








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Cleaner Item Descriptions 1.7.0Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 34 / 15% |
| Size | big |
| Lifes / Deaths | Killed by Isuriawyn the skeleton assassin at level 34 on the 5th Pyre 123rd year of Ascendancy at 09:25 / 1 |
Primary Stats
| Strength | 134 (base 60) |
| Dexterity | 68 (base 54) |
| Constitution | 42 (base 27) |
| Magic | 14 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 30 (base 10) |
Resources
| Life | -166/1006 |
| Stamina | 204/299 |
| Psi | 102/112 |
| Healing Factor | 1.383988003127 |
| Regeneration | 0.34599700078176 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 229 |
| Accuracy | 54 |
| Crit Chance | 59% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 7% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Fire | +14% |
| Physical | +6% |
| Mind | +11% |
| All | +0% |
Offense: Damage Penetration
| Acid | +25% |
| Light | +10% |
| Darkness | +10% |
| Blight | +15% |
| Physical | +35% |
| Fire | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 43.317011280365 (72.903125182002%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 22 |
| Mental Save | 31 |
Defense: Resistances
| Acid | 25%( 70%) |
| Blight | 46%( 70%) |
| Arcane | 21%( 70%) |
| Cold | 36%( 70%) |
| All | 7%( 70%) |
| Darkness | 15%( 70%) |
| Physical | 13%( 70%) |
| Lightning | 36%( 70%) |
| Mind | 23%( 70%) |
| Fire | 36%( 70%) |
| Nature | 54%( 70%) |
Defense: Immunities
| Stun Resistance | 39% |
| Confusion Resistance | 96% |
| Poison Resistance | 42% |
| Blind Resistance | 10% |
| Silence Resistance | 20% |
| Bleed Resistance | 10% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 328 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 654% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Camundur the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +2 Mag +5 Con offense ------ Damage +7% physical defense ------ Armor +4 Fatigue +3% Resistance +9% blight +6% fire +8% cold Physical save +3 (+1 eff.) Disarm Resist +10% Pinning Resist +20% Stun Resist +10% other ------- Spell cooldown 10% Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Emomira the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Dex offense ------ Physical Crit +1.0% Ignore Armor +1 defense ------ Resistance +5% arcane Life +82.00 other ------- Max stamina +30.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Blindstriker the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str +6 Dex offense ------ Damage +12% mind Ignore resists +10% darkness +10% acid When Hit 6 darkness defense ------ Armor +4 Fatigue +4% Resistance +9% darkness +6% mind Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
| Tool | Erelydunayon (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +5 Str +4 Wil offense ------ Physical Crit +7.0% Mind Crit +6% Critical power +10.00% Damage +9% acid Ignore resists +15% acid defense ------ Resistance +5% arcane +3% physical Unlife -20.00 life other ------- Max stamina +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator&ORANGE0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +8 (+1 eff.) Accuracy +9 (+3 eff.) Ignore Armor +8 defense ------ Defense +9 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | stralite quartz ring0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun offense ------ Ignore resists +5% nature defense ------ Defense +12 (+3 eff.) Resistance +31% nature +13% blight Mind save +9 (+4 eff.) Poison Resist +22% Disease Resist +22% Confus Resist +41% Stun Resist +30% Rings make your fingers look great! |
| Around waist | Sunwinter =hp=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Dex offense ------ Physical Crit +1.0% Damage +9% fire Ignore resists +10% light defense ------ Armor +2 Resistance +6% fire +6% cold Unlife -60.00 life other ------- Light +2 A belt that goes around your waist. |
| In main hand | dwarven-steel greatmaul &039; (170% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Master Weapon Damage 170% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Critical: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +26.0% Critical power +30.00% Physical Power +13 (+2 eff.) Damage +6% fire Ignore resists +10% fire Ignore Armor +10 defense ------ Resistance +9% lightning +6% cold Blind Resist +10% Poison Resist +20% Cut Resist +10% Massive two-handed mauls. |
| On hands | Shockpiercer (15 def, 7 armour) =hp phy=1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +5 Dex offense ------ Ignore resists +20% physical defense ------ Armor +7 Defense +15 (+4 eff.) Fatigue +3% Resistance +5% arcane +3% lightning Mind save +10 (+5 eff.) Life +45.00 Unarmed combat: Weapon Damage 129% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Battle Shout level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar&LASTYELLOWLASTORANGE+5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 20.30 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
