
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Additional Randart Properties 1.5.10 Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Reflected Golem 1.5.0Modifies the Mirror of Reflection, adding the ability to change your golem's appearance. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Convenient Digging 1.5.5 Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. The lost city of Vulcus 1.4a 1.3.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Mountain Troll Race 1.5.5This addon adds Mountain Trolls as a playable race to the game. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.5.10An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Technicolor Golem Coats 1.4.0Alters second alchemy talents to function with all infusions, not just their own. Compatible with Arcanum and Nullpack alchemy trees. Revised Short Staves 1.4.6Exotic randarts 1.4.6Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.5.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Yeeks can survive a win 1.4.8With this, the die-or-die situation is Possessor Bonus Class 1.5.4Donators/Buyers bonus! Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Wights 1.0.4Adds Wights as playable undead race. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Multi-Class Challenge + Randboss Rando Bundle 1.4.8Originally separate addons by Starkeep, I take no credit for his work and spliced these two addons only to see if I can do it, and so I can tweak some numbers without my save getting invalidated. Again, all credit for the main addon body all goes to StarKeep. I merely spliced the addon together for my amusement and convenience. Allows the player to pick multiple classes, as well as giving the option to spawn rares and randbosses, and control loot quality and spawn rate. Added a setting for the experience penalty from MultiClass Challenge. In order to activate this addon, go to your Game Options for a new tab. |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Ghoul |
| Class | Archer |
| Level / Exp | 48 / 33% |
| Size | 5 (huge) |
| Lifes / Deaths | Killed by Xeroba the fox at level 6 on the 10th Haze 122nd year of Ascendancy at 23:54 / 384Killed by Silaminor the degenerated skeleton warrior at level 8 on the 16th Haze 122nd year of Ascendancy at 22:05 Killed by Gathra the slumbering great wolf at level 9 on the 20th Haze 122nd year of Ascendancy at 21:43 Killed by shadow at level 10 on the 27th Haze 122nd year of Ascendancy at 00:23 Killed by Silora the mean looking elven guard at level 11 on the 32nd Haze 122nd year of Ascendancy at 06:38 Killed by Adonne the electric eel at level 13 on the 41st Haze 122nd year of Ascendancy at 16:06 Killed by Porelaith the water imp at level 13 on the 41st Haze 122nd year of Ascendancy at 16:45 Killed by Zubolramina the giant eel at level 13 on the 41st Haze 122nd year of Ascendancy at 17:26 Killed by ink squid at level 13 on the 41st Haze 122nd year of Ascendancy at 19:12 Killed by giant eel at level 13 on the 41st Haze 122nd year of Ascendancy at 22:39 Killed by shadow at level 13 on the 42nd Haze 122nd year of Ascendancy at 00:38 Killed by shadow at level 13 on the 42nd Haze 122nd year of Ascendancy at 01:07 Killed by Yvunne the squid at level 13 on the 42nd Haze 122nd year of Ascendancy at 01:57 Killed by Eilinorath the ink squid at level 13 on the 42nd Haze 122nd year of Ascendancy at 04:14 Killed by Elyvena the giant eel at level 13 on the 42nd Haze 122nd year of Ascendancy at 04:59 Killed by Eilinorath the ink squid at level 13 on the 42nd Haze 122nd year of Ascendancy at 05:38 Killed by Porelaith the water imp at level 13 on the 42nd Haze 122nd year of Ascendancy at 06:46 Killed by Belumina the squid at level 13 on the 42nd Haze 122nd year of Ascendancy at 09:34 Killed by Isowe the water imp at level 13 on the 42nd Haze 122nd year of Ascendancy at 10:50 Killed by worm that walks at level 13 on the 42nd Haze 122nd year of Ascendancy at 14:40 Killed by Porenne the luminous horror at level 13 on the 42nd Haze 122nd year of Ascendancy at 15:07 Killed by worm that walks at level 13 on the 42nd Haze 122nd year of Ascendancy at 15:45 Killed by worm that walks at level 13 on the 42nd Haze 122nd year of Ascendancy at 16:29 Killed by luminous horror at level 13 on the 42nd Haze 122nd year of Ascendancy at 17:15 Killed by worm that walks at level 13 on the 42nd Haze 122nd year of Ascendancy at 17:56 Killed by oozing horror at level 13 on the 42nd Haze 122nd year of Ascendancy at 18:36 Killed by worm that walks at level 13 on the 42nd Haze 122nd year of Ascendancy at 19:43 Killed by war hound at level 13 on the 42nd Haze 122nd year of Ascendancy at 21:14 Killed by ritch flamespitter at level 13 on the 42nd Haze 122nd year of Ascendancy at 21:59 Killed by luminous horror at level 13 on the 42nd Haze 122nd year of Ascendancy at 23:07 Killed by shadow at level 13 on the 42nd Haze 122nd year of Ascendancy at 23:42 Killed by luminous horror at level 13 on the 43rd Haze 122nd year of Ascendancy at 00:28 Killed by umbral horror at level 13 on the 43rd Haze 122nd year of Ascendancy at 01:06 Killed by Adidanor the worm that walks at level 13 on the 43rd Haze 122nd year of Ascendancy at 01:48 Killed by luminous horror at level 13 on the 43rd Haze 122nd year of Ascendancy at 02:28 Killed by shadow at level 13 on the 43rd Haze 122nd year of Ascendancy at 03:10 Killed by Adidanor the worm that walks at level 13 on the 43rd Haze 122nd year of Ascendancy at 03:49 Killed by Lisetha the bloated horror at level 13 on the 43rd Haze 122nd year of Ascendancy at 04:28 Killed by Bethyma the luminous horror at level 13 on the 43rd Haze 122nd year of Ascendancy at 05:08 Killed by Adidanor the worm that walks at level 13 on the 43rd Haze 122nd year of Ascendancy at 05:42 Killed by Adidanor the worm that walks at level 13 on the 43rd Haze 122nd year of Ascendancy at 06:24 Killed by Adidanor the worm that walks at level 13 on the 43rd Haze 122nd year of Ascendancy at 07:03 Killed by Adidanor the worm that walks at level 13 on the 43rd Haze 122nd year of Ascendancy at 07:47 Killed by Adidanor the worm that walks at level 13 on the 43rd Haze 122nd year of Ascendancy at 08:26 Killed by Adidanor the worm that walks at level 13 on the 43rd Haze 122nd year of Ascendancy at 09:15 Killed by fire drake at level 14 on the 43rd Haze 122nd year of Ascendancy at 13:35 Killed by Arydawen the bloated horror at level 14 on the 43rd Haze 122nd year of Ascendancy at 21:44 Killed by Gyldawen the worm that walks at level 14 on the 43rd Haze 122nd year of Ascendancy at 23:31 Killed by blade horror at level 14 on the 43rd Haze 122nd year of Ascendancy at 23:59 Killed by blade horror at level 14 on the 44th Haze 122nd year of Ascendancy at 00:41 Killed by Gyldawen the worm that walks at level 14 on the 44th Haze 122nd year of Ascendancy at 01:18 Killed by Islomira the devourer at level 14 on the 44th Haze 122nd year of Ascendancy at 06:11 Killed by luminous horror at level 14 on the 44th Haze 122nd year of Ascendancy at 08:01 Killed by Weirdling Beast at level 14 on the 44th Haze 122nd year of Ascendancy at 14:53 Killed by Neranor the sandworm destroyer at level 14 on the 51st Haze 122nd year of Ascendancy at 03:05 Killed by Deadshot at level 14 on the 51st Haze 122nd year of Ascendancy at 16:11 Killed by Deadshot at level 14 on the 52nd Haze 122nd year of Ascendancy at 05:00 Killed by ritch flamespitter at level 15 on the 53rd Haze 122nd year of Ascendancy at 08:43 Killed by Cyratha the great wolf at level 16 on the 60th Haze 122nd year of Ascendancy at 14:06 Killed by Cyratha the great wolf at level 16 on the 60th Haze 122nd year of Ascendancy at 16:30 Killed by Glykira the thief at level 16 on the 61st Haze 122nd year of Ascendancy at 06:51 Killed by Ce&039;Nolratha the minotaur at level 20 on the 8th Decay 122nd year of Ascendancy at 17:14 Killed by Glorenn the Guardian at level 20 on the 9th Decay 122nd year of Ascendancy at 11:50 Killed by Nerywe the Guardian at level 20 on the 9th Decay 122nd year of Ascendancy at 22:23 Killed by Belimina the blade horror at level 20 on the 10th Decay 122nd year of Ascendancy at 01:24 Killed by Gorewe the lumberjack at level 20 on the 7th Allure 123rd year of Ascendancy at 21:17 Killed by Elykira the thief at level 20 on the 2nd Regrowth 123rd year of Ascendancy at 01:18 Killed by war hound at level 20 on the 10th Regrowth 123rd year of Ascendancy at 02:17 Killed by enthralled slave at level 21 on the 11st Regrowth 123rd year of Ascendancy at 02:47 Killed by Emenor the slaver at level 21 on the 11st Regrowth 123rd year of Ascendancy at 11:59 Killed by Islatha the snow giant at level 21 on the 15th Regrowth 123rd year of Ascendancy at 05:39 Killed by snow giant boulder thrower at level 21 on the 15th Regrowth 123rd year of Ascendancy at 11:58 Killed by Xuraba the xorn at level 21 on the 16th Regrowth 123rd year of