Megamancer the level 1 MegaTurtle Necromancer by sparky

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Additional Randart Properties 1.5.10
Convenient Digging 1.5.5
Runic Golem 1.0.4
Quick Drown NPCs AOE 1.5.10
CampaignInfinite
ModeNormal Roguelike
SexFemale
RaceMegaTurtle
ClassNecromancer
Level / Exp1 / 13%
Size5 (huge)
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution20 (base 10)
Magic11 (base 21)
Willpower8 (base 13)
Cunning21 (base 11)

Resources

Life-11/150
Mana80/80
Soul10/10
Healing Factor1.0789473684211
Regeneration3.2368421052633

Speed

Mental0%
Attack-25%
Movement0%
Spell-25%
Global+35%

Vision

Sight10
Lite2

Offense: Mainhand

Damage6
Accuracy4
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower14
Crit Chance5%
Speed1.3333333333333

Offense: Mind

Mindpower14
Crit Chance4%
Speed1.3333333333333

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save22
Spell Save20
Mental Save3

Defense: Resistances

Blight 15%( 70%)
Acid 15%( 70%)
Darkness 15%( 70%)

Defense: Immunities

Stun Resistance100%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Shades1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5
Spell / Ice1.20
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Megaturtle1.00
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Tool
Around neck
Main armor
Light source
In main hand

Inventory

Achievements

Log

Something hits Megamancer for 11 physical damage.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Megamancer stops regenerating health quickly.

Rested for 1 turns (stop reason: all resources and life at maximum).


You pickup 0.95 gold pieces.

Ran for 3 turns (stop reason: taken damage).

Storm drake hatchling hits Megamancer for 26 physical damage.
Mega Spiked Shell hits Storm drake hatchling for
3 physical damage.

Storm drake hatchling hits Megamancer for 26 physical damage.
Mega Spiked Shell hits Storm drake hatchling for
3 physical damage.
Storm drake hatchling hits Megamancer for 25 physical damage.
Mega Spiked Shell hits Storm drake hatchling for
3 physical damage.

Storm drake hatchling hits Megamancer for 27 physical damage.
Mega Spiked Shell hits Storm drake hatchling for
3 physical damage.
Storm drake hatchling hits Megamancer for 26 physical damage.
Mega Spiked Shell hits Storm drake hatchling for
3 physical damage.
Mega Spiked Shell hits Storm drake hatchling for
3 physical damage.
Storm drake hatchling hits Megamancer for 25 physical damage.
Storm drake hatchling hits Megamancer for 25 physical damage.
Mega Spiked Shell hits Storm drake hatchling for
3 physical damage.
Megamancer the level 1 megaturtle necromancer was minced to death by a storm drake hatchling on level 1 of Infinite Dungeon.

Storm drake hatchling killed Megamancer!
Megamancer deactivates Mega Spiked Shell.

Megamancer deactivates Necrotic Aura.