Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Verdant Class Pack 1.2.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Conveyance Reward 1.2.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Sun-Mage 1.2.4Adds a new Celestial subclass proficient in the Celestial Talent Trees Sunlight, Radiance, Light and Chants and the Spell Talent Trees Phantasm, Fire, Wildfire and Divination Misc objects Addon 1.0.4Adds new objects and weapons into the game, such as 1h staves, common whips and else. Adventurer Starting Items 1.0.4A simple addon that adds a few items to your starting Inventory as an Adventurer: An Iron Shield. If you have Peppersauce's Misc Objects Addon installed, you will also get: 2 Whips. It will, however, work without it. You will, also, acquire a flat bonus of 25 to your encumbrance. Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Items Vault 1.2.0Donators/Buyers bonus! Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. Shadow Race 1.0.1"Shadows are magical creatures created by spellcasters to be used as tools to help them achieve their goals. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Ignore Race/Class Locks 1.0.6New Gem Types 1.1.6Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Midnight 1.2.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Doctornull's Class Pack 1.2.1This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shadow |
| Class | Starslinger |
| Level / Exp | 17 / 0% |
| Size | big |
| Lifes / Deaths | Killed by Gloremith the degenerated skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:59 / 54Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 15:57 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 16:58 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 18:03 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 18:57 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 19:43 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 20:30 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 21:51 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 22:51 Killed by Half-Finished Bone Giant at level 2 on the 78th Pyre 122nd year of Ascendancy at 00:10 Killed by Half-Finished Bone Giant at level 2 on the 78th Pyre 122nd year of Ascendancy at 01:00 Killed by Half-Finished Bone Giant at level 2 on the 78th Pyre 122nd year of Ascendancy at 01:56 Killed by Half-Finished Bone Giant at level 2 on the 78th Pyre 122nd year of Ascendancy at 02:25 Killed by Half-Finished Bone Giant at level 2 on the 78th Pyre 122nd year of Ascendancy at 04:13 Killed by Half-Finished Bone Giant at level 2 on the 78th Pyre 122nd year of Ascendancy at 04:54 Killed by Half-Finished Bone Giant at level 2 on the 78th Pyre 122nd year of Ascendancy at 05:40 Killed by skeleton warrior at level 2 on the 78th Pyre 122nd year of Ascendancy at 07:12 Killed by Half-Finished Bone Giant at level 3 on the 78th Pyre 122nd year of Ascendancy at 20:42 Killed by Half-Finished Bone Giant at level 3 on the 79th Pyre 122nd year of Ascendancy at 00:03 Killed by Half-Finished Bone Giant at level 3 on the 79th Pyre 122nd year of Ascendancy at 00:59 Killed by Half-Finished Bone Giant at level 3 on the 79th Pyre 122nd year of Ascendancy at 01:49 Killed by Half-Finished Bone Giant at level 3 on the 79th Pyre 122nd year of Ascendancy at 07:56 Killed by Half-Finished Bone Giant at level 3 on the 79th Pyre 122nd year of Ascendancy at 10:40 Killed by Half-Finished Bone Giant at level 3 on the 79th Pyre 122nd year of Ascendancy at 14:49 Killed by Half-Finished Bone Giant at level 3 on the 79th Pyre 122nd year of Ascendancy at 15:40 Killed by armoured skeleton warrior at level 4 on the 1st Mirth 122nd year of Ascendancy at 07:34 Killed by armoured skeleton warrior at level 4 on the 1st Mirth 122nd year of Ascendancy at 08:50 Killed by armoured skeleton warrior at level 4 on the 1st Mirth 122nd year of Ascendancy at 09:37 Killed by armoured skeleton warrior at level 4 on the 1st Mirth 122nd year of Ascendancy at 10:08 Killed by armoured skeleton warrior at level 4 on the 1st Mirth 122nd year of Ascendancy at 11:51 Killed by Arawyn the copperhead snake at level 4 on the 17th Dusk 122nd year of Ascendancy at 22:09 Killed by Assassin Lord at level 10 on the 7th Haze 122nd year of Ascendancy at 17:03 Killed by elven tempest at level 11 on the 60th Haze 122nd year of Ascendancy at 17:10 Killed by bee swarm at level 13 on the 6th Decay 122nd year of Ascendancy at 06:38 Killed by Mayytta the midge swarm at level 13 on the 7th Decay 122nd year of Ascendancy at 15:49 Killed by Wrathroot at level 13 on the 8th Decay 122nd year of Ascendancy at 11:10 Killed by thief at level 14 on the 9th Decay 122nd year of Ascendancy at 12:24 Killed