Ascendancy at 20:06 Killed by Xeremina the snow giant at level 21 on the 16th Regrowth 123rd year of Ascendancy at 22:26 Killed by Xanysenn the snow giant at level 21 on the 16th Regrowth 123rd year of Ascendancy at 22:59 Killed by Ivudhedhena the assassin at level 21 on the 17th Regrowth 123rd year of Ascendancy at 21:43 Killed by Silyvea the ice wyrm at level 21 on the 17th Regrowth 123rd year of Ascendancy at 23:27 Killed by Nerugamira the vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 06:01 Killed by shadow at level 22 on the 19th Regrowth 123rd year of Ascendancy at 08:11 Killed by Yverina the cave bear at level 22 on the 19th Regrowth 123rd year of Ascendancy at 10:03 Killed by Belyra the snow giant at level 22 on the 19th Regrowth 123rd year of Ascendancy at 12:07 Killed by Emyrikira the snow giant at level 22 on the 19th Regrowth 123rd year of Ascendancy at 14:02 Killed by Belyra the snow giant at level 22 on the 19th Regrowth 123rd year of Ascendancy at 14:45 Killed by ritch flamespitter at level 22 on the 19th Regrowth 123rd year of Ascendancy at 15:30 Killed by Nerugamira the vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 17:34 Killed by Zubudherin the greater teluvorta at level 22 on the 20th Regrowth 123rd year of Ascendancy at 21:57 Killed by Aerowen the ultimate teluvorta at level 22 on the 21st Regrowth 123rd year of Ascendancy at 00:16 Killed by Zubona the greater teluvorta at level 22 on the 21st Regrowth 123rd year of Ascendancy at 05:46 Killed by Bethath the teluvorta at level 22 on the 21st Regrowth 123rd year of Ascendancy at 07:30 Killed by Neriwen the teluvorta at level 22 on the 21st Regrowth 123rd year of Ascendancy at 16:57 Killed by Layith the temporal stalker at level 22 on the 22nd Regrowth 123rd year of Ascendancy at 14:56 Killed by Bethimiwen the temporal stalker at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 18:45 Killed by Xissra the golem at level 23 on the 29th Regrowth 123rd year of Ascendancy at 13:54 Killed by Gluwen the alchemist golem at level 23 on the 29th Regrowth 123rd year of Ascendancy at 14:41 Killed by Xidana the mad druid at level 23 on the 34th Regrowth 123rd year of Ascendancy at 23:41 Killed by Emeleseta the mad druid at level 23 on the 35th Regrowth 123rd year of Ascendancy at 02:12 Killed by Xanynne the cute little bunny at level 23 on the 35th Regrowth 123rd year of Ascendancy at 15:34 Killed by Emelida the cute little bunny at level 23 on the 35th Regrowth 123rd year of Ascendancy at 16:15 Killed by Beleremina the zombie bunny at level 23 on the 37th Regrowth 123rd year of Ascendancy at 12:46 Killed by Bethyganne the cute little bunny at level 24 on the 37th Regrowth 123rd year of Ascendancy at 20:29 Killed by Zubina the sabertooth tiger at level 24 on the 54th Regrowth 123rd year of Ascendancy at 00:52 Killed by Porogalaith the greater telugoroth at level 24 on the 54th Regrowth 123rd year of Ascendancy at 08:03 Killed by Xeroda the teluvorta at level 24 on the 55th Regrowth 123rd year of Ascendancy at 17:56 Killed by Gurawen the teluvorta at level 24 on the 56th Regrowth 123rd year of Ascendancy at 02:12 Killed by Salivea the fire drake hatchling at level 24 on the 56th Regrowth 123rd year of Ascendancy at 17:09 Killed by Bethogamina the fire drake hatchling at level 24 on the 57th Regrowth 123rd year of Ascendancy at 14:11 Killed by Adolaith the elven cultist at level 24 on the 71st Regrowth 123rd year of Ascendancy at 14:29 Killed by war hound at level 24 on the 71st Regrowth 123rd year of Ascendancy at 20:46 Killed by Emeloldanor the elven guard at level 24 on the 72nd Regrowth 123rd year of Ascendancy at 01:25 Killed by Salerenne the elven blood mage at level 24 on the 72nd Regrowth 123rd year of Ascendancy at 02:36 Killed by Salerenne the elven blood mage at level 24 on the 72nd Regrowth 123rd year of Ascendancy at 04:32 Killed by Aerarivea the elven guard at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 07:15 Killed by war hound at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 20:19 Killed by Belurina the ogre pounder at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 22:37 Killed by Emynn the elven cultist at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 23:20 Killed by elven blood mage at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 00:05 Killed by Isewen the elven cultist at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 00:42 Killed by Betiwyn the elven cultist at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 05:44 Killed by Adalle the elven warrior at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 12:09 Killed by Zubina the elven mage at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 12:58 Killed by Daeleur the quasit at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 15:54 Killed by Adiriawyn the elven warrior at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 22:34 Killed by Glessra the elven guard at level 25 on the 74th Regrowth 123rd year of Ascendancy at 00:36 Killed by Nerawen the mean looking elven guard at level 25 on the 74th Regrowth 123rd year of Ascendancy at 02:30 Killed by Xytira the elven mage at level 25 on the 74th Regrowth 123rd year of Ascendancy at 03:04 Killed by Polygathra the elven elite warrior at level 25 on the 74th Regrowth 123rd year of Ascendancy at 04:04 Killed by Zubaminne the elven guard at level 25 on the 74th Regrowth 123rd year of Ascendancy at 06:05 Killed by Nerygarin the elven cultist at level 25 on the 74th Regrowth 123rd year of Ascendancy at 08:43 Killed by Xerisenor the ogre warmaster at level 25 on the 74th Regrowth 123rd year of Ascendancy at 10:41 Killed by Voriyann the elven cultist at level 25 on the 74th Regrowth 123rd year of Ascendancy at 19:09 Killed by Mayybrenor the elven warrior at level 25 on the 74th Regrowth 123rd year of Ascendancy at 19:59 Killed by Aeronn the elven cultist at level 25 on the 74th Regrowth 123rd year of Ascendancy at 22:34 Killed by Vorildanne the elven warrior at level 25 on the 74th Regrowth 123rd year of Ascendancy at 23:57 Killed by Saloletta the elven guard at level 25 on the 75th Regrowth 123rd year of Ascendancy at 00:41 Killed by Vorinne the elven cultist at level 25 on the 75th Regrowth 123rd year of Ascendancy at 01:27 Killed by Arymiba the elven mage at level 25 on the 75th Regrowth 123rd year of Ascendancy at 03:21 Killed by Eluldatira the ogre warmaster at level 25 on the 75th Regrowth 123rd year of Ascendancy at 05:19 Killed by Vorildanne the elven warrior at level 25 on the 75th Regrowth 123rd year of Ascendancy at 05:53 Killed by Vorildanne the elven warrior at level 25 on the 75th Regrowth 123rd year of Ascendancy at 06:46 Killed by Eilinynor the elven mage at level 25 on the 75th Regrowth 123rd year of Ascendancy at 07:19 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 75th Regrowth 123rd year of Ascendancy at 20:00 Killed by Eilinerada the elven corruptor at level 26 on the 75th Regrowth 123rd year of Ascendancy at 22:53 Killed by Belalle the elven guard at level 26 on the 76th Regrowth 123rd year of Ascendancy at 10:26 Killed by Veligalaith the elven corruptor at level 26 on the 76th Regrowth 123rd year of Ascendancy at 14:51 Killed by Arona the elven warrior at level 26 on the 76th Regrowth 123rd year of Ascendancy at 17:06 Killed by Aerariavena the mean looking elven guard at level 26 on the 77th Regrowth 123rd year of Ascendancy at 06:09 Killed by Cyrudatira the elven cultist at level 26 on the 77th Regrowth 123rd year of Ascendancy at 16:26 Killed by Cyrudatira the elven cultist at level 26 on the 77th Regrowth 123rd year of Ascendancy at 18:36 Killed by ritch flamespitter at level 26 on the 78th Regrowth 123rd year of Ascendancy at 15:37 Killed by Eilinalranor the grizzly bear at level 27 on the 80th Regrowth 123rd year of Ascendancy at 15:03 Killed by Yvith the war bear at level 27 on the 1st Pyre 123rd year of Ascendancy at 23:03 Killed by Mayigawen the war bear at level 27 on the 2nd Pyre 123rd year of Ascendancy at 02:02 Killed by Emydhelaith the skeleton archer at level 28 on the 7th Pyre 123rd year of Ascendancy at 18:09 Killed by Mayatta the giant lightning ant at level 28 on the 15th Pyre 123rd year of Ascendancy at 12:10 Killed by Glusenne the orc berserker at level 28 on the 15th Pyre 123rd year of Ascendancy at 14:12 Killed by Polayalaith the orc soldier at level 28 on the 15th Pyre 123rd year of Ascendancy at 16:13 Killed by Bethith the snow giant at level 28 on the 15th Pyre 123rd year of Ascendancy at 18:08 Killed by Bethith the snow giant at level 28 on the 15th Pyre 123rd year of Ascendancy at 19:41 Killed by war hound at level 28 on the 16th Pyre 123rd year of Ascendancy at 02:42 Killed by Yvethra the orc necromancer at level 29 on the 16th Pyre 123rd year of Ascendancy at 06:08 Killed by Yvethra the orc necromancer at level 29 on the 16th Pyre 