Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Glutton 1.0.4 Items Vault 1.0.3 Auto-Transmo Gems 1.0.4 Conveyance Reward 1.0.4 Added Difficulties 1.0.4 Beholder 1.0.4 Alternate Zones Option 1.0.4 Star kitty race 1.0.4 Tier-1 Short Circuit Option 1.0.4 Chronometer 1.0.1 Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4 Extra Dungeons 1.0.4 Bunnymorph race 1.0.4 Auto-use inscriptions when saturated 1.0.4 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Summoner |
| Level / Exp | 50 / 1730% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 41 (base 16) |
| Dexterity | 57 (base 39) |
| Constitution | 91 (base 60) |
| Magic | 19 (base 10) |
| Willpower | 159.19432088401 (base 63) |
| Cunning | 156.85093147164 (base 60) |
Resources
| Life | 1442/1442 |
| Mana | 1140/1140 |
| Stamina | 620/620 |
| Equilibrium | 58 |
| Healing Factor | 1.2 |
| Regeneration | 2.7 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, animal/canine |
Offense: Mainhand
| Damage | 203 |
| Accuracy | 78 |
| Crit Chance | 66% |
| APR | 108 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 170 |
| Accuracy | 78 |
| Crit Chance | 63% |
| APR | 67 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16.5 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 100 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +41% |
| Lightning | +10% |
| Fire | +15% |
| Nature | +17% |
| Blight | +10% |
| Physical | +23% |
| Cold | +15% |
| All | +7% |
Offense: Damage Penetration
| Mind | +45% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 31.8 (40%) |
| Defense | 32.725 |
| Ranged Defense | 34.725 |
| Fatigue | 0 |
| Physical Save | 55.608333333333 |
| Spell Save | 45.664337436467 |
| Mental Save | 85.448167664895 |
Defense: Resistances
| Blight | 68%( 80%) |
| Physical | 39%( 70%) |
| Cold | 55%( 70%) |
| All | 32%( 70%) |
| Lightning | 38%( 70%) |
| Light | 34%( 70%) |
| Mind | 48%( 70%) |
| Darkness | 36%( 70%) |
| Arcane | 39%( 70%) |
| Nature | 41%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Disarm Resistance | 90% |
| Confusion Resistance | 83% |
| Knockback Resistance | 50% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 29 for 10 turns. Also while Heroism is active, you will only die when reaching -1265 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 16% for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1264% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.40 |
| 4/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.40 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Summoning (distance) | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Summoning (utility) | 1.40 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 3/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Wild-gift / Harmony | 1.40 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| talent | Elemental Harmony |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
Escort: injured seer (level 4 of Old Forest) | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITELIGHT_GREEN | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer& Wanderer&Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 9 power out of 18/18) : Effective talent level: 4.0 Power cost: 9 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Corpseveil (34/33, 51.5-72.1 power, 18 apr) Corpseveil (34/33, 51.5-72.1 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 51.5 - 72.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy: +24 Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 34 Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits(ranged): +40 insidious poison / +12 temporal Damage conversion: 59% nature When wielded/worn: Ammo reloads per turns: +5 Changes resistances penetration: +15% mind / +15% darkness Arrows are used with bows to pierce your foes to death. |
