














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Convenient Digging 1.5.5 Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Auto-use inscriptions when saturated 1.5.5Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Mindslayer |
| Level / Exp | 32 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Lisukira the yellow ooze at level 32 on the 72nd Pyre 123rd year of Ascendancy at 14:44 / 2Killed by Gurin the poison ooze at level 32 on the 72nd Pyre 123rd year of Ascendancy at 16:33 |
Primary Stats
| Strength | 61 (base 11) |
| Dexterity | 56 (base 10) |
| Constitution | 80 (base 17) |
| Magic | 34 (base 10) |
| Willpower | 136.95707741329 (base 60) |
| Cunning | 109 (base 60) |
Resources
| Life | -14/1144 |
| Mana | 336/921 |
| Equilibrium | 18 |
| Psi | 277/277 |
| Healing Factor | 1.616 |
| Regeneration | 4.2824 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | -47.216353490098% |
| Spell | -30% |
| Global | +76.923076923077% |
Vision
| Sight | 11 |
| Lite | 8 |
| Infravision | 9 |
| See Stealth | 46.420782367172 |
| See Invisible | 55.420782367172 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 174 |
| Accuracy | 53 |
| Crit Chance | 49% |
| APR | 60 |
| Speed | 1.43 |
Offense: Offhand
| Damage | 190 |
| Accuracy | 53 |
| Crit Chance | 46% |
| APR | 56 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 32% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 86 |
| Crit Chance | 50% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Acid | +8% |
| Light | +3% |
| Lightning | +20% |
| Cold | +23% |
| Physical | +16% |
| Fire | +54% |
| All | +0% |
Offense: Damage Penetration
| Cold | +10% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 41.5 (43.636363636364%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 9 |
| Physical Save | 35 |
| Spell Save | 40 |
| Mental Save | 70 |
Defense: Resistances
| Acid | 37%( 70%) |
| Blight | 30%( 70%) |
| Physical | 20%( 70%) |
| Cold | 55%( 70%) |
| All | 13%( 70%) |
| Darkness | 30%( 70%) |
| Lightning | 61%( 70%) |
| Mind | 26%( 70%) |
| Fire | 70%( 70%) |
| Nature | 52%( 70%) |
Defense: Immunities
| Pinning Resistance | 56% |
| Disarm Resistance | 69% |
| Confusion Resistance | 10% |
| Knockback Resistance | 0% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 68.33 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 76 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 286 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 9 turns. While Heroism is active, you will only die when reaching -622 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Psionic / Absorption | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Voracity | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Psionic / Focus | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Thermal Aura |
| talent | Thermal Shield |
| talent | Psiblades |
| talent | Kinetic Shield |
| talent | Skate |
| talent | Chant of Fortitude |
| talent | Beyond the Flesh |
| talent | Kinetic Aura |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The target is poisoned and sick, doing 37.55 nature damage per turn. All damage it does is reduced by 20%. Numbing Poison |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is disabled, reducing movement speed by 30% and accuracy by 24. Disable |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The target is poisoned, taking 31.96 nature damage per turn. Deadly Poison |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is grappled, unable to move, and limited in its offensive capabilities. GrappledSilenced Pinned Damage reduced by 1 Slowed by 0 Damage per turn 64 |
| detrimental effect | The target is poisoned, taking 121.65 nature damage per turn. Poison |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by rogue. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You aided various denizens of Maj&039;s new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. This item has been sent to the Item& |
| Quiver | psychokinetic quiver of elm arrows (18/18, 13.5-18.9 power, 5 apr)3.0 T1 arrow ammo [Ego] Psionic Power 13.5 - 18.9 Physical Uses 94% Wil, 75% Cun Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 18 Ranged+ +27 physical On Hit: * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+3 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Mindhook: Level 5.2 Pwr.cost 16 out of 24/24. Range 7 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 7 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Light source | Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o&LIGHT_GREENLAST1133F3LASTLAST999900LASTANTIQUE_WHITE |
| On head | Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Armour +0 Defense +13 (+4 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 16.21 fire and 12.21 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On feet | Stormraptor the pair of dwarven-steel boots (0 def, 8 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +12% lightning ----- def ----- Armour +8 Fatigue +3% Mind.save +20 (+5 eff.) ---------- misc Max.psi +50.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Tool | dwarven-steel pickaxe &039; (dig speed 23 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +8 Str +10 Wil +2 Con dps ---------- Phys.crit +8.0% Mind.crit +7% ----- def ----- Crit.dmg- 15.00% ---------- misc Infravis +3 See.Invis +9 Telepathy Dragon While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | rogue&0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+3 eff.) Max.HP +56.00 HP.reg +0.90 Heal.mod +18% Rings can have magical properties. |
| On fingers | Strikepeal0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +1 Mag dps ---------- Dmg.mod +11% fire Res.pen +10% lightning Acc +12 (+4 eff.) ----- def ----- Resists +22% fire Max.HP +33.00 Disarm- +29% Pinning- +44% Knockbk- +30% ---------- misc Light +2 Infravis +3 Rings can have magical properties. |
| Around neck | Starbearer0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +14 Dex +8 Wil +6 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +3% light Res.pen +5% lightning On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue -9% Resists +27% lightning HP.reg +0.70 Stun/Frz- +30% ---------- misc Stam/turn +0.70 Light +1 Amulets can have magical properties. |
| In main hand | Amethyst of Sanctuary (15-16.5 power, 49 apr, mind damage) =mindstar=3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 124% Wil, 41% Cun Mastery Psiblades Acc uses Wil Apr +49 Crit +6.0% Atk.spd 100% While equipped: Stats +15 Wil dps ---------- Mind.crit +7% Mind.pwr +26 (+5 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.10 Psionic/Focus +0.20 Psionic/Absorption Resonance Field: Level 3.0 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (422 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. This item has been sent to the Item& |
| Around waist | Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Eye of the Wyrm (16-17.6 power, 46 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature The natural wyrm seeks an element. Power 16.0 - 17.6 Physical Uses 155% Wil, 19% Cun Mastery Psiblades Acc uses Wil Apr +46 Crit +2.5% Atk.spd 100% Dmg.conv 18% acid 18% cold 18% fire 18% lightning While equipped: dps ---------- Phys.crit +4.0% Mind.crit +4% Phys.pwr +8 (+2 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +8% lightning +8% physical +8% cold +8% fire +8% acid ----- def ----- Resists +8% acid +8% physical +8% cold +8% fire +8% lightning ---------- misc Masteries +0.10 Wild-gift/Venom drake aspect +0.10 Wild-gift/Cold drake aspect +0.10 Wild-gift/Fire drake aspect +0.10 Wild-gift/Storm drake aspect +0.10 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Fire Breath: Level 4.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 99.92 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. This item has been sent to the Item& |
| Cloak | Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+5 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar&LASTYELLOWLASTORANGE+5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.3 Pwr.cost 50 out of 29/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 20.40 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
heroism infusion (+4 for 10 turns, die at -134)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 4 for 10 turns. While Heroism is active, you will only die when reaching -134 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the duelist (+13 for 10 turns, die at -369)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 10 turns. While Heroism is active, you will only die when reaching -369 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the titan (+16 for 8 turns, die at -681)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 8 turns. While Heroism is active, you will only die when reaching -681 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
insidious poison infusion of the titan (11 nature damage, 20% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 11.25 nature damage per turn for 7 turns, and reducing the target&LIGHT_GREENLASTWHITEffff66LASTANTIQUE_WHITE |
movement infusion (334% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 334% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 6; power 20; turns 5; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 7; power 21; turns 3; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 12%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 12% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 15%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 29%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune (24 cold damage; freeze 3 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 24.30 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 21 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (57 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 56.86 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (32 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 10.71 to 32.14 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (92 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 30.58 to 91.73 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the duelist (128 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 42.83 to 128.48 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (606% regen over 10 turns; 30 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Spell (143% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 606% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 8; power 22; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (143% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 41)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (143% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 41 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 12; dur 23; see dragon)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (143% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 20) for 23 turns. Your mind will become more receptive for 23 turns, allowing you to sense any dragon around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Arumira the Umbrasin0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% darkness Res.pen +25% darkness Melee Ret 20 darkness ----- def ----- Resists +26% cold +26% fire Mind.save +9 (+2 eff.) ---------- misc Max.hate +10.00 Max.psi +30.00 Amulets can have magical properties. |
