Tales of Maj'Eyal 1.7.1 "Ghoulish Evaporation" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.1 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
This is a simple bugfix release to squash 'em evil bugs!
Don't forget to help ToME by with donations ( http://te4.org/donate ) or on Patreon !

- Add a way for the game to try and load (and fix) savefiles with errors (usually due to data that should not have been saved). It is likely to work in many instances, but not guaranted.
- Clarify corpselight description
- Correctly report talents cooldown in the log when stunned in some cases
- Disable gamma settings from being applied if shaders are disabled, hopefully this should prevent desktop-wide gamma alteration
- Display Crepuscule range
- Disruption Shield visually changes when it is into the mana eating phase
- Fix AMD display weirdness
- Fix a bug with some rare NPCs with Blurred Mortality
- Fix a very rare issue in Reknor that could prevent the stairs to level 2 from appearing
- Fix an issue where a huge number of disabled addons could make the game crash on start
- Fix Aura of Undeath, Surge of Undeath and Chill of the Tomb to work even if Through The Crowd is active
- Fix blond and redhead bears naming for female dwarves
- Fix Bombardment to not spam the log when out of ammo
- Fix Bone Grab not always using a turn
- Fix Frigid Plunge to correctly heal minions
- Fix Rak'Shor's Cunning ghoul form to correctly benefit from the speed increase when waddling in your own retch
- Fix Reaping to correctly remove effect upon unsustaining it
- Fix talents that should not give warning to not give warning
- Fix the Malevolent Dimensional Jelly to be correctly Malevolent
- Fix Throwing Knifes stats mod display
- Fix Track radius
- Gives Heavy Armour Training 1 to bowman thought-forms to ensure they can wear equipment they generate with
- Hiemal Shield now displays the usual shielded lifebar
- Minimize use of raw talent level where effective should be used and has precedent for use
- Multiple stacks of Retch on the ground have diminishing returns on the healing; to alleviate NPC necromancers summoning lots of ghouls and being basically on infinite regen mode :)
- Ravage works on more sustains
- Recall Minions will only put minions inside walls if they can move in them (Dreads)
- Reduce the frequency at which rares take talents in the Combat Techniques tree, potentially alleviating a concern that rares have too high accuracy in 1.7
- Reduce number of ghouls summoned by very high levels of Call of the Mausoleum
- Shadow's Path now has diminishing returns
- Somewhat lower level of enemies in bandit fortress vault
- Surge of Undeath provides a small passive regen to all minions
- Swap Pure Aether cooldown reduction to happen after items reductions
- Temporal Hounds are petable, show the love!

- Fix a bad interaction between the staff of bones and some player names (yes weird uh!)
- Fix a bug where the Ring of the Hunter could hunt your savefile to death
- Fix a bug with Prophecy of Madness
- Fix Controlled Chaos at level 1
- Hypostasis of Entropy is harder

- Annihilators tagged as range for the purpose of rares
- Fix Boltgun to correctly not use normal ammo
- Fix Grenade Launcher to work with heavy weapons
- Fix Master of Disasters
- Fix Superconduction and Condensate radius
- Make sure that Furnace Vent cant trigger more than once per turn from Melting Point
- Many, many, artifacts have gotten a unique doll image! Ready to shimmer? 3 .. 2 .. 1 ... SHIMMER!
- Sawtree. Need I say more?

- Added Onilug statue lore
- Demon seed sustains will not unsustain when auto upgraded
- Fix Dark Reign description
- Fix Fetid Breath
- Fixed Cursed Arm seed
- Fixed dual link of pain
Have fun in Eyal!
- darkgod's blog
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Celia
...tore me another one.
Totally forgot how brutal she is with her friends.
Tales of Maj'Eyal 1.7.0 BETA7 is upon you!
My minions,
The 7th beta of 1.7.0 is now available!
You'll find all the downloads on https://te4.org/beta-test
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.
Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7.
One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.
