Merwin the level 17 Halfling Shadowblade by ephialtis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassShadowblade
Level / Exp17 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 14)
Dexterity39 (base 30)
Constitution24 (base 12)
Magic38 (base 29)
Willpower24 (base 10)
Cunning36 (base 28)

Resources

Life458/458
Mana309/309
Stamina226/226
Healing Factor1
Regeneration1.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+101.6%

Vision

Sight10
Lite5
Infravision9
See Stealth17
See Invisible18

Offense: Mainhand

Damage41
Accuracy44
Crit Chance19%
APR5
Speed1.00

Offense: Offhand

Damage36
Accuracy44
Crit Chance20%
APR6
Speed1.00

Offense: Spell

Spellpower37.934037581188
Crit Chance17%
Speed1

Offense: Mind

Mindpower28.1
Crit Chance12%
Speed1

Defense: Base

Armour (hardiness)32 (30%)
Defense33.296089291211
Ranged Defense38.796089291211
Fatigue11
Physical Save32.0375
Spell Save21.8125
Mental Save21.4625

Defense: Resistances

All 4%( 70%)

Defense: Immunities

Blind Resistance23%
Instadeath Resistance100%
Knockback Resistance10%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Cunning / Shadow magic1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.30
5/5
0/5
0/5
0/5
Technique / Dual techniques1.20
4/5
4/5
1/5
2/5
Technique / Dual weapons1.20
3/5
2/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
2/5
0/5
0/5
Cunning / Survival1.10
2/5
1/5
1/5
0/5
Spell / Conveyance1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.20
1/5
2/5
3/5
0/5
4/5

Effects

talent

Quests

done
active
done
done
done
done
active
done
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Merwin the Halfling Shadowblade level 12
31st Dusk 122nd year of Ascendancy at 05:00
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Merwin the Halfling Shadowblade level 12
17th Dusk 122nd year of Ascendancy at 09:30
see stats
Exterminator Killed 1000 creatures.
By Merwin the Halfling Shadowblade level 17
63rd Haze 122nd year of Ascendancy at 11:17
see stats
Home sweet home
37th Dusk 122nd year of Ascendancy at 21:04
see stats
Level 10 Got a character to level 10.
By Merwin the Halfling Shadowblade level 10
4th Flare 122nd year of Ascendancy at 10:58
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Merwin the Halfling Shadowblade level 16
66th Dusk 122nd year of Ascendancy at 15:51
see stats
Take you with me Killed a boss while already dead.
By Merwin the Halfling Shadowblade level 12
31st Dusk 122nd year of Ascendancy at 05:00
see stats
The secret city Discovered the truth about mages.
By Merwin the Halfling Shadowblade level 14
40th Dusk 122nd year of Ascendancy at 11:03
see stats
Unstoppable Returned from the dead.
By Merwin the Halfling Shadowblade level 16
66th Dusk 122nd year of Ascendancy at 10:50
see stats

Log

The unstable sand tunnel collapses!
The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

Talent Luck of the Little Folk is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


Resting starts...

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

You are yanked out of this place!

The unstable sand tunnel collapses!

Rested for 12 turns (stop reason: dialog is displayed).


You gain 0.40 gold from the transmogrification of
shadowy yew wand of conjuration [power 217] (9 cooldown).
You gain 0.35 gold from the transmogrification of
bright ash wand of trap destruction [power 36] (14 cooldown).
You gain 0.15 gold from the transmogrification of
yew totem of thorny skin [power 37] (18 cooldown).
You gain 6.43 gold from the transmogrification of
rejuvenating cured leather armour of stability (2 def, 4 armour).
You gain 2.37 gold from the transmogrification of
impenetrable dwarven-steel mail armour of stability (3 def, 15 armour).
You gain 1.49 gold from the transmogrification of
insulating hardened leather cap of dexterity (+5) (0 def, 3 armour).
You gain 3.85 gold from the transmogrification of
Yvonor the Blastusher (2 def, 0 armour).
You gain 2.95 gold from the transmogrification of
hateful steel waraxe of projection (11-15.4 power, 3 apr).
You gain 2.66 gold from the transmogrification of
slime-covered steel dagger of erosion (13-16.9 power, 6 apr).
You gain 1.39 gold from the transmogrification of
biting gale rune (66 cold damage; 20 apply power).
You gain 1.32 gold from the transmogrification of
regeneration infusion of the titan (heal 189 over 5 turns).
There is a teleportation circle to the surface here (press &039; or right click to use).
Saving game...

Saving done.

There is a A mysterious hole in the beach here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.