




















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 28 / 40% |
| Size | small |
| Lifes / Deaths | Killed by Emyseda the storm wyrm at level 28 on the 1st Haze 122nd year of Ascendancy at 07:48 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 8 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 98 (base 60) |
| Cunning | 76 (base 56) |
Resources
| Life | -27/221 |
| Equilibrium | 50 |
| Psi | 205/350 |
| Healing Factor | 0.98314606741579 |
| Regeneration | 8.8974719101129 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +121.68475940529% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 46.174866052011 |
| See Invisible | 47.174866052011 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 50 |
| Crit Chance | 23% |
| APR | 42 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 102 |
| Accuracy | 50 |
| Crit Chance | 22% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 93 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Fire | +10% |
| Nature | +3% |
| Physical | +17% |
| Mind | +12% |
| All | +0% |
Offense: Damage Penetration
| Mind | +15% |
| Acid | +13% |
Defense: Base
| Armour (hardiness) | 48.881501342418 (43.636363636364%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 16 |
| Physical Save | 47.75 |
| Spell Save | 49 |
| Mental Save | 53 |
Defense: Resistances
| Acid | 7%( 74%) |
| Blight | 22%( 74%) |
| Arcane | 5%( 74%) |
| Mind | 12%( 74%) |
| All | 0%( 74%) |
| Darkness | 24%( 74%) |
| Temporal | 3%( 74%) |
| Physical | 14%( 74%) |
| Cold | 10%( 74%) |
| Fire | 46%( 74%) |
| Nature | 31%( 74%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Confusion Resistance | 55% |
| Instadeath Resistance | 100% |
| Poison Resistance | 25% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 236 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Forge | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Forge Shield |
| talent | Night Terror |
| talent | Lucid Dreamer |
| talent | Psiblades |
| talent | Mind Link |
| talent | Antimagic Shield |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | Absorbs 33 damage from the next blockable attack. Currently Blocking: Physical, Mind, Nature. Forge Shield |
| detrimental effect | The target is poisoned, taking 119.91 nature damage per turn. Deadly Poison |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+22% global speed). Clarity |
| detrimental effect | Lexelas is fed upon by Emyseda the storm wyrm. Fed Upon |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Escort: injured seer (level 2 of Old Forest) | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots &039; (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 4 darkness Changes stats: +2 Wil Changes resistances: +10% cold / +9% fire / +15% darkness / +6% mind Changes damage: +3% mind Hate when firing a critical mind attack: +2.00 Mindpower: +20 (+4 eff.) A pair of boots made of leather. |
| Quiver | quiver of elm arrows &039; (18/18, 110% power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 110% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 18 On weapon hit: * 20% chance to reduce all saves and defense by 47 * 20% chance to knock the target back 3 spaces and deal 331 physical damage Damage (Ranged): +14 physical / +8 mind Damage (radius 1) on hit: +8 mind / +20 light Damage (radius 2) on crit: +8 light Arrows are used with bows to pierce your foes to death. |
| Light source | ArutarInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +9% blight Mental save: +6 (+2 eff.) Disease immunity: +10% Disarm immunity: +10% Knockback immunity: +10% Life regen: +4.00 Light radius: +3 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Issigas the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +3% temporal Confusion immunity: +20% Hate when firing a critical mind attack: +1.00 Only die when reaching: -20.00 life Maximum life: +40.00 Mindpower: +10 (+2 eff.) A cap made of leather. |
| On hands | Murknight (0 def, 8 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +8 Fatigue: +3% Damage (Melee): 8 nature / 9 physical Changes stats: +3 Str Changes resistances: +10% nature Changes damage: +3% nature / +6% physical Critical mult.: +15.00% Mental crit. chance: +1% When used to modify unarmed attacks: Power: 127% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Venomous Breath (10% chance level 2). When this weapon hits: Sand Breath (10% chance level 2). Damage (radius 1) on hit: +6 physical Damage (radius 2) on crit: +5 nature / +10 physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Gesagas (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +3% physical / +5% fire / +3% nature / +6% darkness Changes damage: +6% mind Life regen: +2.00 Mindpower: +20 (+4 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | solipsist&Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 47 Damage (Melee): 5 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 47 Damage (Ranged): 8 physical Changes stats: +7 Cun / +5 Wil Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Mindpower: +7 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | steel ring &039;Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +32% fire / +11% physical / +5% arcane / +3% darkness Changes damage: +10% fire / +11% physical Mental save: +6 (+2 eff.) Rings can have magical properties. |
| Around neck | Daimodunadir the gold amuletInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +10 Defense: +7 (+3 eff.) Changes stats: +4 Dex Changes resistances: +18% nature / +13% blight Changes resistances cap: +4% all Reduces incoming crit damage: 15.00% Physical save: +14 (+2 eff.) Poison immunity: +25% Disease immunity: +26% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