Changelog in no particular order:
- Reduced Runeskin crit bonus
- Impending Doom gives a soul every 3 turns
- Fixed Slipstream cost
- Throw Bones does not hit allies
- Disruption Shield correctly respects the radius increase from Aether Avatar
- Fixed talents given by items from being greyed out in the hotkeys
- Fixed Cleansing Flames
- Fixed the use menu. Whoopsie!
- Fixed Adept bonus levels display in the levelup dialog
- Fixed a few rare errors
Now go test and have fun!
- darkgod's blog
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Tales of Maj'Eyal 1.7.0 BETA6 is upon you!
My minions,
The 6th beta of 1.7.0 is now available!
You'll find all the downloads on https://te4.org/beta-test
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.
Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7.
One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.
Changelog in no particular order:
- Reworked Swift Hands to provide 4 "ready" slots
- Update harmony/one-with-nature to do what it says it does
- Blacfire Aegis damage now checks the highest of mind or spell power
- Reduced Adept slightly to 1.5
- Reduced Metaflow duration
- Increased Torture Souls cost
- Increased Rigor Mortis cost
- Slightly reduced Invoke Darkness damage
- Eternal Night healing only happens under 1 life
- After resting for a few turns, if a party member has a lower life regen than the main character, it will use the main character's regen instead to avoid super long pointless waiting
- Fixed Assemble to try and not use archers/mages if it can avoid it
- Ogres in elvala are now big
- Yeek npcs are now correctly classified as small
- New visuals for Fallen
- Fixed a bug with force using a talent at a specified level
- If a creatures that clone on hit that was worth 0 exp is cloned, it'll correctly still be worth 0 exp
- Summoned creatures are always worth 0 exp
- Sludgenest walls-to-slime do not drop items
- Add uniques to rak'shor pride, similar to the ones already showing in all other prides. Uniques are randomly chosen between necromancers or corruptors with either a necromatic mass or sanguine horror pet.
- Reduce the size of eruan floors (but maintain total number of NPCs). Reduce eruan from 4 floors to 3.
- Buff various talents nerfed incidentally in prior 1.7 changes. This is not buffing them in comparison to their power in 1.6, but rather returning them to 1.6 levels of strength.
- Fixed Chant Adept and Chant Radiant values at level 1
- Fixed a possible recursion in damage type changing code
- Fixed Lichform quest description
- Multicaster can correctly only proc once (twice with orb) per turn
- Aether Avatar correctly removes physical and magical effects
- Spikes of Decrepitude only works on foes you can see
- Playing in the Ring of Blood is a heinous act
- Splatter Sigils respects blind immunity
- No save for pure-damage bleed effects
- Darkside abilities a specify their damage type
- Cursed abilities are correctly marked as mind powers
- Self-Destruction appears in the damage log
- Category points spent to improve mastery are transferred or refunded.
- New resolvers.register_callbacks to place callback directly onto actors
- Fixed the arena quest. Woops!
Now go test and have fun!
Tales of Maj'Eyal 1.7.0 BETA5 is upon you!
My minions,
The 5th beta of 1.7.0 is now available!
You'll find all the downloads on https://te4.org/beta-test
Ok I promise this is the last time I slip a new evolution in a beta!
But this one was ready, cool and already made so ... welcome Fallens! Class evolution of Sun Paladins, thanks a lot to Recaiden!
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.
Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7.
One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.
