Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Reaver |
| Level / Exp | 28 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 8 on the 3rd Mirth 122nd year of Ascendancy at 21:18 / 34Killed by Erric at level 18 on the 79th Haze 122nd year of Ascendancy at 18:04 Killed by unstable sand tunnel at level 18 on the 79th Haze 122nd year of Ascendancy at 20:58 Killed by gigantic corrosive tunneler at level 18 on the 80th Haze 122nd year of Ascendancy at 23:40 Killed by bloated horror at level 19 on the 16th Regrowth 123rd year of Ascendancy at 17:53 Killed by shadow at level 19 on the 16th Regrowth 123rd year of Ascendancy at 22:15 Killed by Urkis, the High Tempest at level 20 on the 26th Regrowth 123rd year of Ascendancy at 19:06 Killed by fire drake at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 10:12 Killed by fire wyrm at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 12:33 Killed by lava floor at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 15:58 Killed by Borfast the Broken at level 25 on the 75th Regrowth 123rd year of Ascendancy at 06:32 Killed by Borfast the Broken at level 25 on the 75th Regrowth 123rd year of Ascendancy at 07:51 Killed by Borfast the Broken at level 25 on the 75th Regrowth 123rd year of Ascendancy at 09:47 Killed by Borfast the Broken at level 25 on the 75th Regrowth 123rd year of Ascendancy at 12:48 Killed by Borfast the Broken at level 25 on the 75th Regrowth 123rd year of Ascendancy at 14:37 Killed by Xerana the elder vampire at level 25 on the 75th Regrowth 123rd year of Ascendancy at 16:43 Killed by Velyyalle the ghoul at level 25 on the 75th Regrowth 123rd year of Ascendancy at 18:51 Killed by Saluleta the temporal stalker at level 25 on the 75th Regrowth 123rd year of Ascendancy at 23:09 Killed by skeleton mage at level 26 on the 77th Regrowth 123rd year of Ascendancy at 04:18 Killed by skeleton mage at level 26 on the 77th Regrowth 123rd year of Ascendancy at 21:04 Killed by skeleton mage at level 26 on the 78th Regrowth 123rd year of Ascendancy at 04:08 Killed by Ikkgda the dúathedlen at level 26 on the 78th Regrowth 123rd year of Ascendancy at 13:01 Killed by Ikkgda the dúathedlen at level 26 on the 78th Regrowth 123rd year of Ascendancy at 14:32 Killed by Ikkgda the dúathedlen at level 26 on the 78th Regrowth 123rd year of Ascendancy at 16:02 Killed by Ikkgda the dúathedlen at level 26 on the 78th Regrowth 123rd year of Ascendancy at 17:35 Killed by Ikkgda the dúathedlen at level 26 on the 78th Regrowth 123rd year of Ascendancy at 19:30 Killed by Grand Corruptor at level 27 on the 80th Regrowth 123rd year of Ascendancy at 19:47 Killed by Celia at level 27 on the 2nd Pyre 123rd year of Ascendancy at 17:53 Killed by Yvygathra the skeleton archer at level 27 on the 2nd Pyre 123rd year of Ascendancy at 19:31 Killed by elven corruptor at level 27 on the 9th Pyre 123rd year of Ascendancy at 09:04 Killed by elven cultist at level 27 on the 9th Pyre 123rd year of Ascendancy at 15:27 Killed by elven cultist at level 28 on the 10th Pyre 123rd year of Ascendancy at 09:48 Killed by Waleli the halfling at level 28 on the 13rd Pyre 123rd year of Ascendancy at 11:47 Killed by Aduma the ancient elven mummy at level 28 on the 46th Pyre 123rd year of Ascendancy at 18:43 |
Primary Stats
| Strength | 60 (base 36) |
| Dexterity | 14 (base 11) |
| Constitution | 71 (base 56) |
| Magic | 44 (base 37) |
| Willpower | 32 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 882/882 |
| Vim | 226/226 |
| Healing Factor | 1.6 |
| Regeneration | 0.63999999999999 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 40 |
| Crit Chance | 16% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 76 |
| Accuracy | 40 |
| Crit Chance | 15% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.9 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +5% |
| Acid | +10% |
| Light | +10% |
| Nature | +16% |
| Blight | +4% |
| Physical | +17% |
| Mind | +10% |
| All | +0% |
Offense: Damage Penetration
| Mind | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 47 (90%) |
| Defense | 26.7 |
| Ranged Defense | 26.7 |
| Fatigue | 9 |
| Physical Save | 46.283333333333 |
| Spell Save | 33.8 |
| Mental Save | 32.4 |
Defense: Resistances
| Physical | 19%( 70%) |
| Light | 40%( 70%) |
| Nature | 66%( 70%) |
| Blight | 32%( 70%) |
| Arcane | 19%( 70%) |
| Cold | 32%( 70%) |
| All | 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Confusion Resistance | 30% |
Inscriptions (4/4)
| Infusion | Effective talent level: 1.0 HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to increase three of your primary stats by 16 for 8 turns. Also while Heroism is active you will only die when reaching -537 life. However, when below 0 you cannot see how much life you have left and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Constitution stat. |
| Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 18% for 5 turns. |
| Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 384 life over 5 turns. Its effects scale with your Constitution stat. |
| Rune | Effective talent level: 1.0 ShieldingUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 230 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Corruption / Hexes | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/10 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Blood Vengeance |
| talent | Overkill |
| talent | Ruin |
| talent | Willful Tormenter |
| beneficial effect | The target is in a magical bloodlust, improving spellpower by 0. Bloodlust |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | active |
You failed to protect the injured seer from death by cold drake hatchling. Escort: injured seer (level 2 of Daikara) | failed |
Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by barrow wight. Escort: repented thief (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher& Sher'Tul Fortress | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj&WHITEREDWHITELIGHT_GREEN039;ve found the needed vial of squid ink. The Brotherhood of Alchemists* &039; * You&WHITEGREENWHITELIGHT_GREEN039;ve found the needed giant spider spinneret. * You&WHITELIGHT_GREEN039;ve found the needed snow giant kidney. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed warg claw. * &039; Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed vial of fire wyrm saliva. * You&WHITEGREEN | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer& wanderer&Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +4 Con Physical save: +7 Mental save: +7 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage. If the attack hits the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | warlord& warlord&Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Physical power: +7 Armour: +4 Fatigue: +4% Changes stats: +2 Dex / +4 Wil / +3 Cun Physical save: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 18/24) : Effective talent level: 4.0 Power cost: 16 out of 18/24. Range: 6.00 Travel Speed: instantaneous Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases and the range increases with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | wizard& wizard&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Mental save: +6 Confusion immunity: +20% Rings can have magical properties. |
| Around neck | Daneth& Daneth&Crafted by a master 2.00 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
| In main hand | Belywyn the Burnworth (42.5-59.5 power, 6 apr) Belywyn the Burnworth (42.5-59.5 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +14 darkness Damage against: +26% Humanoid When wielded/worn: Accuracy: +12 Defense: +14 Damage when the wearer hits(melee): 4 fire Changes resistances penetration: +10% mind / +10% darkness Spell crit. chance: +2% Resist all after a teleport: +2% Sharp, long, and deadly. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Cyrikira the Balancemarrow (32.5-45.5 power, 5 apr) Cyrikira the Balancemarrow (32.5-45.5 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +17 darkness Damage against: +40% Humanoid When wielded/worn: Armour penetration: +10 Physical crit. chance: +9.0% Critical mult.: +13.00% Sharp, long, and deadly. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 35/50) : Effective talent level: 1.2 Power cost: 50 out of 35/50. Range: 7.00 Travel Speed: instantaneous Is Spell: true Description: Entomb yourself in a wall of stone for 5 turns. At level 4 it becomes targetable. Duration will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
This item will automatically be transmogrified when you leave the level. frozen spear rune (122 cold damage)frozen spear rune (122 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to fire a bolt of ice doing 122.00 cold damage with a chance to freeze the target. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 302 for 5 turns) shielding rune (absorb 302 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 302 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
archmage& archmage&Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% cold Changes damage: +4% fire / +5% cold / +5% lightning / +5% acid Allows you to breathe in: water Spellpower: +3 Spell crit. chance: +4% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Wretchburst (29.5-41.3 power, 5 apr)Wretchburst (29.5-41.3 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +8 slime When wielded/worn: Changes resistances: +9% light / +12% temporal Changes resistances penetration: +25% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level. slime-covered stralite waraxe of banishment (32.5-45.5 power, 5 apr)slime-covered stralite waraxe of banishment (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +12 slime Damage against: +11% Demon When wielded/worn: Changes stats: +3 Wil One-handed war axes. |
