






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Additional Randart Properties 1.4.9 QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. Improved Stores - fix 1.5.5Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. This is a tweak to Improved Stores by Razakai ( https://te4.org/games/addons/tome/improvedstores ) to make it minimally invasive. It should be compatible with just about anything that modifies Last Hope or stores. Select your Escorts 1.4.8Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. QuickTome: Event Changes 1.3.1 Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. QuickTome: Arena Skip 1.3.1 QuickTome: Zone Overhaul 1.4.8 minmay's minor mindslot mindstar modification 1.5.5 Ring Soul 1.4.9An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.5.0Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Shield Expertise - New Bulwark Talent Category 1.5.5Adds the 'Technique/Shield tactics' talent tree as a new generic category available to Bulwarks. Starts locked at 1.3 mastery, and requires Con. 1)Tempered Will: 2)Relentless Retaliation: 3)Tactical Defense: 4)Reflexive Block: Adjustable Levelup 1.5.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Gem Chest 1.5.3Extract Gems is now automatically used in the TransmoChest without needing an upgrade. CHANGES IN 1.1 CHANGES IN 1.1.1 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) QuickTome: Item Tweaks 1.4.8 The Ruined 1.5.3Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. QuickTome: Resource Tweaks 1.3.1 QuickTome: Orb of Communication 1.3.1 Improved Staff of Awakening 1.4.9Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. Planning to add additional sentient weapons. Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches. UPDATE: I've added the ability to continue on to the embers campaign by entering the solar system and then returning to Eyal. White Monk 1.4.9Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. QuickTome: Remove Traps 1.3.1 |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Female |
| Race | Fallen |
| Class | White Monk |
| Level / Exp | 167 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 32 on the 76th Pyre 122nd year of Ascendancy at 19:31 / 22Killed by ritch flamespitter at level 32 on the 76th Pyre 122nd year of Ascendancy at 21:07 Killed by ritch flamespitter at level 32 on the 76th Pyre 122nd year of Ascendancy at 21:42 Killed by Gabrenne the master vampire at level 36 on the 76th Pyre 122nd year of Ascendancy at 22:28 Killed by Gabrenne the master vampire at level 36 on the 76th Pyre 122nd year of Ascendancy at 23:02 Killed by Isadhegawyn the ghast at level 36 on the 76th Pyre 122nd year of Ascendancy at 23:43 Killed by Vorinor the skeleton magus at level 38 on the 77th Pyre 122nd year of Ascendancy at 01:39 Killed by Nereyalle the lesser vampire at level 39 on the 77th Pyre 122nd year of Ascendancy at 04:21 Killed by Vorinor the skeleton magus at level 39 on the 77th Pyre 122nd year of Ascendancy at 06:23 Killed by Vorinor the skeleton magus at level 39 on the 77th Pyre 122nd year of Ascendancy at 08:33 Killed by Vorinor the skeleton magus at level 42 on the 77th Pyre 122nd year of Ascendancy at 12:05 Killed by Vorinor the skeleton magus at level 42 on the 77th Pyre 122nd year of Ascendancy at 15:53 Killed by Xyra the forest wight at level 42 on the 77th Pyre 122nd year of Ascendancy at 18:27 Killed by Xyra the forest wight at level 42 on the 77th Pyre 122nd year of Ascendancy at 21:47 Killed by Vorinor the skeleton magus at level 42 on the 78th Pyre 122nd year of Ascendancy at 01:01 Killed by Vorinor the skeleton magus at level 42 on the 78th Pyre 122nd year of Ascendancy at 04:11 Killed by Vorinor the skeleton magus at level 45 on the 78th Pyre 122nd year of Ascendancy at 06:18 Killed by vampire lord at level 45 on the 78th Pyre 122nd year of Ascendancy at 08:37 Killed by vampire lord at level 45 on the 78th Pyre 122nd year of Ascendancy at 12:13 Killed by Vorinor the skeleton magus at level 47 on the 78th Pyre 122nd year of Ascendancy at 14:41 Killed by ritch flamespitter at level 47 on the 78th Pyre 122nd year of Ascendancy at 17:56 Killed by Borfast the Broken at level 47 on the 78th Pyre 122nd year of Ascendancy at 20:31 |
Primary Stats
| Strength | 263 (base 253) |
| Dexterity | 220 (base 208) |
| Constitution | 216 (base 208) |
| Magic | 213 (base 208) |
| Willpower | 221 (base 208) |
| Cunning | 221 (base 208) |
Resources
| Life | 6352/6890 |
| Stamina | 875/890 |
| Paradox | 1 |
| Healing Factor | 1.4 |
| Regeneration | 199.70617830849 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +64% |
| Spell | 0% |
| Global | +146.8% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 16 |
| See Stealth | 158.59902810822 |
| See Invisible | 158.59902810822 |
Offense: Barehand
| Damage | 443 |
| Accuracy | 163 |
| Crit Chance | 258% |
| APR | 103 |
| Speed | 0.73 |
Offense: Spell
| Spellpower | 82 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 118 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +27% |
| Light | +65% |
| Temporal | +14% |
| Nature | +12% |
| Fire | +66% |
| Mind | +6% |
| All | +0% |
Offense: Damage Penetration
| Darkness | +20% |
| Mind | +10% |
| Physical | +143% |
Defense: Base
| Armour (hardiness) | 57 (100%) |
| Defense | 201 |
| Ranged Defense | 201 |
| Fatigue | 0 |
| Physical Save | 97 |