Changelog in no particular order:
- Tweak difficulty settings for nightmare (rare spawn rate increased from 6.77%->12.5%, zone level multiplier decreased from 50%->25%)
- Buff the celestial/radiance tree
- Give all melee classes that don't currently start with a point in weapon mastery at birth a point in weapon mastery at birth; this also serves to make sure randbosses have the weapon mastery they need
- Improve Pace Yourself
- Slightly increase dammod for knives (45% str/45% dex -> 50% str/50% dex)
- Slightly buff glyphs by making them no longer prioritize yourself before enemies for placement
- Buff Dawn's Blade
- Make Vor Pride's special vault have a slightly friendlier layout
- Remove digging from all vaults that currently require digging
- Add a fun mechanic to prevent farming of ruined dungeon orbs to get alchemy ingredients
- Lightning+daze damage type does not undaze if target is already dazed and it didn't re-proc
- Fixed display issue with some languages in dialog boxes
- Fixed Form and Function
- Prevent learning traps from the library in Yiilkgur
- Prodigies screen splits out evolutions from prodigies to better see them
- Fixed npcs mistakenly thinking alternate Daikara lava is damaging
- New class evolution for Sun Paladin: Fallen! Thanks to Recaiden!
- Prevent getting prodigies you do not qualify for
- Fixed some timetravel abuses
- Changed Mindrot damage to happen on base turn but be increased global speed to compensate
- Golem will correctly levelup when resurrected
- Altered the Sceptre of the Archlich and the Ring of the Archlich to be more in line with new necromancers
- Stone Fortress now applies half the effect when it is not activated by the racial ability
- Eldritch Infusion now also provides a spellpower and mindpower bonus based on shields tiers
- Stone Vines now correctly check for mindpower instead of just willpower to apply debuff
- Stone Warden's Shard is not affected by counterstrike
- Buffed Stone Vines damage
- When in combat, Call of the Mausoleum tooltip will show when the next free ghoul will come
- Surge of Undeath now speeds up the next free ghoul of Call of the Mausoleum and increases the duration of Corpse Explosion and Putrescent Liquefaction
- Putrescent Liquefaction only ever sacrifices at most 3 ghouls and gives one free turn in addition to the 3 per ghoul
- Fixed swashbuckler ego keyword
- Call of the Crypt ensures you never overcap skeletons, if you would due to the free mage/archer, a warrior is deleted and its soul refunded
- Skeletons, Bone Giants, Ghouls and Dreads will unsummon if removing points in their talents so taht they are not supported anymore
- Swapped Putrescent Liquefaction and Corpse Explosion
- Fixed party display to not show the levelup icon for uncontrollable members
- Fixed over-generous calculation in Self-Judgement
- Chat files can now use <<
>> to make said text into italic green. Because I'm lazy. - Fixed Range Amplification Device from Embers of Rage to work correctly on hymns and some other
- Aether Avatar penalty only triggers for spells
- Equipping a belt of undeath or similar immediately stops suffocation
- Dearth arena quest is now resilient to clones! BEGONE CLONES! YOU SHALL NOT PASS!
- Crippling Blight shows the fail% in the icon
- Frigid Plunge damage fully ignores damage shield (because the wraith is inside)
- Fungal Growth should work with effects that can merge (like Bloodbath)
- Dread now learns its talents based on the spell level
- Gorbat bamboo walls support displaying single tile walls
- Fixed Cursed item curses from disappearing on level change
- Toxic Death always spread Vulnerability Poison first and won't spread Stoning Poison to an enemy already stoned
- Clarify Torture Souls description
- Eternal Night now also costs 2 souls to sustain
- Swapped max souls increase from Reaping to Soul Leech and made Soul Leech nonrefundable
- Chill of the Tomb radius scales more like other spells
- Night Sphere description shows radius, and radius slightly increases at high level
- Discarded Refuse now scales the number of effects affected by turns but no longer unsustains itself
- Fixed Curse of Nightmare harrowing
- Fixed Conveyance spells targeting
- Disabled Korean and Japanese languages in the selector, they are not at all ready for support and were never meant to be selectable. Woops!
Now go test and have fun!
Tales of Maj'Eyal 1.7.0 BETA4 is upon you!
My minions,
The fourth beta of 1.7.0 is now available!
You'll find all the downloads on https://te4.org/beta-test
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.
Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7.
One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.
