Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Chronometer 1.0.1 Items Vault 1.0.3 Auto-Transmo Gems 1.0.4 Alternate Zones Option 1.0.4 Star kitty race 1.0.4 Tier-1 Short Circuit Option 1.0.4 Conveyance Reward 1.0.4 Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4 Extra Dungeons 1.0.4 Bunnymorph race 1.0.4 Auto-use inscriptions when saturated 1.0.4 Added Difficulties 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Reaver |
| Level / Exp | 50 / 1858% |
| Size | medium |
| Lifes / Deaths | Killed by giant spider at level 24 on the 79th Regrowth 123rd year of Ascendancy at 01:33 3 / 4Killed by Isira the yaech diver at level 26 on the 12nd Pyre 123rd year of Ascendancy at 04:14 Killed by Voralessra the bandit lord at level 29 on the 78th Pyre 123rd year of Ascendancy at 16:53 Killed by orc grand master assassin at level 36 on the 58th Haze 123rd year of Ascendancy at 09:30 |
Primary Stats
| Strength | 44 (base 18) |
| Dexterity | 69 (base 33) |
| Constitution | 77 (base 60) |
| Magic | 113 (base 64) |
| Willpower | 46 (base 15) |
| Cunning | 126 (base 60) |
Resources
| Psi | 136/136 |
| Vim | 264/314 |
| Life | 1566/1331 |
| Positive | 0/177 |
| Paradox | 170 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 6 |
| See Stealth | 12 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 47 |
| Crit Chance | 58% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 79.5 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50.866666666667 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +54% |
| Blight | +54% |
| Physical | +27% |
| Cold | +61% |
| All | +17% |
| Lightning | +24% |
| Light | +84% |
| Darkness | +69% |
| Arcane | +79% |
| Fire | +50% |
| Nature | +23% |
Offense: Damage Penetration
| Darkness | +10% |
| Arcane | +10% |
| Fire | +25% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 62.1625 |
| Ranged Defense | 62.1625 |
| Fatigue | 6 |
| Physical Save | 63.38488457517 |
| Spell Save | 67.959884575169 |
| Mental Save | 70.70625 |
Defense: Resistances
| Darkness | 38%( 70%) |
| Light | 47%( 80%) |
| Cold | 18%( 70%) |
| Physical | 25%( 70%) |
| Arcane | 43%( 75%) |
| Fire | 42%( 70%) |
| All | 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 80% |
| Instadeath Resistance | 100% |
| Poison Resistance | 0% |
| Silence Resistance | 30% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 27% for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1365% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 188 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 37% for 7 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 11 turns. Also while Heroism is active, you will only die when reaching -1024 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 0.90 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blood Vengeance |
| talent | Chant of Fortitude |
| talent | Overkill |
| talent | Willful Tormenter |
| talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 14 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 6 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Voratun Helmet of Garkul (0 def, 5 armour) Voratun Helmet of Garkul (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +17 Str / +4 Dex / +2 Wil / +9 Con Damage when the wearer is hit: 9 physical / 4 fire Changes resistances: +6% fire Changes resistances penetration: +10% fire Changes damage: +6% fire Physical save: +29 Mental save: +29 See invisible: +6 It can be used to activate talent Battle Cry, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Fortune& Fortune&Crafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 11 power out of 35/35) : Effective talent level: 2.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj& |
| On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 4.4 Power cost: 4 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 396.79 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| On fingers | voratun ring &039; voratun ring &039;Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +9 Defense: +50 Changes stats: +10 Dex / +10 Wil / +20 Cun Damage when the wearer is hit: 12 nature / 4 arcane Changes damage: +6% nature Critical mult.: +20.00% Mental save: +20 Vim when firing critical spell: +1.00 Damage Shield penetration: +20% It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Neira& Neira&Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 12 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Telos Spire of Power (37-44.4 power, 4 apr, blight damage) Telos Spire of Power (37-44.4 power, 4 apr, blight damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 37.0 - 44.4 Uses stat: 150% Mag Damage type: Blight Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Cun / +7 Mag Changes damage: +37% arcane / +37% cold / +37% acid / +37% blight / +37% light / +37% darkness Damage affinity(heal): +15% arcane / +15% cold / +15% acid / +15% blight / +15% light / +15% darkness Critical mult.: +30.00% Spell save: +16 Mental save: +16 Confusion immunity: +40% Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +100.00 Maximum vim: +50.00 Spellpower: +30 Spell crit. chance: +30% Damage Resonance (when hit): +15% It can be used to turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not requrie breath, costing 18 power out of 30/30. Telos was an extremely powerful mage during the Age of Dusk, hated by his peers, feared by the common folk he was hunted for a long while. He finaly fell in his place of power, Telmur, but his spirit still lingered on. |
