








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Cleaner Item Descriptions 1.7.0Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 34 / 0% |
| Size | medium |
| Lifes / Deaths | Killed by Poryritira the lich at level 34 on the 69th Regrowth 123rd year of Ascendancy at 06:20 / 1 |
Primary Stats
| Strength | 122 (base 60) |
| Dexterity | 65 (base 57) |
| Constitution | 24 (base 24) |
| Magic | 17 (base 10) |
| Willpower | 36 (base 10) |
| Cunning | 52 (base 10) |
Resources
| Life | -369/808 |
| Stamina | 157/291 |
| Psi | 146/146 |
| Healing Factor | 1.2372674059367 |
| Regeneration | 17.631060534598 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 12 |
| Lite | 13 |
| Infravision | 8 |
| See Stealth | 8 |
| See Invisible | 21 |
Offense: Mainhand
| Damage | 187 |
| Accuracy | 62 |
| Crit Chance | 42% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Physical | +24% |
| Nature | +6% |
| Lightning | +12% |
| Arcane | +3% |
| Mind | +20% |
| All | +0% |
Offense: Damage Penetration
| Lightning | +25% |
| Light | +10% |
| Physical | +9% |
| All | +0% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 25 (38.594633868923%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 23 |
| Mental Save | 37 |
Defense: Resistances
| Physical | 12%( 73%) |
| Lightning | 31%( 73%) |
| Light | 15%( 73%) |
| Nature | 15%( 73%) |
| Mind | 22%( 73%) |
| Arcane | 13%( 73%) |
| Fire | 20%( 73%) |
| All | 10%( 73%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Confusion Resistance | 68% |
| Silence Resistance | 20% |
| Stun Resistance | 86% |
| Instadeath Resistance | 100% |
| Blind Resistance | 44% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 608 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 887% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the &039; and it seems to have decided to like you. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves. Escort: lost tinker (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | pair of hardened leather boots &039; (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +3 Str +4 Wil +4 Cun offense ------ Critical power +5.00% Damage +12% physical Ignore resists +10% light defense ------ Armor +3 Resistance +6% light Physical save +9 (+3 eff.) Spell save +8 (+4 eff.) Mind save +9 (+4 eff.) other ------- Light +3 A pair of boots made of leather. |
| Light source | watchleader&039;s lamp1.0 Encumbrance T3 lite [Ego+] Master While equipped: defense ------ Blind Resist +28% Confus Resist +13% other ------- Light +8 See Stealth +8 See Invisibility +11 Track: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Thundervortex the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +8 Str +4 Wil offense ------ Physical Power +10 (+2 eff.) Damage +12% lightning +12% physical Ignore resists +25% lightning Ignore Armor +2 defense ------ Armor +4 Fatigue +4% Mind save +11 (+5 eff.) Unlife -80.00 life other ------- Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Pitchkiller the dwarven-steel pickaxe (dig speed 16 turns) =con=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +5 Con offense ------ Physical Crit +3.0% Critical power +13.00% Physical Power +7 (+1 eff.) Damage +6% mind Ignore Armor +6 On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Resistance +2% physical Unlife -40.00 life While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun offense ------ On-Hit 12 physical On-Ranged-Hit 9 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 22 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 22 defense ------ Stun Resist +30% other ------- Hate-on-crit +2.00 Max hate +11.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +5 Dex offense ------ Critical power +10.00% Damage +14% mind Ignore resists +5% nature Accuracy +11 (+3 eff.) defense ------ Resistance +14% mind Life +66.00 Life Regen +9.00 Healmod +12% Stun Resist +30% other ------- Psi when Hit +0.24 Max psi +20.00 Rings make your fingers look great! |
| Around waist | rough leather belt &039; =hp=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Cun +3 Wil offense ------ Spellpower +15 (+7 eff.) Against +18% Summoned defense ------ Resistance +9% lightning Resist Against +17% Summoned Unlife -60.00 life A belt that goes around your waist. |
| In main hand | truestriking dwarven-steel greatmaul of evisceration (148% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego++] Master Weapon Damage 148% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +13 (+2 eff.) Ignore resists +9% physical Accuracy +7 (+2 eff.) Ignore Armor +10 Massive two-handed mauls. |