| Light source | Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 Spell save: +12 Mental save: +12 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | Mindhat (3 def, 0 armour) Mindhat (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +10 Wil / +10 Cun / +2 Con Damage when the wearer is hit: 8 lightning Changes resistances penetration: +10% mind Changes damage: +14% mind Physical save: +15 Maximum psi: +34.00 Mindpower: +21 Mental crit. chance: +4% Light radius: +3 See invisible: +9 A pointy cloth hat, very wizardly... |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 10 power out of 24/24) : Effective talent level: 4.0 Power cost: 10 out of 24/24. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
| On fingers | I GUESS that& I GUESS that&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 Changes stats: +1 Dex / +7 Wil / +8 Cun Damage when the wearer hits(melee): 4 acid Changes resistances: +5% arcane / +9% cold / +3% blight / +6% darkness Physical save: +3 Mental save: +14 Disarm immunity: +50% Confusion immunity: +43% Pinning immunity: +50% Knockback immunity: +50% Stamina each turn: +0.40 Spellpower: +16 Mindpower: +32 Rings can have magical properties. |
| On fingers | solipsist& solipsist&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Wil Stun/Freeze immunity: +43% Life regen: +2.00 Mindpower: +13 Rings can have magical properties. |
| Around neck | voratun amulet &039; voratun amulet &039;Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +13 Physical crit. chance: +12.0% Fatigue: -10% Changes stats: +2 Str / +10 Cun / +10 Con Changes damage: +3% blight Grants telepathy: Demon/Minor Demon/Major Critical mult.: +35.00% Mana each turn: +0.04 Stamina when hit: +2.20 Mana when hit: +4.40 Equilibrium when hit: +1.60 Psi when hit: +2.00 Hate when hit: +0.20 Mana when firing critical spell: +3.00 Spellpower: +4 See invisible: +3 It can be used to forces nearby enemies to attack you (rad 12), placing all other charms into a 9 cooldown. Amulets can have magical properties. |
| In main hand | Nexus of the Way (22-24.2 power, 74 apr, mind damage) Nexus of the Way (22-24.2 power, 74 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 110% Wil, 37% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +74 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +11 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +37 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 45 power out of 75/75) : Effective talent level: 1.0 Power cost: 45 out of 75/75. Range: 4.00 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Great Caller (10-11 power, 33 apr, nature damage) Great Caller (10-11 power, 33 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 64% Wil, 92% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +33 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +7 Cun / +9 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +17 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 12 power out of 24/24) : Effective talent level: 5.6 Power cost: 12 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 32 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
| Cloak | Nimbusblack the elven-silk cloak (3 def, 13 armour) Nimbusblack the elven-silk cloak (3 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +14 Armour penetration: +14 Armour: +13 Defense: +3 Ranged Defense: +4 Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 8 lightning Changes resistances: +5% arcane / +25% cold / +3% mind Changes damage: +3% lightning Critical mult.: +40.00% Stealth bonus: +15 Physical save: +15 Mental save: +15 Blindness immunity: +10% Disease immunity: +15% Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun mail armour &039; (5 def, 12 armour) voratun mail armour &039; (5 def, 12 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +12 Defense: +5 Fatigue: +16% Changes stats: +7 Str / +11 Wil / +11 Cun / +7 Con Changes resistances: +5% physical / +9% lightning / +3% nature / +3% light Physical save: +3 Mental save: +48 Disease immunity: +10% Maximum life: +85.00 A suit of armour made of mail. |
Inventory
anchoring voratun amulet of mastery (0.40 Wild-gift / Mindstar mastery) anchoring voratun amulet of mastery (0.40 Wild-gift / Mindstar mastery)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +13% temporal Talent mastery: +0.40 Wild-gift / Mindstar mastery Knockback immunity: +48% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
