Batman the level 3 Cornac Adventurer by pixnaps

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp3 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic14 (base 14)
Willpower12 (base 12)
Cunning19 (base 19)

Resources

Mana122/122
Psi102/102
Vim108/108
Life131/131
Positive15/56
Stamina91/91
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Barehand

Damage14
Accuracy21
Crit Chance4%
APR1
Speed0.80

Offense: Spell

Spellpower17
Crit Chance5%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save8
Spell Save9
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Pugilism1.00
1/5
0/5
0/5
0/5
Technique / Magical combat1.00
1/5
0/5
0/5
0/5
Spell / Fire1.00
2/5
0/5
0/5
0/5
Technique / Unarmed discipline1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.00
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.00
1/5
0/5
0/5
0/5
Celestial / Light1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active

Equipment

Tool
Psionic focus
Main armor
Light source
Cloak
On hands

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press &039; or right click to use).
Ran for 38 turns (stop reason: at exit).


Batman wears:
miner&LASTLASTLASTpouch of iron shots (15/15, 111% power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (12/12, 105% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 22 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 24.5 block).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (72% power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (100% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (104% power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatsword (115% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (100% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (102% power, 5 apr).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 3).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 1.12 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 27; turns 5; dispels darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispels darkness).
There is a way to the previous level here (press &039; or right click to use).
Accepted quest &039;! (Press &039; to see the quest log)
Batman deactivates Striking Stance.

Batman deactivates Arcane Combat.

Batman deactivates Beyond the Flesh.