| Cloak | Layuma the linen cloak (1 def, 0 armour) =phy hp=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil offense ------ Ignore resists +15% physical defense ------ Defense +1 (+0 eff.) Resistance +12% mind Unlife -20.00 life other ------- Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet &039;0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Con offense ------ Ignore resists +15% blight defense ------ Defense +25 (+6 eff.) Resistance +12% cold +4% physical Spell save +12 (+6 eff.) Unlife -60.00 life Healmod +15% Amulets make your neck look great! |
Inventory
movement infusion of the titan (speed 780%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 780% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 831; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 831 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 24%; magical, physical; dur 2; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Undeathspike =con=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex +2 Mag +7 Con offense ------ Mindpower +10 (+5 eff.) defense ------ Resistance +12% nature other ------- EQ when Hit +0.12 Amulets make your neck look great! |
copper amulet &039; =phy=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Str offense ------ Physical Crit +1.0% Critical power +10.00% Physical Power +15 (+3 eff.) Damage +12% physical Ignore Armor +2 defense ------ Armor +4 Physical save +9 (+3 eff.) Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+7 eff.) Mind save -7 (-4 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
wanderer&ORANGE0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
gladiator&0.1 Encumbrance T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +5 (+1 eff.) defense ------ Blind Resist +23% other ------- Infravision +4 See Stealth +8 See Invisibility +8 Rings make your fingers look great! |
titan&ORANGE0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Rings make your fingers look great! |
Dagiladin the Woewitch0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +12% darkness +15% physical Ignore Armor +3 On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Armor +12 Resistance +24% darkness Rings make your fingers look great! |
Ebonysweeper0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +9 (+5 eff.) defense ------ Resistance +9% lightning +3% light +3% cold +15% nature +3% darkness Rings make your fingers look great! |
Greenkill the dwarven-steel greatmaul (151% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 151% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +10 mind On Hit: * 31% chance to reduce all saves and defense by 16 While equipped: Stats +10 Str +9 Dex +9 Mag +14 Wil +18 Cun +6 Con offense ------ Critical power +10.00% Ignore resists +10% physical Accuracy +16 (+5 eff.) Ignore Armor +14 When Hit 6 nature On-Hit (Melee): * 20% chance to slow global speed by 41% other ------- Hate-on-crit +2.00 Massive two-handed mauls. |
dwarven-steel greatmaul &039; (152% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Arcane/Master Weapon Damage 152% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-Hit, radius 1 +8 nature On Hit: * 20% chance to slow global speed by 41% On Critical: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 While equipped: Stats +6 Str +3 Con offense ------ Physical Power +10 (+2 eff.) Damage +12% nature +12% physical Ignore resists +12% physical Accuracy +19 (+6 eff.) On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Disarm Resist +25% Massive two-handed mauls. |
steel greatsword &039; (121% power, 2 apr) =con=3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Nature/Psionic Weapon Damage 121% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +14 darkness Damage Against +12% Living On Hit: * 20% chance to reduce all saves and defense by 16 While equipped: Stats +16 Con +17 Wil defense ------ Resistance +1% physical Life +61.00 Life Regen +4.00 Massive two-handed swords. |
verdant cashmere robe of fire (+21%) (0 def, 0 armour) =con=2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +7 Con offense ------ Damage +5% nature +14% fire defense ------ Resistance +11% all +21% fire Poison Resist +25% Disease Resist +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glaba =phy=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Ignore resists +25% physical Accuracy +5 (+2 eff.) Ignore Armor +1 defense ------ Armor +6 Resistance +6% fire +6% cold Pinning Resist +20% A belt that goes around your waist. |
rough leather belt of unlife =ded=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Radhoregotar the Blastedge (1 def, 0 armour) =oop=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +4 Mag offense ------ Damage +9% lightning Ignore Shields +10% When Hit 4 lightning defense ------ Defense +1 (+0 eff.) Resistance +3% lightning +11% temporal +10% darkness Out-of-Phase Defense +11 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+5 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+6 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+7 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can&PURPLELASTWHITEffff66LIGHT_GREENLASTLIGHT_GREENLASTPURPLELASTLAST999900LASTANTIQUE_WHITE |
