











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.6.7Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.7.0Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Hyperdimension Neptunia Character Icons 1.5.5Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.7.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Demonologist |
| Level / Exp | 25 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Arildabreta the brecklorn at level 19 on the 59th Dusk 122nd year of Ascendancy at 17:16 2 / 4Killed by corrupted bandit at level 21 on the 44th Haze 122nd year of Ascendancy at 01:50 Killed by Isevena the giant eel at level 25 on the 52nd Haze 122nd year of Ascendancy at 14:55 Killed by Bethorin the giant eel at level 25 on the 53rd Haze 122nd year of Ascendancy at 00:31 |
Primary Stats
| Strength | 59 (base 46) |
| Dexterity | 37 (base 15) |
| Constitution | 23 (base 12) |
| Magic | 50 (base 36) |
| Willpower | 25 (base 10) |
| Cunning | 31 (base 10) |
Resources
| Life | 859/859 |
| Stamina | 212/212 |
| Vim | 193/193 |
| Healing Factor | 1.6499022211821 |
| Regeneration | 24.996018650908 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 26.878701826468 |
| See Invisible | 26.878701826468 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 50 |
| Crit Chance | 12% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| Darkness | +12% |
| Light | +24% |
| Temporal | +14% |
| Nature | +3% |
| Arcane | +3% |
| Acid | +13% |
| All | +0% |
Offense: Damage Penetration
| Blight | +5% |
| Acid | +11% |
| Light | +5% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 64.803128387473 (40.65183292883%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 11 |
| Physical Save | 41 |
| Spell Save | 23 |
| Mental Save | 21 |
Defense: Resistances
| Acid | 19%( 70%) |
| Blight | 20%( 70%) |
| Physical | 36%( 70%) |
| All | 15%( 70%) |
| Darkness | 43%( 70%) |
| Light | 69%( 70%) |
| Temporal | 24%( 70%) |
| Fire | 37%( 70%) |
| Nature | 25%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 10% |
| Poison Resistance | 80% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 350 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 48 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Hardened Core |
| talent | Blighted Path |
| talent | Bleak Outcome |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
Escort: lost sun paladin (level 2 of Scintillating Caves) | failed |
You failed to protect the lost sun paladin from death by Saluyathra the giant lightning ant. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed chunk of ghoul flesh. The Brotherhood of Alchemists* &039; * You&WHITESLATE039;Needed: one storm wyrm claw. I recommend severing one of dewclaws. They&039;ve never been blunted by use, so be careful you don&039;t get eaten.&WHITELIGHT_GREEN039;ve found the needed honey tree root. * You& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of rough leather boots &039; (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +3% nature Res.pen +5% light On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Armour +1 Resists +9% nature Blink to a nearby random location (rad 7) Puts all charms on 22 cooldown A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Quasit&3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | hardened leather gloves &039; (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) Melee+ 7 acid 10 temporal 15 darkness 11 mind Ranged+ 7 temporal Dmg.mod +4% acid +5% temporal On Hit (Melee): * 10% chance to reduce all saves and defense by 21 ----- def ----- Armour +2 Resists +5% acid +10% temporal +3% nature Mind.save -3 (-1 eff.) Max.HP +40.00 Heal.mod +10% Unarmed combat: Power 117% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +5 acid On Hit: 10% Reproach 3 On Hit: 10% Corrosive Breath 3 On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fulonik the ash wand of clairvoyance [power 10] (13 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +6 Dex dps ---------- Crit.mult +15.00% Dmg.mod +12% physical ----- def ----- Armour +4 Die.at -80.00 life Reveal the area around you, dispelling darkness (radius 10, power 64 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to increase all damage by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold quartz ring 0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +9 (+4 eff.) ----- def ----- Stun/Frz- +30% ---------- misc Vim/melee +3.00 Rings make your fingers look great! |
| On fingers | sneakthief&0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Max.HP +47.00 HP.reg +8.00 Heal.mod +11% ---------- misc Vim/ret +3.00 Rings make your fingers look great! |
| Around neck | voratun amulet &039;0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +10 Dex +8 Wil +6 Cun ----- def ----- Resists +3% fire Crit.dmg- 15.00% Heal.mod +10% Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
| In main hand | Elenatoraldil (107% power, 3 apr) 3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +10 light Against +5% Undead On Hit: * Create an explosion dealing 74 acid damage (1/turn) On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +8 (+3 eff.) Dmg.mod +9% acid +9% temporal Res.pen +11% acid +15% temporal ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +3 Cursed Arm Blunt and deadly. |
