










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Archery Addons Patch for ToME 1.6.4+ 1.6.4This is a patch for addons with 'archery' talents that have not been updated since the 1.6.4 change to archerPreUse . Assuming they were still functioning as of 1.6.3, this patch should allow them to function once again. I can confirm this works with both Zephyr and Viper class addons, but I have not tested it further. Save files which have been affected by this change will cause the game to flash black and freeze, as will attempting to create a new character that would learn an affected talent at birth, or when learning an affected talent later on, or when an enemy spawns with an affected talent. There will be no error pop-up in game if this happens, but the error can still be found in te4_log.txt and should be repeated many times at the end of the file. If you see an error that refers to an addon and archerPreUse, this patch should solve the issue. Possessor Bonus Class 1.7.3Donators/Buyers bonus! QuickTome QoL Changes 1.6.7Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.7.3Official Expansion!astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Godmode Merchant 1.5.10Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, custom shop that sells (yellow/orange) Unique items and an option to imbue items, even uniques! (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Embers of Rage 1.7.3Official Expansion!Bikini Colors 1.7.0Modifies the Customize section of the character creation dialog to provide several color options under the "Special | Bikini / Mankini" section. Frequently Asked Questions: Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. Extended Possessors 1.7.0Assorted improvements to the Possessor class Ring Soul 1.6.6An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.0Donators/Buyers bonus! Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Eoland's Vampire Race 1.7.2This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. TLR's Stat Changes 1.6.7My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100. +1 to all saves per level up to level 50. Constitution changes: Herald of the Herald 1.5.0Adds a display particle for the Nihil effect from the Forbidden Cults DLC, indicating the number of detrimental magical effects that have been applied since Nihil was gained and thus progress toward summoning a Herald of Oblivion. Also available as part of the ZOmnibus Addon Pack. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Forbidden Cults 1.7.3Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Trench Strider |
| Level / Exp | 20 / 0% |
| Size | medium |
| Lifes / Deaths | Killed by naga nereid at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:11 / 72Killed by naga nereid at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:11 Killed by naga tidewarden at level 4 on the 76th Pyre 122nd year of Ascendancy at 16:12 Killed by Lady Zoisla the Tidebringer at level 4 on the 77th Pyre 122nd year of Ascendancy at 07:39 Killed by Lady Zoisla the Tidebringer at level 4 on the 77th Pyre 122nd year of Ascendancy at 09:12 Killed by Lady Zoisla the Tidebringer at level 4 on the 77th Pyre 122nd year of Ascendancy at 10:32 Killed by Lady Zoisla the Tidebringer at level 4 on the 77th Pyre 122nd year of Ascendancy at 12:04 Killed by shadow at level 6 on the 77th Pyre 122nd year of Ascendancy at 13:51 Killed by Lisitta the dreaming wolf at level 6 on the 77th Pyre 122nd year of Ascendancy at 15:25 Killed by Isuwyn the dreaming giant venus flytrap at level 6 on the 77th Pyre 122nd year of Ascendancy at 16:40 Killed by Lisitta the dreaming wolf at level 6 on the 77th Pyre 122nd year of Ascendancy at 18:41 Killed by Lisitta the dreaming wolf at level 6 on the 77th Pyre 122nd year of Ascendancy at 19:57 Killed by Lisitta the dreaming wolf at level 6 on the 77th Pyre 122nd year of Ascendancy at 21:13 Killed by Lisitta the dreaming wolf at level 6 on the 77th Pyre 122nd year of Ascendancy at 22:38 Killed by Lisitta the dreaming wolf at level 6 on the 77th Pyre 122nd year of Ascendancy at 23:39 Killed by Lisitta the dreaming wolf at level 6 on the 78th Pyre 122nd year of Ascendancy at 01:03 Killed by Glidavena the slumbering treant at level 6 on the 78th Pyre 122nd year of Ascendancy at 02:51 Killed by