Zanydudig (0 def, 3 armour) =con=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +6 Con offense ------ Damage +6% acid defense ------ Armor +3 Fatigue +5% Resistance +10% light +11% darkness Crit Resistance 15.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe&0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
brass lantern &039; =con lt=2.0 Encumbrance T1 lite [Rare] Disrupt While equipped: Stats +4 Con offense ------ Damage +3% cold defense ------ Resistance +3% all Crit Resistance 10.00% Spell save +7 (+3 eff.) Mind save +9 (+4 eff.) other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist&039;Belulewe&1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +1 Cun +1 Wil offense ------ Mind Crit +2% Critical power +20.00% On-Hit (Melee): * 20% chance to reduce armor by 17% defense ------ Blind Resist +26% Confus Resist +12% other ------- Light +8 See Stealth +16 See Invisibility +11 Track: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Belenor the Cloudbreak [power 30] (20 cooldown) =phy=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +3 Cun offense ------ Ignore resists +15% lightning +25% physical Accuracy +10 (+3 eff.) other ------- Psi when Hit +0.08 Harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40% Puts all charms on 20 turn cooldown 100% to heal for 52. Natural totems are made by powerful wilders to store nature power. |
evasive ash totem of healing [power 188] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 turn cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Azgesa the Yeek Berserker level 13
30th Haze 122nd year of Ascendancy at 18:47 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Azgesa the Yeek Berserker level 25
27th Regrowth 123rd year of Ascendancy at 22:15 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Azgesa the Yeek Berserker level 27
31st Regrowth 123rd year of Ascendancy at 21:49 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Azgesa the Yeek Berserker level 10
21st Haze 122nd year of Ascendancy at 07:18 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Azgesa the Yeek Berserker level 20
8th Decay 122nd year of Ascendancy at 16:52 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Azgesa the Yeek Berserker level 30
48th Regrowth 123rd year of Ascendancy at 18:27 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Azgesa the Yeek Berserker level 30
50th Regrowth 123rd year of Ascendancy at 19:07 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Azgesa the Yeek Berserker level 20
1st Allure 123rd year of Ascendancy at 02:40 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Azgesa the Yeek Berserker level 25
30th Regrowth 123rd year of Ascendancy at 03:43 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Azgesa the Yeek Berserker level 12
25th Haze 122nd year of Ascendancy at 06:04 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Azgesa the Yeek Berserker level 13
41st Haze 122nd year of Ascendancy at 08:51 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Azgesa the Yeek Berserker level 25
29th Regrowth 123rd year of Ascendancy at 21:05 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Azgesa the Yeek Berserker level 18
2nd Decay 122nd year of Ascendancy at 08:24 see stats
Log
Azgesa shrugs off the effect &039;!
Isuriawyn the skeleton assassin killed Yeek mindslayer!
Isuriawyn the skeleton assassin hits Azgesa for 225 light damage.
Azgesa uses Resonance Field.
A psychic field forms around Azgesa.
Berserker Rage&LASTLASTFearless Cleave.
Isuriawyn the skeleton assassin blocks Azgesa&
Your resonance field crumbles under the damage!
The psychic field around Azgesa crumbles.
Azgesa is recovering from the damage!
Azgesa is disarmed!
Isuriawyn the skeleton assassin repels an attack from Azgesa.
Isuriawyn the skeleton assassin hits Azgesa for (115 resonance), 180 physical, 10 acid, 10 fire, 61 light, 31 darkness, 31 physical (325 total damage).
Melee retaliation hits Isuriawyn the skeleton assassin for 5 darkness damage.
Isuriawyn the skeleton assassin receives 179 healing from Mark of Light from Isuriawyn the skeleton assassin.
Yeek mindslayer&WHITELASTWHITELASTWHITELASTWHITELASTROYAL_BLUELAST25 total damage).
Melee retaliation hits Yeek mindslayer for (3 to psi shield), 4 acid, 9 fire, (0 to psi shield), 1 nature (15 total damage).
------Player Action End------
Azgesa burns with light!
Isuriawyn the skeleton assassin&fbd578LAST
Azgesa reacts immediately after taking severe wounds!
LOW HEALTH WARNING!
Azgesa slows down.
Isuriawyn the skeleton assassin&fbd578LAST405 physical, 11 acid, 12 fire, 88 light, 38 darkness, 45 physical (602 total damage).
Melee retaliation hits Isuriawyn the skeleton assassin for 5 darkness damage.
Isuriawyn the skeleton assassin receives 183 healing from Mark of Light from Isuriawyn the skeleton assassin.
Azgesa the level 34 yeek berserker was decapitated to death by Isuriawyn the skeleton assassin on level 6 of Dreadfell.
Azgesa













































