| In main hand | Loryredig (94% power, 42 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Power: 95% Range: 1.1x Uses stats: 89% Wil, 54% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +42 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 mind When wielded/worn: Damage (Melee): 14 acid Damage when hit (Melee): 4 mind / 4 acid Changes resistances: +7% acid Changes resistances penetration: +13% acid Changes damage: +9% acid Life regen: +2.80 Maximum life: +15.00 Mindpower: +18 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+3 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Runesta (72% power, 21 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% Range: 1.1x Uses stats: 89% Wil, 54% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +21 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% mind Changes damage: +3% mind Physical save: +3 (+0 eff.) Spell save: +3 (+0 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.70 Hate when firing a critical mind attack: +1.00 Maximum psi: +10.00 Mindpower: +57 (+10 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Islelranne (12 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+6 eff.) Effects on melee hit: * 20% chance to reduce armor by 10% Changes stats: +4 Wil Changes resistances penetration: +15% mind Physical save: +8 (+1 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable steel mail armour of command (8 def, 17 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +17 Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +2 Cun Mental save: +11 (+4 eff.) A suit of armour made of mail. |
Inventory
movement infusion of the warrior (speed 439%; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 288; 12 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 288 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
GithaInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +5% arcane / +3% fire Spell save: +3 (+0 eff.) Poison immunity: +20% Disease immunity: +10% Amulets can have magical properties. |
TurylathahellInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +3% lightning / +1% physical / +9% temporal Stun/Freeze immunity: +20% Teleport immunity: +10% Amulets can have magical properties. |
cleansing copper amulet of dexterity (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% nature / +10% blight Poison immunity: +20% Disease immunity: +22% Amulets can have magical properties. |
cleansing gold amulet of perfection (0.22 Cunning / Survival,0.22 Technique / Combat training)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +14% nature / +14% blight Talent masteries: +0.22 Cunning / Survival +0.22 Technique / Combat training Poison immunity: +23% Disease immunity: +28% Amulets can have magical properties. |
copper amulet &039;Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 38% Changes stats: +1 Wil Changes resistances: +9% mind Changes resistances penetration: +5% mind Mental save: +5 (+2 eff.) Confusion immunity: +11% Maximum psi: +10.00 Mindpower: +11 (+2 eff.) Mental crit. chance: +1% Amulets can have magical properties. |
gold amulet &039;Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Con Changes resistances: +15% temporal / +16% light / +15% darkness Changes damage: +9% lightning Physical save: +7 (+1 eff.) Blindness immunity: +32% Pinning immunity: +32% Knockback immunity: +29% Life regen: +5.00 Equilibrium when hit: +0.08 Maximum life: +44.00 Maximum psi: +30.00 Amulets can have magical properties. |
gold amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Amulets can have magical properties. |
Halytir the FesterpealCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+7 eff.) Defense: +6 (+3 eff.) Changes stats: +8 Cun / +5 Dex Changes resistances: +3% nature Changes damage: +12% nature Disarm immunity: +24% Pinning immunity: +20% Knockback immunity: +26% Maximum life: +20.00 Rings can have magical properties. |
SunparryCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 10% chance to slow global speed by 77% Changes resistances: +6% blight / +15% fire Disarm immunity: +20% Pinning immunity: +24% Knockback immunity: +23% Life regen: +4.00 Maximum life: +22.00 Rings can have magical properties. |
solipsist&Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +7 (+1 eff.) Rings can have magical properties. |
Shantiz the Stormblade (111% power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
This item will automatically be transmogrified when you leave the level.Serpentrage the steel greatmaul (134% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 134% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 77% Damage (Melee): +20 nature Damage (radius 1) on hit: +12 fire When wielded/worn: Changes resistances: +5% arcane Equilibrium when hit: +0.08 Psi when hit: +0.20 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.steel greatmaul of shearing (137% power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 137% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+13 eff.) Armour penetration: +9 Changes resistances penetration: +10% all Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Snowbloom the steel mace (107% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+8 eff.) Defense: +8 (+4 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 47 Changes resistances: +12% lightning / +12% cold / +9% mind Changes resistances penetration: +25% mind / +15% cold Disarm immunity: +24% Blunt and deadly. |
