 head armor [Rare] Psionic While equipped: Stats +10 Cun dps ---------- Mind.crit +6% Mind.pwr +6 (+1 eff.) Dmg.mod +33% acid +33% nature +18% mind Res.pen +25% nature +30% cold ----- def ----- Defense +3 (+1 eff.) Resists +39% acid +18% mind Mind.save +15 (+4 eff.) ---------- misc Psi/turn +0.40 A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (6 def, 8 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+3 eff.) Max.HP +100.00 Disarm- +100% ---------- misc Light +1 Talents +5 Iron Grip Unarmed combat: Power 142% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can&PURPLELASTWHITEffff66LIGHT_GREENLASTLIGHT_GREENLASTPURPLELASTLAST999900LASTANTIQUE_WHITE |
| Tool | Nerodhelle [power 206] (11 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +5.0% ----- def ----- Armour +16 Resists +6% blight +9% light Crit.chn- 10.00% Sting an enemy dealing 593 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase all damage by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Adetira0.1 T5 ring jewelry [Rare] Master While equipped: Stats +14 Cun +8 Dex dps ---------- Acc +15 (+3 eff.) Apr +6 ----- def ----- Armour +10 Phys.save +18 (+5 eff.) Die.at -40.00 life Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| On fingers | Blazeenvy the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.69% Phys.pwr +13 (+5 eff.) Spell.pwr +17 (+2 eff.) Mind.pwr +17 (+4 eff.) Dmg.mod +24% nature +7% all On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +21% light Spell.save +15 (+3 eff.) ---------- misc Mana/s.crit +2.07 Rings make your fingers look great! |
| Around neck | gold amulet &039;0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +5% arcane +12% mind +9% darkness Spell.save +18 (+4 eff.) Max.HP +80.00 Heal.mod +21% Poison- +10% Disease- +20% Cut- +60% Pinning- +20% Heal: Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 547 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Eyal&3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 121% Wil, 40% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +85 Crit +5.0% Atk.spd 100% On Hit: * splashes acid on your target dealing 55 damage and reducing their armor While equipped: Stats +20 Wil dps ---------- Mind.crit +9% Mind.pwr +36 (+8 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 4.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 263.32 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | Girdle of Preservation 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Fatigue -20% Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) Confus- +20% ---------- misc Max.enc +50 A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Oozing Heart (115% power, 79 apr, nature slow damage) 3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 101% Wil, 61% Cun Dmg Nature slow Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +79 Crit +19.0% Atk.spd 100% Melee+ +30 manaburn arcane While equipped: Stats +4 Cun +12 Wil dps ---------- Mind.crit +8% Mind.pwr +24 (+5 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+3 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 3.5 Pwr.cost 15 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 330.39 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
| Cloak | cashmere cloak &039; (28 def, 4 armour) 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Crit.mult +26.00% Dmg.mod +3% physical Acc +24 (+6 eff.) Apr +16 ----- def ----- Armour +4 Defense +28 (+7 eff.) Resists +30% lightning +13% fire +14% light +3% cold Stealth +21 Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 10 armour) 2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Armour +10 Defense +12 (+3 eff.) Resists +25% nature +13% all Crit.chn- 35.00% Phys.save +15 (+4 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
Primal Infusion (affinity 23%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 307; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 307 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the psychic (die at -820; dur 5; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -820 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 820 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 837%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 837% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 672%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 672% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 616%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 616% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 510; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 510 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 635; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 635 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 17%; mental; dur 4; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; mental; dur 3; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 21%; mental, magical; dur 2; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 41%; mental; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 30%; mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 34%; magical, physical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Poreda0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Con dps ---------- Res.pen +5% mind ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Equi/ret +0.08 Max.hate +2.00 Max.psi +20.00 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +10% mind Confus- +23% Amulets make your neck look great! |
cleansing copper amulet of mastery (0.10 Wild-gift / Call of the wild)0.1 T1 amulet jewelry [Ego] Disrupt/Master While equipped: ----- def ----- Resists +10% nature +10% blight Poison- +20% Disease- +20% ---------- misc Masteries +0.10 Wild-gift/Call of the wild Amulets make your neck look great! |
