Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Draconians 1.0.4 Items Vault 1.0.3 Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4 Added Difficulties 1.0.4 Chronometer 1.0.1 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Intense Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 50 / 607% |
| Size | medium |
| Lifes / Deaths | Killed by elven elite warrior at level 26 on the 6th Decay 122nd year of Ascendancy at 01:31 / 2Killed by disarming trap at level 50 on the 38th Haze 125th year of Ascendancy at 21:48 |
Primary Stats
| Strength | 14 (base 7) |
| Dexterity | 21 (base 14) |
| Constitution | 78 (base 48) |
| Magic | 102 (base 62) |
| Willpower | 90 (base 60) |
| Cunning | 80 (base 60) |
Resources
| Life | -578/962 |
| Mana | 37/968 |
| Positive | 10/177 |
| Healing Factor | 1.1429366350844 |
| Regeneration | 7.1662127019793 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 2 |
| See Invisible | 20 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 15 |
| Crit Chance | 40% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 72.75 |
| Crit Chance | 80% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51.666666666667 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +28% |
| Lightning | +75% |
| Light | +15% |
| Cold | +75% |
| Physical | +27% |
| Arcane | +73% |
| Fire | +139% |
| All | +10% |
Offense: Damage Penetration
| Arcane | +10% |
| Fire | +15% |
| Light | +15% |
Defense: Base
| Armour (hardiness) | 32 (30%) |
| Defense | 32.925 |
| Ranged Defense | 32.925 |
| Fatigue | 6 |
| Physical Save | 40.23206090156 |
| Spell Save | 64.67404567617 |
| Mental Save | 53.833333333333 |
Defense: Resistances
| Fire | 70%( 70%) |
| Darkness | 24%( 70%) |
| Light | 45%( 70%) |
| Nature | 36%( 70%) |
| Blight | 23%( 70%) |
| Arcane | 49%( 70%) |
| Cold | 45%( 70%) |
| All | 15%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 40% |
| Silence Resistance | 100% |
| Knockback Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 16% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 30% for 7 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 11 turns. Also while Heroism is active, you will only die when reaching -877 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1618% over 10 turns and instantly restoring 81 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Spell / Arcane | 1.40 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
| beneficial effect | The target is recovering 6 life each turn and its healing modifier has been increased by 14%. Recovery |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden& Eden&Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 35 power out of 30/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 49 power out of 70/70) : Effective talent level: 2.0 Power cost: 49 out of 70/70. Range: 10.00 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 47.72 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. |
| On head | Crown of Burning Pain (Prothotipe& Crown of Burning Pain (Prothotipe&Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 Fatigue: +4% Changes stats: +5 Mag / +6 Wil / +6 Cun / +5 Con Changes resistances: +35% fire Changes damage: +45% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane It can be used to activate talent Meteor Rain (costing 18 power out of 8/50) : Effective talent level: 2.0 Power cost: 18 out of 8/50. Range: 5.00 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 370.54 fire and 196.90 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possess a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
| On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 It can be used to activate talent Manathrust (costing 5 power out of 6/6) : Effective talent level: 5.6 Power cost: 5 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 399.01 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around waist | Neira& Neira&Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 14 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Arcane Vortex (-2 turns) Ice Storm (-2 turns) Chain Lightning (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion traveled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| On hands | Dakhtun& Dakhtun&Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Molten Skin (Petrified Wood) (15 def, 12 armour) Molten Skin (Petrified Wood) (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Changes stats: +6 Mag / +6 Cun / +25 Con Damage when the wearer hits(melee): 15 light / 30 fire Damage when the wearer hits(ranged): 15 light / 30 fire Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / +5% cold / +25% nature / +10% darkness / +12% light Changes resistances penetration: +10% light / +15% fire Changes damage: +5% light / +10% all / +20% fire Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 9 power out of 14/16) : Effective talent level: 5.6 Power cost: 9 out of 14/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 435.35 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel& |
| Cloak | Eehhh (12 def, 13 armour) Eehhh (12 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +12 Changes stats: +8 Wil Damage when the wearer hits(melee): 6 blight Damage when the wearer is hit: 8 fire Changes resistances: +25% fire / +30% cold / +9% blight / +23% light Changes resistances penetration: +5% light Changes damage: +9% fire Stealth bonus: +15 Mental save: +27 Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Vox VoxPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +80% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 No force can hope to silence the wearer of this amulet. |
Inventory
Ancient Tome titled &039; Ancient Tome titled &039;0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
