















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.0 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.6.7Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.7.0Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Hyperdimension Neptunia Character Icons 1.5.5Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.7.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 20 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Betevena the hornet swarm at level 19 on the 45th Dusk 122nd year of Ascendancy at 13:00 1 / 4Killed by Voryldarivena the large white snake at level 19 on the 46th Dusk 122nd year of Ascendancy at 18:24 Killed by Vorildakira the dreaming wolf at level 20 on the 51st Dusk 122nd year of Ascendancy at 23:54 Killed by Vorildakira the dreaming wolf at level 20 on the 52nd Dusk 122nd year of Ascendancy at 00:27 |
Primary Stats
| Strength | 17 (base 14) |
| Dexterity | 13 (base 12) |
| Constitution | 16 (base 12) |
| Magic | 50 (base 48) |
| Willpower | 12 (base 12) |
| Cunning | 35 (base 34) |
Resources
| Steam | 100/100 |
| Paradox | 300 |
| Negative | 107/107 |
| Vim | 176/176 |
| Life | 581/581 |
| Psi | 102/102 |
| Stamina | 162/162 |
| Soul | 10/10 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 0.26364428766363 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 10.895480290323 |
| See Invisible | 16.895480290323 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 40 |
| Crit Chance | 10% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 40 |
| Crit Chance | 9% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +25% |
| Light | +12% |
| Nature | +12% |
| Fire | +3% |
| All | +0% |
Offense: Damage Penetration
| Acid | +12% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 43 (35.65183292883%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 3 |
| Physical Save | 21 |
| Spell Save | 20 |
| Mental Save | 27 |
Defense: Resistances
| Acid | 19%( 70%) |
| Blight | 17%( 70%) |
| Arcane | 8%( 70%) |
| Cold | 9%( 70%) |
| All | 3%( 70%) |
| Lightning | 24%( 70%) |
| Temporal | 9%( 70%) |
| Physical | 7%( 70%) |
| Mind | 21%( 70%) |
| Fire | 27%( 70%) |
| Nature | 15%( 70%) |
Defense: Immunities
| Stun Resistance | 41% |
| Confusion Resistance | 60% |
| Disarm Resistance | 20% |
| Silence Resistance | 80% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 48 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 97 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.8 steam per turn. Can be activated for an instant burst of 34 steam. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Undead drake | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic pact | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Infernal combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Butchery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Celestial / Hymns | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| beneficial effect | Increases defense by 8. Mobile Defense |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by Antigone, Blood of the Dead Sun. Escort: lost defiler (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Arorawyn the giant red ant. Escort: lost warrior (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Hunt for the legendary Plumpkin! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one pouch of faeros ash. They&039; The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| Psionic focus | Poreta (125% power, 2 apr) 3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Psionic Power 125% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 61 acid damage (1/turn) While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +19% acid Res.pen +12% acid ---------- misc Stam/turn +2.00 See.Invis +3 Talents +2 Farstrike Massive two-handed battleaxes. |
| On hands | heroic dwarven-steel gauntlets (0 def, 5 armour)1.5 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +5 Fatigue +3% Mind.save +6 (+3 eff.) Max.HP +46.00 Unarmed combat: Power 126% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +4 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Brodoruihad the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid ----- def ----- Resists +5% arcane +4% physical Die.at -80.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lustregrinder the rough leather hat (5 def, 6 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Melee Ret 10 light On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +6 Defense +5 (+3 eff.) Fatigue +1% Resists +9% mind +3% all Phys.save +6 (+3 eff.) A hat made of leather. Very stylish. |
| On feet | undeterred pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +2% Silence- +21% Confus- +20% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Tool | soothing iron torque of psionic shield [power 25] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to heal for 32. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of luminosity 0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 13 light Ranged+ 13 light Dmg.mod +12% light ---------- misc Vim/melee +1.00 Rings make your fingers look great! |