Daythorn the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +12.00% Dmg.mod +9% physical Melee Ret 8 light 8 physical ----- def ----- Resists +22% lightning Die.at -80.00 life Stun/Frz- +33% Amulets can have magical properties. |
Glowmarrow the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +6% mind Res.pen +5% light ----- def ----- Armour +7 Defense +8 (+3 eff.) Resists +22% lightning +9% light +5% arcane +6% mind Res.Cap +5% all Phys.save +14 (+6 eff.) Mind.save +13 (+3 eff.) Confus- +18% Stun/Frz- +24% Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +22% ---------- misc Infravis +6 Sight +2 See.Invis +9 Amulets can have magical properties. |
Elemental Fury =elemental=0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Emelirin the Glowrot0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +6% physical Res.pen +15% light Apr +4 ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +12% nature +13% blight Phys.save +9 (+4 eff.) Max.HP +30.00 Poison- +26% Disease- +24% ---------- misc Light +2 Rings can have magical properties. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
gladiator&0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +13 (+3 eff.) ----- def ----- Blind- +24% ---------- misc Infravis +4 See.Stealth +12 See.Invis +11 Rings can have magical properties. |
pixie&0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +6 Mag dps ---------- Spell.pwr +9 (+4 eff.) Acc +9 (+3 eff.) Apr +10 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
sneakthief&0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +7 Dex dps ---------- Acc +8 (+3 eff.) Rings can have magical properties. |
steel ring &039;0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +12% nature Res.pen +5% blight Phasing +20% ----- def ----- Resists +24% nature ---------- misc Psi/ret +0.12 Rings can have magical properties. |
steel ring of arcana(+0.12/turn) =arcana=0.1 T2 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +23% ---------- misc Mana/turn +0.12 Rings can have magical properties. |
steel ring of life0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +48.00 HP.reg +0.80 Heal.mod +16% Rings can have magical properties. |
stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
stralite ring &039;0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +6% light Res.pen +10% nature Melee Ret 20 nature ----- def ----- Resists +3% nature Mind.save +10 (+2 eff.) Max.HP +83.00 HP.reg +0.90 Heal.mod +18% Confus- +27% Rings can have magical properties. |
dwarven-steel battleaxe &039; (28.5-42.75 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Nature Power 28.5 - 42.8 Light Uses 169% Wil Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +14 nature +19 temporal On Hit.r1 +16 light While equipped: dps ---------- Res.pen +25% light Melee Ret 20 light On Hit (Melee): * 30% chance to daze at end of turn * 30% chance to blind Massive two-handed battleaxes. |
manaburning iron battleaxe of massacre (20.5-30.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Disrupt/Master Power 20.5 - 30.8 Physical Uses 169% Wil Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% On Hit: * 16 arcane resource burn Massive two-handed battleaxes. |
quick stralite battleaxe (41-61.5 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 41.0 - 61.5 Physical Uses 169% Wil Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 111% While equipped: Stats +3 Dex dps ---------- Acc +13 (+5 eff.) Massive two-handed battleaxes. |
stralite battleaxe of nature (47-70.5 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature Power 47.0 - 70.5 Physical Uses 169% Wil Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% nature ----- def ----- Resists +5% all Massive two-handed battleaxes. |
thunderous stralite battleaxe of dampening (43-64.5 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature/Disrupt Power 43.0 - 64.5 Physical Uses 169% Wil Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 30% chance to daze at end of turn While equipped: Stats +3 Str +3 Dex +6 Mag +3 Wil +2 Cun +5 Con dps ---------- Res.pen +12% lightning ----- def ----- Resists +16% acid +17% fire +14% cold +13% lightning Spell.save +13 (+4 eff.) Massive two-handed battleaxes. |
warbringer&3.0 T4 battleaxe 2H weapon [Ego++] Arcane/Master Power 43.5 - 65.3 Physical Uses 169% Wil Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 13% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: Stats +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Res.pen +13% physical ----- def ----- Disarm- +25% Massive two-handed battleaxes. |
Leliroddahek the dwarven-steel dagger (19-24.7 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Psionic Power 19.0 - 24.7 Fire Uses 88% Wil, 48% Cun Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: ----- def ----- Armour +6 Resists +9% darkness Mind.save +30 (+7 eff.) Blind- +15% Silence- +20% Stun/Frz- +15% Sharp, short and deadly. |
Orc Feller (45-58.5 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Master Power 45.0 - 58.5 Physical Uses 78% Wil, 59% Cun Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +8% light +10% physical ----- def ----- Pinning- +50% ---------- misc Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
acidic stralite dagger of massacre (35-45.5 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane/Master Power 35.0 - 45.5 Physical Uses 88% Wil, 48% Cun Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 acid On Crit: * splashes the target with acid Sharp, short and deadly. |
caustic stralite dagger of evisceration (32-41.6 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 32.0 - 41.6 Physical Uses 88% Wil, 48% Cun Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 11% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 13 bleeding, 52% reduced healing While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +7 (+1 eff.) Res.pen +4% acid ----- def ----- HP.reg +2.00 Sharp, short and deadly. |
glacial stralite dagger of shearing (26.5-34.45 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 26.5 - 34.5 Physical Uses 88% Wil, 48% Cun Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +8 ice While equipped: dps ---------- Dmg.mod +8% physical Res.pen +8% cold +8% physical Apr +8 ----- def ----- Armour +6 Sharp, short and deadly. |
plaguebringer&1.0 T4 dagger 1H weapon [Ego++] Arcane/Psionic Power 30.5 - 39.6 Physical Uses 88% Wil, 48% Cun Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +4 blight On Hit: 10% Epidemic 4 On Hit: * 11% chance to disease * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: ----- def ----- Disease- +14% Sharp, short and deadly. |
plaguebringer&1.0 T4 dagger 1H weapon [Ego++] Arcane/Master Power 27.0 - 35.1 Physical Uses 88% Wil, 48% Cun Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 blight On Hit: 10% Epidemic 4 On Hit: * 6% chance to disease While equipped: dps ---------- Dmg.mod +8% physical Res.pen +8% physical Apr +7 ----- def ----- Disease- +18% Sharp, short and deadly. |
stralite dagger &039; (31.5-40.95 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Nature Power 31.5 - 41.0 Physical Uses 88% Wil, 48% Cun Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +36 insidious poison On Hit.r1 +8 fire On Crit.r2 +16 fire While equipped: dps ---------- Res.pen +25% light ----- def ----- Resists +6% light +18% fire ---------- misc Light +3 Sharp, short and deadly. |
Bregyregomnir the stralite greatmaul (54.5-81.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master Power 54.5 - 81.8 Physical Uses 169% Wil Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +14 nature +13 temporal While equipped: Stats +7 Str +3 Mag +1 Cun dps ---------- Dmg.mod +14% physical +3% temporal Res.pen +14% physical Acc +27 (+9 eff.) Apr +19 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ---------- misc Stam/ret +1.12 Infravis +3 Massive two-handed mauls. |
Ivivena the dwarven-steel greatmaul (42.5-63.75 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 42.5 - 63.8 Physical Uses 169% Wil Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +16 darkness Against +19% Living While equipped: Stats +8 Mag +4 Wil +8 Cun +4 Con ----- def ----- Fatigue -8% ---------- misc Infravis +2 Massive two-handed mauls. |
Skybore the stralite greatmaul (51.5-77.25 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Disrupt Power 51.5 - 77.3 Physical Uses 169% Wil Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +8 lightning On Hit.r1 +16 lightning On Hit: * 40% chance to daze at end of turn While equipped: dps ---------- Res.pen +20% lightning +20% light ----- def ----- Resists +21% acid +20% fire +16% cold +32% lightning Spell.save +16 (+5 eff.) ---------- misc Light +3 Massive two-handed mauls. |
Tempestcrypt (26-39 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Nature Power 26.0 - 39.0 Physical Uses 169% Wil Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +37 insidious poison +4 lightning On Crit.r2 +8 mind While equipped: dps ---------- Dmg.mod +6% mind Melee Ret 8 mind 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% mind +18% lightning Massive two-handed mauls. |
acidic stralite greatmaul of daylight (55.5-83.25 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego] Arcane Power 55.5 - 83.3 Physical Uses 169% Wil Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +12 light +19 acid Against +19% Undead On Crit: * splashes the target with acid Massive two-handed mauls. |
quick stralite greatmaul of shearing (55-82.5 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Master Power 55.0 - 82.5 Physical Uses 169% Wil Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 111% While equipped: Stats +5 Dex dps ---------- Dmg.mod +13% physical Res.pen +12% physical Acc +13 (+5 eff.) Apr +16 Massive two-handed mauls. |
stralite greatmaul &039; (54.5-81.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 54.5 - 81.8 Physical Uses 169% Wil Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.pwr +19 (+4 eff.) Dmg.mod +18% fire Res.pen +15% lightning +17% physical Melee Ret 16 lightning 12 fire ----- def ----- Resists +27% lightning Disarm- +42% Massive two-handed mauls. |
Berigorn (40-64 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 40.0 - 64.0 Physical Uses 169% Wil Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +8 mind On Hit: * 40% chance to corrode armour by 30% * 40% chance to cause random gloom While equipped: dps ---------- Res.pen +15% acid ----- def ----- Resists +15% mind +21% acid Massive two-handed swords. |
