- Release name:
- Version: ..
- Required engine: ..
Release 0.1.0 "The World Warrior"The main new feature in this release, as you might guess, is the world map. This should (knock on wood) include wilderness zones that can be crossed at the border to move around on the world map. All the towns are present (though a lot of the towns are placeholders for now), and stubs of all the dungeons are present. And I doo mean "stubs"; special levels aren't present, nor special room types, I haven't tested end-of-zone guardians, and I'm not entirely sure about my implementaion of small levels...
This release also implements factions, as discussed earlier. Apart from the default Players and Enemies factions, I broke stuff out into:
- Eru/Manwe Followers, who are friendly if you follow Eru or Manwe (as you might expect), neutral if you follow Tulkas, Yavanna or no one, and hostile if you follow Melkor.
- Yavanna Followers, along the same lines, friendly to Yavanna worshippers, hostile to Melkor worshippers, and neutral to everyone else.
- Friendly NPCs and Neutral NPCs, which are pretty much exactly as they sound.

- Pets and Companions, which should track player faction reactions with everything else.
Some of these, of course, are for future use.Other minor changes:
- Tweaks to the Sense Monsters and Sense Hidden implementations, using some FOV tricks I worked for the rod of detect monsters in my Utility Supplies addon.
- Went back and added accents to various names, now that we have all these fancy Unicode characters to work with. So you can now pray to Manwë Súlimo while fighting Mîm, Betrayer of Túrin in The Land Of Rhûn.

- Some not-yet-visible behind-the-scenes work on quests and achievements.