123rd year of Ascendancy at 07:53 Killed by Emelydanor the rogue at level 29 on the 17th Pyre 123rd year of Ascendancy at 06:15 Killed by Layossra the rogue at level 29 on the 17th Pyre 123rd year of Ascendancy at 07:47 Killed by Neresevena the cave troll at level 29 on the 17th Pyre 123rd year of Ascendancy at 08:41 Killed by Glorurenor the orc warrior at level 29 on the 17th Pyre 123rd year of Ascendancy at 13:02 Killed by Glorurenor the orc warrior at level 29 on the 17th Pyre 123rd year of Ascendancy at 14:53 Killed by Gyna the snow giant at level 29 on the 18th Pyre 123rd year of Ascendancy at 02:08 Killed by Bethyma the wolf at level 29 on the 18th Pyre 123rd year of Ascendancy at 05:59 Killed by Nerytta the grave wight at level 29 on the 18th Pyre 123rd year of Ascendancy at 07:33 Killed by Deadshot at level 29 on the 19th Pyre 123rd year of Ascendancy at 08:46 Killed by Arydhessra the vampire lord at level 29 on the 19th Pyre 123rd year of Ascendancy at 09:18 Killed by Layymira the giant spider at level 29 on the 19th Pyre 123rd year of Ascendancy at 09:54 Killed by Layymira the giant spider at level 29 on the 19th Pyre 123rd year of Ascendancy at 11:11 Killed by Polukira the losselhing at level 29 on the 19th Pyre 123rd year of Ascendancy at 16:37 Killed by Zubagamira the gaeramarth at level 29 on the 19th Pyre 123rd year of Ascendancy at 19:08 Killed by Polukira the losselhing at level 29 on the 19th Pyre 123rd year of Ascendancy at 20:17 Killed by Bethoda the dread at level 29 on the 19th Pyre 123rd year of Ascendancy at 23:22 Killed by Bethoda the dread at level 29 on the 20th Pyre 123rd year of Ascendancy at 01:25 Killed by Bethoda the dread at level 29 on the 20th Pyre 123rd year of Ascendancy at 03:26 Killed by Bethoda the dread at level 29 on the 20th Pyre 123rd year of Ascendancy at 05:15 Killed by Bethoda the dread at level 29 on the 20th Pyre 123rd year of Ascendancy at 05:58 Killed by Ce&039;Nilewen the multi-hued drake at level 29 on the 21st Pyre 123rd year of Ascendancy at 08:57 Killed by Ce&039;Nuldanne the green ooze at level 31 on the 37th Pyre 123rd year of Ascendancy at 01:32 Killed by shadow at level 31 on the 38th Pyre 123rd year of Ascendancy at 01:06 Killed by Belawyn the emperor wight at level 31 on the 38th Pyre 123rd year of Ascendancy at 13:24 Killed by Saliralaith the ghoulking at level 31 on the 38th Pyre 123rd year of Ascendancy at 15:31 Killed by Islulrama the degenerated skeleton warrior at level 31 on the 38th Pyre 123rd year of Ascendancy at 17:07 Killed by skeleton magus at level 32 on the 42nd Pyre 123rd year of Ascendancy at 14:57 Killed by grave wight at level 32 on the 43rd Pyre 123rd year of Ascendancy at 07:32 Killed by barrow wight at level 32 on the 43rd Pyre 123rd year of Ascendancy at 08:55 Killed by grave wight at level 32 on the 43rd Pyre 123rd year of Ascendancy at 10:46 Killed by Siludhelle the emperor wight at level 32 on the 43rd Pyre 123rd year of Ascendancy at 13:09 Killed by Betarebeth the master vampire at level 32 on the 43rd Pyre 123rd year of Ascendancy at 17:53 Killed by Betitha the skeleton warrior at level 32 on the 45th Pyre 123rd year of Ascendancy at 14:03 Killed by Betharin the ghoul at level 32 on the 46th Pyre 123rd year of Ascendancy at 00:10 Killed by Emeledhelaith the ghoul at level 32 on the 46th Pyre 123rd year of Ascendancy at 02:34 Killed by Salibeth the multi-hued drake hatchling at level 32 on the 46th Pyre 123rd year of Ascendancy at 06:35 Killed by Bethulaith the ghoul at level 32 on the 47th Pyre 123rd year of Ascendancy at 10:04 Killed by Betegavea the ghoul at level 32 on the 47th Pyre 123rd year of Ascendancy at 11:39 Killed by Xanytha the giant black ant at level 32 on the 47th Pyre 123rd year of Ascendancy at 14:04 Killed by Bethuriawe the skeleton master archer at level 33 on the 48th Pyre 123rd year of Ascendancy at 18:32 Killed by Xetha the vampire at level 33 on the 50th Pyre 123rd year of Ascendancy at 09:32 Killed by armoured skeleton warrior at level 33 on the 50th Pyre 123rd year of Ascendancy at 11:13 Killed by Xetha the vampire at level 33 on the 50th Pyre 123rd year of Ascendancy at 13:36 Killed by Gluma the emperor wight at level 33 on the 51st Pyre 123rd year of Ascendancy at 15:18 Killed by Mayybrewen the skeleton assassin at level 33 on the 51st Pyre 123rd year of Ascendancy at 22:21 Killed by Adoldamina the stone troll at level 34 on the 58th Pyre 123rd year of Ascendancy at 11:26 Killed by Polessra the cave troll at level 34 on the 60th Pyre 123rd year of Ascendancy at 21:20 Killed by Deadshot& |
Primary Stats
| Strength | 169 (base 62) |
| Dexterity | 83 (base 65) |
| Constitution | 43 (base 11) |
| Magic | 30 (base 14) |
| Willpower | 31 (base 10) |
| Cunning | 75 (base 60) |
Resources
| Life | 1410/1410 |
| Stamina | 206/206 |
| Healing Factor | 0.73239436619715 |
| Regeneration | 1.0619718309859 |
Speed
| Mental | +30% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 13 |
| Lite | 5 |
| Infravision | 12 |
| See Stealth | 72.642040331395 |
| See Invisible | 72.642040331395 |
Offense: Mainhand
| Damage | 246 |
| Accuracy | 96 |
| Crit Chance | 41% |
| APR | 25 |
| Speed | 0.62 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +42% |
| Arcane | +11% |
| Light | +11% |
| All | +2% |
Offense: Damage Penetration
| Physical | +19% |
| Arcane | +25% |
| Fire | +10% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 45 (50%) |
| Defense | 41 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 31 |
| Mental Save | 37 |
Defense: Resistances
| Acid | 52%( 70%) |
| Blight | 26%( 70%) |
| Arcane | 28%( 70%) |
| Cold | 34%( 70%) |
| All | 15%( 70%) |
| Lightning | 35%( 70%) |
| Light | 23%( 70%) |
| Mind | 36%( 70%) |
| Physical | 28%( 70%) |
| Fire | 35%( 70%) |
| Nature | 29%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Confusion Resistance | 50% |
| Fear Resistance | 100% |
| Poison Resistance | 93% |
| Bleed Resistance | 100% |
| Teleport Resistance | 25% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 271.73 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 557 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Ancient RuneUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Fires a ball that does 490 Cold damage and restores 48 Positive. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.72 |
| 4/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Munitions | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Venomous Ammunition |
| talent | Intuitive Shots |
| talent | Concealment |
| detrimental effect | Deadshot has heard the hateful whisper. Hateful Whisper |
| beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 48%. Concealment |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the &039; and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
Escort: repented thief (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITEREDWHITELIGHT_GREEN039;ve found the needed ice ant stinger. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of serendipity, which can be used to permanently increase your luck by 5. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed xorn fragment. * You&WHITEGREENWHITELIGHT_GREEN039;ve found the needed naga tongue. * You&WHITESLATE039;Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.& | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITESLATEWHITELIGHT_GREEN | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found out that because the ritual was constructed to make you appear as human, it failed to bind you to the Necromancer. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item& |
| Quiver | Unrygar the quiver of dragonbone arrows (19/19, 58-81.2 power, 23 apr)Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 58.0 - 81.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +23 Crit. chance: +3.0% Capacity: 19 When this weapon hits: Spatial Tether (15% chance level 1). On weapon hit: * 10% chance to knock the target back * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +30 temporal / +50 cold / +96 physical Burst (radius 2) on crit: +23 cold When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. This item has been sent to the Item& |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 69.26 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 69.26 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Glimmerransom (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 7 physical / 8 nature / 8 light Changes stats: +17 Str / +5 Dex Changes resistances: +3% nature Changes damage: +9% light Light radius: +2 It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