arcing steel greatsword of paradox (26-41.6 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 26.0 - 41.6 Physical Uses 169% Wil Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 lightning +14 temporal On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Melee Ret 12 temporal ----- def ----- Resists +13% temporal Massive two-handed swords. |
arcing stralite greatsword of massacre (56-89.6 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane/Master Power 56.0 - 89.6 Physical Uses 169% Wil Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +14 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed swords. |
dwarven-steel greatsword (38-60.8 power, 2 apr)3.0 T3 greatsword 2H weapon [Normal] Power 38.0 - 60.8 Physical Uses 169% Wil Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
elemental stralite greatsword of ruin (49-78.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Arcane/Master Power 49.0 - 78.4 Physical Uses 169% Wil Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Phys.crit +13.0% Crit.mult +17.00% Res.pen +10% acid +16% fire +16% cold +13% lightning Apr +14 Massive two-handed swords. |
inquisitor&3.0 T4 greatsword 2H weapon [Ego++] Disrupt Power 50.0 - 80.0 Physical Uses 169% Wil Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Against +30% Unnatural On Hit: * 24 arcane resource burn * disrupts spell-casting On Crit: * burns latent spell energy Massive two-handed swords. |
insidious stralite greatsword of amnesia (51-81.6 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Psionic Power 51.0 - 81.6 Physical Uses 169% Wil Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 insidious poison On Hit: * 25% chance to put talents on cooldown While equipped: Massive two-handed swords. |
stralite greatsword of amnesia (49-78.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Psionic Power 49.0 - 78.4 Physical Uses 169% Wil Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: Massive two-handed swords. |
thunderous stralite greatsword of massacre (60.5-96.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Master Power 60.5 - 96.8 Physical Uses 169% Wil Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 13% chance to daze at end of turn While equipped: Stats +3 Str +3 Dex +5 Mag +3 Wil +3 Cun +2 Con dps ---------- Res.pen +19% lightning Massive two-handed swords. |
blazebringer&4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +32 fire While equipped: dps ---------- Phys.crit +14.0% All.spd +6% Res.pen +17% fire Acc +12 (+4 eff.) Longbows are used to shoot arrows at your foes. |
elven-wood longbow &039;4.0 T4 longbow 2H weapon Reqs Shoot [Random Unique] Disrupt/Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +27 nature On Crit: * silences the target While equipped: Stats +8 Dex +8 Wil +8 Cun dps ---------- Phys.crit +2.0% Crit.mult +10.00% Mind.pwr +12 (+2 eff.) Res.pen +17% nature +10% physical On Hit (Ranged): * 18 arcane resource burn ----- def ----- Max.HP +20.00 ---------- misc Stam/turn +0.40 Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
elven-wood longbow &039;4.0 T4 longbow 2H weapon Reqs Shoot [Rare] Disrupt Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +9 While equipped: Stats +8 Cun +9 Wil dps ---------- Mind.crit +3% Mind.pwr +30 (+6 eff.) On Hit (Ranged): * 26 arcane resource burn ----- def ----- Resists +6% mind Mind.save +15 (+4 eff.) Blind- +25% ---------- misc Psi/ret +0.08 Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
elven-wood longbow of recursion4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit: 10% Shoot 1 Longbows are used to shoot arrows at your foes. |
glacial elven-wood longbow4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Nature Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +11 cold While equipped: dps ---------- Res.pen +17% cold ----- def ----- Armour +14 Longbows are used to shoot arrows at your foes. |
runic ash longbow of power4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +7 On Hit: 10% Arcane Vortex 3 While equipped: Stats +5 Mag dps ---------- Spell.pwr +9 (+4 eff.) Dmg.mod +12% arcane +17% physical Res.pen +15% physical Longbows are used to shoot arrows at your foes. |
thaloren elven-wood longbow of true flight4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +14.0% Dmg.mod +24% physical Acc +20 (+7 eff.) ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
throat-seeking elven-wood longbow of nature4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Nature/Disrupt Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +50 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +22% nature ----- def ----- Resists +8% all Longbows are used to shoot arrows at your foes. |
Butcher (48-67.2 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 148% Wil Acc+ +0.4% crit.pwr / acc Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +7 Cun +10 Wil dps ---------- Acc +18 (+6 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let& |
acidic stralite longsword of corruption (33-46.2 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Arcane Power 33.0 - 46.2 Physical Uses 148% Wil Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 acid On Hit: * 8% chance to inflict 15% damage reduction * 20% chance to curse the target On Crit: * splashes the target with acid Sharp, long, and deadly. |
blazebringer&3.0 T4 longsword 1H weapon [Ego+] Nature Power 33.0 - 46.2 Physical Uses 148% Wil Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 nature +10 temporal On Crit.r2 +5 fire While equipped: dps ---------- All.spd +2% Res.pen +10% fire Sharp, long, and deadly. |
dwarven-steel longsword &039; (36.5-51.1 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 36.5 - 51.1 Physical Uses 148% Wil Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +8 nature While equipped: dps ---------- Dmg.mod +12% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% cold +18% nature +5% arcane Spell.save +6 (+2 eff.) Sharp, long, and deadly. |
flaming stralite longsword of vileness (33-46.2 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane Power 33.0 - 46.2 Physical Uses 148% Wil Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 blight On Hit.r1 +10 fire On Hit: * 13% chance to disease Sharp, long, and deadly. |
plaguebringer&3.0 T4 longsword 1H weapon [Ego+] Arcane Power 33.5 - 46.9 Physical Uses 148% Wil Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 blight On Hit: 10% Epidemic 4 On Hit: * 5% chance to disease While equipped: ----- def ----- Disease- +14% Sharp, long, and deadly. |
plaguebringer&3.0 T4 longsword 1H weapon [Ego++] Arcane/Psionic Power 31.5 - 44.1 Physical Uses 148% Wil Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 blight On Hit: 10% Epidemic 4 On Hit: * 5% chance to disease * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: ----- def ----- Disease- +26% Sharp, long, and deadly. |
quick stralite longsword of massacre (41-57.4 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 41.0 - 57.4 Physical Uses 148% Wil Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 111% While equipped: Stats +4 Dex dps ---------- Acc +9 (+3 eff.) Sharp, long, and deadly. |
balanced stralite mace of daylight (36-50.4 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Arcane/Master Power 36.0 - 50.4 Physical Uses 148% Wil Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +5 light Against +11% Undead While equipped: dps ---------- Acc +8 (+3 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +32% Blunt and deadly. |
flaming stralite mace of phasing (36-50.4 power, 12 apr)3.0 T4 mace 1H weapon [Ego] Arcane Power 36.0 - 50.4 Physical Uses 148% Wil Acc+ +0.1% dam / acc Apr +12 Crit +2.5% Atk.spd 100% Phasing +10% On Hit.r1 +13 fire Blunt and deadly. |
glacial stralite mace of erosion (37-51.8 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Nature Power 37.0 - 51.8 Physical Uses 148% Wil Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +9 nature +9 temporal On Crit.r2 +20 ice While equipped: dps ---------- Res.pen +5% cold ----- def ----- Armour +10 Blunt and deadly. |
Erelisus the Thunderminister (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.0 - 14.3 Mind Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +8 mind On Crit.r2 +12 mind While equipped: Stats +7 Cun dps ---------- Mind.crit +4% Crit.mult +17.00% Mind.pwr +8 (+2 eff.) Dmg.mod +6% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +18% lightning ---------- misc Max.hate +4.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Poremina the thorny mindstar (7.5-8.25 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 7.5 - 8.3 Mind Uses 80% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +9% light Blind- +15% Silence- +25% Disarm- +25% Pinning- +40% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rootgrinder the vined mindstar (6-6.6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 6.0 - 6.6 Mind Uses 75% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +20 nature On Hit: * Slows global speed by 40% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +5% mind +5% darkness Res.pen +15% nature Melee Ret 20 acid 5 mind 5 darkness 12 nature On Hit (Melee): * Slows global speed by 30% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Saluma the Strikeclash (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. Power 13.0 - 14.3 Mind Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +8 darkness On Hit: * 40% chance to inflict 15% damage reduction * 40% chance to daze at end of turn While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +27% lightning +21% fire +21% cold Res.pen +10% lightning Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ---------- misc Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xanedhekira the pulsing mindstar (12.5-13.75 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Disrupt This natural mindstar calls for a summoner. Power 12.5 - 13.8 Mind Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +4 acid On Hit: * 17 arcane resource burn On Crit: * burns latent spell energy While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +12% acid +9% physical +10% cold +13% fire +7% arcane +5% nature Res.pen +5% acid +6% fire +6% physical +6% cold ----- def ----- Resists +6% blight +15% lightning Spell.save +6 (+2 eff.) Disease- +16% Silence- +5% Confus- +10% Stun/Frz- +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming pulsing mindstar of resolve (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.0 - 14.3 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +3 (+1 eff.) Heal.mod +18% Heal/summ +24 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming thorny mindstar of flames (8.5-9.35 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature This natural fire should be returned to the wyrm. Power 8.5 - 9.4 Mind Uses 80% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) All.spd +3% Dmg.mod +6% fire Res.pen +9% fire Melee Ret 7 fire ----- def ----- Resists +10% fire Heal.mod +16% Heal/summ +21 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of frost (14-15.4 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural frost should be returned to the wyrm. Power 14.0 - 15.4 Mind Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+3 eff.) Dmg.mod +10% cold Res.pen +13% cold Melee Ret 7 ice ----- def ----- Armour +7 Resists +12% cold Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of persecution (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Disrupt Power 13.0 - 14.3 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +13% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of storms (14-15.4 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural lightning should be returned to the wyrm. Power 14.0 - 15.4 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Str +2 Dex +2 Mag +3 Wil +2 Cun +1 Con dps ---------- Mind.crit +4% Mind.pwr +14 (+3 eff.) Dmg.mod +9% lightning Res.pen +8% lightning Melee Ret 4 lightning ----- def ----- Resists +16% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing pulsing mindstar (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic This honing mindstar will focus other psionic mindstars. Power 13.0 - 14.3 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +4% physical Res.pen +7% physical ----- def ----- Resists +4% physical Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic pulsing mindstar (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.0 - 14.3 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +7.5% Atk.spd 100% On Hit: * Slows global speed by 7% * 12% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic pulsing mindstar (12-13.2 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.0 - 13.2 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +10.5% Atk.spd 100% On Hit: * Slows global speed by 8% * 13% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature&3.0 T4 mindstar 1H weapon [Ego] Nature Power 12.5 - 13.8 Mind Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% nature ----- def ----- Resists +6% blight Phys.save +5 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +5 (+1 eff.) Disease- +15% ---------- misc Equi/ret +1.10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature&3.0 T4 mindstar 1H weapon [Ego] Nature/Disrupt Power 13.5 - 14.9 Mind Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% nature On Melee Ret: * Slows global speed by 5% ----- def ----- Resists +5% blight Disease- +18% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
parasitic living mindstar (16.5-18.15 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 16.5 - 18.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- HP.leech%% +17% HP.leech +10% ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic This mindstar will resonate with other psionic mindstars. This natural lightning should be returned to the wyrm. Power 13.0 - 14.3 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +1 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% lightning +5% mind Res.pen +10% lightning +4% mind Melee Ret 15 lightning ----- def ----- Resists +4% lightning +5% mind Dmg.Resnn +10% ---------- misc Psi/ret +1.30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Beleratha (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +16 physical While equipped: Stats +3 Dex dps ---------- Spell.crit +3% Crit.mult +12.00% Spell.pwr +9 (+4 eff.) Dmg.mod +20% blight Acc +8 (+3 eff.) On Hit (Melee): * 12% chance to blind ----- def ----- Defense +19 (+6 eff.) Rng.Def +9 (+3 eff.) Die.at -80.00 life Heal.mod +10% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 13.20 light damage. Staves designed for wielders of magic, by the greats of the art. |
Blindrebel the elven-wood magestaff (25-30 power, 5 apr, fire element)5.0 T4 staff 1H weapon Reqs Mag 35 [Rare] Master Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Phys.crit +9.0% Spell.crit +8% Crit.mult +12.00% Phys.pwr +9 (+2 eff.) Spell.pwr +20 (+9 eff.) Dmg.mod +15% mind +25% fire Acc +12 (+4 eff.) Melee Ret 20 light ---------- misc Psi/ret +0.20 Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Bolbum&ORANGE5.0 T3 staff 2H weapon Reqs Mag 38 [Unique] Arcane Power 64.0 - 76.8 Physical Uses 140% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+6 eff.) Dmg.mod +20% physical Acc +7 (+3 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff&LIGHT_GREENLASTLIGHT_GREENLAST039;s Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Chamumas the Deepslace (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 40% chance to blind While equipped: dps ---------- Phys.crit +7.0% Spell.crit +2% Crit.mult +13.00% Spell.pwr +6 (+3 eff.) Dmg.mod +12% darkness +15% cold Res.pen +15% light +10% darkness ----- def ----- Resists +9% light +9% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ebonyhue (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 darkness On Hit.r1 +16 mind On Crit.r2 +12 darkness While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +12% mind +25% physical On Hit (Melee): * 17% chance to blind ----- def ----- Defense +11 (+4 eff.) Resists +6% mind +12% darkness ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 17.77 light damage. Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption7.0 staff 2H weapon Reqs Mag 40 [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 100% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+9 eff.) Acc +20 (+7 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
blighted yew vilestaff of warding (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +20% fire On Hit (Melee): * 11% chance to disease ----- def ----- Armour +4 Defense +6 (+2 eff.) ---------- misc Vim/s.crit +1.00 Max.vim +19.00 Wards +2 fire Talents +1 Command Staff +3 Ward Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff &039; (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +12 nature On Hit: * Slows global speed by 20% While equipped: dps ---------- Spell.crit +13% Spell.pwr +24 (+10 eff.) Dmg.mod +25% arcane Res.pen +15% nature ----- def ----- Resists +9% lightning +12% arcane Mind.save +6 (+1 eff.) Stun/Frz- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of power (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +26 (+11 eff.) Dmg.mod +25% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater elm magestaff of channeling (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Ego++] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +16 (+8 eff.) Dmg.mod +10% lightning +10% cold +10% arcane +10% fire ---------- misc Mana/turn +0.12 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff of might (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +26.00% Spell.pwr +17 (+8 eff.) Melee+ 22 fire Dmg.mod +25% light ---------- misc See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Wil +3 Mag dps ---------- Spell.crit +4% Crit.mult +30.00% Spell.pwr +23 (+10 eff.) Melee+ 22 fire Dmg.mod +25% physical ---------- misc Max.mana +63.00 See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood magestaff of illumination (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Nature Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +4% Spell.pwr +19 (+9 eff.) Dmg.mod +25% arcane On Hit (Melee): * 11% chance to blind ----- def ----- Defense +10 (+3 eff.) HP.reg +1.40 Heal.mod +20% ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 17.77 light damage. Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood magestaff of wizardry (31-37.2 power, 5 apr, cold element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 31.0 - 37.2 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Wil +3 Mag dps ---------- Spell.crit +4% Spell.pwr +24 (+10 eff.) Dmg.mod +31% cold ---------- misc Max.mana +54.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood vilestaff of might (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +12 (+6 eff.) Dmg.mod +25% blight ---------- misc Mana/turn +0.14 Max.mana +53.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff &039; (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Mag dps ---------- Phys.crit +9.0% Spell.crit +3% Crit.mult +12.00% Spell.pwr +21 (+9 eff.) Dmg.mod +20% physical ----- def ----- Armour +7 Hardiness +5% Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Phys.save +6 (+3 eff.) Mind.save +6 (+1 eff.) Die.at -60.00 life ---------- misc Mana/turn +0.15 Telepathy Dragon Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
glacial steel steamgun of true shot4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Nature/Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +6 ice Uses 2.0 Steam While equipped: dps ---------- Phys.crit +7.0% Res.pen +9% cold Acc +5 (+2 eff.) ----- def ----- Armour +7 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
gunslinger&4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +13% physical Acc +10 (+4 eff.) ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty stralite steamgun of power4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Str dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +13% physical Res.pen +13% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer&4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Cun dps ---------- Res.pen +14% physical Acc +9 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite steamgun of nature4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +15 nature Uses 2.0 Steam While equipped: dps ---------- Res.pen +9% nature ----- def ----- Resists +6% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
glacial stralite steamsaw of fire resistance (+20%) (32.5-48.75 power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Master/Steamtech Power 32.5 - 48.8 Phys.bleed Uses 148% Wil Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +70 On Crit.r2 +9 ice Uses 1.0 Steam While equipped: dps ---------- Res.pen +8% cold ----- def ----- Armour +14 Defense +8 (+3 eff.) Fatigue +10% Resists +20% fire ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
gloomy stralite steamsaw of physical resistance (+13%) (33-49.5 power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Psionic/Steamtech Power 33.0 - 49.5 Phys.bleed Uses 148% Wil Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +74 Uses 1.0 Steam While equipped: dps ---------- On Hit (Melee): * 11% chance to cause random gloom On Melee Ret: * 17% chance to cause random gloom ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +13% physical ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
