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This Add on is not visible in the add on settings in V1.2.5. Probably was something changed, so that many addons are no longer working.
Very interesting! Glad to see this on even more distributors, as well as GOG gaining an amazing new title.
I loved the new font, all became easier to read and the game seems more beautiful.
fearfire mantle also fixed, cool :)
I'm a tiny bit disappointed this wasn't some chronomancer update after reading the title. Still, progress is progress so it's all good :)
The auto-update for addons is a very wellcome feature for every free/normal user :)
Also good for every dlc user of course ;)
Damn, I kinda hoped it would include wyrmic & temporal warden reworks. Still, love addon auto-update feature
Because updates are disabled until the server code is upgraded to not horribly lag when it does ;)
Worry not the actual data is still recorded so when I fix it it'll update with the real up to date data.
...needs a Wild tree.
... that is, until I finish the 1.2.4 Doombringer ;).
Sorry for not seeing this comment sooner, it probably would have helped a lot in the tail end of this thing. For some reason, this very basic thought never occurred to me and it really should have. Of course it's better to use a turn to swap to a full quiver of 10+ arrows than it is to reload 5; I'm really sad that I never thought of that on my own. Thank you, I'll make sure to keep that in mind for future runs.
Fiery grasp does work right for me but I have to be in range for melee combat.
Does this patch fix the bug where Fiery Grasp wasn't dealing weapon damage?
Edit: looks like it did, thanks!
...Since I can't do anything right alone! ♥
I got alot of information from your tourist class addon and the psiooze and archreaver addons made by Micbran!
When you see the (I think you call it) variables and factors, you most likely understand them after staring 2 hours at them, breathing XD
So I could take bits and pieces of different codes and merge them together into a simple little addon which doesn't add anything at all but a compilation of trees to play just like the way i love it!
W00t pixie is making addons now ! yay :)
This addon does not alter or add any talents, nor talent-trees.
It includes NO new Zones, Classes, Monsters, Items or whatsoever.
It simply fuses the talent-trees Spell/Fire, Spell/Phantasm, Celestial/Sunlight, Celestial/Light, Celestial/Chants and Spell/Divination, unlocked, in one celestial subclass.
Sunmages are also granted these locked talent-trees: Spell/Wildfire, Celestial/Radiance and Cunning/Survival.
I created this addon for my entertainment purposes only in the first place!
I wasn't able to reference correctly to "Sun-Mage" within the code, so I just let it be as it is, since it's just the name!
I think you may have to get to the main continent before it starts up? Not sure. But the quest chain doesn't actually give you anything, so it isn't really a big deal if it doesn't show up.
Haven't yet had a chance to play it, but the idea itself is great. Once you get the unlock, there's really no advantage to siding with the Assassin Lord (unless you're simply too weak to beat him) because the Prodigy is pretty meh for most characters contrasted with what you lose out on. I appreciate the attempt to add complexity to the player's choices.
Those are the Sher'Tul. Read your in-game lore!
They are from Eyal :)
I change my mind those are definitely potatoes wearing armour and wielding weapons. Maybe the light they're staring at is the sky as they're about to be pulled out of the ground?
I have similar issue and i would like to know the solution too. It is not that unusual.
You should learn a lesson from other race/class addons and just start the game with the trickster unlocked. I can tell you worked really hard on the dungeon but maybe just make it a trickster only zone instead of manditory to unlock the class (like the peaceful meadow for cursed). I went through it thought the hidden trees and stuff were cool but the psychic molds are annoying as hell! Also for some reason the vaults in there are only dropping T1 loot (even though you have to be around lvl 20) for me, cleared a vault and got a 60 health per turn regen infusion *facepalm*
"original" aside, I'd welcome more things like this with open arms! *big weeb*
I never really liked ToME's default graphics to begin with, and these are right up my alley xD