| Tool | iron torque of psychoportation &039; [power 21] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Armour: +6 Changes resistances: +3% arcane Disease immunity: +10% Pinning immunity: +15% Teleport immunity: +25% It can be used to teleport randomly (rad 21), putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 1 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of FateRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +3 Cun Changes resistances: +13% acid / +13% lightning / +7% blight / +13% fire / +13% nature / +12% cold Changes resistances penetration: +25% arcane Changes damage: +9% arcane Poison immunity: +13% Disease immunity: +13% Cannot be unequipped or rerolled until level 51. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn&CRIMSON039;s Vault. |
| On fingers | MnemonicRequires: - Level 35 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 18 power out of 30/30) : Effective talent level: 2.4 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. This item has been sent to the Item& |
| Around waist | physicalInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +12 (+2 eff.) Armour: +6 Defense: +22 (+8 eff.) Changes resistances: +10% acid / +10% fire / +10% lightning / +10% cold Changes resistances penetration: +10% fire / +19% physical Changes damage: +25% physical Stealth bonus: +14 Physical save: +35 (+10 eff.) Spell save: +15 (+7 eff.) Maximum stamina: +5.00 Combat speed: +10% Size category: +1 A belt that goes around your waist. |
| In main hand | Unlightgrinder the elven-wood longbowRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Mana Clash (5% chance level 1). On weapon hit: * Slows global speed by 20% * 40% chance to inflict 15% damage reduction When wielded/worn: Accuracy: +20 (+3 eff.) Physical crit. chance: +18.0% Changes resistances: +6% blight / +6% acid / +9% light / +5% arcane Spell save: +6 (+3 eff.) Longbows are used to shoot arrows at your foes. This item has been sent to the Item& |
| On hands | voratun gauntlets &039; (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +42 (+7 eff.) Armour: +3 Effects on melee hit: * 10% chance to disease Damage (Melee): 16 arcane Changes stats: +11 Dex / +10 Mag / +8 Wil Changes resistances: +7% arcane Vim when firing critical spell: +2.00 Talent on hit(spell): Manathrust (15% chance level 2). It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item& |
| Main armor | Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
| Cloak | linen cloak &039; (1 def, 0 armour) =2 CUN, 20 Munitions=Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 8 acid Changes stats: +2 Wil / +2 Cun / +1 Lck Talent mastery: +0.20 Technique / Munitions Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Adalramira the AshoathRequires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Damage when hit (Melee): 8 fire Changes stats: +1 Dex Talent mastery: +0.22 Technique / Sniper Life regen: +0.20 Combat speed: +20% Amulets can have magical properties. This item has been sent to the Item& |
Inventory
regeneration infusion of the titan (heal 514 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 619 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 619 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 749 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 749 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 923 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 923 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (34 nature damage, 62% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 34.24 nature damage per turn for 7 turns, and reducing the target&YELLOWLASTANTIQUE_WHITE |
insidious poison infusion of the psychic (44 nature damage, 36% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 43.86 nature damage per turn for 7 turns, and reducing the target&YELLOWLASTANTIQUE_WHITE |
insidious poison infusion of the titan (30 nature damage, 47% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 29.58 nature damage per turn for 7 turns, and reducing the target&YELLOWLASTANTIQUE_WHITE |
insidious poison infusion of the warrior (90 nature damage, 55% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 89.76 nature damage per turn for 7 turns, and reducing the target&YELLOWLASTANTIQUE_WHITE |
movement infusion of the psychic (447% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 447% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (778% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 778% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (530% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 530% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (676% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 676% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (1005% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1005% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (1054% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1054% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (624% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 624% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Primal Infusion (affinity 14%; cure magical, physical, mental)Requires: - Level 15 Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. This item has been sent to the Item& |
acid wave rune of the titan (239 acid damage; disarm 5 turns with power 44)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 239.29 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 44 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (403 acid damage; disarm 5 turns with power 84)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 402.70 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 84 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (425 acid damage; disarm 5 turns with power 85)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 425.14 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 85 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (189 acid damage; disarm 5 turns with power 38)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 188.70 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 38 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the warrior (311 cold damage; freeze 3 turns with power 85)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 310.90 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 85 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (281 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 5 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 280.91 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heat beam rune of the sneak (287 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 8 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 286.62 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heat beam rune of the titan (265 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 264.59 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heat beam rune of the warrior (416 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 416.36 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heat beam rune of the warrior (479 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 478.58 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 199 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 199 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 816 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 816 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 323 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 323 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the warrior (range 245)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 245 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (274.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 279.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 18 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 18) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 14 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 14) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 22 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 22) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the duelist (476 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 158.58 to 475.73 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the titan (444 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 148.04 to 444.11 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
2 Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
Galedeblek the steel amuletRequires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes damage: +6% temporal Life regen: +1.40 Vim when firing critical spell: +1.00 Maximum mana: +40.00 Maximum pos.energy: +25.00 Maximum neg.energy: +25.00 Casting speed: +10% Damage Shield penetration: +30% Amulets can have magical properties. This item has been sent to the Item& |
Gloretta the steel amulet =5 CON=Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +4 Fatigue: -6% Changes stats: +3 Dex / +5 Cun / +5 Con Changes resistances: +9% darkness / +9% lightning Poison immunity: +20% Life regen: +0.40 Stamina each turn: +0.40 Maximum life: +60.00 Movement speed: +10% Amulets can have magical properties. |
