











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-usable Wards 1.3.0Modifies objects that confer the Ward talent to provide two separate talents: an instant-use, no-cooldown talent Choose Ward and the original talent, renamed Apply Ward, which now activates the ward type selected via Choose Ward. The author is assured that this arrangement will make wards easier to use with the game's auto-use functionality. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Nexus improved tooltips 1.6.1Displays randomly assigned classes of actors rank rare and higher, status immunities, sustains/beneficial effects type and a bit more info in tooltips Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. TK Weapon Sprite 1.6.0Makes your TK weapon appear behind you. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bugfix: Tarelion Always Spawns 1.5.10Currently for players spawned in Point Zero or Kroshkurr (and maybe Angolwen?), the Novice Mage, who is actually the archmage Tarelion, may not spawn and thus Angolwen may be unaccessible. This addon Curse Levels 1.3.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.6.0Donators/Buyers bonus! Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Savefile Notes 1.3.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Menu Keys 1.3.0Adds shortcut keys to some of the actions on the game menu accessible via the <Esc> key. Configurable via game option "[ZOmnibus] | Show menu keys". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.6.7Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Marauder |
| Level / Exp | 13 / 33% |
| Size | small |
| Lifes / Deaths | Killed by Aegra the thalore at level 13 on the 25th Dusk 122nd year of Ascendancy at 05:23 / 1 |
Primary Stats
| Strength | 23 (base 26) |
| Dexterity | 42 (base 39) |
| Constitution | 11 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 23 (base 13) |
Resources
| Life | -14/319 |
| Stamina | 173/180 |
| Healing Factor | 1.1082872928177 |
| Regeneration | 12.006759327982 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +101% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 39 |
| Crit Chance | 9% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 39 |
| Crit Chance | 5% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +13% |
| Light | +10% |
| Blight | +16% |
| Cold | +20% |
| Nature | +16% |
Offense: Damage Penetration
| Lightning | +10% |
| Fire | +5% |
| Cold | +8% |
Defense: Base
| Armour (hardiness) | 4 (64.692942254812%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 12 |
| Spell Save | 11 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | 25%( 70%) |
| Light | 35%( 70%) |
| Nature | 37%( 70%) |
| Blight | 17%( 70%) |
| Physical | 8%( 70%) |
| Cold | 30%( 70%) |
| All | 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 19% |
| Poison Resistance | 20% |
| Confusion Resistance | 19% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 62 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 5/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target has 11 increased life regeneration. Recovery |
| detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Aegra the thalore) up to 8 times the normal amount of Vim. Bleak Outcome |
| beneficial effect | Has 5 throwing knives prepared: 5 KnivesRange: 6 Net Damage: 65 - 91 Accuracy: 52 (knife) APR: 23 Crit Chance: +25% Crit mult: 170% Uses Stats: 50% Str, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 61% chance to deflect up to 16 damage from the next 2.2 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
Various alchemists around Maj&WHITESLATE039;Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don&039; The Brotherhood of Alchemists* &039;re creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.&WHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. miner&LASTminer& 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +2 (-) ---------- misc Stam/turn +0.40 (-) Max.stam +11.00 (-) Infravis +1 (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 27.36 to 82.07 lightning damage (54.71 average). The damage will increase with your Mindpower. This hat& |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature Poison- +20% (-) ---------- misc Masteries +0.20(-) Wild-gift/Slime Learn an unarmed attack talent or enable &039; to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | [vs. Tooth of the Mouth (dig speed 12 turns) =dig12= (Tool)]Tooth of the Mouth (dig speed 12 turns) =dig12= 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5%(-) blight Apr +15 (-) Melee Ret 10(-) draining blight While carried: ---------- misc Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | [vs. copper ring of nature (+22%) (On fingers, 1 of 2)]copper ring of nature (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11%(-) nature ----- def ----- Resists +22%(-) nature Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of nature (+22%) (On fingers, 1 of 2)]rogue& 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% blight +0%(-11%) nature ----- def ----- Defense +6 (+2 eff.) Resists +11% blight +0%(-22%) nature Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet of willpower (+3) (Around neck)]copper amulet of willpower (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Wil Amulets can have magical properties. |
| In main hand | [vs. blazebringer&LASTblazebringer& 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego+] Nature/Master Power 16.5 - 21.4 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) On Crit.r2 +10(-) fire While equipped: dps ---------- All.spd +1% (-) Res.pen +5%(-) fire Sharp, short and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. Yvemira the Toxinvault (Around waist)]Yvemira the Toxinvault 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-20) item nature slow On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +2 (-) Resists +1%(-) physical Max.HP +30.00 (-) A belt that goes around your waist. |