| Around waist | rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | stralite shield &039; (0 def, 17 armour, 160% power, 179 block) 7.0 T4 shield armor [Random Unique] Arcane When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +179 Melee+ +15 light +11 darkness On Crit.r2 +10 light +14 fire While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +14% light +12% darkness On shield block: * Deals 111 light and fire damage to each enemy blocked ----- def ----- Armour +17 Fatigue +8% Resists +7% fire +34% light +27% darkness Knockbk- +20% ---------- misc Max.stam +20.00 Talents +3 Acid Burst +1 Block Handheld deflection devices. |
| Cloak | Emuldawen (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness +2% physical Phys.save +6 (+2 eff.) Mind.save +7 (+4 eff.) Die.at -90.00 life Disarm- +10% ---------- misc Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Isulravena the hardened leather armour (9 def, 17 armour) 9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +3% S.pwr/crit +8 Melee+ 8 fire Ranged+ 8 fire Dmg.mod +3% arcane Res.pen +5% blight ----- def ----- Armour +17 Defense +9 (+5 eff.) Fatigue +8% Resists +16% fire +23% physical Phys.save +17 (+5 eff.) Max.HP +30.00 HP.reg +6.90 Heal.mod +13% Stun/Frz- +0% ---------- misc Max.vim +30.00 Talents +3 Blighted Path A suit of armour made of leather. |
Inventory
healing infusion of the warrior (heal 174; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, mind, fire)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 2 physical, 3 mind, 3 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet &039;0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Con ----- def ----- Resists +3% light Die.at -40.00 life HP.reg +4.00 Blind- +20% Knockbk- +20% Amulets make your neck look great! |
copper amulet &039;0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) Dmg.mod +3% fire ----- def ----- Resists +11% mind Mind.save +6 (+3 eff.) Confus- +24% Amulets make your neck look great! |
grounding copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +11% lightning Stun/Frz- +24% Amulets make your neck look great! |
Abysswish the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Str +2 Dex +3 Wil +2 Cun dps ---------- Phys.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical ----- def ----- Resists +9% fire Amulets make your neck look great! |
Balisathad0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Melee Ret 6 mind ----- def ----- Defense +15 (+7 eff.) Resists +6% lightning +6% cold +12% mind Phys.save +15 (+5 eff.) Spell.save +14 (+7 eff.) Mind.save +13 (+7 eff.) Amulets make your neck look great! |
Beladavena0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +4 Str ----- def ----- Crit.dmg- 15.00% ---------- misc Light +3 See.Invis +21 Amulets make your neck look great! |
Daneth&2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Touch a target (or yourself) to infuse it with Nature, healing it for 193 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-5 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
cleansing steel amulet of dexterity (+4)0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +4 Dex ----- def ----- Resists +13% nature +10% blight Poison- +20% Disease- +26% Amulets make your neck look great! |
steel amulet of the eclipse0.1 T2 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 6 light 5 darkness Dmg.mod +6% light +7% darkness On Melee Ret: * 6% chance to reduce damage dealt by 17% * 6% chance to blind Amulets make your neck look great! |
Ararialaith0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 6 mind ----- def ----- Resists +6% lightning +3% light +3% mind Spell.save +12 (+6 eff.) Max.HP +22.00 Disarm- +20% Pinning- +25% Knockbk- +22% ---------- misc Vim/ret +0.00 Rings make your fingers look great! |
Belissra the Glarekin0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind Res.pen +5% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% acid +9% light +3% lightning Phys.save +7 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
Porywyn0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind Res.pen +15% mind ----- def ----- Resists +3% fire +11% mind +6% cold ---------- misc Vim/ret +0.00 Rings make your fingers look great! |
copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Rings make your fingers look great! |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +22% ---------- misc Infravis +3 See.Stealth +8 See.Invis +6 Rings make your fingers look great! |
Baroldir the Blindire0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +3 Wil dps ---------- Dmg.mod +11% acid Res.pen +10% light Acc +8 (+3 eff.) ----- def ----- Resists +22% acid +6% temporal Spell.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
Corpsedeath0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% physical Acc +25 (+9 eff.) On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Fatigue -6% Resists +2% physical ---------- misc Max.enc +23 Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
gladiator&0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) ---------- misc Vim/melee +0.00 Rings make your fingers look great! |
sneakthief&0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +12% cold Acc +5 (+2 eff.) ----- def ----- Resists +24% cold Rings make your fingers look great! |
steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 14 light Ranged+ 12 light Dmg.mod +11% light ---------- misc Vim/ret +0.00 Vim/melee +0.00 Rings make your fingers look great! |
warrior&0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Str ----- def ----- Armour +8 Mind.save +7 (+4 eff.) Confus- +25% Rings make your fingers look great! |