| On fingers | warrior&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 ---------- misc Vim/ret +3.00 Rings make your fingers look great! |
| Around neck | copper amulet &039;0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +4 Con ----- def ----- Resists +10% mind Max.HP +60.00 Confus- +20% Stun/Frz- +20% ---------- misc See.Invis +3 Amulets make your neck look great! |
| In main hand | steel steamsaw &039; (65% power, 0 apr) 3.0 T2 steamsaw 1H weapon [Random Unique] Arcane/Nature/Psionic/Steamtech Power 112% Range: 1.5x Uses 100% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +24 Melee+ +7 temporal On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Uses 1.0 Steam When used to Attack: Melee+ +8 darkness On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Melee Ret 8 darkness ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +11% blight +6% temporal +12% nature ---------- misc Talents +3 Flame Bolts +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Grinayarain the Loammalice (103% power, 0 apr) 3.0 T1 steamsaw 1H weapon [Rare] Master/Steamtech Power 104% Range: 1.5x Uses 100% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +9 On Hit.r1 +8 arcane On Crit.r2 +4 nature Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +12% nature +3% fire On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +17% lightning +6% fire ---------- misc Talents +2 Corrosive Slashes +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | linen cloak &039; (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+8 eff.) ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +6% acid +3% blight +6% fire +6% cold +5% lightning Phys.save +6 (+3 eff.) Disarm- +20% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | searing cured leather armour of command (15 def, 8 armour) 9.0 T2 light armor [Ego++] Arcane/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 10 acid 10 fire Melee Ret 8 acid 9 fire ----- def ----- Armour +8 Defense +15 (+7 eff.) Fatigue +7% Resists +10% acid +13% fire Mind.save +13 (+7 eff.) Silence- +59% A suit of armour made of leather. |
Inventory
medical injector implant (efficiency 80% / cooldown 51%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 51%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
blink rune of the sneak (range 5; phase 17; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 4; phase 12; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist&0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Antimagic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Itching Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rustproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Furnaceclash0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +10 Str dps ---------- Dmg.mod +6% fire ----- def ----- Crit.dmg- 15.00% ---------- misc Light +2 See.Invis +3 Amulets make your neck look great! |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +23% Amulets make your neck look great! |
Skyglean0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Spell.crit +3% Spell.pwr +10 (+5 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +3% lightning Res.pen +5% lightning ---------- misc Max.mana +40.00 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold ---------- misc Vim/ret +0.00 All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
ash magestaff &039;Natira&5.0 T2 staff 2H weapon [Random Unique] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Crit.mult +23.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% fire ----- def ----- Defense +7 (+4 eff.) Resists +9% acid +6% temporal ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 68.17 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Chaloleg the Seweridol (115% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 115% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 darkness +4 acid Against +9% Living While equipped: dps ---------- Dmg.mod +3% lightning +15% acid Res.pen +10% acid On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +6% acid Massive two-handed swords. |
truestriking dwarven-steel longsword (125% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 125% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +8 (+3 eff.) Apr +7 Sharp, long, and deadly. |
Ulygar the iron mace (104% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Disrupt Power 105% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Against +5% Unnatural While equipped: Stats +2 Wil ----- def ----- Resists +9% mind +12% temporal Disease- +10% Cut- +20% Blunt and deadly. |
Xanukira the Starpython (107% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Arcane Power 107% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit.r1 +6 fire While equipped: Stats +1 Str +8 Dex +3 Mag dps ---------- Res.pen +5% light Blunt and deadly. |
Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 55% Dex, 45% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor& |
Umbral Razor (129% power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 129% Range: 1.3x Uses 45% Dex, 55% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: 13% Blood Spray 3 On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 86.77 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
nature&3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 82% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +2% nature ----- def ----- Resists +4% blight Spell.save +4 (+2 eff.) Disease- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature&3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Power 96% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 6 cold Dmg.mod +3% nature +10% cold Res.pen +10% cold ----- def ----- Armour +9 Resists +6% blight +6% cold Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Singewyrd (101% power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Psionic/Steamtech Power 101% Range: 1.5x Uses 100% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +14 Melee+ +6 mind +20 light On Crit.r2 +8 fire On Hit: * 12% chance to reduce all saves and defense by 19 Uses 1.0 Steam While equipped: Stats +3 Cun +1 Wil dps ---------- Dmg.mod +6% fire ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Mind.save +9 (+5 eff.) ---------- misc Max.hate +2.00 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw of patience (107% power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego+] Arcane/Steamtech Power 107% Range: 1.5x Uses 100% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +24 Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +12% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (287) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield&WHITEANTIQUE_WHITE |
flaming dwarven-steel shield (0 def, 6 armour, 136% power, 73.5 block)7.0 T3 shield armor Reqs - Shield usage training Str 24 [Ego] Nature When used to Attack: Power 137% Range: 1.2x Uses 100% Mag Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +74 On Hit.r1 +10 fire While equipped: dps ---------- Melee+ 6 fire Melee Ret 3 fire ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
mindwoven woollen robe of frost (+16%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +11% cold ----- def ----- Resists +9% all +16% cold Mind.save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +12% light +11% darkness A suit of armour made of mail. |
cleansing dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Disrupt While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +10% nature +11% blight A suit of armour made of mail. |
iron plate armour &039; (10 def, 13 armour)17.0 T1 massive armor Reqs - Massive armour training Str 22 [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +5 (+3 eff.) Res.pen +20% physical Apr +1 ----- def ----- Armour +13 Defense +10 (+5 eff.) Fatigue +22% Resists +16% acid Phys.save +9 (+5 eff.) A suit of armour made of metal plates. |
steel plate armour &039; (0 def, 11 armour)17.0 T2 massive armor Reqs - Massive armour training Str 28 [Random Unique] Disrupt/Master While equipped: Stats +5 Str +3 Con dps ---------- Crit.mult +10.00% Dmg.mod +3% lightning Apr +2 ----- def ----- Armour +11 Fatigue +22% Resists +7% physical +10% darkness +12% blight +17% cold +12% nature D.Red.from +7% Unnatural ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Brightstalker =20 Acc=1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +3 (+2 eff.) Res.pen +5% physical Acc +20 (+7 eff.) Melee Ret 4 fire ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Stam/turn +1.00 Size +1 A belt that goes around your waist. |
Emarewyn the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +6 Str dps ---------- Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Res.pen +5% arcane ----- def ----- Phys.save +3 (+2 eff.) Mind.save +7 (+4 eff.) ---------- misc Stam/turn +1.00 Mana/turn +0.20 A belt that goes around your waist. |
Drygas the Demonbraid (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +3% light +3% darkness Res.pen +15% lightning Melee Ret 6 light On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Defense +1 (+1 eff.) ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
alchemist&1.0 T1 hands armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Melee+ 3 acid 3 fire 4 cold 4 lightning ----- def ----- Armour +1 Unarmed combat: Power 90% Range: 1.1x Uses 40% Dex, 40% Mag, 40% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Melee+ +5 ice +4 fire +6 acid +5 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ce&2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +1% physical +16% fire Phys.save +3 (+2 eff.) A pointy cloth hat, very wizardly... |