| On hands | Crystalline Rough leather gloves (0 def, 1 armour) Crystalline Rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 It is part of a set of items. When wielded/worn: Physical crit. chance: +0.0% Physical power: +12 Armour: +1 Changes stats: +3 Con / +3 Wil Changes resistances penetration: +0% physical / +0% arcane Changes damage: +10% arcane Spellpower: +12 Spell crit. chance: +0% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 30 fire / 15 light Damage when the wearer hits(ranged): 30 fire / 15 light Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +15% fire / +10% light Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 7 power out of 16/16) : Effective talent level: 4.4 Power cost: 7 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 261.13 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel& |
| Cloak | Radiance (13 def, 0 armour) Radiance (13 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 Changes stats: +10 Dex / +5 Cun / +8 Mag Damage when the wearer is hit: 30 blinding light Changes resistances: +20% light Changes resistances cap: +10% light Changes damage: +10% light Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Phantasm +0.10 Celestial / Light Spellpower: +8 It can be used to activate talent Barrier (costing 29 power out of 50/50) : Effective talent level: 2.7 Power cost: 29 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 379 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Around neck | Spellblaze Echoes Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 35 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Inventory
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It& |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Pendent of the Sun and Moons Pendent of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% darkness / +10% light Changes resistances cap: +5% darkness / +5% light Changes resistances penetration: +15% darkness / +15% light Changes damage: +8% darkness / +8% light Spellpower: +8 Spell crit. chance: +5% It can be used to activate talent Circle of Sanctity (costing 18 power out of 60/60) : Effective talent level: 3.0 Power cost: 18 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendent depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall& |
Vox VoxPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +80% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 No force can hope to silence the wearer of this amulet. |
restful stralite amulet of strength (+6) restful stralite amulet of strength (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +6 Str Life regen: +1.10 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Glarerazor GlarerazorPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +1 Dex / +4 Con Damage when the wearer hits(melee): 6 lightning / 18 physical Damage when the wearer is hit: 12 lightning / 20 physical Changes damage: +6% light Spell save: +12 Maximum stamina: +36.00 Spellpower: +9 Rings can have magical properties. |
Zubybeth ZubybethCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +10 Changes stats: +8 Str / +7 Dex / +6 Wil / +16 Cun Mindpower: +9 Light radius: +3 See invisible: +6 Rings can have magical properties. |
mule& mule&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Stun/Freeze immunity: +20% Life regen: +1.10 Rings can have magical properties. |
warrior& warrior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings can have magical properties. |
Orc Feller (45-58.5 power, 11 apr) Orc Feller (45-58.5 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +10% physical / +8% light Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher&YELLOWLASTANTIQUE_WHITE{italic} |
Sunpulverizer the elven-silk cloak (3 def, 13 armour) Sunpulverizer the elven-silk cloak (3 def, 13 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +9 Armour: +13 Defense: +3 Changes stats: +6 Dex / +4 Mag / +4 Wil / +6 Cun Damage when the wearer hits(melee): 8 mind Damage when the wearer is hit: 12 mind / 16 fire Changes resistances: +30% cold Changes damage: +12% blight Physical save: +14 Spell crit. chance: +7% Damage Shield penetration: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cinder dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) cinder dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 Armour: +2 Changes stats: +4 Str Damage when the wearer hits(melee): 8 fire Changes resistances: +6% fire Changes damage: +3% fire Metal gloves protecting the hands up to the middle of the lower arm. |