living mindstar &039; (16.5-18.15 power, 40 apr, nature damage) living mindstar &039; (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 acid blind / +12 blight Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +8 blight / +4 acid When wielded/worn: Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 4 acid / 10 fire Changes resistances: +8% nature / +10% fire Changes resistances penetration: +10% nature / +20% mind / +9% fire Changes damage: +10% nature / +10% fire Talent mastery: +0.20 Wild-gift / Harmony Physical save: +10 Spell save: +9 Mental save: +10 Equilibrium when hit: +4.60 Mindpower: +5 Mental crit. chance: +5% It can be used to completes a nature powered mindstar set, placing all other charms into a 12 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher&YELLOWLASTANTIQUE_WHITE{italic} |
cinder drakeskin leather gloves of strength (+5) (0 def, 3 armour) cinder drakeskin leather gloves of strength (+5) (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +17 Armour: +3 Changes stats: +5 Str Damage when the wearer hits(melee): 12 fire Changes resistances: +7% fire Changes damage: +9% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding voratun helm of strength (+9) (0 def, 5 armour) grounding voratun helm of strength (+9) (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str Changes resistances: +11% lightning / +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
52 alchemist agate 52 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof& Rungof&Infused by nature 1.00 Encumbrance. Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 48 power out of 150/150) : Effective talent level: 4.0 Power cost: 48 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 10.73 cold damage and 11.48 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon& Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe&LASTANTIQUE_WHITE |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 15 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
Achievements
A dangerous secret (Nightmare difficulty)
Found the mysterious staff and told Last Hope about it.By Theiress the Thalore Summoner level 32
69th Dusk 123rd year of Ascendancy at 13:39 see stats
A different point of view (Nightmare difficulty)
11st Regrowth 123rd year of Ascendancy at 02:04 see stats
Against all odds (Nightmare difficulty)
Killed Ukruk in the ambush.By Theiress the Thalore Summoner level 32
67th Dusk 123rd year of Ascendancy at 18:07 see stats
Antimagic! (Nightmare difficulty)
Completed antimagic training in the Ziguranth camp.By Theiress the Thalore Summoner level 50
36th Dusk 126th year of Ascendancy at 14:10 see stats
Arachnophobia (Nightmare difficulty)
Destroyed the spydric menace.By Theiress the Thalore Summoner level 35
10th Regrowth 124th year of Ascendancy at 18:06 see stats
Are you out of your mind?! (Nightmare difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Theiress the Thalore Summoner level 36
25th Regrowth 124th year of Ascendancy at 16:52 see stats
Atamathoned! (Nightmare difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Theiress the Thalore Summoner level 50
7th Allure 127th year of Ascendancy at 06:35 see stats
Ay ay captain! (Nightmare difficulty)
Turn into a pirate!By Theiress the Thalore Summoner level 47
44th Pyre 126th year of Ascendancy at 13:53 see stats
Back and there again (Nightmare difficulty)
46th Regrowth 126th year of Ascendancy at 10:44 see stats
Brave new world (Nightmare difficulty)
Went to the Far East and took part in the war.By Theiress the Thalore Summoner level 34
5th Regrowth 124th year of Ascendancy at 03:13 see stats
Bringer of Doom (Nightmare difficulty)
Killed a Bringer of Doom.By Theiress the Thalore Summoner level 29
12nd Dusk 123rd year of Ascendancy at 12:00 see stats
Can you bear it? So much bearness! (Nightmare difficulty)
Killed Borius in the Bearscape.By Theiress the Thalore Summoner level 28