| Spell Save | 101 |
| Mental Save | 126 |
Defense: Resistances
| Darkness | 27%( 75%) |
| Nature | 32%( 75%) |
| Fire | 57%( 75%) |
| Blight | 22%( 75%) |
| Physical | 57%( 75%) |
| Mind | 29%( 75%) |
| All | 19%( 75%) |
Defense: Immunities
| Pinning Resistance | 77% |
| Stun Resistance | 92% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 77% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Tactical | 1.40 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Technique / Combat techniques | 1.30 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Technique / Tireless Combatant | 1.50 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Technique / Martial Arts | 1.50 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Technique / Combat veteran | 1.30 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Technique / Black Belt | 1.50 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Technique / Transcending | 1.50 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Technique / Mending | 1.50 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Technique / Rending | 1.50 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
Generic Talents
| Chronomancy / Chronomancy | 0.90 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Race / Fallen | 1.20 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Technique / Fending | 1.50 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Technique / Field control | 1.40 |
| 1/5 |
| 16/5 |
| Technique / Agile Combatant | 1.50 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Technique / Conditioning | 1.50 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Celestial / Chants | 1.00 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Cunning / Survival | 1.30 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
| Cunning / Scoundrel | 0.90 |
| 16/5 |
| 16/5 |
| 16/5 |
| 16/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Aura of Protection |
| talent | Revive |
| talent | Lacerating Strikes |
| talent | Measured Blows |
| talent | Pace Yourself |
| talent | Precise Strikes |
| talent | Exploit Weakness |
| talent | Chant of Fortress |
| talent | Daunting Presence |
| talent | Slow Motion |
| detrimental effect | The target has been tethered to the location and has a 540% chance of being teleported back, creating an explosion for 1125.33 physical and 1125.33 temporal warp damage at both ends of the teleport. Spatial Tether |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| beneficial effect | Warded Mind |
| beneficial effect | Attack |
| detrimental effect | The target has been panicked by Polowen the giant spider, causing them to have a 60% chance of fleeing in terror instead of acting. Panicked |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+97). Continuum Destabilization |
| beneficial effect | Immune to physical effects. Spine of the World |
| detrimental effect | The target is unable to teleport and takes 1602.19 temporal and 1602.19 physical damage if they try. Dimensional Anchor |
| beneficial effect | Countering melee attacks: Has a 88% chance to get an automatic counter attack when avoiding a melee attack. (3.1 counters remaining) Counter Attacking |
| beneficial effect | The target stands strong, increasing all resistances by 19.1% and resistance caps by 5.2%. Eternal Warrior |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Across Maj&039;t have time to visit all of them. A new beginningYou may enter only two of the following zones: * You have not visited the Heart of the Gloom. * You have not visited the ruins of Kor&WHITESLATE039; Lair. * You have not visited the Rhaloren camp. * You have not visited the Scintillating Caves. * You have visited the Trollmire. | active |
You abandoned lost anorithil to death. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Icgusla. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You abandoned injured seer to death. Escort: weary adventurer (level 7 of Dreadfell) | failed |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor&SLATEWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | bloodhexed dwarven-steel pickaxe (dig speed 25 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +10 Str / +8 Wil Mental crit. chance: +11% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On feet | Velagalle the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 12 blight Changes stats: +6 Dex / +10 Lck / +8 Con Changes resistances: +12% mind / +5% physical Changes resistances penetration: +10% mind / +20% physical Stealth bonus: +11 Maximum life: +80.00 A pair of boots made of leather. |
| Around neck | VoredherinInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +1 Str / +2 Con Changes resistances: +3% blight Stun/Freeze immunity: +15% Amulets can have magical properties. |
| Main armor | rejuvenating drakeskin leather armour of fire resistance (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+0 eff.) Fatigue: +8% Changes resistances: +29% fire Life regen: +8.00 Stamina each turn: +2.40 A suit of armour made of leather. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Power: 117% Range: 1.1x Uses stats: 50% Mag, 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 7 power out of 24/24) : Effective talent level: 2.0 Power cost: 7 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 732.24 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Light source | bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | elven-silk wizard hat &039; (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 12 nature Changes stats: +10 Cun Changes resistances: +6% nature Changes resistances penetration: +20% darkness Changes damage: +14% temporal / +15% light / +10% physical / +6% fire / +12% nature / +27% darkness Mental save: +15 (+2 eff.) Life regen: +4.70 Damage Shield Power: +15% A pointy cloth hat, very wizardly... |