| On hands | hardened leather gloves &039; (10 def, 2 armour) =hp=1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Mag +4 Wil offense ------ Spellpower +6 (+3 eff.) On-Hit 4 arcane 8 nature Damage +3% arcane +6% nature defense ------ Armor +2 Defense +10 (+4 eff.) Resistance +1% physical +4% arcane +6% nature Unlife -60.00 life Life Regen +1.00 other ------- Stamina/turn +0.60 Max stamina +10.00 Unarmed combat: Weapon Damage 116% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +9 arcane On-crit, radius 2 +6 nature On Hit: 10% Venomous Breath level 3 On Hit: 10% Nightmare level 3 On Hit: 10% Manathrust level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Arthuldir the Scaldwrecker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +2 Cun +2 Str offense ------ Accuracy +21 (+5 eff.) defense ------ Defense +2 (+1 eff.) Fatigue -6% Resistance +12% fire Crit Resistance 15.00% Life +55.00 other ------- Max stamina +17.00 Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Arirerille the gold amulet =hp=0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +12% acid defense ------ Armor +4 Defense +7 (+3 eff.) Resistance +15% lightning Max Resistance +3% all Physical save +11 (+4 eff.) Unlife -60.00 life Life Regen +4.00 Blind Resist +16% Stun Resist +26% other ------- Infravision +5 Sight +2 See Invisibility +10 Amulets make your neck look great! |
Inventory
movement infusion of the titan (speed 472%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 472% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 28%; mental, magical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 19%; physical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 42%; magical; dur 3; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 42% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 153; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 153 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Relgadar0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +3 Wil defense ------ Armor +8 Life +40.00 Disarm Resist +20% other ------- See Invisibility +9 Amulets make your neck look great! |
wanderer&ORANGE0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: Stats +6 Dex +4 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Yvetha the copper ring =phy=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +5 Dex offense ------ Damage +11% acid +15% physical Accuracy +10 (+2 eff.) When Hit 2 mind defense ------ Resistance +22% acid Physical save +3 (+1 eff.) Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
Torchwind the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% light +14% physical Ignore resists +20% fire +10% cold When Hit 4 cold 8 fire defense ------ Resistance +12% fire +6% light +14% physical Rings make your fingers look great! |
Ziyon the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Mindpower +10 (+5 eff.) Ignore resists +20% mind defense ------ Mind save +22 (+8 eff.) Confus Resist +32% other ------- EQ when Hit +0.16 Psi when Hit +0.08 Hate-on-crit +5.00 Rings make your fingers look great! |
titan&ORANGE0.1 Encumbrance T3 ring jewelry [Ego] Nature While equipped: Stats +4 Con offense ------ Damage +10% cold defense ------ Resistance +20% cold Physical save +8 (+3 eff.) Rings make your fingers look great! |
Boltmire the dwarven-steel battleaxe (151% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 151% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ When Hit 10 lightning defense ------ Resistance +6% lightning +12% fire +12% mind +5% arcane Physical save +9 (+3 eff.) Healmod +15% Confus Resist +20% Massive two-handed battleaxes. |
dwarven-steel battleaxe &039; (151% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 151% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +20 cold On-Hit, radius 1 +16 light +20 cold While equipped: offense ------ Damage +6% cold Ignore resists +25% light +10% cold Massive two-handed battleaxes. |
dwarven-steel greatmaul &039; (151% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Arcane/Psionic Weapon Damage 151% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +7 blight +13 temporal +12 lightning On Hit: 20% Epidemic level 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 17 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +15% light defense ------ Resistance +3% lightning +12% temporal Disease Resist +15% other ------- Light +1 Massive two-handed mauls. |
stralite greatsword &039; (157% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Arcane/Psionic Weapon Damage 157% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +13 cold On Hit: 20% Curse of Death level 4 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: defense ------ Resistance +3% fire Spell save +18 (+9 eff.) Confus Resist +20% Massive two-handed swords. |
Galutovor (127% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Arcane Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +12 acid On Critical: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 While equipped: Stats +3 Mag offense ------ Spell Crit +7% Critical power +20.00% Ignore resists +25% acid other ------- Mana-on-crit +2.00 Vim-on-crit +2.00 Sharp, long, and deadly. |
Blade of Distorted Time (150% power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 150% Range: 1.0x-1.4x Uses 20% Mag, 90% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 37 temporal damage and slows enemies in radius 6 of the target by 47% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 4.0 Power cost 10 out of 10/10. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 93% damage. Then teleport next to a second random enemy, attacking for 93% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Poxbloom (159% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 159% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +8 blight On-Hit, radius 1 +21 fire While equipped: offense ------ Spellpower/crit +4 Ignore resists +5% arcane On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Resistance +6% nature Sharp, long, and deadly. |