Changelog in no particular order:
- Replaced Bone Wall with Shattered Remains in the Master of Bones tree
- Fixed Wordly Knowledge description
- Rewrote Aether Permeation to be a dispel protection and a spellpower boost
- Fearscape from tanen questline and from the coruption spell both count has "orbit" for the sake of Aether Permeation check
- Fixed wooden baricades to correctly show even when they are one tile long (fix for Embers of Rage)
- Changed Neverending Unlife to have a visual effect when it is preventing your death
- Fixed necrotic minions killing things to correctly give souls to the summoner
- Correctly sort savefiles in the load menu
- Added 2 more rows of hotkeys for the mad people :)
- The novice mage will not appear for any character whose birth faction is Zigur (so, for Krogs of Forbidden Cults)
- Fixed an issue between Energy Alteration and Metoric Crash (and others)
- Fixed Worm Rot
- Fixed Wild Summon duration
- Fixed Extract Gem display in the advanced view mode
- Fixed Lord of Skulls life description
- Lord of Skulls cost changed to a fix 2 souls
- Spectral Sight correctly reveals creatures around your minions
- Mirror Image despawns a few turns after leaving combat
- Fixed a bug with Beyond the Flesh
- Fixed a savefile bloating bug
- Fixed Cleansing Flames to correctly have a cooldown/mana cost
- Fix Arcane Vortex and others from not doing their effects upon death
- Fixed To The Grave
- Fix Putrescent Liquefaction
- Effects that should be removed on level change will be removed even if they can't be removed. This requires no further explanation :)
- Fixed forceUseTalent
Now go test and have fun!
DLCs on Sale on Steam
I've had ToME for a long time on Steam, but only recently did I really start playing it.
I'd love to buy the DLCs, but a little discount would go a long way in helping me afford them. Problem is, when I checked on steamdb, it's been a long time since they last went on sale (Embers of Rage last sale was on 2015).
Any chances they might go on sale again anytime soon? Maybe with the release of 1.7.0?
Tales of Maj'Eyal 1.7.0 BETA3 is upon you!
My minions,
The third beta of 1.7.0 is now available!
You'll find all the downloads on https://te4.org/beta-test
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.
Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7.
One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.
Changelog in no particular order:
- Lichform does not wait your next death in the Arena, as resurrection is forbidden there
- Updated the Arena death dialog to use the same code as the normal one
- New Actor:udpateSustains() to force sustains to turn off and on again
- Changed Adept and other such talent changes to bit a bit more clear in how they operate (add raw levels affected by mastery to effective level, they do NOT trigger on_learn and such and do NOT alter raw level)
- Mirror Images inherit widebeams, Spellcraft and iceblock penetration
- Actors are cleaned of temporary effects upon death even if they do not resurrect, to prevent some effects from lingering after their deaths
- Prevent Born Into Magic to work with Elemental Array Burst as it would be rather useless
- Slightly decrease the total amount of talent trees on rare+ enemies and restrict the level at which some problematic talents (notably antimagic) begin to show.
- Phantasmal Shield does not retaliate to self inflicted damage
- Expand randomization range for amount of talent trees
- Slightly nerf caustic terror
- Slightly reduce talents taken by rares
- Limit antimagic on early game rares
- Limit fearscape on rares
- Levelup screen now accounts for bonus talent levels in the talent descriptions
- Actors with inventory access disabled can not access stores either. Sorry!
- Multicaster will respect Aether Avatar
- Unless in developer mode, during betas the game will refuse to load most addons; as they only mess up with the testing
- Fix anomalies from not having cooldowns/not using a turn
- Fixed some talents description in the levelup screen when using advanced view mode
- Fixed Call of the Mausoleum duration in the tooltip
- Fixed a bug that prevented necrotic minions from leveling up their stats
- Fixed Assemble to not error out when there are 2 skeletons and one lord of skulls
- Silk Current also works on ice themed Necromancer trees
- Fix floor effects (among other things) staying beyond their welcome
- Prevent Putrescent Liquefaction from hitting your own minions
- Fixed error when non actors deal damage
Now go test and have fun!
- darkgod's blog
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