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Release 0.1.2 "A Long Way to the Southwest of the Previous Version"
This is mostly a bugfix release, :oops: but there are a few new bits:
- Relic quests! Now, I've taken a small deviation from the source
material, that I want feedback on: unlike base T2, I'm predetermining
which level in the quest zone will have the relic piece on it --- which
means you can't fail the quest by hitting a trap door or getting teleported
off the level, but neither can you just bounce on the top level of the
temple. Thoughts? - Pursuant to the preceding, empty arena levels. Here again, I'm
breaking with T2, but less so: I'm restoring the v2.2.x behavior that
arena levels will be lit 80% of the time. - A preliminary implementation of pseudo-ID. Here, by contrast, I'm
following some of the (relatively) newer design decisions of v2.3.9:
pseudo-ID kicks in immediately when you pick up anything off the ground,
and all players get {average} pseudo-id on everything. - Recharging items can now be configured to notify on recharge, a la
T2's {!!} inscription. Not via an inscription, though, which aren't
supported yet; it's on the use-item dialog. Rods aren't implemented yet,
so this is only currently useful for junkarts, but it's there. - In the Game Options menu, the
key will now cycle between option
groups, for your convenience. - I've borrowed T4's BigNews module for announcing quests (I'm pretty
sure this is kosher; T2 and T4 are both GPL). Yea/nay on this? - I've also borrowed T4's caps-lock-to-scroll mode, useful for exploring
those Potion-of-Enlightenment'd relic quests levels. ;) Right-clicking on
the minimap to scroll was also tempting, but I couldn't make head or tail
of how to do it. - Added a new debug action to the right-click map menu: Teleport to
location. - And assorted bugfixes:
- Okay, I think the character sheet dialog actually works now... :oops:
- I *swear* the visuals dialog used to work... :oops: :oops: I have at
least added a new feature, borrowed from T4s create-item debug dialog:
typing a letter will jump to the next entity in the list that begins with
that letter. (In retrospect, that might be more helpful if the entity list
were sorted...). - Seriously, I think my level generator was literally putting stairs in
the middle of walls... :oops: :oops: :oops: - Object descriptions should now list conveyed resistances properly.