copper amulet of mastery (0.10 Wild-gift / Mucus)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Wild-gift/Mucus Amulets make your neck look great! |
copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets make your neck look great! |
restful copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Cun ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
restful copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
Adytira the Scumblood0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% arcane Res.pen +20% nature +5% mind Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 75% * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +5% arcane +12% mind Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Touch a target (or yourself) to infuse it with Nature, healing it for 575 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
stabilizing steel amulet of perfection (0.19 Wild-gift / Fungus,0.19 Wild-gift / Oozing blades)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +13% temporal Pinning- +22% Knockbk- +26% ---------- misc Masteries +0.19 Wild-gift/Fungus +0.19 Wild-gift/Oozing blades Amulets make your neck look great! |
Silalle0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Resists +9% blight +22% light +33% darkness Blind- +38% Disarm- +20% Confus- +20% ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
Sulfurraptor0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +20% nature Melee Ret 10 mind On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Resists +22% lightning +12% cold +6% nature Stun/Frz- +38% ---------- misc Equi/ret +0.16 Hate/m.crit +2.00 Max.psi +30.00 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 26 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (108). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +13% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
starlit gold amulet of perfection (0.21 Wild-gift / Slime,0.21 Wild-gift / Ooze)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +17% light +15% darkness Blind- +28% ---------- misc Masteries +0.21 Wild-gift/Slime +0.21 Wild-gift/Ooze Amulets make your neck look great! |
Arcwitch0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +8 Cun +9 Con dps ---------- Mov.spd +10% Dmg.mod +24% acid +15% temporal +6% blight Res.pen +25% lightning +25% temporal On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Fatigue -9% Resists +6% temporal HP.reg +5.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
Tantir the Smoldertooth0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +7 Str +3 Dex +4 Wil +10 Cun dps ---------- Phys.pwr +9 (+3 eff.) Phys.spd +10% Dmg.mod +9% physical Melee Ret 10 fire ----- def ----- Crit.chn- 15.00% Amulets make your neck look great! |
Urasus the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Spell.pwr +25 (+3 eff.) S.pwr/crit +6 Dmg.mod +21% mind ----- def ----- Fatigue -9% Resists +15% mind Spell.save +9 (+2 eff.) HP.reg +5.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Amulets make your neck look great! |
Erelylehell the Sulfurwoe0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Dex dps ---------- Dmg.mod +15% darkness On Hit (Melee): * 27 arcane resource burn * 27% chance to slow global speed by 75% ----- def ----- Resists +27% nature +21% cold Blind- +27% Poison- +27% Stun/Frz- +27% Knockbk- +27% Amulets make your neck look great! |
Guma0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +15 Mag dps ---------- Crit.mult +27.20% Mind.pwr +41 (+8 eff.) ----- def ----- Resists +15% darkness ---------- misc Max.psi +68.01 Infravis +4 Masteries +0.35 Wild-gift/Corrosive blades Amulets make your neck look great! |
Tarrosathel0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +8 Str +8 Dex +7 Mag +13 Wil dps ---------- Crit.mult +15.00% Spell.pwr +20 (+2 eff.) Dmg.mod +12% arcane ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.24 Mana/s.crit +2.00 Amulets make your neck look great! |
cleansing voratun amulet of healing0.1 T5 amulet jewelry [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +30% nature +19% blight Heal.mod +23% Poison- +40% Disease- +29% Cut- +70% Heal: Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 610 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
savior&0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +22 (+6 eff.) Spell.save +17 (+3 eff.) Mind.save +18 (+5 eff.) Blind- +26% ---------- misc Infravis +7 Sight +2 See.Invis +13 Amulets make your neck look great! |
vitalizing voratun amulet of mastery (0.40 Wild-gift / Harmony)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Con ----- def ----- Phys.save +15 (+4 eff.) Max.HP +62.00 HP.reg +11.00 ---------- misc Masteries +0.40 Wild-gift/Harmony Amulets make your neck look great! |
copper ring &039;0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +6% darkness +25% cold Heal.mod +5% Rings make your fingers look great! |
treant&0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +6% nature +6% blight Poison- +11% Disease- +11% Rings make your fingers look great! |
warrior&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
Adebrewe the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun ----- def ----- Resists +9% temporal +3% fire Mind.save +7 (+2 eff.) Confus- +23% Knockbk- +20% ---------- misc Psi/ret +0.20 Max.psi +30.00 Rings make your fingers look great! |
Eilinakira the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +5 Con dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +12% lightning ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +24% lightning +3% nature Heal.mod +5% Knockbk- +20% Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 37 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
