- Release name:
- Version: ..
- Required engine: ..
Release 0.0.11 "Insufficiently Advanced Technology"New in this release:
- Mainly, of course, spells. I'd estimate I've got roughly two-thirds of spells implemented; most of the rest involve currently unimplemented game mechanics (like Ent's Potion or Recall) or threaten to have vastly complicated dialog interaction for which I have yet to figure out the right coroutine incantation (Identify, Spellbinder).
- As previously mentioned, new option "Graphics mode" to selecte between ASCII and Adam Bolt's Angand tile set. Tiles can be sized to 16x16, 32x32, 48x48 or 64x64; ASCII mode can be sized to 16x16, 20x20, 24x24, 32x32, 40x40 or 48x48 (if you've got one of the old Small/Medium/Large settings there, it should get automatically converted to, respectively, 16x16, 20x20 or 24x24).
- For ASCII mode, new option "Use special ASCII symbols for player", which will replace that white '@' with something more suited to your race and subrace. [This is basically a rehash of my T2 font.prf tweaks, now made official. It's good to be in charge sometimes.
] - Faction markers and health bars. I couldn't use your faction markers, rexorcorum, as the marker image apparently has to be the same size as the tile image, so I faked up something simple with roughly the same shape and color scheme. These are controlled by new game options "Show faction markers" and "Show health bars", and can be separately enabled for the player, hostiles, uniques, friendlies and neutral NPCs; also, the pre-existig 'T'actical display command apparently also toggles them.
- Preliminary implementation of auto-explore. Very minimally tested, so there are probably bugs.
- In-game chat is now enabled.
- Mimicry cloak activation and Beornings' Bear Form talent are now sustained.
- Void jumpgates are now functional (just in time, since Phase Door now creates them).
- The "Auto-use Bearform Combat" option is now implemented.

