Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 48 / 57% |
| Size | big |
| Lifes / Deaths | Killed by Eilinomith the elven blood mage at level 27 on the 24th Dusk 122nd year of Ascendancy at 11:20 / 2Killed by Belethra the orc grand master assassin at level 48 on the 9th Allure 123rd year of Ascendancy at 11:21 |
Primary Stats
| Strength | 140.52 (base 60) |
| Dexterity | 10 (base 10) |
| Constitution | 40 (base 10) |
| Magic | 50 (base 10) |
| Willpower | 154.52 (base 60) |
| Cunning | 106.52 (base 60) |
Resources
| Life | 598/598 |
| Psi | 730/730 |
| Psi_feedback | 137/150 |
| Healing Factor | 1 |
| Regeneration | 3.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +181.38655462185% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 10 |
| See Invisible | 8 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Barehand
| Damage | 110 |
| Accuracy | 8 |
| Crit Chance | 124% |
| APR | 15 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 74% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 81 |
| Crit Chance | 90% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Offense: Damage Penetration
| All | +20% |
Defense: Base
| Armour (hardiness) | 68.913271405721 (50%) |
| Defense | 43 |
| Ranged Defense | 44 |
| Fatigue | 3 |
| Physical Save | 73 |
| Spell Save | 61.8 |
| Mental Save | 80 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Confusion Resistance | 100% |
| Silence Resistance | 17% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 46% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 10 turns. While Heroism is active, you will only die when reaching -1208 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 414 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 2.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Dream Smith | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Distortion | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.70 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Lucid Dreamer |
| talent | Forge Shield |
| talent | Dreamforge |
| detrimental effect | The target is on fire, taking 142.26 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+51% global speed). Clarity |
| beneficial effect | Increases your three highest stats by 23 and keeps you from dying even if your life drops to -1114. Heroism |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by forest wight. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara) | done |
You failed to protect the lost warrior from death by Belyriawen the orc warrior. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by Eilinith the stone troll. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITEREDWHITEGREENWHITEREDWHITEGREEN The Brotherhood of Alchemists | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&SLATEWHITESLATE There and back again | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| On hands | Shockmight the voratun gauntlets (0 def, 9 armour) =Wow= Shockmight the voratun gauntlets (0 def, 9 armour) =Wow=Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +40.0% Armour: +9 Effects on melee hit: * 15% chance to inflict damage reduction Damage (Melee): 16 arcane Changes stats: +11 Mag / +10 Wil Changes resistances: +10% arcane Changes damage: +15% lightning Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Critical mult.: +28.00% Mental save: +15 (+3 eff.) Maximum life: +80.00 Spell crit. chance: +36% Mental crit. chance: +38% It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item& |
| On head | Hellsstriker the drakeskin leather cap (14 def, 9 armour) =hmm= Hellsstriker the drakeskin leather cap (14 def, 9 armour) =hmm=Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+11 eff.) Physical power: +5 (+1 eff.) Armour: +9 Defense: +14 (+5 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn Changes stats: +14 Str / +8 Dex / +10 Cun / +5 Con Changes resistances: +12% lightning / +13% temporal Changes damage: +9% fire Mental save: +21 (+5 eff.) Blindness immunity: +15% A cap made of leather. |
| Tool | Windbreacher (dig speed 4 turns) Windbreacher (dig speed 4 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Damage when hit (Melee): 8 arcane / 8 fire Changes stats: +13 Str / +10 Wil Changes resistances: +6% nature / +5% arcane Changes resistances penetration: +21% physical / +15% arcane / +5% fire Lowers spell cool-downs by: 20% Mental crit. chance: +13% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item& |