49th Pyre 123rd year of Ascendancy at 15:28 see stats
Curse Lifter (Nightmare difficulty)
Killed Ben Cruthdar the Cursed.By Theiress the Thalore Summoner level 29
27th Dusk 123rd year of Ascendancy at 09:36 see stats
Demonic Invasion (Nightmare difficulty)
Stopped a demonic invasion by closing their portal.By Theiress the Thalore Summoner level 48
62nd Pyre 126th year of Ascendancy at 18:31 see stats
Destroyer of the creation (Nightmare difficulty)
Killed Slasul.By Theiress the Thalore Summoner level 46
43rd Pyre 126th year of Ascendancy at 06:17 see stats
Destroyer's bane (Nightmare difficulty)
Killed Golbug the Destroyer.By Theiress the Thalore Summoner level 33
10th Allure 124th year of Ascendancy at 04:00 see stats
Dragon's Greed (Nightmare difficulty)
Amassed 8000 gold pieces.By Theiress the Thalore Summoner level 44
45th Regrowth 125th year of Ascendancy at 21:35 see stats
Evil denied (Nightmare difficulty)
Won ToME by preventing the Void portal from opening.By Theiress the Thalore Summoner level 50
6th Decay 126th year of Ascendancy at 16:46 see stats
Exterminator (Nightmare difficulty)
Killed 1000 creatures.By Theiress the Thalore Summoner level 17
4th Decay 122nd year of Ascendancy at 06:53 see stats
Eye of the storm (Nightmare difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Theiress the Thalore Summoner level 50
42nd Dusk 126th year of Ascendancy at 02:37 see stats
Fast Curse Dispel (Nightmare difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Theiress the Thalore Summoner level 29
27th Dusk 123rd year of Ascendancy at 09:36 see stats
Flooder (Nightmare difficulty)
Defeated Ukllmswwik while doing his own quest.By Theiress the Thalore Summoner level 46
43rd Pyre 126th year of Ascendancy at 09:39 see stats
Gem of the Moon (Nightmare difficulty)
Completed the Master Jeweler quest with Limmir.By Theiress the Thalore Summoner level 50
4th Dusk 126th year of Ascendancy at 10:56 see stats
Genocide (Nightmare difficulty)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Theiress the Thalore Summoner level 50
5th Mirth 126th year of Ascendancy at 18:59 see stats
Guiding Hand (Nightmare difficulty)
Saved all escorted adventurers.By Theiress the Thalore Summoner level 33
4th Allure 124th year of Ascendancy at 06:32 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Theiress the Thalore Summoner level 38
26th Regrowth 124th year of Ascendancy at 21:56 see stats
Level 10 (Nightmare difficulty)
Got a character to level 10.By Theiress the Thalore Summoner level 10
10th Mirth 122nd year of Ascendancy at 15:23 see stats
Level 20 (Nightmare difficulty)
Got a character to level 20.By Theiress the Thalore Summoner level 20
10th Decay 122nd year of Ascendancy at 01:13 see stats
Level 30 (Nightmare difficulty)
Got a character to level 30.By Theiress the Thalore Summoner level 30
54th Dusk 123rd year of Ascendancy at 06:31 see stats
Level 40 (Nightmare difficulty)
Got a character to level 40.By Theiress the Thalore Summoner level 40
78th Regrowth 124th year of Ascendancy at 10:28 see stats
Level 50 (Nightmare difficulty)
Got a character to level 50.By Theiress the Thalore Summoner level 50
69th Pyre 126th year of Ascendancy at 03:03 see stats
Oozemancer (Nightmare difficulty)
Destroyed the corrupted oozemancer.By Theiress the Thalore Summoner level 41
46th Pyre 124th year of Ascendancy at 06:01 see stats
Orcrist (Nightmare difficulty)
Killed the leaders of the Orc Pride.By Theiress the Thalore Summoner level 50
67th Haze 126th year of Ascendancy at 08:41 see stats
Overpowered! (Nightmare difficulty)
Did over 6000 damage in one attack.By Theiress the Thalore Summoner level 49
66th Pyre 126th year of Ascendancy at 13:11 see stats
Pest Control (Nightmare difficulty)
Killed 1000 reproducing vermin.By Theiress the Thalore Summoner level 41
47th Pyre 124th year of Ascendancy at 15:27 see stats
Portal reaver (Nightmare difficulty)
Fought the two Sorcerers and closed two invocation portals.By Theiress the Thalore Summoner level 50
6th Decay 126th year of Ascendancy at 16:44 see stats
