Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Glutton 1.2.3Gluttons are cursed with insatiable Hunger, which they use as a resource. It increases over time, and gives benefits and penalties depending on the current amount they have. They can Devour creatures, which they can then Digest to gain bonuses, sometimes permanent, including stat points and even talents. Since Gluttons can gain stat points from Devouring creatures, they gain no stat points per level. Since they can gain talents as well, they start with few categories. This is the basic class concept, and I hope you have fun with it. Disclaimer: the Glutton is very unbalanced right now (hence the alpha status). I welcome and encourage any feedback. Thanks to all of #tome for their help. Special thanks to FlarePusher and Draknodred for helping me flesh out the class concept and for developing talent ideas, and to natev for a lot of help but especially for letting me build off his resource code. Allow Respec Anywhere 1.2.3Mesmer 1.2.2A magical class based on creating and shattering illusions. Infinite500 v2.3d: Revised high level play for ToME 1.2.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan Custom Auto Use 1.2.2Adds additional options to talent auto-use Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Ghoul Buff 1.2.2Tweaks the 1st and 4th Ghoul Racials. 1st for general usefulness, now grants flat damage reduction instead. 4th for general usefulness, now checks your Str+Con against Physical Save, and spawns infinite duration, slowly decaying, ghoul summons. Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Badass Death Messages 1.2.3Tired of being energised to death? Sick of being sickened to death? Is being cooled to death not cool enough for you? Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Geist Addon Class 1.2.3Adds the very spooky Geists Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: New Gem Types 1.2.1Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Conveyance Reward 1.2.3This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Extra Dungeons 1.2.3In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Improved Stores 1.2.3Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Arcanum Class Pack 1.2.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Randventurer Class 1.2.3Adds a new character class to the game: The Randventurer! Randventurers are similar to Adventurers, they can get any talent tree - except they don't get to pick which ones! At character creation they are given many semi-random talent trees, selected so that (hopefully) every character is playable and viable. Any talent tree that can be learned in the game has a chance of appearing on your character. To keep characters playable, randventurer does several things: Prevents conflicting weapon styles, Limits the number of stats used, Makes sure any requirements are met, Ensures any resources the character has are usable and many other small things. See the forums for more detail about Randventurers. Most addons will work normally and have the talents chosen as part of the random character creation. The following addons have full support:
Hedgeknight Class 1.2.3They say that deep within the forests of The Gloom lies a mysterious hedge maze, expanding as far as the eye can see. --- This addon adds in the Hedgeknight Class, a Two-Handed warrior who uses the power of 'The Hedge' to augment his power with various summons and buffs. --- Talents Ivy All talents in this tree revolve around summoning friendly Ivy, each of which has a different effect, and scales slightly differently. Each Ivy's effect is applied when you land a melee attack on an enemy that is also within melee range of an Ivy. Additionally, all Ivy (and your Bush Guardian) are part of a Plant Network, that allows them to share damage with one another. Poison Ivy Resist All is equal to 50% of your poison resistance. Crippling Ivy Resist All is equal to 50% of your physical save. Razorleaf Ivy Resist All is equal to 50% of your bleeding resistance. Medicinal Ivy Resist All is equal to 50% of your heal mod. Thorns Offers some basic combat moves, a little bit of mobility, and a sustain that greatly increases your damage potential in extended fights. Thorn Whip Attack a nearby enemy within range 4 for Nature weapon damage. Thorn Graze Attack an enemy in melee range for Nature weapon damage. Thorn Rose Grants passive Pin, Poison, and Bleeding resistance. Thorn Body Sustain that grants passive Armor and Strength. Bush Guardian A tree that revolves around a moderate damage pet, that uses him for mobility and damage options. Bushy Beard Passively grant yourself Constitution and Accuracy. Bush Taunt Requires your Bushy Friend to be on the battlefield. Bush to Bush Requires your Bushy Friend to be on the battlefield. Bush Whacker Requires your Bushy Friend to be on the battlefield and within 2 tiles of yourself. Hedgecraft A tree that revolves around using your control over the hedge to do weave 'Impossible' feats. One With the Hedge Link yourself into your Plant Network, sharing and receiving damage though it. Hedgify Empower your weapon with the very power of the Hedge itself, and attack all targets within a range of 3 for half Nature, half Poison damage. Hedge Portal Step 'through' the Hedge to your target location, gaining bonus Armor, Defense, and Resist All for a few turns. Hedge Grasp Pull in a nearby enemy with the power of the hedge, pinning and blinding them. Petals A tree that revolves around low to mid ranged melee combat. Petal Beam Attack an enemy at short range with a Nature Weapon attack. Petal Swarm Attack an enemy at short to medium range with a Nature Weapon attack. Petal Implosion Attack an enemy in melee range with a high damage Nature Weapon attack. Petal Dance Sustain this talent to become one with your Petals. Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Draconian |
| Class | Glutton |
| Level / Exp | 5 / 1% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 29 (base 27) |
| Magic | 12 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 267/267 |
| Stamina | 124/124 |
| Healing Factor | 1.1 |
| Regeneration | 0.3916 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 12 |
| Accuracy | 5 |
| Crit Chance | 6% |
| APR | 1 |
| Speed | 0.50 |
Offense: Spell
| Spellpower | 14.65 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17.95 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 3.35 |
| Ranged Defense | 3.35 |
| Fatigue | 6 |
| Physical Save | 15.05 |
| Spell Save | 9.45 |
| Mental Save | 13.45 |
Defense: Resistances