warrior&0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Str dps ---------- Melee+ 15 physical Ranged+ 5 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 21 On Hit (Ranged): * 12% chance to reduce all saves and defense by 21 ----- def ----- Armour +6 ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+4 eff.) Apr +10 ----- def ----- Defense +7 (+4 eff.) Stun/Frz- +30% ---------- misc Vim/melee +0.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
painweaver&0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) Melee+ 19 light Ranged+ 19 light Dmg.mod +12% light +5% all ---------- misc Vim/melee +0.00 Rings make your fingers look great! |
Runefang the Ravenwild (120% power, 4 apr, physical element)5.0 T3 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +16% Phys.pwr +8 (+3 eff.) Spell.pwr +15 (+5 eff.) Dmg.mod +20% physical +3% fire Res.pen +25% darkness +5% fire Acc +7 (+3 eff.) Melee Ret 4 darkness ----- def ----- Defense +5 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 85.47 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
yew starstaff &039; (120% power, 4 apr, light element)5.0 T3 staff 1H weapon [Random Unique] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +19% Crit.mult +24.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% light On Hit (Melee): * 20% chance to slow global speed by 47% * 20 arcane resource burn ----- def ----- Resists +6% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff &039; (120% power, 4 apr, acid element)5.0 T3 staff 1H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Cun +3 Wil dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +3% Phys.pwr +11 (+4 eff.) Spell.pwr +17 (+6 eff.) Mind.pwr +30 (+13 eff.) Dmg.mod +20% acid +18% mind Acc +11 (+4 eff.) Melee Ret 10 acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
thought-forged iron longsword of projection (107% power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Psionic Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 mind On Hit: * 11% chance to reduce all saves and defense by 21 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Cun +1 Wil Sharp, long, and deadly. |
iron waraxe &039; (115% power, 4 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Crit.mult +15.00% ---------- misc Stam/turn +3.00 Max.stam +20.00 One-handed war axes. |
Torytohek the dwarven-steel waraxe (125% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 temporal On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Cun +2 Mag dps ---------- Phys.crit +15.0% Crit.mult +12.00% Apr +9 ----- def ----- Resists +7% temporal Crit.dmg- 15.00% One-handed war axes. |
Bilescar (100% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 100% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 mind On Hit: * 13% chance to reduce all saves and defense by 21 While equipped: Stats +2 Cun +2 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Defense +5 (+3 eff.) Resists +3% cold +1% physical HP.reg +4.00 Sharp, short and deadly. |
Hanamarab (100% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 100% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +8.0% Atk.spd 100% On Hit.r1 +4 mind While equipped: Stats +2 Str dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) Res.pen +7% physical Acc +7 (+3 eff.) Apr +6 ---------- misc Stam/turn +3.00 Sharp, short and deadly. |
pouch of dwarven-steel shots &039; (20/20, 144% power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 144% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +17 Apr +3 Crit +5.0% Capacity 20 Ranged+ +12 acid +8 light +20 lightning On Hit.r1 +20 light +20 lightning On Crit.r2 +16 lightning Shots are used with slings to pummel your foes to death. |
acidic dwarven-steel shield of crushing (0 def, 6 armour, 143% power, 78.5 block)7.0 T3 shield armor [Ego+] Nature/Master When used to Attack: Power 144% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 On Hit: * 19% chance to reduce armor by 32% On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +9 (+3 eff.) Melee+ 7 acid Melee Ret 10 acid ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+7 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+7 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
impenetrable dwarven-steel mail armour of implacability (3 def, 21 armour)14.0 T3 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +21 Defense +3 (+2 eff.) Fatigue +6% Phys.save +7 (+2 eff.) A suit of armour made of mail. |
Manikor the Gloomglean1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +3% acid On Hit (Melee): * 20% chance to reduce damage dealt by 17% * 20% chance to reduce armor by 32% ----- def ----- Armour +4 Max.HP +32.00 A belt that goes around your waist. |
cashmere cloak &039; (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +7 Cun +3 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Mind.save +3 (+2 eff.) Disarm- +20% Confus- +20% Stun/Frz- +10% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Hurekor the pair of iron boots (0 def, 7 armour)3.