living iron steamsaw of projection (10.5-15.75 power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego++] Nature/Psionic/Steamtech Power 10.5 - 15.8 Phys.bleed Uses 148% Wil Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Uses 1.0 Steam While equipped: dps ---------- Melee Ret 12 nature ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +12% nature +11% blight Max.HP +54.00 ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
quick stralite steamsaw of earthen fury (32-48 power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego++] Nature/Master/Steamtech Power 32.0 - 48.0 Phys.bleed Uses 148% Wil Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 111% Block +70 Uses 1.0 Steam While equipped: Stats +1 Dex dps ---------- Acc +9 (+3 eff.) ----- def ----- Armour +17 Hardiness +7% Defense +8 (+3 eff.) Fatigue +10% Resists +14% physical ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
reinforced stralite steamsaw of resistance (32.5-48.75 power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Master/Steamtech Power 32.5 - 48.8 Phys.bleed Uses 148% Wil Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +62 Uses 1.0 Steam While equipped: ----- def ----- Armour +13 Defense +8 (+3 eff.) Fatigue +10% Resists +7% acid +9% fire +8% cold +9% lightning ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Drolagar the dwarven-steel waraxe (21.5-30.1 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 21.5 - 30.1 Physical Uses 148% Wil Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Dmg.mod +27% mind Res.pen +15% mind +11% physical Acc +10 (+4 eff.) Apr +10 Melee Ret 20 acid ----- def ----- Heal/summ +30 ---------- misc Max.hate +4.00 One-handed war axes. |
Gunalerek the steel waraxe (20-28 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 20.0 - 28.0 Physical Uses 148% Wil Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +2 Str +3 Wil +2 Cun +4 Con ----- def ----- Heal/summ +50 ---------- misc Max.psi +50.00 Light +3 One-handed war axes. |
Radiancewake (32-44.8 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Disrupt Power 32.0 - 44.8 Physical Uses 148% Wil Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Slows global speed by 17% While equipped: dps ---------- Dmg.mod +6% light Res.pen +10% acid +25% light Melee Ret 16 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +12% acid ---------- misc Light +2 One-handed war axes. |
balanced stralite waraxe (32.5-45.5 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Master Power 32.5 - 45.5 Physical Uses 148% Wil Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +38% One-handed war axes. |
chilling stralite waraxe of the mystic (34.5-48.3 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 34.5 - 48.3 Physical Uses 148% Wil Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +11 cold While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.pwr +9 (+4 eff.) One-handed war axes. |
flaming stralite waraxe of the mystic (33.5-46.9 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 33.5 - 46.9 Physical Uses 148% Wil Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +10 fire While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.pwr +8 (+4 eff.) One-handed war axes. |
inquisitor&3.0 T4 waraxe 1H weapon [Ego++] Nature/Disrupt Power 29.5 - 41.3 Physical Uses 148% Wil Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 17 arcane resource burn On Crit: * burns latent spell energy While equipped: dps ---------- Res.pen +11% nature ----- def ----- Resists +3% all One-handed war axes. |
stralite waraxe &039; (32-44.8 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Nature Power 32.0 - 44.8 Mind Uses 148% Wil Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 25% chance to daze at end of turn While equipped: Stats +3 Str +3 Dex +3 Mag +13 Wil +3 Cun +4 Con dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +8% lightning ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Max.hate +10.00 Max.psi +30.00 One-handed war axes. |
Zubuwen the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +7% lightning +7% temporal +9% light +27% fire +6% darkness Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Confus- +10% Teleport- +20% A belt that goes around your waist. |
balancing hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Dex +4 Cun +3 Con dps ---------- Phys.crit +9.0% Mind.crit +8% Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +9 (+2 eff.) A belt that goes around your waist. |
hardened leather belt of dampening1.0 T3 belt armor [Ego+] Nature While equipped: ----- def ----- Resists +7% acid +7% fire +7% cold +7% lightning A belt that goes around your waist. |
rough leather belt &039;1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Resists +6% darkness +15% temporal +6% light +5% arcane Phys.save +6 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +7 (+2 eff.) A belt that goes around your waist. |
Xorilaith (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Cun +2 Con dps ---------- Dmg.mod +12% acid Melee Ret 20 mind On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +1 (+0 eff.) Resists +6% acid Mind.save +15 (+4 eff.) ---------- misc Equi/ret +0.08 Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of backstabbing (10 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +17.00% Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +10 (+3 eff.) Phys.save +7 (+3 eff.) Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer&2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Acc +5 (+2 eff.) Apr +6 ----- def ----- Defense +8 (+3 eff.) Resists +12% light +15% fire Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethatta the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +10% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +18% lightning +6% light +3% blight +12% mind +12% acid Spell.save +30 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of nature (+21%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) Dmg.mod +14% nature ----- def ----- Defense +3 (+1 eff.) Resists +21% nature Mind.save +15 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of the mind (+12%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +3 (+1 eff.) Dmg.mod +12% mind ----- def ----- Defense +3 (+1 eff.) Resists +12% mind Mind.save +22 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +5 Mag +5 Wil dps ---------- Dmg.mod +13% lightning +9% physical +9% cold ----- def ----- Defense +3 (+1 eff.) Resists +7% blight +9% cold +6% lightning Max.HP +54.00 HP.reg +1.50 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +7% nature ----- def ----- Defense +3 (+1 eff.) Poison- +20% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dazzlearc (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +3 Cun +3 Con dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +8% acid +9% fire +7% blight Res.pen +12% temporal +14% darkness +5% light ----- def ----- Armour +4 Fatigue +3% Resists +19% temporal +18% darkness +9% light Phys.save +16 (+7 eff.) Mind.save +16 (+4 eff.) Disease- +30% Def/telep +18 Res/telep +12% Dur/telep +22% ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Plaguehue the pair of dwarven-steel boots (15 def, 4 armour)3.0 T3 feet armor [Random Unique] Master While equipped: dps ---------- Res.pen +5% temporal Melee Ret 8 temporal ----- def ----- Armour +4 Defense +15 (+5 eff.) Rng.Def +5 (+2 eff.) Fatigue -4% Resists +3% nature +6% temporal Phys.save +8 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +20 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 30 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Rainglamour the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Mind.crit +2% Phys.pwr +4 (+1 eff.) Dmg.mod +12% mind +15% nature Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +9% nature Mind.save +32 (+8 eff.) ---------- misc Telepathy Dragon A pair of boots made of leather. |
dreamer&2.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +2 Cun +3 Dex ----- def ----- Armour +3 Fatigue +3% Phys.save +7 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
dreamer&2.0 T3 feet armor [Ego+] Master/Psionic While equipped: ----- def ----- Armour +3 Defense +6 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +3% Phys.save +7 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +10 (+2 eff.) A pair of boots made of leather. |
miner&3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +10 Defense +3 (+1 eff.) Rng.Def +6 (+2 eff.) Fatigue +3% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
miner&2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Wil +2 Mag ----- def ----- Armour +9 Fatigue +3% ---------- misc Infravis +2 Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown A pair of boots made of leather. |
pair of dwarven-steel boots of evasion (13 def, 4 armour)3.0 T3 feet armor [Ego+] Master While equipped: ----- def ----- Armour +4 Defense +13 (+4 eff.) Fatigue +3% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 18 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of hardened leather boots of invasion (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +3 Fatigue +3% A pair of boots made of leather. |
undeterred pair of hardened leather boots of uncanny dodging (5 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +5 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +3% Silence- +31% Confus- +27% Stun/Frz- +31% A pair of boots made of leather. |
undeterred pair of hardened leather boots of uncanny dodging (2 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +2 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +3% Silence- +30% Confus- +32% Stun/Frz- +23% A pair of boots made of leather. |
wanderer&3.0 T3 feet armor [Ego++] Master While equipped: Stats +3 Cun +1 Con dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Phys.save +13 (+6 eff.) Mind.save +15 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
wanderer&3.0 T3 feet armor [Ego++] Master While equipped: Stats +3 Str +3 Cun +6 Con ----- def ----- Armour +4 Fatigue +3% Phys.save +14 (+6 eff.) Mind.save +14 (+3 eff.) Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Frost Grab: Level 4.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 16.62 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