Isassra the steel amuletRequires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Str Changes resistances: +9% light / +7% physical Changes resistances penetration: +10% physical Spell save: +20 (+9 eff.) Stamina each turn: +0.50 Maximum life: +40.00 Amulets can have magical properties. This item has been sent to the Item& |
Samimnir the steel amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +6 Changes resistances: +6% mind / +15% blight Physical save: +20 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Blindness immunity: +25% Confusion immunity: +25% Teleport immunity: +50% It can be used to teleport you randomly (rad 41), putting all charms on cooldown for 9 turns. Amulets can have magical properties. |
SootstoneRequires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 8 darkness / 16 lightning Changes stats: +5 Str / +6 Dex / +5 Wil Changes resistances: +3% darkness / +6% lightning Changes damage: +12% darkness / +6% lightning Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Amulets can have magical properties. This item has been sent to the Item& |
StarvileInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Changes resistances: +23% fire / +20% cold Changes resistances cap: +3% all Changes damage: +3% mind Physical save: +10 (+3 eff.) Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Light radius: +3 Amulets can have magical properties. |
steel amulet &039;Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Defense: +5 (+2 eff.) Changes stats: +2 Con Changes resistances: +9% blight Changes resistances cap: +3% all Changes damage: +15% physical Physical save: +33 (+9 eff.) Life regen: +0.40 Amulets can have magical properties. |
Cyruta the ThundernoonRequires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +9% mind / +15% lightning Changes resistances penetration: +15% lightning Changes damage: +27% lightning / +8% physical Combat speed: +10% Amulets can have magical properties. This item has been sent to the Item& |
Drindur the Radiancebright =battle=Requires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 20 light Changes resistances: +15% fire Changes resistances penetration: +20% light / +10% fire Changes damage: +27% light Talent mastery: +0.25 Technique / Archery prowess Light radius: +3 Amulets can have magical properties. This item has been sent to the Item& |
Duathelriver the gold amuletRequires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 darkness Changes resistances cap: +4% all Changes damage: +6% darkness Physical save: +17 (+5 eff.) Psi when hit: +0.16 Maximum hate: +6.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +2% Amulets can have magical properties. This item has been sent to the Item& |
GrowbreakerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +2 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes damage: +6% physical Critical mult.: +12.00% Physical save: +9 (+3 eff.) Teleport immunity: +50% Stamina each turn: +0.60 Talent on hit(nature): Acidbeam (5% chance level 2). It can be used to teleport you randomly (rad 51), putting all charms on cooldown for 9 turns. Amulets can have magical properties. |
Uralanik the gold amuletRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 20 arcane Changes stats: +3 Mag / +3 Wil Changes damage: +10% blight / +10% fire Critical mult.: +15.00% Mana each turn: +0.12 Mana when firing critical spell: +2.00 Maximum mana: +60.00 Spellpower: +8 (+4 eff.) Spell crit. chance: +3% Damage Shield penetration: +40% Amulets can have magical properties. This item has been sent to the Item& |
gold amulet &039;Requires: - Level 15 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Talent mastery: +0.22 Wild-gift / Harmony Mental save: +18 (+7 eff.) Teleport immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to teleport you randomly (rad 37), putting all charms on cooldown for 9 turns. Amulets can have magical properties. This item has been sent to the Item& |
gold amulet of perfection (0.24 Technique / Munitions,0.24 Cunning / Trapping)Requires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent masteries: +0.24 Cunning / Trapping +0.24 Technique / Munitions Amulets can have magical properties. This item has been sent to the Item& |
wanderer&ORANGERequires: - Level 15 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +9 Cun / +5 Con Life regen: +0.50 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. This item has been sent to the Item& |
ElydheveaInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +15 (+2 eff.) Defense: +17 (+6 eff.) Changes stats: +1 Wil / +3 Cun / +15 Lck Changes resistances penetration: +5% mind Grants telepathy: Humanoid/Orc Critical mult.: +15.00% Equilibrium when hit: +0.04 Mental speed: +20% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
FalidasInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +3 Dex / +3 Wil / +5 Lck Grants telepathy: Humanoid/Orc Cut immunity: +70% Infravision radius: +3 See invisible: +12 Healing mod.: +24% It can be used to activate talent Heal, placing all other charms into a 21 cooldown : Effective talent level: 2.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 238 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Sulfurraven the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +26% light / +21% darkness Changes damage: +24% nature Critical mult.: +10.00% Spell save: +30 (+13 eff.) Blindness immunity: +44% Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Amulets can have magical properties. |
Sunpulverizer the stralite amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +4 Mag / +2 Wil / +7 Cun Changes resistances cap: +5% all Changes damage: +7% temporal / +5% light / +18% fire / +7% physical / +7% darkness Physical save: +18 (+5 eff.) Psi when hit: +0.04 Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
Zemekkys&Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 30 power out of 80/80) : Effective talent level: 1.0 Power cost: 30 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Murkmaster the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Damage when hit (Melee): 4 light Changes stats: +9 Dex / +15 Cun / +8 Con Changes resistances: +6% nature Changes damage: +3% nature Talent mastery: +0.40 Technique / Combat training Life regen: +0.80 Stamina each turn: +1.40 Movement speed: +10% Talent on hit(nature): Mana Clash (5% chance level 1). Talent on hit(nature): Acidfire (5% chance level 1). Amulets can have magical properties. |
Tarrugosin the AiroracleInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour: +6 Damage when hit (Melee): 20 physical Changes stats: +4 Dex / +10 Con Changes resistances: +12% lightning Maximum life: +110.00 Amulets can have magical properties. |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet &039;Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Changes stats: +9 Con Changes resistances: +9% darkness Spell save: +15 (+7 eff.) Blindness immunity: +10% Stun/Freeze immunity: +20% Teleport immunity: +15% Light radius: +3 Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Layowen the copper ringRequires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +9% blight / +6% cold / +6% arcane Blindness immunity: +5% Stun/Freeze immunity: +24% Teleport immunity: +30% Life regen: +1.10 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. This item has been sent to the Item& |
FlashhackerRequires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +10 Damage when hit (Melee): 12 fire Changes stats: +5 Str Changes resistances: +6% fire Changes resistances penetration: +10% mind / +20% fire Changes damage: +24% mind Rings can have magical properties. This item has been sent to the Item& |
MorbusprophetCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+1 eff.) Changes stats: +6 Cun / +6 Dex Changes resistances: +3% nature / +3% mind Changes resistances penetration: +20% mind Changes damage: +3% mind Talent on hit(nature): Acidfire (5% chance level 3). Rings can have magical properties. |
UlothelCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Damage when hit (Melee): 20 blight Changes stats: +7 Cun / +6 Dex Changes resistances: +6% blight Changes resistances penetration: +10% blight / +25% arcane Rings can have magical properties. |
steel ring &039;Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+1 eff.) Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Armour: +6 Effects on melee hit: * 17% chance to blind Damage (Melee): 32 light Effects on ranged hit: * 17% chance to blind Damage (Ranged): 32 light Changes stats: +4 Dex Changes damage: +6% temporal Rings can have magical properties. |
treant&Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% blight / +7% nature / +24% lightning Changes damage: +12% lightning Poison immunity: +10% Disease immunity: +10% Rings can have magical properties. |