Neira& Neira&Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personnal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
This item will automatically be transmogrified when you leave the level. focusing cashmere robe of lightning (+19%) (2 def, 0 armour)focusing cashmere robe of lightning (+19%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +19% lightning Changes damage: +13% lightning Mana each turn: +0.22 Psi each turn: +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Isakira (7 def, 13 armour)Isakira (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 4) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +3 Wil Damage when the wearer is hit: 12 acid Changes damage: +30% acid Psi when firing a critical mind attack: +2.00 A suit of armour made of metal plates. |
71 alchemist agate 71 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Erric the Higher Reaver level 27
80th Regrowth 123rd year of Ascendancy at 21:47 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Erric the Higher Reaver level 13
37th Dusk 122nd year of Ascendancy at 04:17 see stats
Exterminator (Exploration mode)
Killed 1000 creaturesBy Erric the Higher Reaver level 19
16th Regrowth 123rd year of Ascendancy at 13:12 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Erric the Higher Reaver level 20
26th Regrowth 123rd year of Ascendancy at 20:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Erric the Higher Reaver level 10
7th Mirth 122nd year of Ascendancy at 01:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Erric the Higher Reaver level 20
17th Regrowth 123rd year of Ascendancy at 06:02 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Erric the Higher Reaver level 14
69th Dusk 122nd year of Ascendancy at 10:44 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Erric the Higher Reaver level 28
10th Pyre 123rd year of Ascendancy at 12:57 see stats
That was close (Exploration mode)
Kill your target while having only 1 life left.By Erric the Higher Reaver level 28
46th Pyre 123rd year of Ascendancy at 19:50 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Erric the Higher Reaver level 7
77th Pyre 122nd year of Ascendancy at 10:59 see stats
The Right thing to do (Exploration mode)
You did the righteous thing in the ring of blood and disposed of the Blood Master.By Erric the Higher Reaver level 17
47th Haze 122nd year of Ascendancy at 04:59 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Erric the Higher Reaver level 13
16th Dusk 122nd year of Ascendancy at 19:23 see stats
Thralless (Exploration mode)
Free at least 30 enthralled slaves in the slavers compound.By Erric the Higher Reaver level 17
46th Haze 122nd year of Ascendancy at 17:16 see stats
Treasure Hoarder (Exploration mode)
Amass 3000 gold pieces.By Erric the Higher Reaver level 26
77th Regrowth 123rd year of Ascendancy at 10:01 see stats
Treasure Hunter (Exploration mode)
Amass 1000 gold pieces.By Erric the Higher Reaver level 18
80th Haze 122nd year of Ascendancy at 23:31 see stats
Log
Erric stops regenerating health quickly.
Talent Vimsense is ready to use.
Bloated horror hits Erric for 168 mind damage.
Bloated horror casts Mind Disruption.
Erric shrugs off the effect &039;!
Erric casts Rune: Shielding.
A shield forms around Erric.
Bloated horror is dazed!
Bloated horror is not dazed anymore.
Erric drains life from bloated horror!
Erric drains life from bloated horror!
Erric hits bloated horror for 91 physical, 10 darkness, 3 fire, 8 blight, 81 physical, 12 darkness, 3 fire, 8 blight damage (total 212.43).
Bloated horror is poisoned!
Bloated horror slows down.
Bloated horror is covered in acid!
Erric hits bloated horror for 11 blight, 3 nature, 16 nature damage (total 27.73).
Bloated horror hits Erric for 0 physical damage.
Erric drains life from bloated horror!
Erric drains life from bloated horror!
Erric hits bloated horror for 112 physical, 10 darkness, 3 fire, 8 blight, 64 physical, 12 darkness, 3 fire, 8 blight damage (total 216.60).
Erric hits bloated horror for 6 acid, 3 nature damage (total 7.88).
Erric performs a critical strike!
You collect a new ingredient: bloated horror heart.
Erric hits bloated horror for 147 physical damage.
Erric killed bloated horror!
Erric uses Infusion: Regeneration.
Erric starts regenerating health quickly.
Talent Infusion: Heroism is ready to use.
The shield around Erric crumbles.
Erric stops regenerating health quickly.
