Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
| Addons | Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 50 / 479% |
| Size | big |
| Lifes / Deaths | 0 / 9 |
Primary Stats
| Strength | 125 (base 32) |
| Dexterity | 111 (base 61) |
| Constitution | 144 (base 60) |
| Magic | 40 (base 11) |
| Willpower | 63 (base 14) |
| Cunning | 109 (base 60) |
Resources
| Life | -148/2478 |
| Mana | 609/659 |
| Stamina | 430/492 |
| Healing Factor | 1.5 |
| Regeneration | 10.125 |
Speed
| Mental | +6.6613381477509E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 7 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Barehand
| Damage | 226 |
| Accuracy | 99 |
| Crit Chance | 82% |
| APR | 99 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 20.5 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49.233333333333 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| All | +26% |
Offense: Damage Penetration
| All | +15% |
Defense: Base
| Armour (hardiness) | 46 (73.130841121495%) |
| Defense | 67.483682781562 |
| Ranged Defense | 67.483682781562 |
| Fatigue | 17 |
| Physical Save | 69.0125 |
| Spell Save | 56.65 |
| Mental Save | 56.366666666667 |
Defense: Resistances
| All | 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 530.71 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 520 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 471.49 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 83. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 148 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.40 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.60 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Pugilism | 1.60 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.40 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Striking Stance |
| beneficial effect | Has a 63% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.5 throws remaining) Grappling Defensively |
| beneficial effect | Countering melee attacks: Has a 58% chance to get an automatic counter attack when avoiding a melee attack. (1.3 counters remaining) Counter Attacking |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | Increases maximum life and stamina by 28%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
Escort: lost warrior (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Hunt for the legendary Plumpkin! | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| On hands | voratun gauntlets &039; (0 def, 9 armour) voratun gauntlets &039; (0 def, 9 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +23 Armour penetration: +15 Physical power: +30 Armour: +9 Changes stats: +6 Str / +3 Wil / +8 Cun Changes resistances: +15% blight / +15% darkness / +6% nature Spell save: +23 Mental save: +14 Blindness immunity: +10% Cut immunity: +5% Stun/Freeze immunity: +15% Maximum life: +80.00 Infravision radius: +4 Heals friendly targets nearby when you use a nature summon: +10 When used to modify unarmed attacks: Base power: 46.0 - 64.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +26 Armour Penetration: +30 Physical crit. chance: +23.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). On weapon hit: * Slows global speed by 25% * 20% chance to corrode armor Damage (Melee): +29 darkness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Dazzleream the voratun helm (0 def, 5 armour) Dazzleream the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 47% Changes stats: +8 Mag / +18 Wil / +10 Con Changes resistances: +9% lightning / +14% blight / +15% fire / +6% nature / +9% cold Changes damage: +15% blight / +20% arcane / +10% all Spell save: +20 Mental save: +15 Spell crit. chance: +8% Mental crit. chance: +5% Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | voratun torque of charged psionic shield &039; [power 143] (20 cooldown) voratun torque of charged psionic shield &039; [power 143] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 45% chance to daze Changes stats: +1 Wil Changes resistances penetration: +5% lightning Changes damage: +12% blight Critical mult.: +5.00% Mana when firing critical spell: +1.00 Defense after a teleport: +17 Resist all after a teleport: +8% New effects duration reduction after a teleport: +29% It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 143 for 7 turns, placing all other charms into a 20 cooldown. When used: 200% chance to regenerate 10 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Archery excellence +0.30 Technique / Two-handed weapons +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Finishing moves +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Shield defense +0.30 Technique / Dual techniques +0.30 Technique / Two-handed assault +0.30 Technique / Combat veteran +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Technique / Superiority +0.30 Technique / Grappling +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Goedalath Rock ring Goedalath Rock ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% Rings can have magical properties. |