| Around waist | SootquellInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +1 Changes stats: +6 Dex / +3 Cun / +1 Wil Changes damage: +6% mind Physical save: +44 (+8 eff.) Maximum pos.energy: +20.00 Maximum neg.energy: +20.00 Mindpower: +8 (+1 eff.) Combat speed: +20% A belt that goes around your waist. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
iron gauntlets (0 def, 1 armour)Requires: - Talent Guided Hand (level 1) 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Power: 102% Range: 1.4x Uses stats: 50% Mag, 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 50% Mag, 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
miner&Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Infravision radius: +2 A cap made of leather. |
rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
218 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+0 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 21 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
指引之戒Powered by unknown forces 0.00 Encumbrance. [Unique] Type: misc / ring When carried: Changes stats: +10 Lck It can be used to 与戒指中的灵魂交谈, costing 1 power out of 100/100. 戒指中好像囚禁了一个古老的灵魂。 |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to teleport the user to another zone after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
共享之书Powered by unknown forces 0.00 Encumbrance. [Unique] Type: misc / tome It can be used to 打开共享盒子, costing 1 power out of 100/100. 这本书仿佛有一种神奇的力量。 |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Icgusla the Fallen White Monk level 166
7th Mirth 122nd year of Ascendancy at 00:55 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Icgusla the Fallen White Monk level 142
5th Mirth 122nd year of Ascendancy at 12:25 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Icgusla the Fallen White Monk level 134
4th Mirth 122nd year of Ascendancy at 19:25 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Icgusla the Fallen White Monk level 10
74th Pyre 122nd year of Ascendancy at 14:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Icgusla the Fallen White Monk level 20
76th Pyre 122nd year of Ascendancy at 04:41 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Icgusla the Fallen White Monk level 30
76th Pyre 122nd year of Ascendancy at 04:41 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Icgusla the Fallen White Monk level 40
77th Pyre 122nd year of Ascendancy at 11:50 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Icgusla the Fallen White Monk level 50
78th Pyre 122nd year of Ascendancy at 23:50 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Icgusla the Fallen White Monk level 134
4th Mirth 122nd year of Ascendancy at 19:26 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Icgusla the Fallen White Monk level 166
5th Mirth 122nd year of Ascendancy at 17:16 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Icgusla the Fallen White Monk level 97
79th Pyre 122nd year of Ascendancy at 19:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Icgusla the Fallen White Monk level 32
76th Pyre 122nd year of Ascendancy at 22:21 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Icgusla the Fallen White Monk level 100
3rd Mirth 122nd year of Ascendancy at 01:53 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Icgusla the Fallen White Monk level 97
1st Mirth 122nd year of Ascendancy at 15:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Icgusla the Fallen White Monk level 97
79th Pyre 122nd year of Ascendancy at 17:41 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Icgusla the Fallen White Monk level 106
4th Mirth 122nd year of Ascendancy at 05:10 see stats
Log
Icgusla receives 34 healing.
Betelemina the orc master wyrmic casts Dimensional Anchor.
Icgusla is anchored.
Betelemina the orc master wyrmic&fbd578LASTLIGHT_STEEL_BLUELASTLIGHT_STEEL_BLUELASTLIGHT_STEEL_BLUELASTaaaaaaLASTaaaaaaLASTaaaaaaLASTLIGHT_STEEL_BLUELASTLIGHT_STEEL_BLUELASTLIGHT_STEEL_BLUELASTaaaaaaLASTaaaaaaLASTaaaaaaLASTLASTUID:146944:0fbd578LASTLIGHT_STEEL_BLUELASTLIGHT_STEEL_BLUELASTLIGHT_STEEL_BLUELASTaaaaaaLASTaaaaaaLASTaaaaaaLASTLASTLASTORCHID
Betelemina the orc master wyrmic breathes sand!
Icgusla struggles against the panic.
Icgusla is anchored.
Betelemina the orc master wyrmic hits Icgusla for (82 resist armour), (1764 deflected), 113 physical (113 total damage).
Betelemina the orc master wyrmic hits Temporal hound for 1254 physical damage.
Icgusla deactivates Chant of Fortress.
Icgusla deactivates Slow Motion.
Icgusla is no longer anchored.
Icgusla deactivates Exploit Weakness.
Icgusla deactivates Revive.
Icgusla aims less carefully.
Icgusla deactivates Daunting Presence.
Icgusla deactivates Pace Yourself.
Icgusla is no longer panicked
Icgusla seems more focused.
Icgusla&LASTLASTLASTLASTLAST























































