| On fingers | Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+4 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 3.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| On fingers | Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+4 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 3.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| Around neck | voratun amulet &039; =waw= voratun amulet &039; =waw=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Fatigue: -14% Changes stats: +10 Wil / +5 Con Changes resistances: +28% lightning / +4% physical Changes resistances penetration: +10% temporal Changes damage: +3% lightning Talent masteries: +0.40 Psionic / Solipsism +0.40 Psionic / Distortion Physical save: +19 (+3 eff.) Stun/Freeze immunity: +50% Life regen: +3.00 Maximum life: +63.00 Amulets can have magical properties. |
| Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Global speed: +15% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world& |
| Light source | watchleader&039;s lamp of the sun watchleader&039;s lamp of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% darkness Changes damage: +6% light Damage affinity(heal): +5% light Blindness immunity: +31% Confusion immunity: +18% Light radius: +9 See stealth: +10 See invisible: +8 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 28.79 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Arthedovor the Stormguile (18 def, 12 armour) =noisterino= Arthedovor the Stormguile (18 def, 12 armour) =noisterino=Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +12 Defense: +18 (+6 eff.) Changes stats: +6 Str / +9 Mag / +10 Wil / +6 Con Changes resistances: +6% lightning / +6% acid Changes damage: +6% lightning Physical save: +30 (+5 eff.) Stun/Freeze immunity: +20% Only die when reaching: -40.00 life Maximum life: +110.00 Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | hardened leather belt &039; hardened leather belt &039;Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +15 (+4 eff.) Effects on melee hit: * 40% chance to daze * 10% chance to disease Damage when hit (Melee): 4 lightning Changes stats: +8 Str / +9 Con Changes resistances penetration: +5% lightning Changes damage: +12% lightning Reduced damage from: +18% Summoned Physical save: +16 (+3 eff.) Size category: +2 A belt that goes around your waist. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Flashsever (16.5-18.15 power, 40 apr, nature damage) =wew= Flashsever (16.5-18.15 power, 40 apr, nature damage) =wew=Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar is wrathful to the hated. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 45% Changes resistances penetration: +20% nature Changes damage: +12% acid Critical mult.: +20.00% Hate when firing a critical mind attack: +18.00 Psi when firing a critical mind attack: +12.00 Maximum hate: +50.00 Mindpower: +11 (+3 eff.) Mental crit. chance: +29% Life leech chance: +48% Life leech: +50% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item& |
Haluharakan the Blindquench (16.5-18.15 power, 40 apr, nature damage) =wew= Haluharakan the Blindquench (16.5-18.15 power, 40 apr, nature damage) =wew=Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar is wrathful to the hated. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to blind Damage (Melee): +16 light Burst (radius 1) on hit: +4 light When wielded/worn: Effects on melee hit: * 45% chance to daze * 35% chance to blind Changes resistances penetration: +10% light Changes damage: +6% blight Critical mult.: +20.00% Hate when firing a critical mind attack: +18.00 Psi when firing a critical mind attack: +12.00 Maximum hate: +50.00 Mindpower: +11 (+3 eff.) Mental crit. chance: +29% Life leech chance: +50% Life leech: +49% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item& |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret (Madness (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By WatIsDis the Yeek Solipsist level 42
48th Haze 122nd year of Ascendancy at 06:42 see stats
Against all odds (Madness (Roguelike) difficulty)
Killed Ukruk in the ambush.By WatIsDis the Yeek Solipsist level 42
46th Haze 122nd year of Ascendancy at 13:36 see stats
Brave new world (Madness (Roguelike) difficulty)
Went to the Far East and took part in the war.By WatIsDis the Yeek Solipsist level 48
6th Allure 123rd year of Ascendancy at 07:32 see stats
Destroyer's bane (Madness (Roguelike) difficulty)
Killed Golbug the Destroyer.By WatIsDis the Yeek Solipsist level 46