| Around neck | serendipitous voratun amulet of murder serendipitous voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +22 Armour penetration: +6 Physical crit. chance: +5.0% Defense: +16 Changes stats: +18 Lck Critical mult.: +14.00% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +13 Cun / +5 Con When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Light source | Puswend the dwarven lantern Puswend the dwarven lanternInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +6.0% Physical power: +6 Changes stats: +1 Dex / +7 Wil / +6 Con Changes resistances: +15% blight / +6% nature Changes resistances penetration: +15% all Changes damage: +6% nature Critical mult.: +27.00% Physical save: +27 Life regen: +6.50 Maximum stamina: +5.00 Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Glarepyre the elven-silk cloak (17 def, 0 armour) Glarepyre the elven-silk cloak (17 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Defense: +17 Effects on melee hit: * 30% chance to gain 10% of a turn * 10% chance to disease Damage when hit (Melee): 4 temporal Changes stats: +5 Cun / +6 Dex Changes resistances: +23% darkness / +3% blight Changes resistances penetration: +12% darkness / +10% light Changes damage: +12% blight / +13% darkness / +3% light Stealth bonus: +8 Physical save: +15 Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | skylord& skylord&Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +6 Changes stats: +9 Str / +11 Dex / +5 Mag / +10 Wil / +9 Cun / +5 Con Physical save: +15 Spell save: +26 Mental save: +15 Size category: +1 A belt that goes around your waist. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled &039; Ancient Tome titled &039;0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher&YELLOWLASTANTIQUE_WHITE{italic} |
Girdle of Preservation Girdle of Preservation Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +10 Wil / +5 Cun / +10 Con Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
hardened leather belt &039; hardened leather belt &039;Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze * 30% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes stats: +3 Mag Changes resistances: +3% lightning Changes damage: +3% lightning Mana each turn: +0.13 Maximum mana: +37.00 A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Oddr the Skeleton Brawler level 29
45th Dusk 123rd year of Ascendancy at 04:01 see stats
Against all odds
Killed Ukruk in the ambush.By Oddr the Skeleton Brawler level 29
42nd Dusk 123rd year of Ascendancy at 15:23 see stats
Arachnophobia
Destroyed the spydric menace.By Oddr the Skeleton Brawler level 32
43rd Haze 123rd year of Ascendancy at 04:01 see stats
Brave new world
Went to the Far East and took part in the war.By Oddr the Skeleton Brawler level 31
1st Time of Equilibrium 123rd year of Ascendancy at 03:01 see stats
Bringer of Doom
Killed a Bringer of Doom.By Oddr the Skeleton Brawler level 23
9th Flare 123rd year of Ascendancy at 23:40 see stats
Clone War
Destroyed your own Shade.By Oddr the Skeleton Brawler level 37
32nd Regrowth 124th year of Ascendancy at 09:44 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Oddr the Skeleton Brawler level 12
20th Haze 122nd year of Ascendancy at 05:04 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Oddr the Skeleton Brawler level 41
16th Dusk 124th year of Ascendancy at 15:27 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Oddr the Skeleton Brawler level 31
53rd Dusk 123rd year of Ascendancy at 20:16 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Oddr the Skeleton Brawler level 34
57th Haze 123rd year of Ascendancy at 12:53 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Oddr the Skeleton Brawler level 50
22nd Haze 124th year of Ascendancy at 06:36 see stats
Exterminator
Killed 1000 creatures.By Oddr the Skeleton Brawler level 15
10th Regrowth 123rd year of Ascendancy at 13:43 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Oddr the Skeleton Brawler level 17
55th Regrowth 123rd year of Ascendancy at 12:38 see stats
Fear me not!