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +7 Fatigue +2% Resists +6% fire +6% cold Phys.save +9 (+3 eff.) Mind.save +6 (+3 eff.) Heal.mod +20% Silence- +20% Confus- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Murkoblivion the pair of dwarven-steel boots (11 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% light +9% darkness Res.pen +10% lightning +10% darkness +10% light ----- def ----- Armour +4 Defense +11 (+6 eff.) Fatigue +3% Resists +9% darkness +15% light Evasion: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Halyzor the Smolderbraid (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +3 Dex +3 Cun dps ---------- Melee+ 10 nature Dmg.mod +6% nature +3% fire Melee Ret 6 fire On Hit (Melee): * 20 arcane resource burn * 10% chance to slow global speed by 47% ----- def ----- Armour +2 Resists +7% nature +3% fire Phys.save +8 (+2 eff.) HP.reg +4.00 ---------- misc Stam/turn +1.00 Max.stam +22.00 Cooldown Double Strike -1 Unarmed combat: Power 113% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +10.0% Atk.spd 100% On Crit.r2 +9 nature On Hit: 10% Venomous Breath 3 On Hit: 10% Nightmare 3 On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xaneldama (0 def, 8 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Resists +3% light Phys.save +27 (+9 eff.) Spell.save +12 (+6 eff.) Mind.save +6 (+3 eff.) HP.reg +4.00 Cut- +20% Disarm- +34% Stun/Frz- +20% Unarmed combat: Power 116% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +18 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Smolderspawner (0 def, 2 armour)1.5 T2 hands armor [Rare] Nature While equipped: Stats +4 Str +1 Dex ----- def ----- Armour +2 Fatigue +3% Resists +12% fire Crit.dmg- 15.00% HP.reg +2.30 ---------- misc Stam/turn +0.60 Psi/turn +0.25 See.Invis +6 Unarmed combat: Power 118% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
restful dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% HP.reg +4.00 ---------- misc Stam/turn +0.80 Max.stam +13.00 Unarmed combat: Power 115% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +13.0% Atk.spd 83% On Hit: 10% Nightmare 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Stormravager the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +7 Dex +4 Cun +3 Con dps ---------- Spell.crit +7% Spell.pwr +14 (+5 eff.) Res.pen +15% lightning ----- def ----- Armour +3 Fatigue +5% Crit.dmg- 15.00% Phys.save +14 (+4 eff.) HP.reg +9.00 ---------- misc Stam/turn +1.50 Mana/turn +0.31 Max.stam +38.00 Infravis +2 Cooldown Double Strike -1 Unarmed combat: Power 135% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +24.0% Atk.spd 83% Melee+ +12 arcane On Hit: 10% Elemental Bolt 5 On Hit: 10% Nightmare 5 On Hit: 10% Set Up 5 Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat &039; (1 def, 6 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Dmg.mod +12% physical Apr +1 ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +9% fire +6% cold ---------- misc Stam/turn +1.00 Max.stam +20.00 A pointy cloth hat, very wizardly... |
Gyrawyn the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +13% fire ----- def ----- Defense +2 (+1 eff.) Resists +25% fire +9% darkness +3% light Stun/Frz- +20% ---------- misc Light +3 A pointy cloth hat, very wizardly... |
Charrune the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Phys.crit +2.0% Phys.pwr +30 (+9 eff.) Dmg.mod +6% fire Acc +20 (+7 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +7% blight Mind.save +6 (+3 eff.) A cap made of leather. |
Muckhunt (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Cun +1 Str dps ---------- Res.pen +15% nature On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Armour +3 Fatigue +1% Resists +3% acid ---------- misc Light +2 Infravis +2 A cap made of leather. |
defender&3.0 T1 head armor [Ego++] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +5% Resists +2% all Phys.save +5 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
365 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Uragrim2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% darkness +3% mind ----- def ----- Armour +8 Defense +15 (+7 eff.) Resists +3% blight +6% light +6% mind Crit.dmg- 5.00% Affinity +5% darkness Heal.mod +15% ---------- misc Light +3 Infravis +3 Moonlight Ray: Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 140.37 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Acc +30 (+10 eff.) On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Max.HP +40.00 ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Beryroddahad the Shinewind1.0 T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Res.pen +10% light Melee Ret 6 mind 6 light ----- def ----- Defense +12 (+6 eff.) Resists +9% mind +8% cold +6% light +9% temporal Phys.save +16 (+5 eff.) Spell.save +14 (+7 eff.) Mind.save +18 (+9 eff.) Max.HP +54.00 Def/telep +14 Res/telep +17% Dur/telep +18% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Bogstalker (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +3 Dex +1 Con dps ---------- Phys.pwr +15 (+5 eff.) Acc +20 (+7 eff.) Melee Ret 8 nature ----- def ----- Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
soothing iron torque of psionic shield [power 25] (22 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 22 cooldown 100% to heal for 33. Torques are made by powerful psionics to store psionic powers. |
soothing steel torque of clear mind [power 2] (22 cooldown)2.0 T2 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to heal for 37. Torques are made by powerful psionics to store psionic powers. |
ash wand of conjuration &039; [power 170] (13 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +12% darkness Res.pen +20% darkness ----- def ----- Mind.save +12 (+6 eff.) ---------- misc Light +2 Fire a magical bolt dealing 170 lightning damage Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