warrior&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Effects on melee hit: * 12% chance to blind Damage (Melee): 26 light Effects on ranged hit: * 16% chance to blind Damage (Ranged): 26 light Changes stats: +3 Str Rings can have magical properties. |
Barozilarek the FlashzealRequires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 20 lightning Changes resistances: +32% lightning / +6% mind Changes resistances penetration: +15% mind Changes damage: +46% lightning / +6% mind Rings can have magical properties. This item has been sent to the Item& |
Bethoseth the gold ringRequires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +12 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 mind / 8 temporal Changes stats: +6 Str Changes resistances: +12% temporal Changes damage: +12% mind Rings can have magical properties. This item has been sent to the Item& |
Chechik the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +8 Con Changes resistances: +9% arcane Disarm immunity: +35% Pinning immunity: +38% Knockback immunity: +33% Maximum life: +31.00 Light radius: +3 See invisible: +15 Rings can have magical properties. |
DeepsguileCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +6 Damage when hit (Melee): 8 darkness Changes resistances: +6% darkness / +2% physical Critical mult.: +12.00% Physical save: +30 (+8 eff.) Disarm immunity: +33% Pinning immunity: +44% Knockback immunity: +38% Teleport immunity: +5% Life regen: +0.60 Maximum life: +38.00 Healing mod.: +10% Rings can have magical properties. |
Duskmortal the gold ringRequires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 acid / 20 mind / 20 darkness Changes resistances: +6% acid Changes resistances penetration: +25% darkness / +20% mind Physical save: +14 (+4 eff.) Spell save: +14 (+7 eff.) Mental save: +12 (+5 eff.) Rings can have magical properties. This item has been sent to the Item& |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Elenachak the gold ringRequires: - Level 15 Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Cun / +6 Wil Mental save: +8 (+3 eff.) Mental speed: +20% Rings can have magical properties. This item has been sent to the Item& |
KoranaridurRequires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Dex / +4 Con Changes resistances: +26% lightning Changes damage: +13% lightning / +6% physical Rings can have magical properties. This item has been sent to the Item& |
TorchkarmaRequires: - Level 15 Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Cun / +7 Dex Changes resistances: +32% light / +9% temporal Changes resistances penetration: +25% fire Changes damage: +16% light / +6% mind Life regen: +1.40 Maximum life: +64.00 Healing mod.: +12% Rings can have magical properties. This item has been sent to the Item& |
gold ring &039;Requires: - Level 15 Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom * 30% chance to blind Damage (Melee): 14 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +4 Str / +2 Wil / +11 Cun / +5 Lck Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Infravision radius: +3 See invisible: +6 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. This item has been sent to the Item& |
gold ring &039;Requires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +1 Lck Changes resistances: +3% nature Changes damage: +3% nature Grants telepathy: Demon/Minor Demon/Major Talent masteries: +0.20 Technique / Archery training +0.10 Technique / Marksmanship Stun/Freeze immunity: +32% Life regen: +1.30 Rings can have magical properties. This item has been sent to the Item& |
mule&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +1 Cun Maximum encumbrance: +28 Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Belonne =4 CON=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +6 Changes stats: +4 Con Changes resistances: +12% temporal / +34% cold Changes resistances penetration: +15% temporal Changes damage: +17% cold / +6% physical / +12% temporal Maximum stamina: +10.00 Rings can have magical properties. |
Firehash the stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Damage when hit (Melee): 12 acid Changes stats: +9 Cun Changes resistances: +9% temporal / +30% fire Changes damage: +12% temporal Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Islasera the StrikewaspInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 lightning Changes stats: +8 Str / +3 Mag / +3 Wil Changes resistances: +28% acid Changes damage: +14% acid Light radius: +3 Rings can have magical properties. |
Lisithra the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Changes stats: +9 Cun / +12 Dex Changes resistances penetration: +10% physical Critical mult.: +12.00% Spell save: +15 (+7 eff.) Maximum pos.energy: +20.00 Maximum neg.energy: +20.00 Healing mod.: +20% Damage Shield penetration: +50% Rings can have magical properties. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Runiharakalthodan the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -13% Changes stats: +5 Str / +1 Mag / +6 Cun Changes resistances: +3% blight Grants telepathy: Demon/Minor Demon/Major Talent masteries: +0.20 Technique / Archery prowess +0.10 Technique / Archery training Maximum encumbrance: +36 See invisible: +9 Life leech chance: +15% Life leech: +5% Rings can have magical properties. |
Salimina the RadiancebrazeCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +14 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +7 Str Changes resistances: +6% acid / +6% cold Disease immunity: +15% Teleport immunity: +25% Maximum life: +80.00 Light radius: +3 Rings can have magical properties. |
Satyrstreak the stralite ringRequires: - Level 25 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Damage when hit (Melee): 12 nature / 20 arcane Changes stats: +9 Str / +9 Con Changes resistances: +9% nature Changes resistances penetration: +25% nature Changes damage: +9% nature / +30% mind Rings can have magical properties. This item has been sent to the Item& |
SunwreathCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +18 Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 arcane Changes stats: +9 Str Changes resistances penetration: +20% arcane / +10% light Changes damage: +21% light Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Light radius: +3 Rings can have magical properties. |
Zohir the KilnvileCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +16 (+6 eff.) Changes stats: +8 Cun Changes resistances penetration: +15% arcane / +5% fire Changes damage: +6% fire Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +6 (+3 eff.) Spell crit. chance: +3% Casting speed: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
stralite ring &039;Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Effects on melee hit: * 10 arcane resource burn * 31% chance to corrode armour by 30% Changes stats: +9 Cun / +9 Dex Changes resistances: +6% acid / +15% cold / +12% nature / +3% temporal Talent on hit(nature): Acidbeam (5% chance level 1). Talent on hit(nature): Slime Spit (15% chance level 3). Talent on hit(nature): Poisonous Spores (5% chance level 1). Rings can have magical properties. |
titan&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +15% mind Changes damage: +15% mind Physical save: +12 (+4 eff.) Rings can have magical properties. |
Isivea the SootpallCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +14 Defense: +17 (+6 eff.) Changes stats: +2 Wil Changes resistances penetration: +15% darkness Changes damage: +6% blight Mental save: +6 (+3 eff.) Disarm immunity: +49% Pinning immunity: +50% Stun/Freeze immunity: +48% Knockback immunity: +50% Life regen: +4.80 Maximum life: +50.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +2% Mental speed: +10% It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.4 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
LavakillerPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 fire Changes stats: +1 Con Changes resistances: +38% darkness / +40% cold Changes damage: +20% cold / +19% darkness / +12% fire Silence immunity: +25% Mana each turn: +0.27 Life leech chance: +15% Life leech: +5% Rings can have magical properties. |
Nerysevea the FurnacestrikeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Wil / +4 Mag Changes resistances: +40% lightning Changes resistances penetration: +20% arcane Changes damage: +20% lightning / +21% fire Mana when firing critical spell: +3.00 Vim when firing critical spell: +3.00 Maximum mana: +60.00 Spell crit. chance: +4% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