Crystalline Stralite plate armour (15.3 def, 27.2 armour) Crystalline Stralite plate armour (15.3 def, 27.2 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 It is part of a set of items. When wielded/worn: Armour: +27 Defense: +15 Fatigue: +26% Changes stats: +8 Mag / +8 Con / +12 Lck Changes resistances: +15% physical / +35% arcane Physical save: +25 Spell save: +35 Blindness immunity: +0% Poison immunity: +60% Disease immunity: +60% Stun/Freeze immunity: +0% A suit of armour made of metal plates. |
405 alchemist agate 405 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 47 power out of 150/150) : Effective talent level: 4.0 Power cost: 47 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 62.38 cold damage and 49.21 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Erelugandur the alchemist& Erelugandur the alchemist&Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +4 Fatigue: -4% Changes stats: +2 Dex / +2 Mag Damage when the wearer hits(melee): 21 dreamforge Damage when the wearer is hit: 22 dreamforge Physical save: +9 Light radius: +5 See invisible: +6 New effects duration reduction after a teleport: +20% It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 4.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 55 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe& Prothotipe&Powered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon& Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 15 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Shreever the Shalore Reaver level 32
9th Flare 123rd year of Ascendancy at 04:11 see stats
Against all odds
Killed Ukruk in the ambush.By Shreever the Shalore Reaver level 32
7th Flare 123rd year of Ascendancy at 06:53 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Shreever the Shalore Reaver level 35
6th Haze 123rd year of Ascendancy at 12:48 see stats
Arachnophobia
Destroyed the spydric menace.By Shreever the Shalore Reaver level 40
71st Haze 123rd year of Ascendancy at 15:14 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Shreever the Shalore Reaver level 37
60th Haze 123rd year of Ascendancy at 23:06 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Shreever the Shalore Reaver level 47
75th Pyre 124th year of Ascendancy at 12:32 see stats
Brave new world
Went to the Far East and took part in the war.By Shreever the Shalore Reaver level 36
32nd Haze 123rd year of Ascendancy at 00:19 see stats
Bringer of Doom
Killed a Bringer of Doom.By Shreever the Shalore Reaver level 19
20th Regrowth 123rd year of Ascendancy at 01:45 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Shreever the Shalore Reaver level 18
5th Decay 122nd year of Ascendancy at 11:15 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Shreever the Shalore Reaver level 50
30th Haze 124th year of Ascendancy at 12:18 see stats
Destroyer of the creation
Killed Slasul.By Shreever the Shalore Reaver level 48
10th Mirth 124th year of Ascendancy at 18:42 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Shreever the Shalore Reaver level 33
26th Dusk 123rd year of Ascendancy at 22:10 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Shreever the Shalore Reaver level 50
67th Haze 124th year of Ascendancy at 02:24 see stats
Exterminator
Killed 1000 creatures.By Shreever the Shalore Reaver level 18
2nd Decay 122nd year of Ascendancy at 21:41 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shreever the Shalore Reaver level 23
53rd Regrowth 123rd year of Ascendancy at 20:17 see stats
Fear me not!
Survived the Fearscape!By Shreever the Shalore Reaver level 27
25th Pyre 123rd year of Ascendancy at 13:30 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Shreever the Shalore Reaver level 48
10th Mirth 124th year of Ascendancy at 19:40 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Shreever the Shalore Reaver level 40
76th Haze 123rd year of Ascendancy at 10:26 see stats
Guiding Hand
Saved all escorted adventurers.By Shreever the Shalore Reaver level 32
21st Dusk 123rd year of Ascendancy at 01:39 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Shreever the Shalore Reaver level 39
62nd Haze 123rd year of Ascendancy at 00:56 see stats
Level 10
Got a character to level 10.By Shreever the Shalore Reaver level 10
1st Flare 122nd year of Ascendancy at 02:22 see stats
Level 20
Got a character to level 20.By Shreever the Shalore Reaver level 20
21st Regrowth 123rd year of Ascendancy at 07:40 see stats
Level 30
Got a character to level 30.By Shreever the Shalore Reaver level 30
2nd Summertide 123rd year of Ascendancy at 19:04 see stats
Level 40
Got a character to level 40.By Shreever the Shalore Reaver level 40
69th Haze 123rd year of Ascendancy at 02:23 see stats
Level 50
Got a character to level 50.By Shreever the Shalore Reaver level 50
6th Flare 124th year of Ascendancy at 21:57 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Shreever the Shalore Reaver level 46
56th Pyre 124th year of Ascendancy at 09:37 see stats
Orcrist
Killed the leaders of the Orc Pride.By Shreever the Shalore Reaver level 50
32nd Haze 124th year of Ascendancy at 22:28 see stats
Overpowered!
