









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Doombringer |
| Level / Exp | 22 / 33% |
| Size | small |
| Lifes / Deaths | Killed by Elenva the quasit squad leader at level 22 on the 79th Haze 122nd year of Ascendancy at 18:48 / 1 |
Primary Stats
| Strength | 49 (base 51) |
| Dexterity | 46 (base 39) |
| Constitution | 11 (base 12) |
| Magic | 21 (base 12) |
| Willpower | 22 (base 10) |
| Cunning | 23 (base 11) |
Resources
| Life | -558/593 |
| Stamina | 117/193 |
| Vim | 4/192 |
| Healing Factor | 1.1197162075846 |
| Regeneration | 5.0947087445099 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 52 |
| Crit Chance | 12% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Arcane | +6% |
| All | +0% |
Offense: Damage Penetration
| Blight | +10% |
| Darkness | +10% |
| Mind | +10% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 21 (38.594633868923%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 15 |
| Mental Save | 26 |
Defense: Resistances
| Temporal | 6%( 70%) |
| Lightning | 7%( 70%) |
| Acid | 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 33% |
| Silence Resistance | 41% |
| Confusion Resistance | 77% |
| Knockback Resistance | 40% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 145 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 461% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons&039;ve used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots &039; (15 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Critical power +5.00% Physical Power +15 (+5 eff.) Ignore resists +10% darkness defense ------ Armor +1 Defense +15 (+5 eff.) Unlife -60.00 life Silence Resist +21% Confus Resist +22% Stun Resist +21% A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Yaryrak (0 def, 3 armour) =hp=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex defense ------ Armor +3 Fatigue +5% Resistance +7% lightning +6% temporal Crit Resistance 10.00% Unlife -40.00 life Life +20.00 Blind Resist +10% Disease Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring &039; =con=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +6 Dex +1 Mag +2 Cun +2 Con offense ------ Accuracy +6 (+2 eff.) other ------- See Invisibility +6 Rings make your fingers look great! |
| On fingers | Bokolen =mag cun=0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag +6 Wil +6 Cun offense ------ Spellpower +6 (+3 eff.) defense ------ Mind save +6 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max psi +10.00 Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | balanced dwarven-steel greatsword of massacre (163% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Master Weapon Damage 163% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +10 (+3 eff.) Disarm Resist +33% Massive two-handed swords. |
| On hands | heroic rough leather gloves of dexterity (+2) (0 def, 5 armour)1.0 Encumbrance T1 hands armor [Ego+] Master While equipped: Stats +2 Dex offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +5 Mind save +6 (+3 eff.) Life +42.00 Unarmed combat: Weapon Damage 101% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +1 Critical Rate +6.0% Attack Speed 100% On Hit: 10% Battle Shout level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Rainresolve (3 def, 8 armour) =hp=9.0 Encumbrance T1 light armor [Rare] Nature While equipped: offense ------ Critical power +10.00% Ignore resists +10% mind When Hit 2 cold defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +6% Unlife -60.00 life Life +32.00 Life Regen +4.30 Healmod +11% A suit of armour made of leather. |
| Cloak | linen cloak &039; (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con offense ------ Physical Crit +1.0% defense ------ Defense +1 (+0 eff.) Unlife -40.00 life Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Veloretha =mag=0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Spell Crit +3% Damage +6% arcane Ignore resists +10% blight defense ------ Resistance +12% acid other ------- Mana/turn +0.08 Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 138; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 138 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 37; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
steel amulet &039; =cun=0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun offense ------ Damage +6% arcane Ignore resists +5% fire defense ------ Resistance +10% darkness +5% arcane +14% light +12% mind Blind Resist +20% Confus Resist +22% Amulets make your neck look great! |
wizard&ORANGE0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag defense ------ Spell save +6 (+5 eff.) Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
Vargh Redemption =con=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 10.29 cold and 10.29 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
titan&ORANGE0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Con offense ------ Damage +10% light defense ------ Resistance +20% light Physical save +4 (+2 eff.) Rings make your fingers look great! |
iron greatmaul &039; (132% power, 1 apr) =cun=5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Master Weapon Damage 132% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +5 Cun +2 Mag offense ------ Mind Crit +1% Critical power +5.00% defense ------ Crit Resistance 5.00% other ------- Psi when Hit +0.04 Massive two-handed mauls. |
Tarryrig (125% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 125% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% Ignore Shields +20% While equipped: Stats +2 Str +2 Con offense ------ Physical Power +10 (+3 eff.) Ignore resists +25% physical Accuracy +30 (+8 eff.) defense ------ Defense +11 (+3 eff.) Disarm Resist +28% Sharp, long, and deadly. |