archmage& archmage&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes damage: +5% fire / +5% cold / +4% lightning / +4% acid Teleport immunity: +50% Spellpower: +4 Spell crit. chance: +4% It can be used to teleports your randomly (rad 30), placing all other charms into a 11 cooldown. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. serendipitous stralite amulet of murderserendipitous stralite amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Armour penetration: +6 Physical crit. chance: +5.0% Defense: +12 Changes stats: +13 Lck Critical mult.: +16.00% Amulets can have magical properties. |
shielding stralite amulet of the fish shielding stralite amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +17% light / +20% cold Allows you to breathe in: water Blindness immunity: +34% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 7 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Xuba XubaCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +1 Str / +8 Dex / +8 Wil / +7 Cun Damage when the wearer hits(melee): 2 physical Changes resistances penetration: +10% blight Mental save: +16 Stun/Freeze immunity: +41% Life regen: +1.60 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. glacial voratun battleaxe (56.5-84.75 power, 4 apr)glacial voratun battleaxe (56.5-84.75 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 48% ice When wielded/worn: Armour: +18 Changes resistances penetration: +16% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of erosion (37.5-48.75 power, 9 apr)balanced voratun dagger of erosion (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +14 nature / +14 temporal When wielded/worn: Accuracy: +12 Defense: +10 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. icy voratun dagger of crippling (38-49.4 power, 9 apr)icy voratun dagger of crippling (38-49.4 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +9 ice When wielded/worn: Physical crit. chance: +11.0% Sharp, short and deadly. |
Starpython the voratun waraxe (40.5-56.7 power, 6 apr) Starpython the voratun waraxe (40.5-56.7 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +15 mind Burst (radius 1) on hit: +8 light Damage conversion: 47% mind When wielded/worn: Accuracy: +9 Physical crit. chance: +14.0% Physical power: +11 Defense: +10 Changes stats: +5 Wil Damage when the wearer is hit: 16 darkness Changes damage: +3% light One-handed war axes. |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of acid resistance (4 def, 7 armour)prismatic reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +16% light / +18% darkness / +26% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of the sky (15 def, 8 armour)rejuvenating drakeskin leather armour of the sky (15 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +15 Ranged Defense: +10 Fatigue: +8% Changes stats: +7 Dex Changes resistances: +27% lightning / +23% cold Life regen: +2.10 Stamina each turn: +1.90 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing voratun plate armour of Eyal (9 def, 16 armour)cleansing voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes resistances: +20% nature / +14% blight Life regen: +2.00 Maximum life: +71.00 Healing mod.: +30% A suit of armour made of metal plates. |
54 alchemist agate 54 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof& Rungof&Infused by nature 1.00 Encumbrance. Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon& Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
11 fire opal 11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Gwai& Gwai&Powered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 35 power out of 23/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 142 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (2/4) Rod of Spydric Poison (2/4)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 18 power out of 51/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. Type: tool / skull ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 49 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
11 pearl 11 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Aerys the Higher Archmage level 31
23rd Regrowth 123rd year of Ascendancy at 07:38 see stats
Against all odds
Killed Ukruk in the ambush.By Aerys the Higher Archmage level 31
20th Regrowth 123rd year of Ascendancy at 19:13 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Aerys the Higher Archmage level 33
61st Regrowth 123rd year of Ascendancy at 15:48 see stats
Arachnophobia
Destroyed the spydric menace.By Aerys the Higher Archmage level 37
36th Pyre 123rd year of Ascendancy at 09:05 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Aerys the Higher Archmage level 49
57th Pyre 125th year of Ascendancy at 21:45 see stats
Brave new world
Went to the Far East and took part in the war.By Aerys the Higher Archmage level 36
32nd Pyre 123rd year of Ascendancy at 11:39 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Aerys the Higher Archmage level 12
10th Flare 122nd year of Ascendancy at 02:35 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Aerys the Higher Archmage level 49
47th Pyre 125th year of Ascendancy at 23:52 see stats
Destroyer of the creation
Killed Slasul.By Aerys the Higher Archmage level 49
5th Pyre 125th year of Ascendancy at 13:02 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Aerys the Higher Archmage level 35
28th Pyre 123rd year of Ascendancy at 20:45 see stats
Exterminator
Killed 1000 creatures.By Aerys the Higher Archmage level 18
74th Dusk 122nd year of Ascendancy at 13:17 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aerys the Higher Archmage level 26
5th Allure 123rd year of Ascendancy at 15:03 see stats
Fear me not!