Lisitta the dreaming wolf at level 6 on the 78th Pyre 122nd year of Ascendancy at 03:58 Killed by thought-forged bowman at level 6 on the 78th Pyre 122nd year of Ascendancy at 05:13 Killed by thought-forged bowman at level 6 on the 78th Pyre 122nd year of Ascendancy at 06:52 Killed by thought-forged bowman at level 6 on the 78th Pyre 122nd year of Ascendancy at 07:30 Killed by Lisitta the dreaming wolf at level 6 on the 78th Pyre 122nd year of Ascendancy at 08:24 Killed by thought-forged bowman at level 6 on the 78th Pyre 122nd year of Ascendancy at 10:11 Killed by dreaming giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:04 Killed by slumbering treant at level 7 on the 78th Pyre 122nd year of Ascendancy at 12:08 Killed by Emeth the dozing black bear at level 7 on the 78th Pyre 122nd year of Ascendancy at 16:08 Killed by Emeth the dozing black bear at level 7 on the 78th Pyre 122nd year of Ascendancy at 17:22 Killed by Emeth the dozing black bear at level 7 on the 78th Pyre 122nd year of Ascendancy at 18:21 Killed by shadow at level 7 on the 78th Pyre 122nd year of Ascendancy at 20:15 Killed by Velagathra the dreaming giant venus flytrap at level 7 on the 78th Pyre 122nd year of Ascendancy at 22:00 Killed by thought-forged bowman at level 7 on the 79th Pyre 122nd year of Ascendancy at 01:51 Killed by Belatta the dreaming poison ivy at level 7 on the 79th Pyre 122nd year of Ascendancy at 03:33 Killed by war hound at level 7 on the 79th Pyre 122nd year of Ascendancy at 09:03 Killed by Golrada the dozing cave bear at level 7 on the 79th Pyre 122nd year of Ascendancy at 10:14 Killed by slumbering treant at level 7 on the 79th Pyre 122nd year of Ascendancy at 11:56 Killed by slumbering white wolf at level 7 on the 79th Pyre 122nd year of Ascendancy at 12:48 Killed by ritch flamespitter at level 7 on the 79th Pyre 122nd year of Ascendancy at 14:19 Killed by Golrada the dozing cave bear at level 7 on the 79th Pyre 122nd year of Ascendancy at 15:54 Killed by slumbering white wolf at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:11 Killed by slumbering white wolf at level 7 on the 79th Pyre 122nd year of Ascendancy at 18:47 Killed by Golrada the dozing cave bear at level 7 on the 79th Pyre 122nd year of Ascendancy at 20:19 Killed by Golrada the dozing cave bear at level 8 on the 79th Pyre 122nd year of Ascendancy at 21:29 Killed by Golrada the dozing cave bear at level 8 on the 79th Pyre 122nd year of Ascendancy at 23:29 Killed by Glethra the dreaming dire wolf at level 8 on the 1st Mirth 122nd year of Ascendancy at 01:19 Killed by Glethra the dreaming dire wolf at level 8 on the 1st Mirth 122nd year of Ascendancy at 03:19 Killed by Golrada the dozing cave bear at level 8 on the 1st Mirth 122nd year of Ascendancy at 04:29 Killed by Golrada the dozing cave bear at level 8 on the 1st Mirth 122nd year of Ascendancy at 05:31 Killed by Golrada the dozing cave bear at level 8 on the 1st Mirth 122nd year of Ascendancy at 06:10 Killed by Xomina the dreaming dire wolf at level 8 on the 1st Mirth 122nd year of Ascendancy at 09:12 Killed by war hound at level 8 on the 1st Mirth 122nd year of Ascendancy at 10:21 Killed by war hound at level 8 on the 1st Mirth 122nd year of Ascendancy at 11:43 Killed by Xomina the dreaming dire wolf at level 8 on the 1st Mirth 122nd year of Ascendancy at 13:10 Killed by Xomina the dreaming dire wolf at level 8 on the 1st Mirth 122nd year of Ascendancy at 14:08 Killed by Xomina the dreaming dire wolf at level 8 on the 1st Mirth 122nd year of Ascendancy at 15:26 Killed by war hound at level 8 on the 1st Mirth 122nd year of Ascendancy at 16:33 Killed by war hound at level 9 on the 1st Mirth 122nd year of Ascendancy at 21:41 Killed by Adanor the dreaming wolf at level 9 on the 1st Mirth 122nd year of Ascendancy at 22:33 Killed by Vorunn the slumbering white wolf at level 9 on the 1st Mirth 122nd year of Ascendancy at 23:56 Killed by Vorunn the slumbering white wolf at level 9 on the 2nd Mirth 122nd year of Ascendancy at 00:57 Killed by Adanor the dreaming wolf at level 9 on the 2nd Mirth 122nd year of Ascendancy at 01:56 Killed by Vorunn the slumbering white wolf at level 9 on the 2nd Mirth 122nd year of Ascendancy at 03:13 Killed by arcane blade at level 10 on the 5th Mirth 122nd year of Ascendancy at 