Splendourspitter the voratun ring =8 CON=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +2 Changes stats: +1 Dex / +8 Con Changes resistances penetration: +15% physical Changes damage: +6% light / +6% physical Critical mult.: +9.00% Physical save: +16 (+5 eff.) Stamina each turn: +1.00 Rings can have magical properties. |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring &039;Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour: +12 Changes stats: +9 Cun / +9 Dex Reduces incoming crit damage: 5.00% Blindness immunity: +40% Poison immunity: +5% Disarm immunity: +45% Pinning immunity: +56% Knockback immunity: +55% Maximum life: +40.00 Infravision radius: +5 See stealth: +12 See invisible: +9 Rings can have magical properties. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+18 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item& |
UnlightbraidRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 1) on hit: +4 darkness When wielded/worn: Physical crit. chance: +1.0% Changes stats: +28 Dex Changes resistances: +6% darkness / +6% lightning Changes resistances penetration: +10% darkness / +63% physical Longbows are used to shoot arrows at your foes. |
dragonbone longbow &039;Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Lifesteal (this weapon only): +3% When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil Changes resistances penetration: +38% physical Grants telepathy: Demon/Major Humanoid/Orc Demon/Minor Light radius: +2 Damage Shield penetration: +62% Longbows are used to shoot arrows at your foes. This item has been sent to the Item& |
dragonbone longbow &039;Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +29 lightning / +30 acid Burst (radius 1) on hit: +4 acid When wielded/worn: Changes resistances: +3% nature Changes resistances penetration: +5% nature Changes damage: +33% lightning / +33% physical / +18% nature / +33% acid Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Longbows are used to shoot arrows at your foes. |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Bright light Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. This item has been sent to the Item& |
Ce&Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 63.5 - 88.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +29 Crit. chance: +6.0% Capacity: 23 Turns elapse between self-loadings: 0 On weapon hit: * 40% chance to disease * 91% chance to cause random gloom Travel speed: +200% Damage (Ranged): +12 blight / +27 mind Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 45-63 power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 50% Str, 10% Mag, 70% Dex Damage type: Temporal darkness Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. This item has been sent to the Item& |
Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. This item has been sent to the Item& |
Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Newly picked upArthufang the drakeskin leather belt Requires: - Level 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +2 Damage when hit (Melee): 4 physical Changes stats: +6 Dex / +12 Mag / +11 Wil / +6 Cun / +10 Lck Changes resistances: +3% blight Changes damage: +6% blight Critical mult.: +9.00% Trap disarming bonus: +30 Stealth bonus: +14 Stamina each turn: +0.60 Spell crit. chance: +12% Infravision radius: +6 Combat speed: +10% A belt that goes around your waist. This item has been sent to the Item& |
Cold Shoulder (0 def, 0 armour) Cold Shoulder (0 def, 0 armour)Requires: - Constitution 14 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Fatigue: +5% Damage when hit (Melee): 15 cold Changes resistances: +8% cold Changes damage: +8% cold Slow any enemy that attacks you from 5 tiles or more away by 35% for 2 turns. It can be used to activate talent Ice Wall (costing 11 power out of 30/30) : Effective talent level: 3.0 Power cost: 11 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Summons an icy wall of 5 length for 6 turns. Ice walls are transparent, but block projectiles and enemies. Ice walls also emit freezing cold, dealing 5.56 damage for each ice wall within radius 1 of an enemy, and with each wall giving a 25% chance to freeze an enemy. This cold cannot hurt the talent user or their allies. Each point in cold drake talents also increases your cold resistance by 1%. A frozen cloak. You feel cold just by looking at it. This item has been sent to the Item& |
pair of dwarven-steel boots &039; (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +12% acid Critical mult.: +15.00% Spell save: +12 (+6 eff.) Spellpower: +4 (+2 eff.) Spell crit. chance: +12% Damage Shield penetration: +50% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Spell save: +15 (+7 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Light radius: +1 It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 156.51 arcane damage and stunned), costing 60 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. This item has been sent to the Item& |
Adevea (0 def, 2 armour)Requires: - Level 15 Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +13 (+2 eff.) Armour: +2 Changes stats: +8 Str / +2 Mag / +2 Wil / +4 Con Talent masteries: +0.20 Cunning / Survival +0.10 Technique / Combat training Reduces incoming crit damage: 10.00% Light radius: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item& |
Erezilabers the drakeskin leather cap (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Wil Changes resistances: +9% acid / +14% fire / +11% lightning / +10% cold Changes resistances penetration: +10% arcane Spellpower on spell critical (stacks up to 3 times): +10 Spell crit. chance: +3% Damage Shield penetration: +50% A cap made of leather. |
voratun helm &039; (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +12 Str / +9 Dex / +4 Mag / +5 Wil / +3 Con / +3 Lck Changes resistances penetration: +25% acid Changes damage: +12% acid / +6% arcane Reduces incoming crit damage: 15.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 nuummite 7 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+4 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+4 eff.) Changes damage: +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 tiny geode 5 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 hematite 4 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 malachite 3 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+5 eff.) Changes damage: +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 carnelian 4 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 small geode 7 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +20 (+7 eff.) Changes damage: +6% all When used to imbue an object: Defense: +20 (+7 eff.) Changes damage: +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 geode 3 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
5 sugilite 5 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 tiger& 4 tiger&0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 obsidian 13 obsidianRequires: - Level 25 0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. This item has been sent to the Item& |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +25 (+9 eff.) Changes damage: +8% all When used to imbue an object: Defense: +25 (+9 eff.) Changes damage: +8% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 large geode 4 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
5 kunzite 5 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% When used to imbue an object: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 black pearl 6 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
6 diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +30 (+10 eff.) Changes damage: +10% all When used to imbue an object: Defense: +30 (+10 eff.) Changes damage: +10% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 enormous geode 23 enormous geodeRequires: - Level 35 0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. This item has been sent to the Item& |
5 tanzanite 5 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 fire opalRequires: - Level 35 0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% When used to imbue an object: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. This item has been sent to the Item& |
2019 Little GemsPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere, costing 1 power out of 2019/2019. A set of 2019 tiny explosive spheres. |
Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne AzuriteRequires: - Level 25 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. This item has been sent to the Item& |
Prothotipe&Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
4470 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
72 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Additional 90 fire burn damage Gems can be sold for money or used in arcane rituals. |
NatureburstPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 16 mind / 21 fire Changes resistances: +3% nature / +8% fire Changes resistances penetration: +15% nature / +5% mind Changes damage: +3% mind Blindness immunity: +50% Confusion immunity: +26% Light radius: +12 See stealth: +24 See invisible: +12 Talent on hit(nature): Acidbeam (5% chance level 1). It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 5.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 48 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Heart of PooshRequires: - Level 15 Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 60 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? This item has been sent to the Item& |
