• Release name:
  • Version: ..
  • Required engine: ..

Major changes:

  • Boot screen
  • Critical hits.
    * Each attack has a 5% chance of knocking an opponent off balance.
    * The next attack against an off-balance opponent is an automatic critical hit. In addition to dealing 50% bonus damage, critical hits allow you to execute weapon-specific maneuvers, such as a staff sweep or spinning halberd attack.

  • Desperation attacks. When reduced to 30% health or lower, your next attack is an automatic critical hit.
  • Changes to Off-Hand Attack make learning left hand techniques easier:
    * Staffs are now classified as double weapons and so can be used with Off-Hand Attack.  (Currently, double weapons _only_ help with Off-Hand Attack; rumors exist of fighting styles that take full advantage of double weapons, but such techniques cannot be found this early in the dungeon...)
    * Off-Hand Attack's tooltip now gives more information, to help you know whether or not it can deal the finishing blow.

  • Rebalance health, damage, and armor.
  • Various tweaks to techniques and creatures.
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