









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 28 / 85% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 126 (base 60) |
| Dexterity | 62 (base 45) |
| Constitution | 41 (base 21) |
| Magic | 22 (base 10) |
| Willpower | 48 (base 10) |
| Cunning | 54 (base 10) |
Resources
| Life | 936/936 |
| Stamina | 226/226 |
| Psi | 138/138 |
| Healing Factor | 1.4981403954777 |
| Regeneration | 4.8689562853022 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 205 |
| Accuracy | 70 |
| Crit Chance | 60% |
| APR | 15 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Temporal | +6% |
| Physical | +3% |
| All | +0% |
| Nature | +20% |
Offense: Damage Penetration
| Mind | +10% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 16 (38.594633868923%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 38 |
| Mental Save | 34 |
Defense: Resistances
| Blight | 15%( 70%) |
| Darkness | 19%( 70%) |
| Temporal | 20%( 70%) |
| All | 10%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Confusion Resistance | 55% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 603 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 806% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 294 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Precise Strikes |
| talent | Berserker Rage |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of rough leather boots &039; (5 def, 1 armour) =phy=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Str +3 Dex +1 Con +6 Lck offense ------ Damage +3% physical Accuracy +10 (+2 eff.) defense ------ Armor +1 Defense +5 (+2 eff.) Stealth +6 A pair of boots made of leather. |
| Light source | bright alchemist&1.0 Encumbrance T3 lite [Ego+] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +7 (+3 eff.) other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Nightspiker (12 def, 0 armour) =hp=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Cun offense ------ Damage +9% darkness defense ------ Defense +12 (+4 eff.) Mind save +8 (+4 eff.) Unlife -80.00 life Life +100.00 Healmod +15% A pointy cloth hat, very wizardly... |
| Tool | Loryzilahor the dwarven-steel pickaxe (dig speed 24 turns) =phy=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Cun offense ------ Mind Crit +3% Critical power +20.00% Mindpower +10 (+3 eff.) Ignore resists +10% mind Accuracy +21 (+5 eff.) defense ------ Physical save +6 (+2 eff.) Unlife -60.00 life other ------- Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex offense ------ Accuracy +5 (+1 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
| On fingers | gold quartz ring =con=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +12 Mag +1 Wil +9 Cun +9 Con offense ------ Physical Power +9 (+2 eff.) Spellpower +6 (+1 eff.) On-Hit (Melee): * 10% chance to slow global speed by 55% * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Spell save +14 (+5 eff.) Stun Resist +30% other ------- Light +1 Rings make your fingers look great! |
| Around waist | noble&1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil offense ------ Against +15% Summoned defense ------ Resistance +6% blight Resist Against +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Ravenwilder the stralite greatsword (161% power, 3 apr) =con=3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 161% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +13 Con +16 Wil offense ------ Physical Crit +9.0% Damage +6% temporal When Hit 2 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 23% defense ------ Life +93.00 Massive two-handed swords. |
| On hands | Spellhunt Remnants (4 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil offense ------ Mind Crit +12% Mindpower +10 (+3 eff.) Damage +20% nature Ignore resists +20% nature defense ------ Armor +5 Defense +4 (+1 eff.) Spell save +10 (+4 eff.) Life +80.00 Unarmed combat: Weapon Damage 133% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +17 silence On Hit: 10% Mana Clash level 2 On Hit: * 35 arcane resource burn Can&PURPLELASTWHITEffff66PURPLELASTLAST999900LASTANTIQUE_WHITE |
| Main armor | duelist&9.0 Encumbrance T3 light armor [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex defense ------ Armor +10 Defense +16 (+5 eff.) Fatigue +8% Life +30.00 Life Regen +3.00 Healmod +12% A suit of armour made of leather. |
| Cloak | marshal&2.0 Encumbrance T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Str +2 Con defense ------ Defense +1 (+0 eff.) Resistance +10% darkness +11% temporal Physical save +6 (+2 eff.) Life +41.00 Out-of-Phase Defense +11 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warmaker&0.1 Encumbrance T2 amulet jewelry [Ego++] Master While equipped: Stats +4 Str +5 Dex +4 Wil offense ------ Critical power +12.00% Accuracy +5 (+1 eff.) Ignore Armor +12 Amulets make your neck look great! |
Inventory
Hudunakath the Brightstreaker0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +6% light Ignore resists +5% light When Hit 6 acid defense ------ Resistance +6% acid Healmod +10% Cut Resist +40% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 253 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
gladiator&ORANGE0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats +5 Str +4 Con offense ------ Physical Power +7 (+2 eff.) Accuracy +9 (+2 eff.) Ignore Armor +11 defense ------ Defense +7 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag offense ------ On-Hit 15 light On-Ranged-Hit 16 light Damage +11% light Rings make your fingers look great! |
gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life +29.00 Disarm Resist +26% Pinning Resist +20% Knockbk Resist +32% Rings make your fingers look great! |
pixie&ORANGE0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +8 Cun +3 Mag offense ------ Spellpower +6 (+1 eff.) On-Hit 11 physical On-Ranged-Hit 5 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 28 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 28 other ------- Hate-on-crit +1.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
Colaryem (159% power, 12 apr)3.0 Encumbrance T3 greatsword 2H weapon [Unique] Arcane Weapon Damage 159% Range: 1.0x-1.6x Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +11.0% Attack Speed 50% While equipped: Stats +7 Dex offense ------ Move Speed +10% Damage +7% lightning defense ------ Fatigue -12% Resistance +7% lightning other ------- Encumbrance +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