alchemist&1.5 T3 hands armor [Ego++] Arcane While equipped: Stats +9 Wil +8 Mag dps ---------- Melee+ 5 acid 5 lightning 5 cold 9 arcane 5 fire ----- def ----- Armour +2 Resists +6% arcane Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist&1.0 T3 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Wil +2 Mag dps ---------- Phys.crit +10.0% Spell.crit +7% Mind.crit +10% Crit.mult +9.00% Melee+ 6 acid 4 fire 4 lightning 5 cold ----- def ----- Armour +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler&1.0 T3 hands armor [Ego+] Master While equipped: Stats +3 Str +4 Dex +4 Cun ----- def ----- Armour +2 Phys.save +7 (+3 eff.) ---------- misc Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler&1.0 T3 hands armor [Ego+] Master While equipped: Stats +3 Str +7 Dex +3 Cun dps ---------- Acc +18 (+6 eff.) ----- def ----- Armour +2 Phys.save +8 (+4 eff.) ---------- misc Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets &039; (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Str +2 Dex +4 Cun dps ---------- Melee+ 9 fire Dmg.mod +6% fire Melee Ret 12 fire On Melee Ret: * 20% chance to reduce effective powers by 20% * 24 arcane resource burn ----- def ----- Armour +2 Resists +7% fire Phys.save +9 (+4 eff.) Spell.save +23 (+7 eff.) ---------- misc Cooldown Double Strike -1 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T3 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +7.0% Spell.crit +14% Mind.crit +7% Crit.mult +7.00% ----- def ----- Armour +2 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic hardened leather gloves of butchering (0 def, 6 armour)1.0 T3 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Acc +7 (+3 eff.) Apr +8 ----- def ----- Armour +6 Resists +7% blight Spell.save +11 (+3 eff.) Mind.save +6 (+1 eff.) Max.HP +47.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves of sorrow (0 def, 6 armour)1.0 T3 hands armor [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 19 mind 21 darkness On Hit (Melee): * 14% chance to cause random gloom ----- def ----- Armour +6 Mind.save -4 (-1 eff.) Max.HP +52.00 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 22% chance to reduce effective powers by 20% * 16 arcane resource burn ----- def ----- Armour +2 Spell.save +12 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 T3 hands armor [Ego+] Disrupt/Master While equipped: Stats +4 Dex dps ---------- Acc +16 (+6 eff.) On Melee Ret: * 21% chance to reduce effective powers by 20% * 20 arcane resource burn ----- def ----- Armour +2 Spell.save +10 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)1.5 T3 hands armor [Ego+] Master/Psionic While equipped: Stats +3 Con dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +2 Phys.save +17 (+7 eff.) Spell.save +5 (+1 eff.) Mind.save +12 (+3 eff.) Disarm- +62% Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Bozilantir (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +13% nature +14% blight Phasing +40% ----- def ----- Defense +2 (+1 eff.) Resists +19% nature +14% blight Spell.save +39 (+13 eff.) ---------- misc Equi/ret +1.20 Psi/ret +1.50 Hate/ret +1.40 A pointy cloth hat, very wizardly... |
The Black Crown (0 def, 15 armour)3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Con +10 Wil ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) ---------- misc Masteries +0.20 Corruption/Demon seeds +0.20 Corruption/Demonic pact ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
aegis cashmere wizard hat of balance (2 def, 0 armour) =balance=2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: ----- def ----- Defense +2 (+1 eff.) Shield.pwr +8% HP.reg +1.50 ---------- misc Equi/ret +1.60 Psi/ret +1.00 Hate/ret +1.30 A pointy cloth hat, very wizardly... |
dwarven-steel helm of precognition (7 def, 4 armour)3.0 T3 head armor [Ego+] Nature While equipped: Stats +4 Cun dps ---------- Acc +6 (+2 eff.) On Melee Ret: * 11% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +7 (+2 eff.) Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding hardened leather cap of constitution (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +9% temporal A cap made of leather. |
grounding hardened leather cap of the bounder (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +6 Str +7 Dex ----- def ----- Armour +3 Fatigue +3% Resists +7% lightning +8% temporal A cap made of leather. |
hardened leather cap &039; (0 def, 3 armour) =depths=2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid On Hit (Melee): * Slows global speed by 30% * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +3% Resists +18% acid +8% cold +6% nature ---------- misc Breathe water A cap made of leather. This item has been sent to the Item& |
iron helm &039; (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +11 Con +4 Mag ----- def ----- Armour +3 Fatigue -7% Resists +6% lightning ---------- misc See.Invis +21 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker&3.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +4 Fatigue +4% Resists +7% nature Spell.save +5 (+1 eff.) Max.HP +44.00 Heal.mod +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker&3.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +4 Fatigue +4% Resists +7% nature Spell.save +3 (+1 eff.) Max.HP +75.00 Heal.mod +13% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat &039; (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +12% blight +2% physical +18% acid Mind.save +7 (+2 eff.) Blind- +10% Disease- +10% Silence- +15% Knockbk- +20% A pointy cloth hat, very wizardly... |
mindcaging dwarven-steel helm of the depths (0 def, 4 armour)3.0 T3 head armor [Ego+] Nature/Psionic While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +12% mind +9% cold Mind.save +12 (+3 eff.) Confus- +23% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap of knowledge (0 def, 1 armour)2.0 T1 head armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
shielding cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil +5 Cun dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Spell.save +8 (+2 eff.) A pointy cloth hat, very wizardly... |
stabilizing cashmere wizard hat of darkness (+16%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +2 (+1 eff.) Resists +16% darkness Phys.save +8 (+4 eff.) A pointy cloth hat, very wizardly... |
stabilizing cashmere wizard hat of nature (+19%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +13% nature ----- def ----- Defense +2 (+1 eff.) Resists +19% nature Phys.save +8 (+4 eff.) A pointy cloth hat, very wizardly... |
stabilizing dwarven-steel helm of strength (+5) (0 def, 4 armour)3.0 T3 head armor [Ego] Master While equipped: Stats +5 Str ----- def ----- Armour +4 Fatigue +4% Phys.save +12 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bogprophet (3 def, 8 armour)14.0 T3 heavy armor [Rare] Nature While equipped: dps ---------- Res.pen +15% lightning +25% nature Melee Ret 16 nature 20 lightning ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +12% nature +6% lightning Max.HP +40.00 A suit of armour made of mail. |
Radhytorion the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +30% acid +12% fire +6% cold +12% mind +6% lightning Mind.save +11 (+3 eff.) A suit of armour made of mail. |
Shocklord (4 def, 8 armour)14.0 T4 heavy armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +15% lightning Melee Ret 8 light 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +20% acid +18% light A suit of armour made of mail. |
cleansing stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +15% blight +12% nature +20% acid A suit of armour made of mail. |
enlightening stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Mind.save +14 (+3 eff.) A suit of armour made of mail. |
enlightening stralite mail armour of natural resilience (4 def, 8 armour)14.0 T4 heavy armor [Ego++] Disrupt/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +18% nature +14% blight D.Red.from +10% Unnatural Mind.save +12 (+3 eff.) A suit of armour made of mail. |
fortifying stralite mail armour of implacability (4 def, 14 armour)14.0 T4 heavy armor [Ego++] Master While equipped: Stats +2 Str +4 Con ----- def ----- Armour +14 Defense +4 (+1 eff.) Fatigue +11% Phys.save +5 (+2 eff.) Max.HP +58.00 A suit of armour made of mail. |
spiked stralite mail armour of the deep (4 def, 12 armour)14.0 T4 heavy armor [Ego+] Nature/Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +12 Defense +4 (+1 eff.) Fatigue +16% Resists +7% acid +9% cold ---------- misc Breathe water A suit of armour made of mail. |
steel mail armour of natural resilience (2 def, 6 armour)14.0 T2 heavy armor [Ego+] Disrupt While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +12% nature +12% blight D.Red.from +7% Unnatural A suit of armour made of mail. |
stralite mail armour &039; (4 def, 8 armour)14.0 T4 heavy armor [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.crit +2.0% Res.pen +5% physical Apr +2 Melee Ret 16 physical ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +3% physical Max.HP +62.00 HP.reg +0.60 ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
stralite mail armour of command (13 def, 12 armour)14.0 T4 heavy armor [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +12 Defense +13 (+4 eff.) Fatigue +16% Mind.save +12 (+3 eff.) A suit of armour made of mail. |
Goremistress (3 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +7 Dex +5 Cun dps ---------- Melee Ret 16 nature ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue -2% Resists +23% cold ---------- misc See.Invis +9 Telepathy Dragon A suit of armour made of leather. |
Lightningbraid (1 def, 2 armour)9.0 T1 light armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning Melee Ret 16 darkness 16 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +32% nature +12% blight A suit of armour made of leather. |
Porossra the reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Rare] Nature While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +15% mind ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Mind.save +30 (+7 eff.) HP.reg +6.80 ---------- misc Stam/turn +1.80 Psi/ret +0.08 Max.hate +8.00 A suit of armour made of leather. |
Prismswift the reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% light Res.pen +15% light Melee Ret 4 fire On Hit (Melee): * 30% chance to blind ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +27% lightning +9% fire ---------- misc Light +2 A suit of armour made of leather. |
Xatha (4 def, 13 armour)9.0 T4 light armor [Rare] Master While equipped: ----- def ----- Armour +13 Defense +4 (+1 eff.) Fatigue +8% Resists +27% lightning +6% temporal +15% light Crit.dmg- 10.00% Blind- +10% Stun/Frz- +10% ---------- misc Telepathy Humanoid/Orc A suit of armour made of leather. |
enlightening reinforced leather armour of natural resilience (4 def, 7 armour)9.0 T4 light armor [Ego++] Disrupt/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +14% nature +16% blight D.Red.from +7% Unnatural Mind.save +18 (+4 eff.) A suit of armour made of leather. |
marauder&9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +6 Str +7 Dex ----- def ----- Armour +7 Defense +9 (+3 eff.) Fatigue +8% Phys.save +9 (+4 eff.) Max.HP +55.00 HP.reg +2.20 Heal.mod +22% A suit of armour made of leather. |
nimble reinforced leather armour (10 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +10 (+3 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% A suit of armour made of leather. |
reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Normal] While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% A suit of armour made of leather. |