by rogue at level 14 on the 9th Decay 122nd year of Ascendancy at 14:27 Killed by thief at level 14 on the 9th Decay 122nd year of Ascendancy at 15:33 Killed by rogue at level 14 on the 9th Decay 122nd year of Ascendancy at 16:33 Killed by Silivea the shadowblade at level 14 on the 9th Decay 122nd year of Ascendancy at 17:46 Killed by entrenched horror at level 14 on the 2nd Wintertide 123rd year of Ascendancy at 16:20 Killed by Elumisetha the giant eel at level 14 on the 2nd Wintertide 123rd year of Ascendancy at 22:41 Killed by Weirdling Beast at level 15 on the 2nd Allure 123rd year of Ascendancy at 18:59 Killed by Weirdling Beast at level 15 on the 2nd Allure 123rd year of Ascendancy at 20:20 Killed by Weirdling Beast at level 15 on the 2nd Allure 123rd year of Ascendancy at 21:13 Killed by Weirdling Beast at level 15 on the 2nd Allure 123rd year of Ascendancy at 23:18 Killed by Weirdling Beast at level 15 on the 3rd Allure 123rd year of Ascendancy at 00:50 Killed by Weirdling Beast at level 15 on the 3rd Allure 123rd year of Ascendancy at 03:04 Killed by Elybeth the degenerated skeleton warrior at level 16 on the 9th Regrowth 123rd year of Ascendancy at 18:20 Killed by skeleton mage at level 16 on the 10th Regrowth 123rd year of Ascendancy at 14:57 Killed by Golle the ghoulking at level 16 on the 10th Regrowth 123rd year of Ascendancy at 21:53 Killed by skeleton warrior at level 16 on the 10th Regrowth 123rd year of Ascendancy at 23:02 Killed by skeleton warrior at level 16 on the 12nd Regrowth 123rd year of Ascendancy at 03:51 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 53 (base 44) |
| Constitution | 13 (base 11) |
| Magic | 43 (base 28) |
| Willpower | 14 (base 10) |
| Cunning | 34 (base 17) |
Resources
| Life | 335/335 |
| Stamina | 133/133 |
| Negative | 57/58 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +13.121297528263% |
| Spell | +7.7135461763176% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -993 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 52 |
| Crit Chance | 12% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 13% |
| Speed | 0.92838833693497 |
Offense: Mind
| Mindpower | 24.2 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 22.025 |
| Ranged Defense | 22.025 |
| Fatigue | 0 |
| Physical Save | 23.6 |
| Spell Save | 22.475 |
| Mental Save | 21.4 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 43.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Deep space | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Shooting stars | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Sigils | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Shadow | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Night | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Cosmic Quiver |
| talent | Hymn of Shadows |
| talent | Disciple of Dusk |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one storm wyrm claw. I recommend severing one of dewclaws. They&039;ve never been blunted by use, so be careful you don&039;t get eaten.&WHITELIGHT_GREEN039;ve found the needed skeleton mage skull. The Brotherhood of Alchemists* You&WHITEREDWHITELIGHT_GREEN039;ve found the needed orc heart. * You&WHITESLATE039;Needed: one minotaur nose. You&039; Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.&WHITESLATE039;Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.&WHITEGREEN | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden& Eden&Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | self-loading pouch of dwarven-steel shots of accuracy (22/22, 37-44.4 power, 3 apr) self-loading pouch of dwarven-steel shots of accuracy (22/22, 37-44.4 power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 37.0 - 44.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 22 Turns elapse between self-loadings: 5 Shots beam through all targets. Shots are used with slings to pummel your foes to death. |
| Light source | bright brass lantern of focus bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +5% mind Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour) stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Physical save: +11 A cap made of leather. |
| Tool | iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of darkness (+20%) copper ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
| On fingers | rogue& rogue&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +24% light Changes damage: +12% light Rings can have magical properties. |
| Around waist | rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 Spellpower: +3 A belt that goes around your waist. |