9th Decay 122nd year of Ascendancy at 07:52 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By WatIsDis the Yeek Solipsist level 46
9th Decay 122nd year of Ascendancy at 04:47 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By WatIsDis the Yeek Solipsist level 25
23rd Dusk 122nd year of Ascendancy at 01:50 see stats
Fear me not! (Madness (Roguelike) difficulty)
Survived the Fearscape!By WatIsDis the Yeek Solipsist level 30
31st Dusk 122nd year of Ascendancy at 04:08 see stats
Got eggs? (Madness (Roguelike) difficulty)
Finish the Pikataclysm event.By WatIsDis the Yeek Solipsist level 35
2nd Haze 122nd year of Ascendancy at 04:39 see stats
Home sweet home (Madness (Roguelike) difficulty)
24th Dusk 122nd year of Ascendancy at 06:21 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By WatIsDis the Yeek Solipsist level 10
3rd Flare 122nd year of Ascendancy at 19:15 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By WatIsDis the Yeek Solipsist level 20
10th Dusk 122nd year of Ascendancy at 20:58 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By WatIsDis the Yeek Solipsist level 30
31st Dusk 122nd year of Ascendancy at 04:08 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By WatIsDis the Yeek Solipsist level 40
44th Haze 122nd year of Ascendancy at 13:27 see stats
Poisonous (Madness (Roguelike) difficulty)
Sided with the assassin lord.By WatIsDis the Yeek Solipsist level 35
1st Time of Equilibrium 122nd year of Ascendancy at 23:29 see stats
Shasshhiy'Kaish (Madness (Roguelike) difficulty)
31st Dusk 122nd year of Ascendancy at 00:40 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By WatIsDis the Yeek Solipsist level 21
14th Dusk 122nd year of Ascendancy at 19:58 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By WatIsDis the Yeek Solipsist level 10
4th Flare 122nd year of Ascendancy at 04:48 see stats
Sliders (Madness (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By WatIsDis the Yeek Solipsist level 47
3rd Allure 123rd year of Ascendancy at 11:42 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By WatIsDis the Yeek Solipsist level 9
6th Mirth 122nd year of Ascendancy at 13:02 see stats
The Restless Dead (Madness (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By WatIsDis the Yeek Solipsist level 31
32nd Dusk 122nd year of Ascendancy at 03:00 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By WatIsDis the Yeek Solipsist level 37
41st Haze 122nd year of Ascendancy at 02:44 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By WatIsDis the Yeek Solipsist level 30
31st Dusk 122nd year of Ascendancy at 13:06 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By WatIsDis the Yeek Solipsist level 18
4th Dusk 122nd year of Ascendancy at 00:43 see stats
Unstoppable (Madness (Roguelike) difficulty)
Returned from the dead.By WatIsDis the Yeek Solipsist level 27
24th Dusk 122nd year of Ascendancy at 11:20 see stats
Vampire crusher (Madness (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By WatIsDis the Yeek Solipsist level 40
45th Haze 122nd year of Ascendancy at 12:02 see stats
Log
Cyraleda the orc cryomancer uses Orcish Fury.
Orc high pyromancer casts Phase Door.
Talent Pain Enhancement System is ready to use.
WatIsDis&LASTWatIsDis receives 9 healing (18 psi heal).
WatIsDis&aaaaaaLASTLASTYELLOWLASTLIGHT_REDLASTLASTLASTLASTBethuwen the Woeripper (18/18, 33-39.6 power, 3 apr).
You gain 20.00 gold from the transmogrification of 5 agate.
You gain 24.00 gold from the transmogrification of 6 spinel.
You gain 12.00 gold from the transmogrification of emerald.
You gain 0.61 gold from the transmogrification of 1231 alchemist agate.
You gain 16.00 gold from the transmogrification of turquoise.
You gain 16.00 gold from the transmogrification of ruby.
You gain 36.00 gold from the transmogrification of 3 quartz.
You gain 24.00 gold from the transmogrification of 6 ametrine.
You gain 8.00 gold from the transmogrification of amethyst.
You gain 12.00 gold from the transmogrification of garnet.
You gain 24.00 gold from the transmogrification of 3 topaz.
You gain 36.00 gold from the transmogrification of 3 onyx.
You gain 32.00 gold from the transmogrification of 4 aquamarine.
You gain 20.00 gold from the transmogrification of 5 citrine.
You gain 16.00 gold from the transmogrification of 4 zircon.
WatIsDis deactivates Lucid Dreamer.
WatIsDis deactivates Dreamforge.
WatIsDis stops burning.
WatIsDis deactivates Forge Shield.