Race through fire (Nightmare difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Theiress the Thalore Summoner level 49
69th Pyre 126th year of Ascendancy at 02:54 see stats
Rescuer of the lost (Nightmare difficulty)
Rescued the merchant from the assassin lord.By Theiress the Thalore Summoner level 17
71st Dusk 122nd year of Ascendancy at 18:48 see stats
Savior of the damsels in distress (Nightmare difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Theiress the Thalore Summoner level 27
79th Regrowth 123rd year of Ascendancy at 16:47 see stats
Size is everything (Nightmare difficulty)
Did over 1500 damage in one attack.By Theiress the Thalore Summoner level 33
1st Allure 124th year of Ascendancy at 08:31 see stats
Size matters (Nightmare difficulty)
Did over 600 damage in one attack.By Theiress the Thalore Summoner level 19
8th Decay 122nd year of Ascendancy at 03:36 see stats
Sliders (Nightmare difficulty)
Activated a portal using the Orb of Many Ways.By Theiress the Thalore Summoner level 34
10th Allure 124th year of Ascendancy at 17:59 see stats
Tales of the Spellblaze (Nightmare difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Theiress the Thalore Summoner level 21
11st Regrowth 123rd year of Ascendancy at 02:04 see stats
The Arena (Nightmare difficulty)
Unlocked Arena mode.By Theiress the Thalore Summoner level 6
1st Mirth 122nd year of Ascendancy at 22:32 see stats
The Legend of Garkul (Nightmare difficulty)
Learned the five chapters of the Legend of Garkul.By Theiress the Thalore Summoner level 21
11st Regrowth 123rd year of Ascendancy at 02:04 see stats
The Restless Dead (Nightmare difficulty)
Disturbed an old battlefield and survived the consequences.By Theiress the Thalore Summoner level 27
11st Pyre 123rd year of Ascendancy at 23:52 see stats
The Right thing to do (Nightmare difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Theiress the Thalore Summoner level 29
13rd Dusk 123rd year of Ascendancy at 13:19 see stats
The bigger the better! (Nightmare difficulty)
Did over 3000 damage in one attack.By Theiress the Thalore Summoner level 48
62nd Pyre 126th year of Ascendancy at 20:19 see stats
The secret city (Nightmare difficulty)
Discovered the truth about mages.By Theiress the Thalore Summoner level 14
29th Dusk 122nd year of Ascendancy at 17:12 see stats
The sky is falling! (Nightmare difficulty)
Saw a huge meteor falling from the sky.By Theiress the Thalore Summoner level 17
5th Decay 122nd year of Ascendancy at 04:32 see stats
There and back again (Nightmare difficulty)
56th Regrowth 124th year of Ascendancy at 03:56 see stats
Treasure Hoarder (Nightmare difficulty)
Amassed 3000 gold pieces.By Theiress the Thalore Summoner level 30
58th Dusk 123rd year of Ascendancy at 06:21 see stats
Treasure Hunter (Nightmare difficulty)
Amassed 1000 gold pieces.By Theiress the Thalore Summoner level 19
8th Decay 122nd year of Ascendancy at 22:12 see stats
Vampire crusher (Nightmare difficulty)
Destroyed the Master in its lair of the Dreadfell.By Theiress the Thalore Summoner level 31
66th Dusk 123rd year of Ascendancy at 23:23 see stats
Log
There is an item here: Crown of Eternal Night (0 def, 3 armour)
There is an item here: Crown of Burning Pain (13 def, 0 armour)
There is an item here: Crown of Burning Pain (13 def, 0 armour)
There is an item here: Aletta&
There is an item here: Mummified Egg-sac of Ungolë
There is an item here: Telekinetic Core
There is an item here: Dúathedlen Heart
There is an item here: Summertide Phial
There is an item here: Nightsong
There is an item here: Ring of Growth
There is an item here: Vargh Redemption
There is an item here: Void Orb
There is an item here: Glory of the Pride
There is an item here: Ring of the War Master
There is an item here: Glory of the Pride
There is an item here: The Guardian&
There is an item here: Tree of Life
There is an item here: Warmaster Gnarg&
There is an item here: Latafayn (64-102.4 power, 5 apr)
There is an item here: Wind Worn Shot (12/12, 39-46.8 power, 15 apr)
There is an item here: Girdle of Preservation
