Insane Summer the level 22 Dwarf Wyrmic by Xerion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceDwarf
ClassWyrmic
Level / Exp22 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength52 (base 30)
Dexterity15 (base 10)
Constitution60 (base 40)
Magic8 (base 10)
Willpower69 (base 38)
Cunning29 (base 10)

Resources

Life1175/1175
Psi148/159
Stamina284/310
Equilibrium48
Healing Factor1.3260869565217
Regeneration11.732549437581

Speed

Mental+2.9072344087915%
Attack+2.9072344087915%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Stealth6
See Invisible30

Offense: Mainhand

Damage79
Accuracy51
Crit Chance20%
APR4
Speed0.97

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4
Crit Chance6%
Speed1

Offense: Mind

Mindpower53
Crit Chance37%
Speed0.97174897930652

Offense: Damage Bonus

Acid+11%
Blight+5%
Physical+18%
Cold+31%
All+0%
Darkness+5%
Lightning+5%
Mind+24%
Fire+21%
Nature+25%

Offense: Damage Penetration

Cold+5%
Lightning+5%
Acid+5%
Darkness+5%
Blight+15%
Physical+5%
Fire+5%
Nature+15%

Defense: Base

Armour (hardiness)43.477604000522 (81.030927835052%)
Defense19
Ranged Defense19
Fatigue25
Physical Save30
Spell Save26
Mental Save31

Defense: Resistances

Acid 30%( 70%)
Blight 18%( 70%)
Arcane 19%( 70%)
Cold 70%( 70%)
All 15%( 70%)
Physical 21%( 70%)
Lightning 26%( 70%)
Light 22%( 70%)
Temporal 22%( 70%)
Mind 25%( 70%)
Darkness 15%( 70%)
Fire 47%( 70%)
Nature 18%( 70%)

Defense: Immunities

Stun Resistance61%
Teleport Resistance10%
Confusion Resistance31%
Disarm Resistance23%
Knockback Resistance64%
Instadeath Resistance100%
Blind Resistance41%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Wild-gift / Cold drake aspect1.30
1/5
4/5
1/5
2/5
Wild-gift / Sand drake aspect1.30
4/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
4/5
1/5
1/5
1/5
Wild-gift / Higher draconic abilities1.30
1/5
1/5
3/5
1/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
1/5
1/5

Generic Talents

Wild-gift / Fungus1.00
2/5
1/5
1/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
5/5
3/5
0/5
3/5
4/5
0/5
Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Harmony1.20
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
active
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Insane Summer the Dwarf Wyrmic level 10
30th Voratun 122nd year of Ascendancy at 04:11
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Insane Summer the Dwarf Wyrmic level 20
23rd Profit 122nd year of Ascendancy at 00:02
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Insane Summer the Dwarf Wyrmic level 22
30th Profit 122nd year of Ascendancy at 17:32
see stats
Squadmate (Insane (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Insane Summer the Dwarf Wyrmic level 6
18th Voratun 122nd year of Ascendancy at 17:19
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Insane Summer the Dwarf Wyrmic level 8
26th Voratun 122nd year of Ascendancy at 23:41
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Insane Summer the Dwarf Wyrmic level 17
10th Profit 122nd year of Ascendancy at 01:36
see stats
Unstoppable (Insane (Roguelike) difficulty) Returned from the dead.
By Insane Summer the Dwarf Wyrmic level 21
29th Profit 122nd year of Ascendancy at 17:38
see stats

Log

You gain 5.99 gold from the transmogrification of balanced dwarven-steel waraxe of the mystic (22-30.8 power, 4 apr).
You gain 7.45 gold from the transmogrification of
ranger&LASTLASTdwarven-steel steamgun of dampening.
You gain 4.72 gold from the transmogrification of
yew magestaff of greater warding (20-24 power, 4 apr, cold element).
You gain 10.57 gold from the transmogrification of
infernal yew vilestaff of channeling (20-24 power, 4 apr, fire element).
You gain 8.78 gold from the transmogrification of
infernal yew magestaff of protection (20-24 power, 4 apr, cold element).
You gain 9.18 gold from the transmogrification of
infernal ash starstaff of wizardry (15-18 power, 3 apr, physical element).
You gain 14.78 gold from the transmogrification of
Emelisewen the Cinderobsidian (15-18 power, 3 apr, arcane element).
You gain 3.43 gold from the transmogrification of
mighty hardened leather sling of acid.
You gain 1.70 gold from the transmogrification of
creative mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 4.15 gold from the transmogrification of
chilling steel mace of shearing (15.5-21.7 power, 3 apr).
You gain 3.05 gold from the transmogrification of
chilling dwarven-steel mace of daylight (28-39.2 power, 4 apr).
You gain 6.05 gold from the transmogrification of
throat-seeking yew longbow of piercing.
You gain 17.16 gold from the transmogrification of
Lightningveil.
You gain 2.33 gold from the transmogrification of
hateful steel greatsword (23-36.8 power, 2 apr).
You gain 7.32 gold from the transmogrification of
balanced dwarven-steel greatsword of the mystic (36.5-58.4 power, 2 apr).
You gain 6.73 gold from the transmogrification of
balanced dwarven-steel greatsword of persecution (33-52.8 power, 2 apr).
You gain 20.00 gold from the transmogrification of
Genocide (42-67.2 power, 4 apr).
You gain 13.11 gold from the transmogrification of
Blindarc the steel dagger (13.5-17.55 power, 6 apr).
You gain 1.50 gold from the transmogrification of
dwarven-steel battleaxe of amnesia (28.5-42.75 power, 2 apr).
You gain 1.87 gold from the transmogrification of
chilling dwarven-steel battleaxe of massacre (44-66 power, 2 apr).
You gain 0.88 gold from the transmogrification of
titan&LASTLASTsneakthief&LASTLASTethereal rune of the wizard (power 14; resist 16%; move 48%; dur 5; cd 21).
There is a A mysterious hole in the beach here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Insane Summer deactivates
Icy Skin.