14:18 Killed by onilug at level 10 on the 5th Mirth 122nd year of Ascendancy at 17:33 Killed by onilug at level 10 on the 5th Mirth 122nd year of Ascendancy at 19:45 Killed by thought-forged bowman at level 10 on the 6th Mirth 122nd year of Ascendancy at 01:12 Killed by Glunor the poison ivy at level 10 on the 6th Mirth 122nd year of Ascendancy at 03:28 Killed by Glunor the poison ivy at level 10 on the 6th Mirth 122nd year of Ascendancy at 04:36 Killed by Glunor the poison ivy at level 10 on the 6th Mirth 122nd year of Ascendancy at 05:59 Killed by Glunor the poison ivy at level 10 on the 6th Mirth 122nd year of Ascendancy at 07:02 Killed by Gyrianor the rattlesnake at level 20 on the 3rd Summertide 122nd year of Ascendancy at 02:21 Killed by Gyrianor the rattlesnake at level 20 on the 3rd Summertide 122nd year of Ascendancy at 04:31 Killed by Gyrianor the rattlesnake at level 20 on the 3rd Summertide 122nd year of Ascendancy at 05:30 |
Primary Stats
| Strength | 17 (base 14) |
| Dexterity | 20 (base 10) |
| Constitution | 21 (base 12) |
| Magic | 54 (base 48) |
| Willpower | 7 (base 10) |
| Cunning | 47 (base 47) |
Resources
| Life | 610/610 |
| Stamina | 189/200 |
| Negative | 77/82 |
| Healing Factor | 1.1825 |
| Regeneration | 9.3197776708142 |
Speed
| Mental | +12.028637809585% |
| Attack | 0% |
| Movement | +67% |
| Spell | +12.028637809585% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Stealth | 12.469251560659 |
| See Invisible | 12.469251560659 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 51 |
| Crit Chance | 30% |
| APR | 2 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 31% |
| Speed | 0.89262890235236 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +10% |
| Darkness | +17% |
| Cold | +27% |
| All | +0% |
Offense: Damage Penetration
| Fire | +10% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 11 (99.687909656376%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 54 |
| Mental Save | 28 |
Defense: Resistances
| Nature | 19%( 70%) |
| Lightning | 25%( 70%) |
| Light | 38%( 70%) |
| Darkness | 13%( 70%) |
| Cold | 51%( 70%) |
| Arcane | 25%( 70%) |
| Fire | 30%( 70%) |
| All | 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Celestial / Tides | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Wintertide | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Depths | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Moonlight | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Glimmer | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Strider | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Drown |
| talent | Hymn Nocturnalist |
| talent | Hymn of Detection |
| beneficial effect | Increases defense by 16. Mobile Defense |
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders&LIGHT_GREENWHITESLATE | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | insulating pair of iron boots of speed (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% fire / +5% cold Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| On hands | iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Dex When used to modify unarmed attacks: Power: 102% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +3 Crit. chance: +7.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | linen wizard hat &039; (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +1 (+0 eff.) Changes stats: +5 Dex Changes resistances: +15% cold Changes resistances penetration: +10% lightning / +10% fire Changes damage: +6% lightning / +10% cold A pointy cloth hat, very wizardly... |
| Tool | It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| Around waist | Ce&Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +30 (+8 eff.) Changes resistances: +9% cold Stealth bonus: +6 Physical save: +9 (+5 eff.) Knockback immunity: +10% Only die when reaching: -20.00 life Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
| Main armor | Robes of Deflection (0 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Con / +3 Mag Changes resistances: +7% all Spellpower: +5 (+2 eff.) Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. |