iron mail armour &039; (12 def, 4 armour) =con=14.0 Encumbrance T1 heavy armor [Rare] Psionic While equipped: Stats +7 Con offense ------ Ignore Armor +4 defense ------ Armor +4 Defense +12 (+4 eff.) Fatigue +12% Resistance +6% mind +3% fire Mind save +12 (+6 eff.) A suit of armour made of mail. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
linen cloak &039; (21 def, 0 armour) =phy=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ Damage +9% physical Ignore resists +10% physical Accuracy +9 (+2 eff.) Ignore Armor +4 defense ------ Defense +21 (+7 eff.) Resistance +3% lightning Physical save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tymastir the pair of hardened leather boots (0 def, 3 armour) =con=2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +9 Con offense ------ Spellpower +6 (+1 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 13% defense ------ Armor +3 Resistance +6% acid other ------- Light +3 A pair of boots made of leather. |
Snowsage (0 def, 3 armour) =con=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Dex +6 Con offense ------ Ignore resists +5% physical defense ------ Armor +3 Fatigue +2% Resistance +6% cold Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.9 Power cost 25 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+0 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 91% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
rough leather cap &039; (0 def, 1 armour) =phy=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Dex offense ------ Critical power +5.00% Damage +6% physical Ignore resists +10% physical Ignore Armor +2 defense ------ Armor +1 Fatigue +1% A cap made of leather. |
dwarven-steel helm &039; (0 def, 8 armour) =con=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Wil +5 Con defense ------ Armor +8 Fatigue +4% Resistance +15% temporal Physical save +12 (+4 eff.) Spell save +6 (+2 eff.) Unlife -40.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(105 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Strikehunger =con=1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +4 Con offense ------ Damage +6% lightning Ignore resists +20% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 other ------- Light +6 Infravision +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 240/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Xuyaba [power 266] (15 cooldown) =con=2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +2 Str +4 Dex +4 Con offense ------ On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Resistance +18% acid Sting an enemy dealing 319 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
focusing yew totem of healing [power 242] (15 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 242 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Freis the Yeek Berserker level 21
8th Regrowth 123rd year of Ascendancy at 18:55 see stats
Earth Master (Insane (Roguelike) difficulty)
26th Regrowth 123rd year of Ascendancy at 03:07 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Freis the Yeek Berserker level 26
22nd Regrowth 123rd year of Ascendancy at 03:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Freis the Yeek Berserker level 10
18th Haze 122nd year of Ascendancy at 01:51 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Freis the Yeek Berserker level 20
4th Decay 122nd year of Ascendancy at 02:46 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Freis the Yeek Berserker level 21
9th Regrowth 123rd year of Ascendancy at 13:21 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Freis the Yeek Berserker level 22
11st Regrowth 123rd year of Ascendancy at 17:07 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Freis the Yeek Berserker level 12
22nd Haze 122nd year of Ascendancy at 17:17 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Freis the Yeek Berserker level 15
64th Haze 122nd year of Ascendancy at 18:27 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Freis the Yeek Berserker level 19
1st Decay 122nd year of Ascendancy at 06:12 see stats
Log
You gain 2.25 gold from the transmogrification of pouch of steel shots of crippling (17/17, 121% power, 2 apr).
You gain 6.68 gold from the transmogrification of swashbuckler&LASTLASTacidic voratun steamsaw of massacre (65% power, 0 apr).
You gain 4.40 gold from the transmogrification of stralite steamsaw of shrapnel (140% power, 0 apr).
You gain 1.12 gold from the transmogrification of dwarven-steel steamsaw of physical resistance (+10%) (126% power, 0 apr).
You gain 3.25 gold from the transmogrification of resonating thorny mindstar (94% power, 24 apr, nature damage).
You gain 7.17 gold from the transmogrification of hungering thorny mindstar of venom (91% power, 24 apr, mind damage).
You gain 2.66 gold from the transmogrification of creative vined mindstar of clarity (81% power, 18 apr, nature damage).
You gain 2.00 gold from the transmogrification of stralite dagger of projection (134% power, 9 apr).
You gain 5.68 gold from the transmogrification of stormbringer&LASTLASTsteel dagger (104% power, 6 apr).
You gain 18.25 gold from the transmogrification of Porudalle the Flashwish (114% power, 6 apr).
You gain 5.90 gold from the transmogrification of thought-forged steel longsword of evisceration (111% power, 3 apr).
You gain 7.31 gold from the transmogrification of plaguebringer&LASTLASTslime-covered dwarven-steel battleaxe (138% power, 2 apr).
You gain 3.61 gold from the transmogrification of manaburning dwarven-steel battleaxe of massacre (153% power, 2 apr).
You gain 3.27 gold from the transmogrification of chilling steel battleaxe of daylight (121% power, 2 apr).
You gain 5.00 gold from the transmogrification of Stormfront (136% power, 15 apr).
You gain 18.35 gold from the transmogrification of Umbrahacker the yew magestaff (120% power, 4 apr, lightning element).
You gain 23.05 gold from the transmogrification of Gunyldil the ash vilestaff (111% power, 3 apr, blight element).
You gain 25.00 gold from the transmogrification of Vargh Redemption.
You gain 1.35 gold from the transmogrification of shielding rune (absorb 118; dur 4; cd 15).
You gain 1.79 gold from the transmogrification of biting gale rune of the psychic (damage 163; dur 4; cd 18).
You gain 2.11 gold from the transmogrification of blink rune of the titan (range 6; phase 16; cd 17).
You gain 1.50 gold from the transmogrification of wild infusion of the duelist (res 30%; magical; dur 2; cd 15).
You gain 0.86 gold from the transmogrification of regeneration infusion (heal 121; 13 cd).
There is a A path into the Old Forest here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.







































