marksman&0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Max.HP +53.00 HP.reg +8.00 Heal.mod +12% Rings make your fingers look great! |
mule&0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +3.00 Stun/Frz- +24% ---------- misc Max.enc +22 Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +8% nature +8% blight Poison- +17% Disease- +12% Stun/Frz- +30% Rings make your fingers look great! |
sneakthief&0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +8 (+2 eff.) Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator&0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +9 (+3 eff.) Mov.spd +16% Acc +13 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Blinding Speed: Puts all charms on 29 cooldown Level 4.5 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
treant&0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +9% nature +12% blight Max.HP +66.00 HP.reg +13.00 Heal.mod +18% Poison- +19% Disease- +21% Rings make your fingers look great! |
Blazespiker0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 19 physical Ranged+ 17 physical Dmg.mod +18% acid +6% lightning Melee Ret 2 lightning On Hit (Melee): * 17% chance to reduce all saves and defense by 46 On Hit (Ranged): * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +39% acid +12% cold +5% arcane +3% darkness Phys.save +16 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +11 (+3 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 15 cooldown Level 5.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Glarespitter the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +5 Con dps ---------- Melee+ 26 physical Ranged+ 34 physical Dmg.mod +3% temporal +18% cold Res.pen +10% light +20% temporal On Hit (Melee): * 17% chance to reduce all saves and defense by 46 On Hit (Ranged): * 17% chance to reduce all saves and defense by 46 ----- def ----- Resists +9% temporal +36% cold Spell.save +20 (+4 eff.) ---------- misc Hate/m.crit +3.00 Max.stam +40.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 15 cooldown Level 5.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Moldfury the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +20% nature +9% acid On Hit (Melee): * 20% chance to reduce armor by 13% * 20 arcane resource burn * 20% chance to slow global speed by 75% ----- def ----- Resists +9% blight +40% nature +24% lightning Rings make your fingers look great! |
treant&0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Mov.spd +14% Acc +9 (+2 eff.) ----- def ----- Defense +12 (+3 eff.) Resists +11% nature +7% blight Poison- +21% Disease- +30% Blinding Speed: Puts all charms on 29 cooldown Level 5.5 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
voratun ring &039;0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +10 Wil dps ---------- Spell.crit +3% Phasing +39% ----- def ----- Resists +18% temporal +7% arcane +12% light Blind- +50% ---------- misc Max.mana +131.53 Light +4 Infravis +10 See.Stealth +25 See.Invis +21 Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, cold element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+5 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher&LASTffff66LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE{italic} |
Cuthukhad the pulsing mindstar (129% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Disrupt Power 129% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +17% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +4% Phys.pwr +20 (+7 eff.) Mind.pwr +8 (+2 eff.) Melee+ 5 cold Dmg.mod +6% physical +12% cold Res.pen +10% physical +12% cold ----- def ----- Armour +11 Resists +8% cold Max.HP +30.00 HP.reg +0.90 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Freezeradiance (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +8 mind While equipped: Stats +2 Str +3 Dex +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 14 mind 14 darkness Dmg.mod +3% cold +7% physical +9% mind +10% darkness Res.pen +5% physical ----- def ----- Resists +2% physical ---------- misc See.Invis +6 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Galastir the Curewrack (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +20 nature On Hit: * 20% chance to slow global speed by 75% * 20% chance to reduce armor by 13% While equipped: Stats +5 Cun +10 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 11 mind 13 darkness Dmg.mod +8% mind +9% darkness ----- def ----- Resists +15% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Islolrakira the Undeathpunish (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +16 light While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +21.00% Mind.pwr +10 (+2 eff.) Dmg.mod +24% nature Melee Ret 10 nature ----- def ----- Resists +15% nature ---------- misc Infravis +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nolanik the living mindstar (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +26 acid On Hit: * 26% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +8 Cun +20 Wil dps ---------- Mind.crit +5% Mind.pwr +22 (+5 eff.) Dmg.mod +15% acid ---------- misc Mana/turn +0.20 Vim/s.crit +2.65 Hate/m.crit +6.61 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar &039;Nowen&3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 physical On Crit.r2 +4 physical While equipped: dps ---------- Phys.crit +4.0% Mind.crit +5% Phys.pwr +20 (+7 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +7% nature +7% mind Res.pen +9% nature +6% mind Apr +3 ----- def ----- Resists +7% nature +8% mind Dmg.Resnn +24% Phys.save +7 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +1.50 