| All | 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Gluttony / Digestion | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Gluttony / Feast | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Gluttony / Pica | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Gluttony / Famine | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Draconian | 1.20 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Lacerating Strikes |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
| Around waist | [vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] grounding rough leather beltgrounding rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning When wielded/worn: Changes resistances: +5% lightning / +5% temporal A belt that goes around your waist. |
| On fingers | [vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] psionicist&psionicist& Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning When wielded/worn: Changes stats: +2 Wil Mental save: +4 Rings can have magical properties. |
| Around neck | [vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] Necklace of Dragon TeethNecklace of Dragon Teeth Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning When wielded/worn: Changes stats: +1 Str / +1 Con Talent mastery: +0.20 Race / Draconian It can be used to commune with nature, costing 10 power out of 7/15. A tribal necklace made from dragon teeth. You sense primal energies within. |
| In main hand | [vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] Whirlwind (15-22.5 power, 1 apr)Whirlwind (15-22.5 power, 1 apr) Requires: - Strength 14 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Physical crit. chance: +5.0% (-) Attack speed: 200% (-) Damage (Melee): +5(-) lightning This battleaxe moves fluidly, almost gracefully when swung. |
| On head | [vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] linen wizard hat of frost (+15%) (1 def, 0 armour)linen wizard hat of frost (+15%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning When wielded/worn: Defense: +1 Changes resistances: +15% cold Changes damage: +10% cold A pointy cloth hat, very wizardly... |
| Light source | [vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | [vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] thick linen cloak of Eldoral (1 def, 5 armour)thick linen cloak of Eldoral (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning When wielded/worn: Armour: +5 Defense: +1 Changes stats: +2 Cun / +1 Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Inventory
[vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] balanced iron battleaxe (11.5-17.25 power, 1 apr)This item will automatically be transmogrified when you leave the level. balanced iron battleaxe (11.5-17.25 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 11.5 - 17.3(-3.5 - -5.3) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Physical crit. chance: +4.5% (-0.5%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning When wielded/worn: Accuracy: +7 Defense: +7 Massive two-handed battleaxes. |
[vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] iron mace of massacre (18.5-25.9 power, 2 apr)iron mace of massacre (18.5-25.9 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.5 - 25.9(+3.5 - +3.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (+1) Physical crit. chance: +0.5% (-4.5%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning Blunt and deadly. |
[vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] iron waraxe (11.5-16.1 power, 2 apr)iron waraxe (11.5-16.1 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1(-3.5 - -6.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (+1) Physical crit. chance: +3.5% (-1.5%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning One-handed war axes. |
[vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] quiver of elm arrows of paradox (17/17, 14.5-20.3 power, 5 apr)This item will automatically be transmogrified when you leave the level. quiver of elm arrows of paradox (17/17, 14.5-20.3 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.5 - 20.3(-0.5 - -2.2) Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (+4) Physical crit. chance: +1.0% (-4.0%) Attack speed: 100% (100%) Capacity: 17 On weapon hit: * 6% chance to gain 10% of a turn (+6%) Damage (Melee): +0(-5) lightning Damage (Ranged): +5 temporal Arrows are used with bows to pierce your foes to death. |
[vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] agateagate 0.00 Encumbrance. Type: gem / blue ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
[vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] ametrineametrine 0.00 Encumbrance. Type: gem / violet ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
[vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning When carried: This orb will automatically identify items you find. |
[vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&LIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTROYAL_BLUELASTYELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Whirlwind (15-22.5 power, 1 apr) (In main hand)] supercharged elm totem of thorny skin [power 19] (30 cooldown)This item will automatically be transmogrified when you leave the level. supercharged elm totem of thorny skin [power 19] (30 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) Damage (Melee): +0(-5) lightning It can be used to harden the skin for 7 turns increasing armour by 19 and armour hardiness by 30%, placing all other charms into a 30 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
You gain 0.02 gold from the transmogrification of brass lantern.
Resting starts...
Talent Infusion: Regeneration is ready to use.
Player used:T_INFUSION:_REGENERATION_2
Itdesia uses Infusion: Regeneration.
Itdesia starts regenerating health quickly.
Talent Salivate is ready to use.
Itdesia stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Player used:T_INFUSION:_REGENERATION_2
Itdesia uses Infusion: Regeneration.
Itdesia starts regenerating health quickly.
Itdesia stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Player used:T_INFUSION:_REGENERATION_2
Itdesia uses Infusion: Regeneration.
Itdesia starts regenerating health quickly.
Itdesia stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Player used:T_INFUSION:_REGENERATION_2
Itdesia uses Infusion: Regeneration.
Itdesia starts regenerating health quickly.
Itdesia stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Player used:T_INFUSION:_REGENERATION_2
Itdesia uses Infusion: Regeneration.
Itdesia starts regenerating health quickly.
Itdesia stops regenerating health quickly.
Rested for 49 turns (stop reason: all resources and life at maximum).