Did over 6000 damage in one attack.By Shreever the Shalore Reaver level 33
47th Dusk 123rd year of Ascendancy at 19:43 see stats
Pest Control
Killed 1000 reproducing vermin.By Shreever the Shalore Reaver level 46
58th Pyre 124th year of Ascendancy at 08:54 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Shreever the Shalore Reaver level 50
6th Dusk 124th year of Ascendancy at 14:01 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Shreever the Shalore Reaver level 18
60th Haze 122nd year of Ascendancy at 08:20 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Shreever the Shalore Reaver level 28
29th Pyre 123rd year of Ascendancy at 05:00 see stats
Size is everything
Did over 1500 damage in one attack.By Shreever the Shalore Reaver level 22
53rd Regrowth 123rd year of Ascendancy at 09:20 see stats
Size matters
Did over 600 damage in one attack.By Shreever the Shalore Reaver level 22
53rd Regrowth 123rd year of Ascendancy at 09:18 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Shreever the Shalore Reaver level 35
28th Haze 123rd year of Ascendancy at 22:55 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Shreever the Shalore Reaver level 50
67th Haze 124th year of Ascendancy at 02:23 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Shreever the Shalore Reaver level 22
39th Regrowth 123rd year of Ascendancy at 19:09 see stats
The Arena
Unlocked Arena mode.By Shreever the Shalore Reaver level 10
2nd Flare 122nd year of Ascendancy at 11:38 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Shreever the Shalore Reaver level 22
39th Regrowth 123rd year of Ascendancy at 19:09 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Shreever the Shalore Reaver level 35
20th Haze 123rd year of Ascendancy at 04:12 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Shreever the Shalore Reaver level 18
69th Haze 122nd year of Ascendancy at 23:52 see stats
The bigger the better!
Did over 3000 damage in one attack.By Shreever the Shalore Reaver level 32
22nd Dusk 123rd year of Ascendancy at 22:56 see stats
The secret city
Discovered the truth about mages.By Shreever the Shalore Reaver level 14
59th Dusk 122nd year of Ascendancy at 02:55 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Shreever the Shalore Reaver level 18
69th Haze 122nd year of Ascendancy at 21:03 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Shreever the Shalore Reaver level 30
1st Flare 123rd year of Ascendancy at 17:26 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Shreever the Shalore Reaver level 17
13rd Haze 122nd year of Ascendancy at 19:29 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Shreever the Shalore Reaver level 31
7th Flare 123rd year of Ascendancy at 03:07 see stats
Log
Saving done.
Saving done.
Saving game...
Saving done.
Saving done.
Saving game...
Shreever drops on the floor: Garkul&LASTLASTGarkul&LASTLASTLASTLASTLost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage).
Your Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) is magically sorted by the storage room and put in a pile with the others items of the same type.
Shreever drops on the floor: Lunar Shield (12 def, 7 armour, 250 block).
Your Lunar Shield (12 def, 7 armour, 250 block) is magically sorted by the storage room and put in a pile with the others items of the same type.
There is an item here: Scorched Boots (4 def, 4 armour)
Shreever picks up (q.): Goedalath Rock.
You transfer Goedalath Rock to the online item&LASTLASTLASTLASTLASTLIGHT_BLUE039;s vault.
Saving done.
Saving done.
Saving done.
Saving game...