reinforced leather armour &039; (4 def, 7 armour)9.0 T4 light armor [Random Unique] Master While equipped: Stats +4 Cun +3 Con ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +23% acid +46% cold +12% lightning Spell.save +6 (+2 eff.) A suit of armour made of leather. |
searing reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 16 acid 10 fire Melee Ret 11 acid 11 fire ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +17% acid +15% fire A suit of armour made of leather. |
spiked reinforced leather armour of lightning resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +24% lightning A suit of armour made of leather. |
volcanic reinforced leather armour of lightning resistance (4 def, 18 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +18 Defense +4 (+1 eff.) Fatigue +8% Resists +20% lightning +16% fire +22% physical A suit of armour made of leather. |
cleansing stralite plate armour (7 def, 13 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Ego] Disrupt While equipped: ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +14% nature +15% blight A suit of armour made of metal plates. |
cleansing stralite plate armour of clarity (7 def, 13 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +14% blight +7% mind +14% nature Mind.save +14 (+3 eff.) A suit of armour made of metal plates. |
enlightening stralite plate armour of lightning resistance (7 def, 13 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Ego+] Master/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +18% lightning Mind.save +18 (+4 eff.) A suit of armour made of metal plates. |
impenetrable stralite plate armour of implacability (7 def, 28 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Ego+] Master While equipped: ----- def ----- Armour +28 Defense +7 (+2 eff.) Fatigue +19% Phys.save +13 (+6 eff.) A suit of armour made of metal plates. |
Korakalthodan (8 def, 8 armour, 79.5 block)7.0 T3 shield armor Reqs Heavy Armour Training 2 [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 10% chance to cause random gloom On Melee Ret: * 25% chance to cause random gloom ----- def ----- Armour +8 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +8% Resists +5% arcane Blind- +10% Disease- +10% Cut- +10% ---------- misc Infravis +3 See.Invis +6 Talents +3 Block Handheld deflection devices. |
acidic stralite shield of cold resistance (+20%) (10 def, 2 armour, 141 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 8 acid Melee Ret 14 acid ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +20% cold ---------- misc Talents +4 Block Handheld deflection devices. |
coruscating stralite shield of lightning resistance (+20%) (10 def, 2 armour, 130 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego+] Arcane/Master While equipped: Stats +3 Str dps ---------- Melee Ret 15 fire ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +20% lightning +13% fire ---------- misc Talents +4 Block Handheld deflection devices. |
flaming stralite shield (10 def, 2 armour, 144.5 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego] Nature While equipped: dps ---------- Melee+ 7 fire Melee Ret 15 fire ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% ---------- misc Talents +4 Block Handheld deflection devices. |
iron shield &039; (4 def, 9 armour, 20 block)7.0 T1 shield armor Reqs Heavy Armour Training 2 [Rare] Nature While equipped: dps ---------- Melee Ret 20 darkness 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +9 Hardiness +6% Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Resists +12% physical ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced stralite shield of lightning resistance (+23%) (10 def, 10 armour, 196.5 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego] Master While equipped: ----- def ----- Armour +10 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +23% lightning ---------- misc Talents +4 Block Handheld deflection devices. |
reinforced stralite shield of radiance (10 def, 13 armour, 161 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego+] Arcane/Master While equipped: Stats +6 Con +5 Mag dps ---------- On Melee Ret: * 21% chance to blind ----- def ----- Armour +13 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +14% light ---------- misc Talents +4 Block Handheld deflection devices. |
scouring steel shield of resistance (6 def, 2 armour, 44.5 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Ego++] Nature/Disrupt While equipped: Stats +4 Con dps ---------- On Melee Ret: * 16% chance to reduce effective powers by 20% * 17 arcane resource burn ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +16% acid +5% cold +7% fire +8% nature +7% lightning ---------- misc Talents +2 Block Handheld deflection devices. |
shocking stralite shield (10 def, 2 armour, 144.5 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego] Nature While equipped: dps ---------- Melee+ 7 lightning Melee Ret 16 lightning ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% ---------- misc Talents +4 Block Handheld deflection devices. |
stralite shield &039; (10 def, 14 armour, 139.5 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 8 fire Dmg.mod +15% physical Melee Ret 11 fire ----- def ----- Armour +14 Hardiness +8% Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +27% lightning +14% physical +3% acid ---------- misc Talents +4 Block Handheld deflection devices. |
stralite shield of crushing (10 def, 2 armour, 143.5 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +7 (+1 eff.) ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% ---------- misc Talents +4 Block Handheld deflection devices. |
wintry steel shield of resistance (6 def, 2 armour, 44.5 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Ego++] Nature While equipped: Stats +2 Wil dps ---------- Melee Ret 12 ice ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +7% acid +20% cold +6% fire +7% lightning ---------- misc Talents +2 Block Handheld deflection devices. |
Eclipsebore the quiver of elven-wood arrows (21/21, 54-75.6 power, 20 apr)3.0 T4 arrow ammo [Random Unique] Master/Psionic Power 54.0 - 75.6 Physical Uses 94% Wil, 75% Cun Acc+ +0.2% crit / acc Apr +20 Crit +13.5% Capacity 21 Proj.spd +200% Ranged+ +12 darkness +11 bleed On Crit.r2 +20 mind On Hit: * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 13 bleeding, 52% reduced healing Arrows are used with bows to pierce your foes to death. |
Greenwinter (19/19, 13-18.2 power, 5 apr)3.0 T1 arrow ammo [Rare] Nature Power 13.0 - 18.2 Physical Uses 94% Wil, 75% Cun Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 19 Ranged+ +26 insidious poison +8 light +8 mind +20 nature On Hit.r1 +16 nature +12 mind On Hit: * Slows global speed by 40% * 40% chance to blind Arrows are used with bows to pierce your foes to death. |
Phlegmlore (21/21, 41.5-58.1 power, 14 apr)3.0 T4 arrow ammo [Rare] Psionic Power 41.5 - 58.1 Physical Uses 94% Wil, 75% Cun Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 21 Ranged+ +54 physical +12 nature On Hit.r1 +12 lightning +8 nature On Crit.r2 +8 nature +8 lightning On Hit: * Slows global speed by 40% * 40 arcane resource burn * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
deadly quiver of ash arrows of gravity (22/22, 28.5-39.9 power, 7 apr)3.0 T2 arrow ammo [Ego+] Nature/Master Power 28.5 - 39.9 Physical Uses 94% Wil, 75% Cun Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 22 Ranged+ +8 gravity On Hit: * 10% chance to crush the target Arrows are used with bows to pierce your foes to death. |
hateful quiver of yew arrows of warping (23/23, 32.5-45.5 power, 10 apr)3.0 T3 arrow ammo [Ego++] Psionic Power 32.5 - 45.5 Physical Uses 94% Wil, 75% Cun Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 23 Ranged+ +11 physical +23 darkness +15 temporal Against +14% Living On Hit: * 10% chance to stun, blind, pin, or confuse the target Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows (16/16, 43.5-60.9 power, 14 apr)3.0 T4 arrow ammo [Normal] Power 43.5 - 60.9 Physical Uses 94% Wil, 75% Cun Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 16 Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows of warping (21/21, 45-63 power, 14 apr)3.0 T4 arrow ammo [Ego+] Power 45.0 - 63.0 Physical Uses 94% Wil, 75% Cun Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 21 Ranged+ +15 physical +17 temporal On Hit: * 10% chance to stun, blind, pin, or confuse the target Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gogada the iron pickaxe (dig speed 40 turns) =digger=3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature +12% mind ----- def ----- Resists +10% nature Mind.save +6 (+1 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Getoyon1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Res.pen +8% all Apr +8 Melee Ret 37 fire ----- def ----- Resists +6% blight +14% fire +3% nature Phys.save +6 (+3 eff.) Spell.save +20 (+6 eff.) Confus- +5% ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist&1.0 T3 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +7 (+2 eff.) ---------- misc Light +6 See.Stealth +10 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
burglar&039;s lamp of corpselight =undead=1.0 T3 lite [Ego++] Arcane/Master While equipped: Stats +5 Cun dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) ----- def ----- Resists +6% blight +7% darkness ---------- misc Light -7 Infravis +9 See.Invis +9 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 9 blight damage or heals 51 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal alchemist&ORANGE0.0 T3 lite [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +13 (+6 eff.) ----- def ----- Resists +7% blight +8% darkness ---------- misc Light +5 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 7 blight damage or heals 43 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader&039;s lamp of corpselight =undead=1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) ----- def ----- Resists +8% blight +8% darkness Blind- +23% Confus- +14% ---------- misc Light +8 Infravis +4 See.Stealth +10 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 57 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Fortune&2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj& |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai&ORANGE2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 147.35 fire damage (based on Magic). Uses 50 power out of 15/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eclipsegrind the pouch of stralite shots (22/22, 42-50.4 power, 15 apr)3.0 T4 shot ammo [Rare] Master Power 42.0 - 50.4 Physical Uses 40% Wil, 125% Cun Acc+ +0.1% dam / acc Apr +15 Crit +5.5% Capacity 22 Ranged+ +17 bleed +8 darkness On Hit.r1 +8 darkness On Crit.r2 +12 physical On Hit: * 40% chance to inflict 15% damage reduction On Crit: * wounds the target for 7 turns: 13 bleeding, 52% reduced healing Shots are used with slings to pummel your foes to death. |