| In main hand | iron greatmaul of projection (118% power, 1 apr)Requires: - Magic 11 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 119% Range: 1.5x Uses stats: 120% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed mauls. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(42 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | linen cloak &039; (21 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +21 (+6 eff.) Critical mult.: +10.00% Spell save: +6 (+2 eff.) Equilibrium when hit: +0.04 Maximum life: +30.00 Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet &039;Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +1 Effects on melee hit: * 20% chance to reduce all saves and defense by 15 Changes stats: +3 Con Changes resistances: +9% nature / +3% darkness Maximum stamina: +30.00 Amulets make your neck look great! |
Inventory
regeneration infusion of the titan (heal 256; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
a necklace with fangsPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 |
iron greatsword (112% power, 1 apr)Requires: - Magic 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 112% Range: 1.6x Uses stats: 120% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron mace (105% power, 2 apr)Requires: - Magic 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 106% Range: 1.4x Uses stats: 100% Mag, 0% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
rough leather belt &039;Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +3 (+2 eff.) Armour: +2 Defense: +5 (+1 eff.) Changes stats: +1 Dex / +3 Con Changes resistances penetration: +20% acid Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Mag Changes damage: +4% arcane When used to modify unarmed attacks: Power: 100% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% Damage (Melee): +6 arcane Damage (radius 2) on crit: +5 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
miner&Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Changes stats: +3 Dex Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Magic 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
iron shield (0 def, 2 armour, 96% power, 16.5 block)Requires: - Shield usage training - Cunning 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 96% Range: 1.2x Uses stats: 100% Mag, 0% Cun Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +16 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
iron pickaxe &039; (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Cun / +5 Mag Changes resistances: +11% nature Changes damage: +6% nature Hate when firing a critical mind attack: +4.00 See invisible: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb Activating this item is instant. It can be used to speak with someone Activation costs 1 power out of 128/128. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
指引之戒Powered by unknown forces 0.00 Encumbrance. [Unique] Type: misc / ring When carried: It can be used to 与戒指中的灵魂交谈 Activation costs 1 power out of 100/100. 戒指中好像囚禁了一个古老的灵魂。 |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Atykei the Cornac Trench Strider level 10
2nd Mirth 122nd year of Ascendancy at 03:54 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Atykei the Cornac Trench Strider level 20
1st Summertide 122nd year of Ascendancy at 04:36 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Atykei the Cornac Trench Strider level 4
77th Pyre 122nd year of Ascendancy at 07:32 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Atykei the Cornac Trench Strider level 10
5th Mirth 122nd year of Ascendancy at 15:05 see stats
Log
Atykei activates Drown.
Talent Hymn Nocturnalist is ready to use.
Talent Pressure is ready to use.
Talent Lunar Rush is ready to use.
Talent Infusion: Wild is ready to use.
Atykei activates Hymn Nocturnalist.
Talent Infusion: Healing is ready to use.
Talent Hymn of Detection is ready to use.
Atykei activates Hymn of Detection.
Talent Vitality is ready to use.
You are sent back to the material plane!
Atykei casts Pressure.
Atykei misses Gyrianor the rattlesnake.
Atykei misses Gyrianor the rattlesnake.
Atykei misses Gyrianor the rattlesnake.
Atykei misses Gyrianor the rattlesnake.
Forest troll shrugs off Atykei&039;Drowning&LASTORANGEfbd578LAST039;s &039;!
Gyrianor the rattlesnake shrugs off Atykei&039;Drowning&LASTGREYLASTLASTGREYLASTLASTGREYLASTLASTLASTUID:189646:0fbd578LASTLASTLASTAtykei rushes out!
Atykei vanishes from sight.

























































