Samma the level 9 Cornac Archer by badboy1111

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp9 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity38 (base 32)
Constitution15 (base 15)
Magic10 (base 10)
Willpower14 (base 10)
Cunning16 (base 12)

Resources

Life-1/229
Stamina118/134
Healing Factor1.1
Regeneration13.475

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage47
Accuracy39
Crit Chance3%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower18.2
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%
Nature+5%

Defense: Base

Armour (hardiness)13.46 (63.098591549296%)
Defense14.8
Ranged Defense16.8
Fatigue7
Physical Save21.625
Spell Save8.4
Mental Save10.5

Defense: Resistances

Darkness 11%( 70%)
Light 41%( 70%)
Nature 10%( 70%)
Fire 18%( 70%)
Physical 5%( 70%)
Cold 11%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Archery - bows1.30
4/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
3/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
2/5
0/5
0/5

Effects

detrimental effect
detrimental effect
beneficial effect

Quests

active
done
done
done
done
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source

Inventory

Achievements

Log

You pickup 0.95 gold pieces.
Samma picks up (d.):
arcing iron dagger of massacre (10.5-13.65 power, 5 apr).
Samma picks up (n.):
steel mail armour of lightning resistance (2 def, 6 armour).
Samma picks up (r.):
opal.
You pickup 0.70 gold pieces.

Samma picks up (e.):
flaming steel dagger (9.5-12.35 power, 6 apr).
Poison from Poisoned deep water hits
Samma for 29 nature damage.
Poisoned deep water poisons
Samma!

Poisoned deep water hits
Samma for 8 nature damage.
Poison from Poisoned deep water hits
Samma for 32 nature damage.
Poisoned deep water poisons
Samma!

Poisoned deep water hits
Samma for 8 nature damage.
Samma picks up (l.):
flaming steel waraxe (13-18.2 power, 3 apr).
Poison from Poisoned deep water hits
Samma for 33 nature damage.
Poisoned deep water poisons
Samma!

Poisoned deep water hits
Samma for 6 nature damage.
Poison from Poisoned deep water hits
Samma for 33 nature damage.
Poisoned deep water poisons
Samma!

Poisoned deep water hits
Samma for 7 nature damage.
Poison from Poisoned deep water hits
Samma for 25 nature damage.
Poisoned deep water poisons
Samma!

Poisoned deep water hits
Samma for 7 nature damage.
Samma uses Infusion: Regeneration.

Samma starts regenerating health quickly.

Saving game...