Blogs

Cornac talent points

The wiki and an old changelog imply that cornacs are supposed to get extra talent points at certain intervals. The wiki could be read that an extra talent point of each type should be granted at birth and at every tenth level. The old changelog isn't very specific (it's the 1.5.0 changelog for refernce), but does say that cornacs should start with an extra generic point and get extra points of both types as they level. No newer changelog that I remember reviewing mentions additional cornac balancing.

See, in game I don't notice a difference between what a cornac got and what one other race got as far as talent points at level ten. A cornac does appear to get an extra talent point at birth (I don't remember which type it was--I should write stuff down).

What exactly are cornacs intended to get as bonus talent points, and at which levels? It would be nice to have the wiki reconciled with the game, if the game is accurately reflecting the intended number of points. The old changelog makes me wonder about that. But, then, is some addon causing a problem? But I have no addons that should affect that--the one I have that I know affects cornacs doesn't seem to change what happens to them on level up unless it's some loading conflict I haven't found.

I need to go mess with the debug stuff some time when it's not late at night, and count up what a few characters actually get when forced to level 50 right away. It's tough to imagine a problem of this kind would go unnoticed, and the wiki IS notoriously unreliable--that itself is a shame. Spoilers ought to have version notations, be as quantitative as possible, and be unambiguous. I guess with a small community it's tough to keep a wiki up-to-date.

Tales of Maj'Eyal 1.6 BETA7 is up for grabs!

My minions,

One more beta for you minions! Go grab beta7:
You'll find all the downloads on https://te4.org/beta-test

Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.

The current DLCs will still work in 1.6 so you can test with those but they will each get a small update at the same time as the final 1.6 release to update how they process melee talents to be inline with the new 1.6 way.
NOTE: DO NOT ENTER the Caves of Hatred in Embers of Rage. It needs updating of embers to work with 1.6.

Please only use official addons/DLCs when testing.

Changelog from beta6:

  • Show known lore menu now has a search bar (search by lore id, name and category)
  • Clicking on a lore entry in the "Show known lore" menu will display the lore in the usual parchment-like UI, for easier reading
  • Fix Shadowgrasp
  • Nerf instant damage wands/torques
  • Fixed Aether Beam being disarmed
  • Updated Pure Aether
  • Fix Stormshield tooltip
  • Update starting Manasurge inscriptions
  • Fix Glowing Chests having disappointing loot
  • Nerf Assassin Lord
  • Shadow Grasp no longer movies enemies if they're adjacent
  • Increase stamina/equilibrium gain on Resolve
  • Fix difficulty double dipping talents that grant other talents and causing undefined behavior
  • Soothing Darkness also multiplies the stamina regen by 5x on exit
  • Removed the level 10 limit on stores; but players start with 0 money
  • Coming back from the Eidolon plane does not free you from zone-wide effects
  • Improved Aether Avatar description
  • Void Star power is now a bolt
  • Fixed low level manathrust to actually be a bolt
  • Fix first prodigy level in the Infinite Dungeon
  • Fixed bug with weapons masteries providing physical power bonus when not learnt
  • Counterstrike has a visual effect
  • Essence of the Dead now works on Freeze, turning it into a ball that also makes targets wet
  • Reduced cooldown and increased projectile speed of Congeal Time
  • Visual effect to Congeal Time debuff
  • Some more memory cleanups (for Possessors mainly)
  • More misc fixes

Now go test it out my minions!

Tales of Maj'Eyal 1.6 BETA6 is up for grabs!

My minions,

One more beta for you minions! Go grab beta5:
You'll find all the downloads on https://te4.org/beta-test

Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.

The current DLCs will still work in 1.6 so you can test with those but they will each get a small update at the same time as the final 1.6 release to update how they process melee talents to be inline with the new 1.6 way.
NOTE: DO NOT ENTER the Caves of Hatred in Embers of Rage. It needs updating of embers to work with 1.6.

Please only use official addons/DLCs when testing.