| In off hand | [vs. blazebringer&LASTUnerring Scalpel (15-19.5 power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5(-1.5 - -1.9) Physical Uses 45% Str, 55% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 (+20) Crit +0.0% (-4.0%) Atk.spd 100% (-) Phasing +50% On Crit.r2 +0(-10) fire While equipped: dps ---------- All.spd +0% (-1%) Res.pen +0%(-5%) fire Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor&WHITETap to cycle through comparison choices |
| Cloak | [vs. Thunderwrack (1 def, 0 armour) (Cloak)]Thunderwrack (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2(-) Wil dps ---------- Dmg.mod +3%(-) lightning Res.pen +10%(-) lightning ----- def ----- Defense +1 (+0 eff.) (-) Resists +9%(-) lightning Mind.save +6 (+5 eff.) (-) ---------- misc Stam/turn +3.00 (-) Max.stam +10.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Silk Current (12 def, 0 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+5 eff.) (-) Mov.spd +15% (-) Dmg.mod +10%(-) cold Res.pen +8%(-) cold Melee Ret 10(-) cold ----- def ----- Defense +12 (+4 eff.) (-) Resists +7%(-) all +15%(-) cold ---------- misc Masteries +0.30(-) Spell/Water +0.30(-) Spell/Ice +0.30(-) Spell/Frost alchemy On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
[vs. blazebringer&LASTsteady steel steamgun of acid 4.0 T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 (+1) Crit +0.0% (-4.0%) Atk.spd 100% (-) Range +7 Proj.spd +600% Ranged+ +6 acid On Crit.r2 +0(-10) fire Uses 2.0 Steam While equipped: dps ---------- Phys.crit +2.0% All.spd +0% (-1%) Dmg.mod +10% acid Res.pen +0%(-5%) fire Acc +7 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. blazebringer&LASTcaustic steel waraxe of projection (15.5-21.7 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego++] Nature/Psionic Power 15.5 - 21.7(-1.0 - +0.3) Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +3 (-2) Crit +4.0% (-) Atk.spd 100% (-) On Crit.r2 +5 acid +0(-10) fire +13 nature On Hit: + Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- All.spd +0% (-1%) Res.pen +10% acid +0%(-5%) fire +7% nature Apr +7 One-handed war axes. |
[vs. miner&LASTpair of iron boots &039; (0 def, 3 armour) 3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% nature Melee Ret 4 acid On Hit (Melee): * 10% chance to slow global speed by 41% * 20% chance to reduce armor by 19% ----- def ----- Armour +3 (+1) Fatigue -3% Phys.save +6 (+6 eff.) ---------- misc Max.enc +21 Stam/turn +0.00 (-0.40) Max.stam +0.00 (-11.00) Infravis +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]heroic hardened leather gloves of butchering (0 def, 7 armour) 1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: Stats +0(-4) Cun +0(-4) Wil dps ---------- Phys.pwr +4 (+2 eff.) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-5%) nature Acc +8 (+3 eff.) Apr +8 ----- def ----- Armour +7 Resists +5% blight +0%(-10%) nature Spell.save +10 (+9 eff.) Mind.save +9 (+5 eff.) Max.HP +43.00 Poison- +0% (-20%) ---------- misc Masteries +0.00(-0.20) Wild-gift/Slime Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]impenetrable steel mail armour of temporal resistance (2 def, 13 armour) 14.0 T2 heavy armor Reqs - Heavy armour training Str 20 [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Armour +13 Defense +2 (+1 eff.) (-10 (-3 eff.)) Fatigue +12% Resists +0%(-15%) cold +15% temporal +0%(-7%) all ---------- misc Masteries +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Ice +0.00(-0.30) Spell/Frost alchemy A suit of armour made of mail. |
[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In off hand)]flaming steel shield of physical resistance (+11%) (0 def, 4 armour, 38.5 block) 7.0 T2 shield armor Reqs - Shield usage training Str 16 [Ego] Nature/Master Apr +0 (-25) Crit +0.0% (-) Atk.spd inf% (inf%) Phasing +0% (-50%) Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Melee+ 6 fire Acc +0 (+0 eff.) (-20 (-10 eff.)) Melee Ret 1 fire ----- def ----- Armour +4 Fatigue +8% Resists +11% physical ---------- misc Talents +1 Block Handheld deflection devices. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots of crippling (12/14, 16-19.2 power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego+] Master Power 16.0 - 19.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +10.0% Capacity 14 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Nneikan hits Aegra the thalore for (8 turned into osmosis), 8 lightning (8 total damage).
Aegra the thalore misses Nneikan.
Using because fight
Using because low life
Player used:T_THROWING_KNIVES
Nneikan uses Throwing Knives.
Aegra the thalore&fbd578LASTSLATELASTLIGHT_REDLAST15 total damage).
Aegra the thalore receives 56 healing.
Melee retaliation hits Nneikan for (1 resonance), 1 acid (1 total damage).
Nneikan&SLATELASTWHITELASTSLATELASTYELLOWLAST36 total damage).
Nneikan hits Aegra the thalore for (8 turned into osmosis), 8 lightning (8 total damage).
Aegra the thalore misses Nneikan.
Nneikan is not stunned anymore.
Using because fight
Using because low life
Player used:T_THROWING_KNIVES
Nneikan uses Throwing Knives.
Your resonance field crumbles under the damage!
The psychic field around Nneikan crumbles.
Aegra the thalore&fbd578LASTSLATELASTLIGHT_REDLAST29 total damage).
Aegra the thalore receives 51 healing.
Melee retaliation hits Nneikan for 3 acid damage.
Nneikan&SLATELASTWHITELASTSLATELASTYELLOWLAST67 total damage).
Nneikan hits Aegra the thalore for (16 turned into osmosis), 16 lightning (16 total damage).
Aegra the thalore uses Block.
Using because fight
Using because low life
Nneikan is recovering from the damage!
Nneikan has finished recovering.















































































