Tian the level 10 Cornac Necromancer by One-Eye

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp10 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution12 (base 11)
Magic37 (base 34)
Willpower36 (base 23)
Cunning18 (base 11)

Resources

Life177/177
Mana253/253
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage16
Accuracy4
Crit Chance5%
APR7
Speed1.00

Offense: Spell

Spellpower33.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower32.2
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+14%
Darkness+3%
Cold+10%
Mind+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense20
Ranged Defense20
Fatigue1
Physical Save8.05
Spell Save22.775
Mental Save21.95

Defense: Resistances

Darkness 6%( 70%)
Mind 10%( 70%)
Fire 5%( 70%)
Cold 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Shades1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
5/5
1/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
1/5
Spell / Conveyance1.20
5/5
5/5
0/5
0/5

Effects

talent
talent

Quests

done
failed
active
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Tian the Cornac Necromancer level 10
6th Mirth 122nd year of Ascendancy at 01:55
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Tian the Cornac Necromancer level 6
78th Pyre 122nd year of Ascendancy at 01:58
see stats

Log

There is a ladder to the previous level here (press &039; or right click to use).
Ran for 34 turns (stop reason: at exit).


Space around you starts to dissolve...


You gain 1.48 gold from the transmogrification of
prismatic cured leather armour of cold resistance (2 def, 4 armour).
You gain 1.41 gold from the transmogrification of
spiked rough leather armour of fire resistance (1 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 2.72 gold from the transmogrification of
focusing linen robe (0 def, 0 armour).
You gain 2.74 gold from the transmogrification of
surging elm vilestaff of power (10-12 power, 2 apr, fire damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 0.87 gold from the transmogrification of
iron mace of crippling (7.5-10.5 power, 2 apr).
You gain 1.21 gold from the transmogrification of
iron greatmaul of projection (13.5-20.25 power, 1 apr).
You gain 1.03 gold from the transmogrification of
arcing iron greatmaul (12-18 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a ladder to the next level here (press &039; or right click to use).
Space restabilizes around you.

You feel very confident walking into this place.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

There is a Way into the heart of the gloom here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.