Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 45 / 2% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 15.252931520016 (base 10) |
| Dexterity | 24.252931520016 (base 10) |
| Constitution | 56 (base 52) |
| Magic | 76 (base 60) |
| Willpower | 69 (base 60) |
| Cunning | 26 (base 12) |
Resources
| Life | 935/985 |
| Mana | 320/323 |
| Healing Factor | 1.46 |
| Regeneration | 3.285 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
| See Stealth | 16.020502528802 |
| See Invisible | 37.234536638989 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 29 |
| Crit Chance | 9% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68.651417840332 |
| Crit Chance | 26% |
| Speed | 1 |
| Cooldown Reduction | 26.666666666667 |
Offense: Mind
| Mindpower | 39.35 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +4% |
| Darkness | +12% |
| Fire | +36% |
| Temporal | +12% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 40.038790953554 |
| Ranged Defense | 40.038790953554 |
| Fatigue | 5 |
| Physical Save | 27.469263016003 |
| Spell Save | 41.916666666667 |
| Mental Save | 35.625 |
Defense: Resistances
| Lightning | 6%( 70%) |
| Light | 10%( 70%) |
| Temporal | 16%( 70%) |
| Darkness | 22%( 70%) |
| Fire | 23%( 70%) |
| Cold | 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 35% |
| Bleed Resistance | 100% |
| Teleport Resistance | 50% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6.0 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 384.61 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 274 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 195 damage for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phantasmal Shield |
| talent | Shielding |
| talent | Keen Senses |
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Quicken Spells |
| talent | Arcane Shield |
| talent | Blur Sight |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | miner& miner&Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Defense: +18 Fatigue: +5% Infravision radius: +2 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 1.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 21% chance to completely evade them and granting you 9 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding linen wizard hat of fire (+6%) (1 def, 0 armour) grounding linen wizard hat of fire (+6%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% fire / +6% lightning / +6% temporal Changes damage: +11% fire A pointy cloth hat, very wizardly... |
| Tool | Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +8 Mag Damage when the wearer is hit: 16 temporal darkness Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spell save: +15 Spellpower: +3 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet is solid, though light in weight. |
| On fingers | conjurer& conjurer&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag / +4 Wil Spellpower: +5 Rings can have magical properties. |
| On fingers | sneakthief& sneakthief&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 Changes stats: +7 Cun / +6 Dex Life regen: +1.10 Maximum life: +73.00 Healing mod.: +28% Rings can have magical properties. |
| Around waist | insulating hardened leather belt of the mystic insulating hardened leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% fire / +7% cold Mental save: +7 Spellpower: +4 A belt that goes around your waist. |
| In main hand | lifebinding elven-wood magestaff of blasting (25-30 power, 5 apr, fire damage) lifebinding elven-wood magestaff of blasting (25-30 power, 5 apr, fire damage)Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +25% fire Talent granted: +1 Command Staff Life regen: +0.90 Spellpower: +23 Spell crit. chance: +11% Healing mod.: +18% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| On hands | polar rough leather gloves of dexterity (+2) (0 def, 1 armour) polar rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 6 cold Changes resistances: +6% cold Changes damage: +4% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | tormentor& tormentor&Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +4 Mag / +5 Wil / +7 Cun Critical mult.: +21.00% Silence immunity: +35% Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +5.00 Spellpower: +16 Mental crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient cashmere cloak of implacability (2 def, 0 armour) resilient cashmere cloak of implacability (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Physical save: +10 Mental save: +11 Only die when reaching: -50.00 life Maximum life: +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit steel amulet of teleportation starlit steel amulet of teleportationPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% darkness / +10% light Blindness immunity: +23% Teleport immunity: +50% It can be used to teleports you randomly (rad 30), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Inventory
frozen spear rune of the psychic (240 cold damage) frozen spear rune of the psychic (240 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 240.45 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
rogue& rogue&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 Defense: +10 Changes stats: +5 Cun Spellpower: +10 Mindpower: +12 Rings can have magical properties. |
titan& titan&Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +24% acid Changes damage: +12% acid Physical save: +8 Rings can have magical properties. |
warrior& warrior&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Changes stats: +7 Str Changes resistances: +32% nature Changes damage: +16% nature Rings can have magical properties. |
surging elven-wood magestaff of greater warding (25-30 power, 5 apr, cold damage) surging elven-wood magestaff of greater warding (25-30 power, 5 apr, cold damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +9 Maximum wards: +3 cold Changes damage: +25% cold Talents granted: +3 Ward +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
spellcowled cashmere cloak of mindcraft (2 def, 0 armour) spellcowled cashmere cloak of mindcraft (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +5 Wil / +2 Cun Spell save: +7 Maximum mana: +42.00 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% Changes resistances: +5% fire / +5% cold A pair of boots made of leather. |
108 alchemist agate 108 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
warded dragonbone wand of conjuration [power 445] (6 cooldown) warded dragonbone wand of conjuration [power 445] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +3 fire / +3 cold / +3 lightning / +4 blight / +2 temporal Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 222-445), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Rikarial the Skeleton Archmage level 25
76th Pyre 122nd year of Ascendancy at 13:30 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Rikarial the Skeleton Archmage level 41
79th Pyre 122nd year of Ascendancy at 17:10 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Rikarial the Skeleton Archmage level 34
78th Pyre 122nd year of Ascendancy at 15:51 see stats
Level 10 (Roguelike)
Got a character to level 10.By Rikarial the Skeleton Archmage level 10
74th Pyre 122nd year of Ascendancy at 20:20 see stats
Level 20 (Roguelike)
Got a character to level 20.By Rikarial the Skeleton Archmage level 20
75th Pyre 122nd year of Ascendancy at 20:10 see stats
Level 30 (Roguelike)
Got a character to level 30.By Rikarial the Skeleton Archmage level 30
77th Pyre 122nd year of Ascendancy at 08:40 see stats
Level 40 (Roguelike)
Got a character to level 40.By Rikarial the Skeleton Archmage level 40
79th Pyre 122nd year of Ascendancy at 13:51 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Rikarial the Skeleton Archmage level 44
1st Mirth 122nd year of Ascendancy at 19:59 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Rikarial the Skeleton Archmage level 36
78th Pyre 122nd year of Ascendancy at 23:02 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Rikarial the Skeleton Archmage level 14
75th Pyre 122nd year of Ascendancy at 04:35 see stats
Log
Rikarial deactivates Keen Senses.
Rikarial activates Keen Senses.
Rikarial deactivates Shielding.
Rikarial activates Shielding.
Rikarial deactivates Phantasmal Shield.
Rikarial activates Phantasmal Shield.
Talent Flame is ready to use.
Talent Rune: Heat Beam is ready to use.
Ran for 2 turns (stop reason: taken damage).
Rikarial&fbd578LASTPURPLELASTLASTLASTTalent Manathrust is ready to use.
Talent Inferno is ready to use.
Talent Illuminate is ready to use.
Talent Meteoric Crash is ready to use.
Rikarial is a less furious bunny.
Rikarial is no longer surging arcane power.
You pickup 0.45 gold pieces.
There is an item here: infernal yew magestaff of might (20-24 power, 4 apr, arcane damage)
Ran for 5 turns (stop reason: object seen).
Rikarial picks up (h.): 50 alchemist agate.
You pickup 0.75 gold pieces.
Talent Flameshock is ready to use.
Rikarial picks up (h.): alchemist agate.
You pickup 2.75 gold pieces.
Talent Disruption Shield is ready to use.