Miniature R2D2 Miniature R2D2Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: misc / mechanical ; tier 3 When carried: Changes stats: +5 Cun / +5 Wil Activating this item is instant. It can be used to fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning), costing 30 power out of 100/100. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Issihor (dig speed 5 turns)Requires: - Level 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +11 Changes stats: +9 Str / +4 Cun / +2 Lck Changes damage: +18% temporal Maximum life: +80.00 Maximum stamina: +60.00 Maximum hate: +2.00 Infravision radius: +2 Heals friendly targets nearby when you use a nature summon: +20 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 16 cooldown : Effective talent level: 4.0 Power cost: 16 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item& |
Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 18 power out of 30/30) : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 197.20 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Salaba (dig speed 17 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +15.0% Physical power: +10 (+2 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +18 Str / +3 Dex / +6 Wil Physical save: +36 (+10 eff.) Life regen: +0.40 Mental crit. chance: +14% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 12 power out of 25/25) : Effective talent level: 3.0 Power cost: 12 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Eternity&Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal / -12% all Reduce damage by fixed amount: +0 all Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy), costing 12 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. This item has been sent to the Item& |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target&LASTANTIQUE_WHITE |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Glarestun [power 39] (18 cooldown)Requires: - Level 15 Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Effects on melee hit: * 30% chance to blind Changes stats: +8 Str Talent cooldown: Silence (-1 turn) Talent granted: +3 Silence Physical save: +9 (+3 eff.) Maximum life: +60.00 Maximum stamina: +20.00 Healing mod.: +25% It can be used to teleport randomly (rad 39), putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item& |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 6 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Deadshot the Ghoul Archer level 34
54th Pyre 123rd year of Ascendancy at 09:09 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Deadshot the Ghoul Archer level 33
52nd Pyre 123rd year of Ascendancy at 14:44 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Deadshot the Ghoul Archer level 37
79th Pyre 123rd year of Ascendancy at 17:39 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Deadshot the Ghoul Archer level 38
6th Mirth 123rd year of Ascendancy at 16:07 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Deadshot the Ghoul Archer level 36
71st Pyre 123rd year of Ascendancy at 23:02 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Deadshot the Ghoul Archer level 34
62nd Pyre 123rd year of Ascendancy at 22:58 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Deadshot the Ghoul Archer level 27
1st Pyre 123rd year of Ascendancy at 22:38 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Deadshot the Ghoul Archer level 20
7th Allure 123rd year of Ascendancy at 21:01 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Deadshot the Ghoul Archer level 45
23rd Haze 123rd year of Ascendancy at 07:39 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Deadshot the Ghoul Archer level 35
66th Pyre 123rd year of Ascendancy at 21:29 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Deadshot the Ghoul Archer level 24
56th Regrowth 123rd year of Ascendancy at 00:47 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Deadshot the Ghoul Archer level 20
8th Allure 123rd year of Ascendancy at 11:09 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Deadshot the Ghoul Archer level 14
52nd Haze 122nd year of Ascendancy at 07:46 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Deadshot the Ghoul Archer level 18
67th Haze 122nd year of Ascendancy at 13:12 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Deadshot the Ghoul Archer level 16
60th Haze 122nd year of Ascendancy at 23:55 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Deadshot the Ghoul Archer level 46
35th Haze 123rd year of Ascendancy at 23:12 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Deadshot the Ghoul Archer level 24
37th Regrowth 123rd year of Ascendancy at 23:56 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Deadshot the Ghoul Archer level 34
59th Pyre 123rd year of Ascendancy at 21:51 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Deadshot the Ghoul Archer level 39
7th Mirth 123rd year of Ascendancy at 07:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Deadshot the Ghoul Archer level 10
20th Haze 122nd year of Ascendancy at 23:06 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Deadshot the Ghoul Archer level 20
8th Decay 122nd year of Ascendancy at 08:40 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Deadshot the Ghoul Archer level 30
22nd Pyre 123rd year of Ascendancy at 19:05 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Deadshot the Ghoul Archer level 40
5th Flare 123rd year of Ascendancy at 09:35 see stats
May the 4th be with you!
.By Deadshot the Ghoul Archer level 31
40th Pyre 123rd year of Ascendancy at 10:09 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Deadshot the Ghoul Archer level 20
2nd Regrowth 123rd year of Ascendancy at 11:59 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Deadshot the Ghoul Archer level 30
24th Pyre 123rd year of Ascendancy at 18:26 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Deadshot the Ghoul Archer level 14
52nd Haze 122nd year of Ascendancy at 03:20 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Deadshot the Ghoul Archer level 35
67th Pyre 123rd year of Ascendancy at 00:34 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Deadshot the Ghoul Archer level 5
9th Haze 122nd year of Ascendancy at 05:15 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Deadshot the Ghoul Archer level 43
59th Dusk 123rd year of Ascendancy at 18:34 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Deadshot the Ghoul Archer level 21
12nd Regrowth 123rd year of Ascendancy at 09:24 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Deadshot the Ghoul Archer level 34
58th Pyre 123rd year of Ascendancy at 03:24 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Deadshot the Ghoul Archer level 4
50th Dusk 122nd year of Ascendancy at 17:29 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Deadshot the Ghoul Archer level 15
53rd Haze 122nd year of Ascendancy at 06:10 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Deadshot the Ghoul Archer level 10
28th Haze 122nd year of Ascendancy at 14:36 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Deadshot the Ghoul Archer level 33
50th Pyre 123rd year of Ascendancy at 15:26 see stats
Log
There is an item here: Will of Ul&
There is an item here: Scaldknight the mega tauntlets (0 def, 12 armour)
There is an item here: Dakhtun&
There is an item here: Ruthless Grip (0 def, 5 armour)
There is an item here: normal tauntlets &039; (0 def, 4 armour)
There is an item here: iron gauntlets &039; (0 def, 1 armour)
There is an item here: iron gauntlets &039; (0 def, 1 armour)
There is an item here: Glasemira the voratun gauntlets (0 def, 3 armour)
There is an item here: Blazevagrant (0 def, 3 armour)
There is an item here: Oozing Heart (17-18.7 power, 25 apr, nature slow damage)
There is an item here: Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)
There is an item here: Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)
There is an item here: Skeletal Claw (55-60.5 power, 8 apr)
There is an item here: Whip of Urh&
There is an item here: Corpathus (40-56 power, 12 apr)
There is an item here: Punae&
There is an item here: The Black Spike (48-67.2 power, 20 apr)
There is an item here: Witch-Bane (42-58.8 power, 4 apr)
There is an item here: Dawn&
There is an item here: Blood-Edge (46-64.4 power, 7 apr)
There is an item here: Twilight&
Ran for 3 turns (stop reason: object seen).
Deadshot deactivates Venomous Ammunition.
Deadshot deactivates Intuitive Shots.
Deadshot deactivates Concealment.
Deadshot deactivates Aim.






































































































