| In main hand | mighty cured leather sling of fire mighty cured leather sling of fireRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +8 fire When wielded/worn: Physical power: +5 Changes stats: +1 Str Changes damage: +9% fire Slings are used to hurl stones or metal shots at your foes. |
| On hands | rough leather gloves of strength (+3) (0 def, 1 armour) rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | sunsealed linen robe of Linaniil (3 def, 4 armour) sunsealed linen robe of Linaniil (3 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +4 Defense: +3 Changes stats: +3 Mag Changes resistances: +6% light / +6% darkness Changes damage: +6% light Mana each turn: +0.10 Maximum life: +30.00 Maximum mana: +45.00 Spellpower: +15 Spell crit. chance: +5% Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | copper amulet of constitution (+2) copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
Inventory
rogue& rogue&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Rings can have magical properties. |
savior& savior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 Spell save: +7 Mental save: +7 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. projecting steel sceptre of arcane (13-18.2 power, 3 apr)projecting steel sceptre of arcane (13-18.2 power, 3 apr) Requires: - Magic 14 - Constitution 14 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 2 Base power: 13.0 - 18.2 Uses stats: 70% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +11 arcane When wielded/worn: Changes damage: +12% arcane Spellpower: +6 It can be used to project an attack as arcane damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Blunt and deadly. |
rough leather sling rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
steady rough leather sling of acid steady rough leather sling of acidRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +5 acid When wielded/worn: Accuracy: +5 Changes damage: +8% acid Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
rough leather cap of constitution (+3) (0 def, 1 armour) rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
stabilizing linen wizard hat of nature (+15%) (1 def, 0 armour) stabilizing linen wizard hat of nature (+15%) (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Changes resistances: +15% nature Changes damage: +10% nature Physical save: +6 A pointy cloth hat, very wizardly... |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +15% When used to imbue an object: Stun/Freeze immunity: +15% Gems can be sold for money or used in arcane rituals. |
nuummite nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +10% When used to imbue an object: Stun/Freeze immunity: +10% Gems can be sold for money or used in arcane rituals. |
7 agate 7 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
3 malachite 3 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of steel shots of accuracy (19/19, 19.5-23.4 power, 2 apr) barbed pouch of steel shots of accuracy (19/19, 19.5-23.4 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.5 - 23.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 19 On weapon crit: * wounds the target Damage (Ranged): +6 bleed Shots are used with slings to pummel your foes to death. |
3 small geode 3 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
4 tiny geode 4 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Nyx the Shadow Starslinger level 10
54th Dusk 122nd year of Ascendancy at 10:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nyx the Shadow Starslinger level 16
11st Regrowth 123rd year of Ascendancy at 00:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nyx the Shadow Starslinger level 10
44th Dusk 122nd year of Ascendancy at 20:29 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Nyx the Shadow Starslinger level 11
8th Haze 122nd year of Ascendancy at 02:47 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Nyx the Shadow Starslinger level 15
3rd Allure 123rd year of Ascendancy at 12:00 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Nyx the Shadow Starslinger level 8
22nd Dusk 122nd year of Ascendancy at 08:13 see stats
Log
Nyx casts Restful Night.
You pickup 0.60 gold pieces.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Talent Restful Night is ready to use.
Nyx casts Restful Night.
Talent Restful Night is ready to use.
Nyx casts Restful Night.
Nyx&
Ran for 14 turns (stop reason: at door).
Nyx deactivates Cosmic Quiver.
Nyx activates Cosmic Quiver.
Nyx deactivates Hymn of Shadows.
Nyx activates Hymn of Shadows.
Nyx deactivates Disciple of Dusk.
Nyx activates Disciple of Dusk.
Nyx prepares for the next kill!.
Resting starts...
Nyx slows down.
Talent Restful Night is ready to use.
Nyx casts Restful Night.
Talent Inertial Shot is ready to use.
Talent Shadow Mending is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).