dwarven-steel waraxe &039; (120% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Arcane Weapon Damage 120% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 temporal On Critical: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 While equipped: Stats +3 Wil offense ------ Mind Crit +5% Mindpower +15 (+7 eff.) Ignore resists +10% temporal defense ------ Mind save +12 (+5 eff.) other ------- EQ when Hit +0.12 Max psi +20.00 One-handed war axes. |
steel dagger &039; (117% power, 6 apr) =con=1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 117% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 11 arcane resource burn While equipped: Stats +5 Con +6 Wil offense ------ Damage +3% lightning Accuracy +5 (+1 eff.) When Hit 4 lightning defense ------ Resistance +1% physical Physical save +9 (+3 eff.) Life +15.00 Sharp, short and deadly. |
Elirewyn the cured leather sling =con=4.0 Encumbrance T2 sling 1H weapon [Random Unique] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +2 Str +6 Wil +8 Con offense ------ Physical Power +6 (+1 eff.) Ignore resists +6% all Accuracy +5 (+1 eff.) Ignore Armor +7 defense ------ Resistance +9% light +3% temporal Life +30.00 Healmod +5% Slings are used to hurl stones or metal shots at your foes. |
ancient cashmere robe of life (0 def, 0 armour) =hp=2.0 Encumbrance T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +3 Mag offense ------ Damage +10% temporal +10% physical Ignore resists +10% temporal +5% physical defense ------ Resistance +11% blight +11% all Anomaly Control +10 Life +55.00 Life Regen +1.50 Healmod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Camuradas (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +11 Mag +11 Wil +6 Cun offense ------ Physical Crit +1.0% Critical power +12.00% Damage +25% lightning +24% physical +3% acid +15% cold Ignore resists +5% acid defense ------ Resistance +9% lightning +1% physical +11% cold +15% acid +15% all Physical save +3 (+1 eff.) other ------- Mana/turn +0.24 Psi/turn +0.25 Hate-on-crit +2.00 Psi-on-crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eel-skin armour (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex defense ------ Defense +16 (+6 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 46.51 to 139.53 lightning damage (93.02 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
stralite mail armour &039; (4 def, 16 armour) =con=14.0 Encumbrance T4 heavy armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Str +4 Dex +8 Con defense ------ Armor +16 Defense +4 (+2 eff.) Fatigue +12% Resistance +17% blight +11% cold +13% nature +10% acid Life +62.00 other ------- Max stamina +20.00 Breathe water A suit of armour made of mail. |
rough leather belt of unlife =ded=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt1.0 Encumbrance T3 belt armor [Normal] A belt that goes around your waist. |
Korosin (1 def, 0 armour) =con=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +3 Dex +1 Wil +1 Cun +2 Con offense ------ On-Hit (Melee): * 20% chance to reduce armor by 26% defense ------ Defense +1 (+1 eff.) Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots &039; (0 def, 7 armour) =cun=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Cun +3 Dex offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 22 defense ------ Armor +7 Resistance +3% blight Disengage: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Aryra (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +2 Mag +1 Wil +4 Con +8 Lck offense ------ Spell Crit +2% defense ------ Armor +3 Crit Resistance 10.00% Stealth +7 other ------- Stamina/turn +0.50 Mana/turn +0.20 Max mana +26.00 Max stamina +21.00 A pair of boots made of leather. |
Dawnshaper (0 def, 4 armour) =con=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Str +3 Wil +5 Cun +5 Con offense ------ Damage +3% light +6% fire defense ------ Armor +4 Fatigue +3% Resistance +15% light Physical save +16 (+6 eff.) Mind save +17 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Barimabers (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +8 Cun +3 Wil offense ------ Mind Crit +6% Mindpower +30 (+12 eff.) Ignore resists +15% arcane Accuracy +8 (+2 eff.) defense ------ Armor +2 Resistance +5% arcane Physical save +7 (+3 eff.) Mind save +7 (+3 eff.) Disarm Resist +37% Unarmed combat: Weapon Damage 111% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Perfect Control level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aryyatha the Daysmash (1 def, 0 armour) =con=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +5 Con offense ------ Damage +12% light Ignore resists +5% temporal defense ------ Defense +1 (+1 eff.) Resistance +6% fire +7% cold A pointy cloth hat, very wizardly... |
Xetta the Pyrekin (1 def, 0 armour) =phy=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +9% cold Ignore resists +10% fire +25% physical defense ------ Defense +1 (+1 eff.) Resistance +6% fire +5% cold other ------- Max stamina +10.00 A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour) =con=3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul&LASTYELLOWLASTORANGE+5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+5 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