flaming pouch of stralite shots of amnesia (18/18, 41-49.2 power, 5 apr)3.0 T4 shot ammo [Ego+] Arcane/Psionic Power 41.0 - 49.2 Physical Uses 40% Wil, 125% Cun Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 18 On Hit.r1 +15 fire On Hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
hateful pouch of stralite shots of amnesia (19/19, 43-51.6 power, 5 apr)3.0 T4 shot ammo [Ego++] Psionic Power 43.0 - 51.6 Physical Uses 40% Wil, 125% Cun Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 19 Ranged+ +15 darkness Against +12% Living On Hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
hateful pouch of stralite shots of crippling (21/21, 44-52.8 power, 5 apr)3.0 T4 shot ammo [Ego++] Master/Psionic Power 44.0 - 52.8 Physical Uses 40% Wil, 125% Cun Acc+ +0.1% dam / acc Apr +5 Crit +11.5% Capacity 21 Ranged+ +9 darkness Against +10% Living On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
high-capacity pouch of stralite shots of amnesia (47/47, 44-52.8 power, 5 apr)3.0 T4 shot ammo [Ego+] Master/Psionic Power 44.0 - 52.8 Physical Uses 40% Wil, 125% Cun Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 47 On Hit: * 25% chance to put talents on cooldown While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
inquisitor&3.0 T4 shot ammo [Ego++] Disrupt/Master Power 49.5 - 59.4 Physical Uses 40% Wil, 125% Cun Acc+ +0.1% dam / acc Apr +12 Crit +11.5% Capacity 20 Proj.spd +200% Ranged+ +19 manaburn arcane On Crit: * burns latent spell energy Shots are used with slings to pummel your foes to death. |
pouch of iron shots &039; (19/19, 12.5-15 power, 1 apr)3.0 T1 shot ammo [Rare] Psionic Power 12.5 - 15.0 Physical Uses 40% Wil, 125% Cun Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 19 Ranged+ +4 mind +19 physical On Hit.r1 +16 mind On Crit.r2 +40 mind On Hit: * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
sentry&3.0 T4 shot ammo [Ego+] Arcane Power 51.0 - 61.2 Physical Uses 40% Wil, 125% Cun Acc+ +0.1% dam / acc Apr +14 Crit +5.5% Capacity 48 Rld cld 3 Shots are used with slings to pummel your foes to death. |
storming pouch of stralite shots of accuracy (18/18, 43.5-52.2 power, 5 apr)3.0 T4 shot ammo [Ego] Nature/Master Power 43.5 - 52.2 Physical Uses 40% Wil, 125% Cun Acc+ +0.1% dam / acc Acc +11 Apr +5 Crit +5.5% Capacity 18 Ranged+ +17 lightning On Crit.r2 +9 lightning Shots are used with slings to pummel your foes to death. |
Boltreek [power 157] (6 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Wil +2 Mag dps ---------- Res.pen +20% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -6% Crit.dmg- 10.00% ---------- misc Light +2 Telepathy Dragon Fire a blast of psionic energies in a range 10 beam dealing 20.41 to 40.82 mind damage Puts all charms on 6 cooldown 100% to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
Maliroddafast the stralite torque of clear mind [power 3] (10 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +6 Cun dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% cold +9% fire Spell.save +30 (+10 eff.) ---------- misc Infravis +3 Wards +2 physical +4 mind +5 darkness Talents +1 Ward Absorb and nullify at most 3 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of thermal psionic shield &039; [power 93] (20 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +12 Resists +9% mind Spell.save +3 (+1 eff.) Die.at -20.00 life Pinning- +5% Stun/Frz- +10% ---------- misc Light +3 Talents +3 Telekinetic Blast Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 93 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of clear mind &039; [power 1] (10 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +5% arcane +6% darkness +12% mind Spell.save +30 (+10 eff.) ---------- misc Talents +2 Telekinetic Blast Absorb and nullify at most 1 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of charged psionic shield [power 117] (20 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 117 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
warded dwarven-steel torque of thermal psionic shield [power 89] (20 cooldown)2.0 T3 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +2 physical +3 mind +4 darkness Talents +1 Ward Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 89 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice =chalice=2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+5 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Morbusbliss [power 80] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +21% nature Res.pen +25% nature Melee Ret 12 fire ---------- misc See.Invis +15 Heal a target within range 10 (based on Willpower) for 80 Puts all charms on 20 cooldown 100% to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
rushing elven-wood totem of healing [power 152] (20 cooldown) =rush=2.0 T4 totem charm [Ego+] Nature While equipped: ---------- misc Talents +3 Rushing Claws Cooldown Rushing Claws -1 Heal a target within range 10 (based on Willpower) for 152 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged elven-wood totem of cure ailments [power 4] (13 cooldown)2.0 T4 totem charm [Ego] Nature Remove up to 4 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin [power 38] (20 cooldown)2.0 T3 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 38 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Goregrinder the elven-wood wand of clairvoyance [power 14] (6 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% mind Res.pen +25% nature +10% mind Melee Ret 16 mind ----- def ----- Resists +20% nature ---------- misc Max.vim +17.00 Reveal the area around you, dispelling darkness (radius 14, power 59 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of conjuration [power 319] (10 cooldown)2.0 T4 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 160 to 319 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic elven-wood wand of clairvoyance [power 12] (6 cooldown)2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +2 Volcano Cooldown Volcano -2 Reveal the area around you, dispelling darkness (radius 12, power 57 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Elaan the Higher Mindslayer level 31
51st Pyre 123rd year of Ascendancy at 14:18 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Elaan the Higher Mindslayer level 20
28th Regrowth 123rd year of Ascendancy at 00:10 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Elaan the Higher Mindslayer level 15
58th Haze 122nd year of Ascendancy at 09:27 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Elaan the Higher Mindslayer level 17
7th Regrowth 123rd year of Ascendancy at 11:20 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Elaan the Higher Mindslayer level 20
28th Regrowth 123rd year of Ascendancy at 16:34 see stats
Level 10 (Roguelike)
Got a character to level 10.By Elaan the Higher Mindslayer level 10
4th Flare 122nd year of Ascendancy at 05:00 see stats
Level 20 (Roguelike)
Got a character to level 20.By Elaan the Higher Mindslayer level 20
17th Regrowth 123rd year of Ascendancy at 00:45 see stats
Level 30 (Roguelike)
Got a character to level 30.By Elaan the Higher Mindslayer level 30
48th Pyre 123rd year of Ascendancy at 00:26 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Elaan the Higher Mindslayer level 12
36th Dusk 122nd year of Ascendancy at 13:51 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Elaan the Higher Mindslayer level 25
49th Regrowth 123rd year of Ascendancy at 06:21 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Elaan the Higher Mindslayer level 20
17th Regrowth 123rd year of Ascendancy at 04:28 see stats
Slimefest (Roguelike)
Have 100 walls on the sludgenest turn into hostile creatures.By Elaan the Higher Mindslayer level 32
71st Pyre 123rd year of Ascendancy at 22:13 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Elaan the Higher Mindslayer level 8
8th Mirth 122nd year of Ascendancy at 03:43 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Elaan the Higher Mindslayer level 12
15th Dusk 122nd year of Ascendancy at 05:01 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Elaan the Higher Mindslayer level 22
43rd Regrowth 123rd year of Ascendancy at 02:59 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Elaan the Higher Mindslayer level 27
5th Pyre 123rd year of Ascendancy at 17:22 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Elaan the Higher Mindslayer level 20
27th Regrowth 123rd year of Ascendancy at 18:35 see stats
Unstoppable (Roguelike)
Returned from the dead.By Elaan the Higher Mindslayer level 32
72nd Pyre 123rd year of Ascendancy at 14:44 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Elaan the Higher Mindslayer level 30
49th Pyre 123rd year of Ascendancy at 06:04 see stats
Log
Elaan hits Something for (8 resist armour), 0 fire (0 total damage).
Elaan hits Something for 2 to psi, 3 fire (5 total damage).
Elaan receives 1 healing from Something.
You are unable to move!
Elaan misses Something.
Elaan is being stalked by Something!
Elaan hits Something for 8 fire damage.
Elaan hits Something for 12 to psi, 16 mind (28 total damage).
Something hits Elaan for 7 blight damage.
Something hits Elaan for (82 to psi shield), 45 physical (45 total damage).
Numbing Poison from Gurin the poison ooze hits Elaan for (15 to psi shield), 8 nature (8 total damage).
Poison from Gurin the poison ooze hits Elaan for (47 to psi shield), 26 nature (26 total damage).
Grappled from Gurin the poison ooze hits Elaan for (43 to psi shield), 23 physical (23 total damage).
Deadly Poison from Guvena the slimy ooze hits Elaan for (10 to psi shield), 5 nature (5 total damage).
Something performs a melee critical strike against Elaan!
Something hits Elaan for (10 to psi shield), 6 nature, (15 to psi shield), 8 arcane, (15 to psi shield), 8 nature, (15 to psi shield), 8 arcane (30 total damage).
Elaan hits Something for (15 resist armour), 0 fire, (15 resist armour), 0 fire (0 total damage).
Elaan drains life from Something!
Elaan drains life from Something!
Elaan hits Something for 9 fire damage.
Elaan hits Something for 4 to psi, 5 fire, 3 to psi, 4 fire, 3 to psi, 4 fire, 2 to psi, 3 fire (28 total damage).
Elaan hits Something for (8 resist armour), 0 fire (0 total damage).
Elaan hits Something for 8 fire damage.
Greater Weapon Focus from Emelokira the slimy ooze hits Elaan for (76 to psi shield), 41 physical (41 total damage).
Something hits Elaan for (58 to psi shield), 32 physical, (80 to psi shield), 44 physical (76 total damage).
Elaan receives 1 healing from Something.
Something hits Elaan for (84 to psi shield), 46 physical (46 total damage).
Elaan is no longer being stalked by Something.
Saving game...













































































































































