mossy mindstar &039; (75% power, 12 apr, mind damage) =mag=3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +1 Dex +3 Mag offense ------ Mind Crit +1% Physical Power +5 (+2 eff.) Mindpower +2 (+1 eff.) Damage +3% nature +9% physical defense ------ Resistance +3% blight Disease Resist +12% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lisyyaldavena (87% power, 18 apr, nature damage) =mag=3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature Weapon Damage 87% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-hit +4 arcane While equipped: Stats +1 Wil +2 Mag offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Spellpower/crit +4 On-Hit 6 physical Damage +3% nature +6% physical Ignore resists +9% physical defense ------ Resistance +3% blight +4% physical Healmod +15% Heal-on-summon +23 Disease Resist +15% other ------- Max mana +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Olohek (85% power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to reduce armor by 25% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Resonance +10% Damage +4% mind Ignore resists +4% mind defense ------ Resistance +3% acid +5% mind +5% arcane Cut Resist +20% Pinning Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Psi when Hit +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Buyarach the linen robe (0 def, 0 armour) =mag con=2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil +4 Con defense ------ Resistance +5% arcane +7% all Mind save +3 (+1 eff.) Knockbk Resist +20% other ------- Mana/turn +0.11 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gykalthodan the Boltidol (0 def, 3 armour) =mag=2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +5 (+2 eff.) Damage +7% acid +6% darkness +7% blight Ignore resists +25% lightning +10% cold When Hit 10 lightning defense ------ Armor +3 Disease Resist +22% A pair of boots made of leather. |
Elenerain the Eclipselady (0 def, 3 armour) =con=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Crit +4.0% Physical Power +8 (+3 eff.) Ignore Armor +4 On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Armor +3 Fatigue +2% Resistance +9% darkness other ------- Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Bokudig (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +4 Cun +6 Wil offense ------ Spellpower +5 (+2 eff.) Damage +9% mind defense ------ Armor +4 Fatigue +3% other ------- Psi when Hit +0.20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Sludgegrip (0 def, 0 armour) =cun=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 91% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
Lightningqueller (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 9 nature Damage +5% nature +12% lightning defense ------ Armor +2 Resistance +8% nature +27% acid Spell save +15 (+10 eff.) Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +9 nature On Hit: 10% Venomous Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hailterror the linen wizard hat (1 def, 0 armour) =con=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Str +3 Con offense ------ Damage +11% nature When Hit 6 physical 2 fire defense ------ Defense +1 (+0 eff.) Resistance +16% nature +3% cold A pointy cloth hat, very wizardly... |
linen wizard hat &039; (1 def, 0 armour) =cun=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +6 Cun offense ------ Mind Crit +1% Critical power +5.00% Damage +11% acid Ignore resists +5% acid defense ------ Defense +1 (+0 eff.) Resistance +16% acid other ------- Max hate +2.00 A pointy cloth hat, very wizardly... |
rough leather cap &039; (0 def, 1 armour) =mag=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +6 Mag +1 Wil offense ------ Damage +3% lightning defense ------ Armor +1 Fatigue +1% A cap made of leather. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern &039; =con=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Dex +1 Wil +3 Con offense ------ Damage +6% fire Ignore resists +15% fire other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner&3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield &039; [power 23] (25 cooldown) =con=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +2 Dex +3 Con offense ------ Ignore Armor +2 defense ------ Resistance +3% cold other ------- Stamina/turn +2.00 Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Daboomy the Yeek Doombringer level 12
33rd Haze 122nd year of Ascendancy at 10:14 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Daboomy the Yeek Doombringer level 6
1st Mirth 122nd year of Ascendancy at 09:28 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Daboomy the Yeek Doombringer level 10
21st Haze 122nd year of Ascendancy at 17:36 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Daboomy the Yeek Doombringer level 20
70th Haze 122nd year of Ascendancy at 21:45 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Daboomy the Yeek Doombringer level 21
77th Haze 122nd year of Ascendancy at 01:09 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Daboomy the Yeek Doombringer level 12
47th Haze 122nd year of Ascendancy at 16:34 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Daboomy the Yeek Doombringer level 12
24th Haze 122nd year of Ascendancy at 04:11 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Daboomy the Yeek Doombringer level 18
65th Haze 122nd year of Ascendancy at 00:55 see stats
Log
Burning from Daboomy hits Elenva the quasit squad leader for 1 fire damage.
Elenva the quasit squad leader uses Block.
------Game Turn Changed!------
Bleeding from Elenva the quasit squad leader hits Daboomy for (7 abyssal shield), 7 physical (7 total damage).
------Player Action Start------
------Player Action End------
Daboomy is cursed.
Burning from Daboomy hits Elenva the quasit squad leader for (1 blocked), 0 fire (0 total damage).
Elenva the quasit squad leader uses Explosive Steam Engine.
------Game Turn Changed!------
Bleeding from Elenva the quasit squad leader hits Daboomy for (7 abyssal shield), 7 physical (7 total damage).
------Player Action Start------
Daboomy casts Detonating Charge.
Elenva the quasit squad leader starts to bleed.
Elenva the quasit squad leader resists the punch!
Melee retaliation hits Daboomy for (0 abyssal shield), 0 darkness (1 total damage).
Daboomy hits Elenva the quasit squad leader for 50 physical, 3 fire, 18 fire (73 total damage).
------Player Action End------
Bleeding from Daboomy hits Elenva the quasit squad leader for 12 physical damage.
Burning from Daboomy hits Elenva the quasit squad leader for 7 fire damage.
Elenva the quasit squad leader uses Shield Pummel.
Elenva the quasit squad leader performs a melee critical strike against Daboomy!
Daboomy reacts immediately after taking severe wounds!
LOW HEALTH WARNING!
Elenva the quasit squad leader performs a melee critical strike against Daboomy!
Daboomy resists the shield bash!
Melee retaliation hits Elenva the quasit squad leader for 6 blight, 7 blight, 1 cold, 7 fire, 6 blight, 7 blight, 1 cold, 7 fire (45 total damage).
Elenva the quasit squad leader hits Daboomy for (1 abyssal shield), 472 physical, (1 abyssal shield), 10 cold, 2 healing, (1 abyssal shield), 511 physical (995 total damage) [3 healing].
Daboomy the level 22 yeek doombringer was smashed to death by Elenva the quasit squad leader on level 2 of Anteroom of Agony.





























































