Haredodas the Chargetrencher (85% power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +4 lightning When wielded/worn: Damage when hit (Melee): 4 lightning Physical save: +3 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +3 (+1 eff.) Life regen: +1.60 Equilibrium when hit: +0.70 Maximum life: +28.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
SleetravenRequires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +8 cold Damage (radius 2) on crit: +9 lightning / +9 cold When wielded/worn: Accuracy: +11 (+11 eff.) Armour penetration: +6 Physical crit. chance: +1.0% Changes resistances penetration: +8% lightning / +7% cold / +5% mind / +7% all Critical mult.: +10.00% Movement speed: +20% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Khelahad the Woebane (111% power, 3 apr, temporal element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +1 Con Changes resistances penetration: +10% lightning Changes damage: +12% physical / +24% darkness / +15% temporal Talent granted: +1 Command Staff Physical save: +3 (+0 eff.) Stamina each turn: +3.00 Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 13.23 light damage. Staves designed for wielders of magic, by the greats of the art. |
EmelilaithInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Cun / +2 Str Changes resistances: +6% lightning / +5% temporal Changes damage: +9% mind Critical mult.: +15.00% A belt that goes around your waist. |
SkybileInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% mind Changes resistances penetration: +15% mind / +20% acid Changes damage: +3% lightning / +3% mind / +9% acid Physical save: +6 (+1 eff.) Mindpower: +3 (+0 eff.) A belt that goes around your waist. |
Brenuziladar (6 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +2 Str / +1 Dex / +2 Mag / +3 Wil Physical save: +15 (+2 eff.) Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ravenvein (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes resistances: +3% light / +3% cold Changes damage: +6% darkness Physical save: +5 (+1 eff.) Life regen: +4.00 Only die when reaching: -20.00 life Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Eldoral (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +1 Cun / +1 Dex Physical save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mankini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
This item will automatically be transmogrified when you leave the level.woollen robe &039; (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +6 Mag / +6 Wil / +4 Cun Changes resistances: +9% all Changes damage: +6% mind Critical mult.: +30.00% Mana each turn: +0.19 Psi each turn: +0.18 Psi when hit: +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rhakalthogas (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +5 (+5 eff.) Armour: +9 Fatigue: -5% Changes stats: +1 Con Changes damage: +3% mind Maximum encumbrance: +21 Physical save: +6 (+1 eff.) A pair of boots made of leather. |
pair of hardened leather boots &039; (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +3 Fatigue: -6% Changes stats: +4 Cun / +5 Wil Physical save: +6 (+1 eff.) Mental save: +9 (+3 eff.) Stamina each turn: +0.40 Maximum life: +39.00 Movement speed: +10% A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Power: 89% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 58.90 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Xanurin (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% lightning / +1% physical Mental save: +12 (+4 eff.) Confusion immunity: +10% Life regen: +3.00 Stamina each turn: +0.60 Maximum stamina: +11.00 Healing mod.: +5% When used to modify unarmed attacks: Power: 90% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +5 Fatigue: +3% Mental save: +5 (+2 eff.) Maximum life: +52.00 When used to modify unarmed attacks: Power: 129% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 2). Metal gloves protecting the hands up to the middle of the lower arm. |
Arymira the cashmere wizard hat (2 def, 2 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Changes stats: +4 Cun Changes resistances: +3% acid / +5% arcane Reduces incoming crit damage: 15.00% Mental save: +7 (+3 eff.) Confusion immunity: +20% Stun/Freeze immunity: +10% A pointy cloth hat, very wizardly... |
Torachik (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +6 Str Changes resistances: +18% acid / +3% lightning Changes damage: +12% acid Physical save: +9 (+1 eff.) Stamina each turn: +1.00 Maximum stamina: +10.00 A pointy cloth hat, very wizardly... |
Yarykalthokhad the Flashdash (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 2 fire Changes resistances: +3% nature / +15% fire Changes resistances penetration: +10% fire Psi each turn: +0.12 Mindpower: +3 (+0 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of the depths (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% cold Allows you to breathe in: water Physical save: +11 (+2 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Arthubar the cured leather armour (6 def, 7 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +3 Str / +1 Dex / +2 Wil / +1 Con Changes resistances: +8% acid / +8% cold / +12% blight Changes resistances penetration: +10% acid Allows you to breathe in: water Infravision radius: +3 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Venomonslaught the cured leather armour (6 def, 4 armour) Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Accuracy: +30 (+21 eff.) Physical crit. chance: +5.0% Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Damage when hit (Melee): 4 nature Changes stats: +3 Str / +4 Wil / +5 Cun Changes resistances: +18% lightning / +2% physical Mental save: +13 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.steel plate armour &039; (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +12% temporal Changes damage: +12% arcane Critical mult.: +15.00% Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +35.00 Spellpower: +30 (+10 eff.) Damage Shield penetration: +20% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Shiverblight (0 def, 4 armour, 100% power, 39 block) Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Power: 108% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% Block value: +39 Damage (radius 1) on hit: +16 cold When wielded/worn: Armour: +4 Fatigue: +8% Changes stats: +5 Dex / +2 Mag / +3 Cun Changes resistances: +13% nature / +12% blight Talent granted: +1 Block Hate when firing a critical mind attack: +5.00 Light radius: +3 Handheld deflection devices. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
280 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Arineg the Offalnigh (dig speed 22 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Effects on melee hit: * 20% chance to slow global speed by 77% * 20% chance to reduce strength, dexterity, and constitution by 5 Changes stats: +4 Str Changes resistances: +12% nature Changes resistances penetration: +15% blight Changes damage: +6% nature Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
JetcrackCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 acid / 4 darkness Changes stats: +3 Str / +2 Mag / +1 Cun Changes resistances: +9% darkness Reduces incoming crit damage: 5.00% Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 47 Damage when hit (Melee): 6 physical Changes stats: +2 Dex Changes resistances penetration: +10% mind Hate when firing a critical mind attack: +1.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.9 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 24 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered dwarven-steel torque of mindblast [power 340] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to blast the opponent&LASTANTIQUE_WHITE |
Velurin [power 132] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +6% light / +1% physical Reduces incoming crit damage: 10.00% Maximum life: +40.00 It can be used to sting an enemy dealing 68 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. * Gain a 14% chance to evade weapon attacks for 2 turns. * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Lexelas the Yeek Solipsist level 19
30th Dusk 122nd year of Ascendancy at 18:00 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Lexelas the Yeek Solipsist level 24
68th Dusk 122nd year of Ascendancy at 21:45 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lexelas the Yeek Solipsist level 10
3rd Flare 122nd year of Ascendancy at 09:05 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Lexelas the Yeek Solipsist level 25
69th Dusk 122nd year of Ascendancy at 23:35 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lexelas the Yeek Solipsist level 10
3rd Flare 122nd year of Ascendancy at 09:03 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lexelas the Yeek Solipsist level 20
39th Dusk 122nd year of Ascendancy at 06:32 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Lexelas the Yeek Solipsist level 28
1st Time of Equilibrium 122nd year of Ascendancy at 12:42 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Lexelas the Yeek Solipsist level 18
26th Dusk 122nd year of Ascendancy at 09:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lexelas the Yeek Solipsist level 9
8th Mirth 122nd year of Ascendancy at 05:44 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Lexelas the Yeek Solipsist level 16
9th Dusk 122nd year of Ascendancy at 13:44 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lexelas the Yeek Solipsist level 24
65th Dusk 122nd year of Ascendancy at 04:57 see stats
Log
Emyseda the storm wyrm rushes out!
Lexelas forges a dream shield to block the attack!
Lexelas is dazed!
Lexelas is not dazed anymore.
Lexelas mentally dismisses some damage!
Lexelas converts some damage to Psi!
Emyseda the storm wyrm hits Lexelas for (33 blocked), (39 resonance), 14 to psi, 17 mind (31 total damage).
Shadow hits Lexelas for (10 dismissed), (5 resonance), 2 to psi, 2 physical (4 total damage).
Melee retaliation hits Emyseda the storm wyrm for 1 darkness, 2 mind, 2 acid, 1 darkness, 2 mind, 2 acid (10 total damage).
Melee retaliation hits Shadow for 0 darkness, 1 mind, 2 acid (3 total damage).
Urkis, the High Tempest&1133F3LASTLAST039;s Ice Shards hits Storm drake hatchling for 207 cold damage.
Lexelas&LASTLASTTalent Conversion is ready to use.
Talent Sleep is ready to use.
Talent Mana Clash is ready to use.
Lexelas converts some damage to Psi!
Lexelas mentally dismisses some damage!
Lexelas receives 4 healing (5 psi heal).
Lexelas&WHITELASTLAST039;s maelstrom hits Storm drake hatchling for 49 physical damage.
Deadly Poison from Emyseda the storm wyrm hits Lexelas for (33 blocked), (63 antimagic), (2 dismissed), (1 resonance), 0 to psi, 0 nature (1 total damage).
Emyseda the storm wyrm uses Willful Strike.
Emyseda the storm wyrm&
Lexelas&LASTLASTLASTLexelas was blasted into Shadow!
Saving game...




















































































