Survived the Fearscape!By Aerys the Higher Archmage level 47
1st Flare 124th year of Ascendancy at 11:11 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Aerys the Higher Archmage level 48
5th Pyre 125th year of Ascendancy at 08:52 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Aerys the Higher Archmage level 49
47th Pyre 125th year of Ascendancy at 22:48 see stats
Guiding Hand
Saved all escorted adventurers.By Aerys the Higher Archmage level 34
24th Pyre 123rd year of Ascendancy at 14:14 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Aerys the Higher Archmage level 50
58th Pyre 125th year of Ascendancy at 02:55 see stats
Level 10
Got a character to level 10.By Aerys the Higher Archmage level 10
10th Mirth 122nd year of Ascendancy at 17:34 see stats
Level 20
Got a character to level 20.By Aerys the Higher Archmage level 20
77th Dusk 122nd year of Ascendancy at 09:21 see stats
Level 30
Got a character to level 30.By Aerys the Higher Archmage level 30
16th Regrowth 123rd year of Ascendancy at 18:04 see stats
Level 40
Got a character to level 40.By Aerys the Higher Archmage level 40
3rd Flare 123rd year of Ascendancy at 14:20 see stats
Level 50
Got a character to level 50.By Aerys the Higher Archmage level 50
57th Pyre 125th year of Ascendancy at 21:55 see stats
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.By Aerys the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:45 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Aerys the Higher Archmage level 50
75th Pyre 125th year of Ascendancy at 18:06 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Aerys the Higher Archmage level 21
33rd Haze 122nd year of Ascendancy at 17:49 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Aerys the Higher Archmage level 26
7th Decay 122nd year of Ascendancy at 00:25 see stats
Size is everything
Did over 1500 damage in one attack.By Aerys the Higher Archmage level 44
9th Haze 123rd year of Ascendancy at 08:32 see stats
Size matters
Did over 600 damage in one attack.By Aerys the Higher Archmage level 33
61st Regrowth 123rd year of Ascendancy at 15:55 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Aerys the Higher Archmage level 36
29th Pyre 123rd year of Ascendancy at 00:34 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Aerys the Higher Archmage level 20
1st Haze 122nd year of Ascendancy at 15:34 see stats
The Arena
Unlocked Arena mode.By Aerys the Higher Archmage level 10
1st Summertide 122nd year of Ascendancy at 15:54 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Aerys the Higher Archmage level 20
1st Haze 122nd year of Ascendancy at 15:34 see stats
The Rat Lich
Killed the terrible Rat Lich.By Aerys the Higher Archmage level 32
60th Regrowth 123rd year of Ascendancy at 08:55 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Aerys the Higher Archmage level 21
9th Haze 122nd year of Ascendancy at 19:58 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Aerys the Higher Archmage level 33
61st Regrowth 123rd year of Ascendancy at 13:15 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Aerys the Higher Archmage level 20
77th Dusk 122nd year of Ascendancy at 14:04 see stats
Unstoppable
Returned from the dead.By Aerys the Higher Archmage level 26
6th Decay 122nd year of Ascendancy at 01:31 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Aerys the Higher Archmage level 30
18th Regrowth 123rd year of Ascendancy at 19:15 see stats
Log
The lava burns you!
Lava floor hits Aerys for 12 fire damage.
Aerys triggers a trap (catapult trap)!
Aerys resists the knockback!
Aerys picks up (g.): icy voratun dagger of crippling (38-49.4 power, 9 apr).
Aerys picks up (g.): balanced voratun dagger of erosion (37.5-48.75 power, 9 apr).
Aerys picks up (j.): prismatic reinforced leather armour of acid resistance (4 def, 7 armour).
Aerys picks up (k.): cleansing voratun plate armour of Eyal (9 def, 16 armour).
The smoke around Aerys dissipate.
Aerys has finished recovering.
Aerys overcomes the gloom.
Aerys hits Aerys for 105 fire damage.
Aerys picks up (g.): glacial voratun battleaxe (56.5-84.75 power, 4 apr).
Aerys picks up (l.): rejuvenating drakeskin leather armour of the sky (15 def, 8 armour).
Aerys picks up (c.): serendipitous stralite amulet of murder.
Talent Flame is ready to use.
Talent Phase Door is ready to use.
Talent Shielding is ready to use.
Aerys stops regenerating health quickly.
Aerys hits Aerys for 105 fire damage.
The flames around Aerys vanish.
Aerys triggers a trap (disarming trap)!
Aerys is recovering from the damage!
Saving done.
Saving done.
Saving game...
