Friwin the level 24 Vor'tep Enchanter by Werekracken

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
Dark Priest 1.4.8
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceVor'tep
ClassEnchanter
Level / Exp24 / 68%
Sizebig
Lifes / Deaths

Primary Stats

Strength61 (base 28)
Dexterity53 (base 22)
Constitution61 (base 44)
Magic59 (base 29)
Willpower24 (base 11)
Cunning28 (base 10)

Resources

Life934/934
Mana344/344
Stamina204/204
Healing Factor2.2111688311688
Regeneration18.242142857142

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite9
See Stealth10
See Invisible16

Offense: Mainhand

Damage79
Accuracy62
Crit Chance16%
APR12
Speed1.00

Offense: Offhand

Damage38
Accuracy61
Crit Chance14%
APR16
Speed1.00

Offense: Spell

Spellpower39
Crit Chance12%
Speed1

Offense: Mind

Mindpower24
Crit Chance8%
Speed1

Offense: Damage Bonus

Lightning+17%
Nature+14%
Blight+8%
Physical+7%
Cold+12%
All+2%

Offense: Damage Penetration

Blight+25%
Lightning+15%
Cold+10%

Defense: Base

Armour (hardiness)55.65 (86.818181818182%)
Defense38
Ranged Defense38
Fatigue0
Physical Save50
Spell Save31
Mental Save34

Defense: Resistances

Acid 23%( 70%)
Physical 19%( 70%)
Nature 21%( 70%)
Blight 20%( 70%)
Arcane 19%( 70%)
Cold 30%( 70%)
All 15%( 70%)

Defense: Immunities

Silence Resistance20%
Disarm Resistance5%
Knockback Resistance100%
Confusion Resistance15%
Stun Resistance5%
Pinning Resistance20%
Instadeath Resistance100%
Blind Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Disenchantment1.30
1/5
1/5
0/5
0/5
Spell / Morph1.30
1/5
5/5
0/5
0/5
Spell / Advanced martial enchantments1.30
2/5
1/5
0/5
0/5
Spell / Enhancement1.30
1/5
4/5
1/5
5/5
Spell / Ordered hedgemagic1.30
0/5
0/5
0/5
0/5
Spell / Martial enchantments1.30
5/5
5/5
0/5
0/5
Spell / Inanimation1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Force1.30
4/5
1/5
0/5
0/5
Technique / Combat training1.00
5/5
1/5
0/5
5/5
0/5
0/5
Spell / Mana alchemy1.30
1/5
0/5
0/5
0/5
Race / Vor'tep1.00
1/5
5/5
0/5
0/5
Technique / Staff combat1.30
0/5
0/5
0/5
0/5
Spell / Staff magic1.30
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
failed
done
done
done
done
done
done
done
done
done
done
done
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Catch that Plumpkin!
30th Regrowth 123rd year of Ascendancy at 00:06
see stats
Curse Lifter
50th Haze 122nd year of Ascendancy at 18:17
see stats
Earth Master Killed Harkor&039;tep Enchanter level 18
21st Regrowth 123rd year of Ascendancy at 12:32
see stats
Exterminator
12nd Regrowth 123rd year of Ascendancy at 07:04
see stats
Level 10
28th Haze 122nd year of Ascendancy at 03:56
see stats
Level 20
23rd Regrowth 123rd year of Ascendancy at 18:09
see stats
The Arena
28th Haze 122nd year of Ascendancy at 23:19
see stats
The secret city
79th Dusk 122nd year of Ascendancy at 08:29
see stats
The sky is falling!
20th Regrowth 123rd year of Ascendancy at 03:35
see stats
Treasure Hunter
11st Regrowth 123rd year of Ascendancy at 15:30
see stats

Log

Acid Splash from Badakor the wretchling hits Friwin for (2 resist armour), (6 absorbed), 0 acid (0 total damage).
Badakor the wretchling hits Friwin for (2 resist armour), 15 darkness (15 total damage).
Friwin the level 24 vor&
--------------------------------

You have 2 life(s) left.
Friwin is free from the acid.

Friwin deactivates
Shock Hands.
Friwin stops regenerating health quickly.

Friwin deactivates
Shielding.
Friwin feels pain again.

Friwin deactivates
Fiery Hands.
Friwin is no longer being unhealed.

Friwin deactivates
Vitalise.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Badakor the wretchling killed Friwin!
Resting starts...

Talent Disenchant Creature is ready to use.
Talent Inner Power is ready to use.
Talent Infusion: Healing is ready to use.
Talent Fiery Hands is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Shock Hands is ready to use.
Talent Infusion: Wild is ready to use.
Saving done.

Talent Shielding is ready to use.
Talent Vitalise is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).