iron helm &039; (0 def, 13 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +3% mind Acc +5 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +13 Fatigue +5% Resists +12% light +12% darkness Phys.save +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
206 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Glowminister the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +5 Str +2 Mag dps ---------- Dmg.mod +6% nature +6% light ----- def ----- Resists +11% nature +9% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Smolderglamour the ash totem of stinging [power 182] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +15% blight ----- def ----- Resists +6% blight Sting an enemy dealing 204 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 30. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
demon seed [onilug] (20, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +55% Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (14, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (21, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (21, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (22, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (22, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (22, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +18% acid +18% physical +18% blight Res.pen +11% acid +11% physical +11% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (22, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +21% acid +21% darkness +21% blight Dmg.red +11 acid +11 darkness +11 blight Demon status: alive (100% life). The seed of a demon. |
Achievements
Bringer of Doom (Madness (Adventure) difficulty)
Killed a Bringer of Doom.By Antigone, Blood of the Dead Sun the Cornac Adventurer level 18
44th Dusk 122nd year of Ascendancy at 07:51 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Antigone, Blood of the Dead Sun the Cornac Adventurer level 10
4th Dusk 122nd year of Ascendancy at 08:21 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Antigone, Blood of the Dead Sun the Cornac Adventurer level 20
50th Dusk 122nd year of Ascendancy at 14:46 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By Antigone, Blood of the Dead Sun the Cornac Adventurer level 19
45th Dusk 122nd year of Ascendancy at 15:17 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Antigone, Blood of the Dead Sun the Cornac Adventurer level 13
16th Dusk 122nd year of Ascendancy at 19:43 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Antigone, Blood of the Dead Sun the Cornac Adventurer level 7
9th Flare 122nd year of Ascendancy at 15:10 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Antigone, Blood of the Dead Sun the Cornac Adventurer level 16
32nd Dusk 122nd year of Ascendancy at 00:34 see stats
Log
Vorildakira the dreaming wolf uses Shield Slam.
Vorildakira the dreaming wolf performs a melee critical strike against Antigone, Blood of the Dead Sun!
Antigone, Blood of the Dead Sun starts to bleed.
Vorildakira the dreaming wolf performs a melee critical strike against Antigone, Blood of the Dead Sun!
Antigone, Blood of the Dead Sun shares damage with her guardian!
Melee retaliation hits Vorildakira the dreaming wolf for 9 acid, 10 fire, 17 darkness, 12 light, 9 acid, 10 fire, 17 darkness, 12 light, 9 acid, 10 fire, 17 darkness, 12 light (148 total damage).
Raze hits Vorildakira the dreaming wolf for 7 darkness, 7 darkness, 7 darkness, 7 darkness, 7 darkness, 7 darkness (42 total damage).
Vorildakira the dreaming wolf hits Antigone, Blood of the Dead Sun for (23 to psi shield), (79 shared), 344 physical, (2 to psi shield), 2 fire, (23 to psi shield), 240 physical, (2 to psi shield), 2 fire, (23 to psi shield), 510 physical (1098 total damage).
Vorildakira the dreaming wolf hits Antigone, Blood of the Dead Sun&STEEL_BLUELASTSTEEL_BLUELASTSTEEL_BLUELASTSTEEL_BLUELAST141 total damage).
Antigone, Blood of the Dead Sun the level 20 cornac adventurer was torn limb from limb to death by Vorildakira the dreaming wolf on level 2 of Heart of the Gloom.
--------------------------------
A shield forms around Antigone, Blood of the Dead Sun.
You have 1 life(s) left.
The shield around Antigone, Blood of the Dead Sun crumbles.
Antigone, Blood of the Dead Sun&Corrosive Slashes.
Antigone, Blood of the Dead Sun&Beyond the Flesh.
Antigone, Blood of the Dead Sun&039;s weapon looks less threatening.
Antigone, Blood of the Dead Sun&Thermal Shield.
Antigone, Blood of the Dead Sun&Overheat Saws.
Antigone, Blood of the Dead Sun&Kinetic Shield.
Antigone, Blood of the Dead Sun&Tempest of Metal.
Antigone, Blood of the Dead Sun&Hymn Nocturnalist.
Antigone, Blood of the Dead Sun&Hymn of Perseverance.
A shield forms around Antigone, Blood of the Dead Sun&LAST039;s temporal clone deactivates Raze.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Vorildakira the dreaming wolf killed Antigone, Blood of the Dead Sun!
Saving game...
Saving done.


























































