Psi/ret +1.80 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Issudir the Burnshear (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +25% nature Res.pen +25% darkness +25% fire On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Resists +27% fire +9% nature +13% all Poison- +44% Disease- +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Islotha (0 def, 8 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+1 eff.) ----- def ----- Armour +8 Resists +15% temporal +15% all Crit.chn- 15.00% Mind.save +26 (+7 eff.) Die.at -80.00 life Blind- +20% Silence- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe &039; (5 def, 4 armour)2.0 T5 cloth armor [Rare] Master While equipped: dps ---------- Dmg.mod +31% arcane Res.pen +26% nature On Hit (Melee): * 21% chance to slow global speed by 75% ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +15% darkness +5% arcane +15% all Phys.save +28 (+7 eff.) Cut- +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cyrolle1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Mind.pwr +30 (+6 eff.) Dmg.mod +6% blight Melee Ret 6 mind ----- def ----- Defense +9 (+3 eff.) Stealth +7 ---------- misc Max.hate +4.00 A belt that goes around your waist. |
Kindleking the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Str dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +3% fire On Hit (Melee): * 10% chance to reduce all saves and defense by 46 ----- def ----- Resists +3% mind +2% physical Phys.save +5 (+1 eff.) Die.at -60.00 life A belt that goes around your waist. |
rough leather belt &039;1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Dmg.mod +6% nature +9% darkness Res.pen +20% mind ----- def ----- Resists +6% lightning +5% temporal ---------- misc Max.hate +2.00 Max.psi +10.00 A belt that goes around your waist. |
Issazilarain the Spiderdeath1.0 T5 belt armor [Random Unique] Master While equipped: Stats +6 Dex +6 Cun +10 Lck dps ---------- Phys.crit +6.0% Crit.mult +14.00% Phys.pwr +6 (+2 eff.) Dmg.mod +12% arcane Res.pen +5% temporal On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Armour +13 Defense +15 (+4 eff.) Resists +18% nature Phys.save +19 (+5 eff.) Stealth +15 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc T.Disarm +30 Infravis +6 A belt that goes around your waist. |
drakeskin leather belt &039;1.0 T5 belt armor [Rare] Nature While equipped: Stats +11 Mag dps ---------- Spell.pwr +39 (+4 eff.) ----- def ----- Resists +15% lightning +15% temporal Crit.chn- 19.38% Disarm- +26% Teleport- +26% ---------- misc Max.mana +129.23 A belt that goes around your waist. |
cashmere cloak &039; (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Dex +3 Mag +4 Con dps ---------- Mind.crit +2% Mind.pwr +15 (+3 eff.) Acc +20 (+5 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Max.HP +45.00 ---------- misc Max.stam +22.00 Light +3 Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (38 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +5% darkness ----- def ----- Defense +38 (+10 eff.) Resists +3% blight +16% fire +17% light +6% lightning Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivabrevea the Biletrial (12 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +13 Str +2 Con dps ---------- Crit.mult +15.00% Mind.pwr +25 (+5 eff.) ----- def ----- Defense +12 (+3 eff.) Resists +25% fire +25% light +21% nature Stealth +15 ---------- misc Hate/m.crit +4.00 Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tulasakan (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +3 Mind.save +6 (+2 eff.) Die.at -60.00 life Max.HP +20.00 Silence- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +2 A pair of boots made of leather. |
pair of hardened leather boots &039; (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Lck +4 Dex dps ---------- Res.pen +10% fire +10% cold ----- def ----- Armour +3 Resists +12% lightning +6% nature +9% darkness Stealth +8 A pair of boots made of leather. |
pair of drakeskin leather boots &039; (18 def, 11 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +8 Dex +6 Wil +6 Cun +15 Lck dps ---------- Dmg.mod +6% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +18 (+5 eff.) Resists +3% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +21 (+5 eff.) Stealth +15 Heal.mod +20% Teleport- +27% Def/telep +5 Res/telep +5% Dur/telep +5% Evasion: (Instant) Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 30 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Camogorin the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Cun +1 Con dps ---------- Mind.crit +2% Dmg.mod +12% acid +15% mind ----- def ----- Armour +4 Fatigue +3% Phys.save +15 (+4 eff.) Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Voralaith (15 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +6 Dex +4 Cun dps ---------- Phys.pwr +5 (+2 eff.) Apr +3 ----- def ----- Armour +2 Defense +15 (+4 eff.) Fatigue +3% Resists +3% temporal +3% physical Phys.save +11 (+3 eff.) Die.at -60.00 life Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 122% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +15.0% Atk.spd 83% On Hit: 10% Set Up 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Zubinor the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +7 Str dps ---------- Dmg.mod +15% nature Res.pen +15% mind ----- def ----- Defense +2 (+1 eff.) Resists +22% nature ---------- misc Hate/m.crit +5.00 A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Using your connection to Nature, you can see your surrounding area in a radius of 12. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 5. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Wildslicer (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +15% nature Melee Ret 2 nature On Hit (Melee): * 10% chance to reduce armor by 13% ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning +15% cold +5% arcane A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cyrawyn the Sulfurpain (6 def, 10 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature Res.pen +20% acid On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Armour +10 Defense +6 (+2 eff.) Fatigue +4% Resists +12% acid +6% nature +4% all Phys.save +9 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