demon seed [daelach] (23, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +59% Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (28, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (23, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +59% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (24, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (28, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +15% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (26, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (28, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 24.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (42, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (41, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (12, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (24, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (22, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (28, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (23, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (24, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (26, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (27, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (15, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (26, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (22, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Grasp cast of level 3 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (29, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (11% life). The seed of a demon. |
demon seed [thaurhereg] (24, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (24, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (41, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (24, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (23, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (42, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +31% blight +31% fire +31% physical Dmg.red +21 blight +21 fire +21 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (26, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (24, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +19% acid +19% physical +19% blight Res.pen +12% acid +12% physical +12% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (23, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +19% blight +19% fire +19% darkness Res.pen +12% blight +12% fire +12% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (42, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +31% acid +31% darkness +31% blight Dmg.red +21 acid +21 darkness +21 blight Demon status: alive (100% life). The seed of a demon. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Agape of Verra the Risen the Ghoul Demonologist level 21
18th Haze 122nd year of Ascendancy at 18:52 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Agape of Verra the Risen the Ghoul Demonologist level 23
45th Haze 122nd year of Ascendancy at 03:55 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Agape of Verra the Risen the Ghoul Demonologist level 10
10th Dusk 122nd year of Ascendancy at 02:30 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Agape of Verra the Risen the Ghoul Demonologist level 20
63rd Dusk 122nd year of Ascendancy at 01:21 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Agape of Verra the Risen the Ghoul Demonologist level 12
28th Dusk 122nd year of Ascendancy at 10:04 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Agape of Verra the Risen the Ghoul Demonologist level 6
1st Dusk 122nd year of Ascendancy at 16:57 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Agape of Verra the Risen the Ghoul Demonologist level 25
52nd Haze 122nd year of Ascendancy at 19:27 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Agape of Verra the Risen the Ghoul Demonologist level 16
50th Dusk 122nd year of Ascendancy at 08:08 see stats
Log
Bethorin the giant eel redirects the effect &039;!
Bethorin the giant eel redirects the effect &039;!
Agape of Verra the Risen&
Bethorin the giant eel performs a melee critical strike against Agape of Verra the Risen!
Bethorin the giant eel performs a melee critical strike against Agape of Verra the Risen!
Bethorin the giant eel performs a melee critical strike against Agape of Verra the Risen!
Agape of Verra the Risen hits Bethorin the giant eel for 65 darkness, 66 darkness (132 total damage).
Bethorin the giant eel hits Agape of Verra the Risen for (112 blocked), 0 physical, (6 blocked), 0 lightning, (8 blocked), 0 cold, (179 blocked), (65 turned into osmosis), 306 physical, (15 turned into osmosis), 15 mind, (157 blocked), 0 physical, (179 blocked), (65 turned into osmosis), 209 physical (530 total damage).
Agape of Verra the Risen the level 25 ghoul demonologist was maimed to death by Bethorin the giant eel on level 2 of Lake of Nur.
--------------------------------
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bethorin the giant eel killed Agape of Verra the Risen!
Saving game...
Saving done.
Resting starts...
Talent Ominous Shadow is ready to use.
Talent Blood Pact is ready to use.
Talent Shield Slam is ready to use.
Talent Blighted Path is ready to use.
Talent Bleak Outcome is ready to use.
Agape of Verra the Risen activates Blighted Path.
Agape of Verra the Risen activates Bleak Outcome.
Talent Rune: Reflection Shield is ready to use.
Talent Osmosis Shield is ready to use.
Talent Hardened Core is ready to use.
Agape of Verra the Risen activates Hardened Core.
Rested for 25 turns (stop reason: all resources and life at maximum).




































































































