grounding dwarven-steel helm of constitution (+5) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: Stats +5 Con defense ------ Armor +4 Fatigue +4% Resistance +10% lightning +8% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Unromarak the brass lantern =cun=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +7 Cun +1 Wil offense ------ Damage +3% mind defense ------ Life +43.00 other ------- Psi when Hit +0.08 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Miniature R2D2 Miniature R2D21.0 Encumbrance T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 50 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Bregerion the Eclipseking [power 110] (39/15 cooldown) =hp=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ When Hit 2 mind On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Armor +2 Resistance +6% light Unlife -60.00 life Knockbk Resist +10% Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Aerada the ash totem of healing [power 206] (39/15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: defense ------ Resistance +18% lightning +6% fire +5% arcane +15% acid other ------- Stamina/turn +3.00 Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing &039; [power 278] (39/15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +5 Con +3 Mag offense ------ Damage +6% mind Ignore resists +25% darkness other ------- Light +3 Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 15 turn cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
dragonbone wand of lightning storm &039; [power 542] (39/15 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +6% acid +12% temporal defense ------ Resistance +9% acid +9% temporal Create a radius 3 storm for 5 turns. Each turn, creatures within take 121 lightning damage and will be dazed for 1 turn (607 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage by 30% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. 100% to heal for 108. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Gabrelo the Yeek Berserker level 12
27th Haze 122nd year of Ascendancy at 08:12 see stats
Earth Master (Insane (Roguelike) difficulty)
38th Regrowth 123rd year of Ascendancy at 07:48 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Gabrelo the Yeek Berserker level 24
20th Regrowth 123rd year of Ascendancy at 16:50 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Gabrelo the Yeek Berserker level 10
16th Haze 122nd year of Ascendancy at 19:21 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Gabrelo the Yeek Berserker level 20
74th Haze 122nd year of Ascendancy at 16:29 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Gabrelo the Yeek Berserker level 30
39th Regrowth 123rd year of Ascendancy at 19:58 see stats
May the 4th be with you!
.By Gabrelo the Yeek Berserker level 31
52nd Regrowth 123rd year of Ascendancy at 05:30 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Gabrelo the Yeek Berserker level 30
40th Regrowth 123rd year of Ascendancy at 22:13 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Gabrelo the Yeek Berserker level 22
15th Regrowth 123rd year of Ascendancy at 10:23 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Gabrelo the Yeek Berserker level 23
16th Regrowth 123rd year of Ascendancy at 15:56 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Gabrelo the Yeek Berserker level 12
20th Haze 122nd year of Ascendancy at 20:37 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Gabrelo the Yeek Berserker level 12
37th Haze 122nd year of Ascendancy at 22:32 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Gabrelo the Yeek Berserker level 25
24th Regrowth 123rd year of Ascendancy at 04:50 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Gabrelo the Yeek Berserker level 18
66th Haze 122nd year of Ascendancy at 13:08 see stats
Log
------Game Turn Changed!------
------Player Action Start------
Gabrelo uses Shattering Blow.
Poryritira the lich evades Gabrelo.
Poryritira the lich uses Creeping Darkness.
------Player Action End------
Shadow misses Gabrelo.
Poryritira the lich casts Phase Door.
Gabrelo looks a little pale around the edges.
------Game Turn Changed!------
------Player Action Start------
------Player Action End------
Berserker Rage&LASTLASTFearless Cleave.
Poryritira the lich evades Gabrelo.
------Game Turn Changed!------
Gabrelo aims less carefully.
------Player Action End------
Poryritira the lich casts Rune: Acid Wave.
Gabrelo is disarmed!
Gabrelo is recovering from the damage!
Shadow casts Phase Door.
Poryritira the lich hits Gabrelo for 41 fire, 45 cold, 46 lightning, 43 arcane (176 total damage).
Poryritira the lich casts Manathrust.
Poryritira the lich&
Gabrelo reacts immediately after taking severe wounds!
LOW HEALTH WARNING!
Poryritira the lich hits Gabrelo for 150 fire, 164 cold, 167 lightning, 160 arcane (643 total damage).
Gabrelo the level 34 yeek berserker was dweomered to death by Poryritira the lich on level 5 of Dreadfell.





















































