Changelog from beta4:

  • Fixed the possessors bug (for real I hope)
  • Fixed a bug with some negative & positive spells cost erroring out

Now go test it out my minions!

Tales of Maj'Eyal 1.6 BETA5 is up for grabs!

My minions,

One more beta for you minions! Go grab beta5:
You'll find all the downloads on https://te4.org/beta-test

Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.

The current DLCs will still work in 1.6 so you can test with those but they will each get a small update at the same time as the final 1.6 release to update how they process melee talents to be inline with the new 1.6 way.
NOTE: DO NOT ENTER the Caves of Hatred in Embers of Rage. It needs updating of embers to work with 1.6.

Please only use official addons/DLCs when testing.

Changelog from beta4:

  • Fixed (hopefully) the savefile bloating happening for (mostly) Possessors
  • Reduced Fire Breath damage to more sane levels
  • Shimmer mirror now has a search box
  • Fixed keywords on charms
  • Buffed Pulverizing Auger
  • Reorganized Water & Ice trees and buffed the early spells
  • Fixed the black line appearing at the bottom of the screen on some resolutions
  • Fixed Sunburst
  • Fixed a death bug
  • Fixed some weird recursions
  • Fixed a bug in AI displace code
  • New keybind for automatic target accept option, no default binding
  • Misc fixes

Now go test it out my minions!

Tales of Maj'Eyal 1.6 BETA4 is up for grabs!

My minions,

One more beta for you minions! Go grab beta4:
You'll find all the downloads on https://te4.org/beta-test

Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.

The current DLCs will still work in 1.6 so you can test with those but they will each get a small update at the same time as the final 1.6 release to update how they process melee talents to be inline with the new 1.6 way.
NOTE: DO NOT ENTER the Caves of Hatred in Embers of Rage. It needs updating of embers to work with 1.6.

Please only use official addons/DLCs when testing.

Changelog from beta3:

  • Revision of the Predator tree
  • Revision of Blighted Summoning
  • Positive and Negative energies are subject to fatigue again but only for costs, not gains
  • Updates to Anorithil
  • 2H penalty debuff does not go away when dying
  • Made Eldritch Shield and Earthen Power trees interract with the Block talent
  • List of talents affected by Body of Stone is now moddable by addons
  • First Prodigy point is now at level 25
  • Talent Category point of level 36 moved to 34
  • Fix Aether Beam not respecting Spellcraft
  • Many misc fixes

Now go test it out my minions!

Pumpkin Cat Points

I was thinking about cat points.
Cat points. Cat. Cats. What are the cats in the game?
And then I had an idea. Yes.
Killing Pumpkin should give 1 cat point, as well as an immortal revengeful cat ghost that sometimes appears at most inconvenient moments in the heat of a combat to exact revenge at you. And disappears once the combat ends.

*haunting, chilling meows of a wronged cat from beyond the grave*

Tales of Maj'Eyal 1.6 BETA3 is up for grabs!

My minions,

One more beta for you minions! Go grab beta3:
You'll find all the downloads on https://te4.org/beta-test

Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.

The current DLCs will still work in 1.6 so you can test with those but they will each get a small update at the same time as the final 1.6 release to update how they process melee talents to be inline with the new 1.6 way.

Please only use official addons/DLCs when testing.

Changelog from beta2:

  • Nerfed a bit the Weirdling Beast (it learns new classes at a bit higher level)
  • Randelites/boss now won't try to escape/kite forever and ever
  • Reduced the wants to escape & kite a bit in targets marked as ranged
  • Increase the Willpower contribution to Vim gain
  • Add life display to Blood Grasp
  • Rush correctly autotargets if the option is on
  • Passives that are spells, nature powers, ... will show as such in their descriptions
  • Reduce sustain cost of Blood Fury
  • Reenable Skirmisher on NPCs
  • Fix Drake's Bane strength requirement
  • Fix Bone Spike not proccing
  • Fix Prothotipe's Prismatic Eye
  • Redesign Windwall ego
  • Improved shop jewelry crafting
  • Improve some base gem stats
  • Fixed Overkill bad interaction with some talents
  • Temporal Hounds never flee
  • Fixed Fearscape targetting
  • Fixed the Assassin Lord not being visible at first, and added a little bonus surprise
  • Fixed Telekinetic Leap
  • Fixed Psiblades putting charms on cooldown and adding back stuff to the hotkeys
  • Fixed Freeze duration reduction gainst friendly targets (it now works) and reduced it a little to not be completly insane
  • Fixed Ice Shards to actually do bonus damage against wet foes
  • Shivgoroth Form shows Ice Storm infos in its description
  • Fixed Frost Treads and buffed the movement speed a bit
  • Restore Dirty Fighting to unarmed damage
  • Fixed dropping cursed sentry items
  • Fixed Sook's shop
  • Fixed Venomous Strike taking two turns
  • Fixed Summoner's Turtle taunting, and now also auto-taunts when summoned
  • Crused Sentry will try to find a free spot nearby to apepar if targeted directly at a creature
  • Yeeks in the shadow crypt will have .. a surprise
  • Secrets of Telos prodigy cant be taken by NPCs
  • Aether Beam is not disarmable
  • Fixed icon for Arcane Strike
  • Amulets of healing got a new more in-theme icon
  • Shadows of low level doomed rares do less damage
  • Fixed some magic checks to enter Zigur
  • Essence of Speed cost reduced a bit
  • Circle of Sanctity range reduced a bit
  • Moar fixes

Now go test it out my minions!

Overworld Tile Bug?

I haven't played in a really long time, so maybe it's my version or something that's the problem, but on the world map, normal grassland tiles just look like solid blue squares. Definitely doesn't look very natural to me.

Tales of Maj'Eyal 1.6 BETA2 is up for grabs!

My minions,

Version 1.6beta1 went rather well for a first beta with surprisingly few explody-parts but still, beta2 is here to fix them (and more)!
You'll find all the downloads on https://te4.org/beta-test

Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.

The current DLCs will still work in 1.6 so you can test with those but they will each get a small update at the same time as the final 1.6 release to update how they process melee talents to be inline with the new 1.6 way.

Please only use official addons/DLCs when testing.

Changelog from beta1:

  • Fixed running on Linux's new Steam client
  • Swift Shot and Bull Shot only lower cooldown when actually moving
  • Repulsion only works on foes
  • Dreadfell bosses & Shade of Telos cant roll wilders
  • Fixed message upon gaining a prodigy at lvl 42
  • Characters that know Antimagic can enter Zigur, no matter the rest of the conditions
  • Reverted saves changes
  • Fix The Fragmented Essence of Harkor'Zun
  • Fixed Gates of Morning heavy armor shop
  • Fixed imbued staff ego
  • Fixed Daunting Presence gfx
  • Greatly simplified Creeping Darkness code, it now simply blocks sight for all unless they have Dark Vision
  • Running ignores glyphs
  • Simplified (and likely fixed) Whirlwind code
  • Fix confusing dialog when you don't give the mage apprentice an item.
  • Some more safeties/sanity checks against old addons
  • Fix a bug with Blach Mesh
  • Fix some infinite recursions
  • Fixed a bug with pathing
  • Fixed ego ammo bugs
  • Fixed temporal hounds on level change
  • Fixed Obliterator
  • Fixed error on some item on_melee_hit effects
  • Better auto-error reporting
  • Fix Fearscape error
  • Add core.display.breakTextAllCharacter method to force text lines splitting to happen on any characters (useful for asian languages)
  • Fix confusing dialog when you don't give the mage apprentice an item.
  • Fixed Sharpen Display option
  • Many other misc fixes
  • Fixed Steam microtransactions code. If you attempted to test it and it failed, please retry now (note as long as you do not get a success message you've not been billed anyway)

Now go test it out my minions!

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