1116 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bloomflash the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +10.00% Mind.pwr +10 (+2 eff.) Dmg.mod +3% acid Res.pen +5% nature ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: Stats +3 Con +6 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) Melee Ret 8 mind ----- def ----- Crit.chn- 10.00% ---------- misc Psi/ret +0.16 Light +3 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Cun +5 Wil dps ---------- Mind.pwr +30 (+6 eff.) ----- def ----- Resists +6% light Mind.save +7 (+2 eff.) ---------- misc Equi/ret +0.08 Light +3 See.Stealth +8 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Silimina the alchemist&1.0 T3 lite [Rare] Master While equipped: dps ---------- Res.pen +10% arcane Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Defense +30 (+8 eff.) Resists +6% lightning +15% cold Blind- +37% Poison- +20% Confus- +38% ---------- misc Light +9 See.Stealth +17 See.Invis +13 Track: Puts all charms on 29 cooldown Level 6.5 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 41 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist&039;Blindjustice&1.0 T3 lite [Rare] Psionic While equipped: Stats +6 Str +6 Dex +5 Mag dps ---------- Melee Ret 4 light 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 37% ----- def ----- Resists +12% light Crit.chn- 15.00% Mind.save +11 (+3 eff.) ---------- misc Light +4 See.Stealth +8 See.Invis +26 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
steel crystal plating0.0 T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
iron pickaxe &039; (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +6% fire Res.pen +15% nature +5% light ----- def ----- Resists +6% fire +11% nature +3% light ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Salydhemina (dig speed 14 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +7 Dex +4 Con dps ---------- S.pwr/crit +4 ----- def ----- Defense +20 (+5 eff.) Max.HP +28.00 ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Max.mana +80.00 Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe &039; (dig speed 19 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +8 Str +8 Mag dps ---------- Spell.crit +14% Crit.mult +10.00% S.pwr/crit +4 Dmg.mod +6% blight Phasing +39% On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Fatigue -10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Max.mana +48.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Icewalker [power 53] (19 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% cold Res.pen +25% cold On Hit (Melee): * 10% chance to slow global speed by 75% * 10% chance to reduce damage dealt by 37% ----- def ----- Resists +3% nature Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 19 cooldown 100% to gain a 17% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful stralite torque of clear mind [power 3] (19 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Arcworth [power 445] (11 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +31 (+6 eff.) Dmg.mod +21% lightning +9% mind Res.pen +26% darkness Melee Ret 8 acid On Hit (Melee): * 21% chance to reduce armor by 13% ----- def ----- Resists +24% lightning Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
Yarurab [power 475] (11 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +9 Dex ----- def ----- Resists +5% arcane +6% acid Crit.chn- 15.66% Max.HP +100.00 Poison- +21% Disease- +21% ---------- misc Light +3 Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 19 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth& |
Zanaladas [power 225] (19 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Mag +6 Cun +4 Con dps ---------- Res.pen +10% temporal ---------- misc Infravis +2 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 602 Base Damage: 266 Armor: 10 All Resist: 0 Puts all charms on 19 cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Zanasahir the elven-wood totem of thorny skin [power 69] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +5% Crit.mult +20.00% Res.pen +15% mind Melee Ret 10 acid ---------- misc Max.hate +10.00 Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60% Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
The Guardian&2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 75% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 37 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
dragonbone totem of healing &039; [power 560] (11 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid Res.pen +25% acid Melee Ret 4 acid 4 lightning ----- def ----- Resists +15% acid +15% fire +6% nature +12% darkness Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 11 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Corooze the Cornac Oozemancer level 36
22nd Regrowth 123rd year of Ascendancy at 04:46 see stats
A different point of view (Insane (Adventure) difficulty)
41st Dusk 123rd year of Ascendancy at 06:59 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Corooze the Cornac Oozemancer level 36
20th Regrowth 123rd year of Ascendancy at 14:32 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Corooze the Cornac Oozemancer level 36