Survived the Fearscape!By Oddr the Skeleton Brawler level 25
13rd Dusk 123rd year of Ascendancy at 13:40 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Oddr the Skeleton Brawler level 44
68th Dusk 124th year of Ascendancy at 13:20 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Oddr the Skeleton Brawler level 33
50th Haze 123rd year of Ascendancy at 23:53 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Oddr the Skeleton Brawler level 36
24th Regrowth 124th year of Ascendancy at 04:04 see stats
Level 10
Got a character to level 10.By Oddr the Skeleton Brawler level 10
1st Dusk 122nd year of Ascendancy at 09:33 see stats
Level 20
Got a character to level 20.By Oddr the Skeleton Brawler level 20
61st Pyre 123rd year of Ascendancy at 07:02 see stats
Level 30
Got a character to level 30.By Oddr the Skeleton Brawler level 30
49th Dusk 123rd year of Ascendancy at 03:25 see stats
Level 40
Got a character to level 40.By Oddr the Skeleton Brawler level 40
33rd Pyre 124th year of Ascendancy at 23:36 see stats
Level 50
Got a character to level 50.By Oddr the Skeleton Brawler level 50
22nd Haze 124th year of Ascendancy at 06:19 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Oddr the Skeleton Brawler level 28
38th Dusk 123rd year of Ascendancy at 15:23 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Oddr the Skeleton Brawler level 38
60th Regrowth 124th year of Ascendancy at 17:28 see stats
Orcrist
Killed the leaders of the Orc Pride.By Oddr the Skeleton Brawler level 43
45th Dusk 124th year of Ascendancy at 01:20 see stats
Pest Control
Killed 1000 reproducing vermin.By Oddr the Skeleton Brawler level 45
7th Haze 124th year of Ascendancy at 06:26 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Oddr the Skeleton Brawler level 42
18th Dusk 124th year of Ascendancy at 10:21 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Oddr the Skeleton Brawler level 11
30th Dusk 122nd year of Ascendancy at 15:58 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Oddr the Skeleton Brawler level 28
30th Dusk 123rd year of Ascendancy at 17:18 see stats
Size is everything
Did over 1500 damage in one attack.By Oddr the Skeleton Brawler level 47
14th Haze 124th year of Ascendancy at 13:00 see stats
Size matters
Did over 600 damage in one attack.By Oddr the Skeleton Brawler level 20
61st Pyre 123rd year of Ascendancy at 12:50 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Oddr the Skeleton Brawler level 31
54th Dusk 123rd year of Ascendancy at 01:03 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Oddr the Skeleton Brawler level 50
22nd Haze 124th year of Ascendancy at 06:35 see stats
The Arena
Unlocked Arena mode.By Oddr the Skeleton Brawler level 7
9th Mirth 122nd year of Ascendancy at 20:27 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Oddr the Skeleton Brawler level 16
13rd Regrowth 123rd year of Ascendancy at 17:21 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Oddr the Skeleton Brawler level 16
25th Regrowth 123rd year of Ascendancy at 18:21 see stats
The Sun Still Shines
Aeryn survived the last battle.By Oddr the Skeleton Brawler level 50
22nd Haze 124th year of Ascendancy at 06:36 see stats
The secret city
Discovered the truth about mages.By Oddr the Skeleton Brawler level 7
2nd Summertide 122nd year of Ascendancy at 02:10 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Oddr the Skeleton Brawler level 23
74th Pyre 123rd year of Ascendancy at 11:26 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Oddr the Skeleton Brawler level 14
9th Regrowth 123rd year of Ascendancy at 18:32 see stats
Unstoppable
Returned from the dead.By Oddr the Skeleton Brawler level 50
4th Decay 124th year of Ascendancy at 18:44 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Oddr the Skeleton Brawler level 28
41st Dusk 123rd year of Ascendancy at 06:54 see stats
Log
Talent Combination Kick is ready to use.
Talent Clinch is ready to use.
The shield around Oddr crumbles.
Talent Vitality is ready to use.
Talent Striking Stance is ready to use.
Oddr is no longer out of phase.
Talent Flurry of Fists is ready to use.
Talent Axe Kick is ready to use.
Atamathon the Giant Golem rushes out!
Atamathon the Giant Golem misses Oddr.
Oddr uses Hack&039;Back.
Oddr performs a melee critical strike against Atamathon the Giant Golem!
Atamathon the Giant Golem slows down.
Atamathon the Giant Golem is dazed!
Atamathon the Giant Golem uses Crush.
Atamathon the Giant Golem misses Oddr.
Oddr counters the attack!
Oddr performs a melee critical strike against Atamathon the Giant Golem!
Atamathon the Giant Golem shrugs off the critical damage!
Atamathon the Giant Golem is not dazed anymore.
Atamathon the Giant Golem&LASTLASTOddr performs a melee critical strike against Atamathon the Giant Golem!
Saving game...
