• Release name:
  • Version: ..
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Release 0.1.2 "A Long Way to the Southwest of the Previous Version"

This is mostly a bugfix release, :oops: but there are a few new bits:

  • Relic quests! Now, I've taken a small deviation from the source
    material, that I want feedback on: unlike base T2, I'm predetermining
    which level in the quest zone will have the relic piece on it --- which
    means you can't fail the quest by hitting a trap door or getting teleported
    off the level, but neither can you just bounce on the top level of the
    temple. Thoughts?
  • Pursuant to the preceding, empty arena levels. Here again, I'm
    breaking with T2, but less so: I'm restoring the v2.2.x behavior that
    arena levels will be lit 80% of the time.
  • A preliminary implementation of pseudo-ID. Here, by contrast, I'm
    following some of the (relatively) newer design decisions of v2.3.9:
    pseudo-ID kicks in immediately when you pick up anything off the ground,
    and all players get {average} pseudo-id on everything.
  • Recharging items can now be configured to notify on recharge, a la
    T2's {!!} inscription. Not via an inscription, though, which aren't
    supported yet; it's on the use-item dialog. Rods aren't implemented yet,
    so this is only currently useful for junkarts, but it's there.
  • In the Game Options menu, the key will now cycle between option
    groups, for your convenience.
  • I've borrowed T4's BigNews module for announcing quests (I'm pretty
    sure this is kosher; T2 and T4 are both GPL). Yea/nay on this?
  • I've also borrowed T4's caps-lock-to-scroll mode, useful for exploring
    those Potion-of-Enlightenment'd relic quests levels. ;) Right-clicking on
    the minimap to scroll was also tempting, but I couldn't make head or tail
    of how to do it.
  • Added a new debug action to the right-click map menu: Teleport to
    location.
  • And assorted bugfixes:
    • Okay, I think the character sheet dialog actually works now... :oops:
    • I *swear* the visuals dialog used to work... :oops: :oops: I have at
      least added a new feature, borrowed from T4s create-item debug dialog:
      typing a letter will jump to the next entity in the list that begins with
      that letter. (In retrospect, that might be more helpful if the entity list
      were sorted...).
    • Seriously, I think my level generator was literally putting stairs in
      the middle of walls... :oops: :oops: :oops:
    • Object descriptions should now list conveyed resistances properly.
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