24th Regrowth 123rd year of Ascendancy at 14:50 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Corooze the Cornac Oozemancer level 40
12nd Pyre 123rd year of Ascendancy at 01:38 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Corooze the Cornac Oozemancer level 19
45th Haze 122nd year of Ascendancy at 12:48 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Corooze the Cornac Oozemancer level 38
8th Pyre 123rd year of Ascendancy at 09:25 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Corooze the Cornac Oozemancer level 35
19th Regrowth 123rd year of Ascendancy at 04:26 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Corooze the Cornac Oozemancer level 50
12nd Haze 123rd year of Ascendancy at 03:06 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Corooze the Cornac Oozemancer level 22
1st Decay 122nd year of Ascendancy at 05:20 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Corooze the Cornac Oozemancer level 31
8th Regrowth 123rd year of Ascendancy at 12:15 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Corooze the Cornac Oozemancer level 50
30th Dusk 123rd year of Ascendancy at 08:35 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Corooze the Cornac Oozemancer level 50
55th Dusk 123rd year of Ascendancy at 10:45 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Corooze the Cornac Oozemancer level 37
6th Pyre 123rd year of Ascendancy at 17:11 see stats
Home sweet home (Insane (Adventure) difficulty)
5th Flare 123rd year of Ascendancy at 14:06 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Corooze the Cornac Oozemancer level 10
3rd Mirth 122nd year of Ascendancy at 21:44 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Corooze the Cornac Oozemancer level 20
53rd Haze 122nd year of Ascendancy at 12:14 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Corooze the Cornac Oozemancer level 30
1st Regrowth 123rd year of Ascendancy at 21:35 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Corooze the Cornac Oozemancer level 40
8th Pyre 123rd year of Ascendancy at 22:54 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Corooze the Cornac Oozemancer level 50
30th Dusk 123rd year of Ascendancy at 04:12 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Corooze the Cornac Oozemancer level 50
54th Dusk 123rd year of Ascendancy at 00:14 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Corooze the Cornac Oozemancer level 19
58th Dusk 122nd year of Ascendancy at 18:00 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Corooze the Cornac Oozemancer level 50
35th Dusk 123rd year of Ascendancy at 20:21 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Corooze the Cornac Oozemancer level 42
4th Mirth 123rd year of Ascendancy at 05:38 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Corooze the Cornac Oozemancer level 25
9th Decay 122nd year of Ascendancy at 02:36 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Corooze the Cornac Oozemancer level 39
8th Pyre 123rd year of Ascendancy at 14:17 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Corooze the Cornac Oozemancer level 50
12nd Haze 123rd year of Ascendancy at 03:04 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Corooze the Cornac Oozemancer level 10
4th Mirth 122nd year of Ascendancy at 22:14 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Corooze the Cornac Oozemancer level 50
54th Dusk 123rd year of Ascendancy at 05:17 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Corooze the Cornac Oozemancer level 50
12nd Haze 123rd year of Ascendancy at 03:06 see stats
There and back again (Insane (Adventure) difficulty)
61st Pyre 123rd year of Ascendancy at 15:12 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Corooze the Cornac Oozemancer level 26
9th Decay 122nd year of Ascendancy at 19:36 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Corooze the Cornac Oozemancer level 16
21st Dusk 122nd year of Ascendancy at 23:20 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Corooze the Cornac Oozemancer level 35
19th Regrowth 123rd year of Ascendancy at 08:59 see stats
Log
You gain 25.00 gold from the melting of voratun battleaxe &039; (167% power, 4 apr).
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 4.00 gold from the melting of schematic: Spring Grapple.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 6.00 gold from the melting of schematic: Silver Filigree.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 4.00 gold from the melting of schematic: Iron Grip.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 10.00 gold from the melting of schematic: Hand Cannon.
You gain 4.95 gold from the melting of medical injector implant (efficiency 178% / cooldown 69%).
There is a teleportation circle to the surface here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
There is an item here: medical injector implant of the sneak (efficiency 236% / cooldown 98%)
There is an item here: steam generator implant of the psychic (steam 16)
Ran for 11 turns (stop reason: object seen).
--------------------------------
Saving done.
There is an item here: Ureslak&
Ran for 2 turns (stop reason: object seen).
--------------------------------
You can not drop Awakened Staff of Absorption (172% power, 60 apr, cold element) (plot item).
Corooze drops on the floor: Omniscience (7 def, 0 armour).
Your Omniscience (7 def, 0 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
--------------------------------
Saving game...
Saving done.






























































































































































