








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 24 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by Arylaith the cave bear at level 10 on the 9th Flare 122nd year of Ascendancy at 08:05 0 / 7Killed by Aerogatta the honey tree at level 18 on the 26th Dusk 122nd year of Ascendancy at 08:44 Killed by Lisowyn the gigantic gravity worm at level 21 on the 35th Dusk 122nd year of Ascendancy at 04:32 Killed by skeleton warrior at level 21 on the 41st Dusk 122nd year of Ascendancy at 03:36 Killed by Polerin the bandit at level 22 on the 42nd Dusk 122nd year of Ascendancy at 00:07 Killed by thought-forged warrior at level 24 on the 74th Dusk 122nd year of Ascendancy at 11:21 Killed by Xanemiwyn the slaver at level 24 on the 74th Dusk 122nd year of Ascendancy at 13:51 |
Primary Stats
| Strength | 62 (base 37) |
| Dexterity | 41 (base 34) |
| Constitution | 40 (base 12) |
| Magic | 15 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 55 (base 41) |
Resources
| Life | -47/693 |
| Stamina | 3/176 |
| Equilibrium | 10 |
| Healing Factor | 1.3142857142857 |
| Regeneration | 4.4584172308687 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc |
Offense: Barehand
| Damage | 82 |
| Accuracy | 43 |
| Crit Chance | 19% |
| APR | 8 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Blight | +12% |
| Physical | +18% |
| Cold | +6% |
| All | +0% |
| Lightning | +5% |
| Light | +40% |
| Temporal | +18% |
| Mind | +6% |
| Darkness | +16% |
| Fire | +14% |
| Nature | +27% |
Offense: Damage Penetration
| Darkness | +18% |
| Physical | +14% |
| Lightning | +35% |
Defense: Base
| Armour (hardiness) | 7 (36.618610747051%) |
| Defense | 43 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 36 |
| Mental Save | 44 |
Defense: Resistances
| Acid | 41%( 70%) |
| Blight | 6%( 70%) |
| Cold | 13%( 70%) |
| All | 4%( 70%) |
| Lightning | 52%( 70%) |
| Light | 32%( 70%) |
| Temporal | 18%( 70%) |
| Mind | 12%( 70%) |
| Darkness | 6%( 70%) |
| Fire | 15%( 70%) |
| Nature | 22%( 70%) |
Defense: Immunities
| Stun Resistance | 41% |
| Confusion Resistance | 23% |
| Instadeath Resistance | 100% |
| Silence Resistance | 25% |
| Poison Resistance | 37% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 225 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 448% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Technique / Combat veteran | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| talent | Trained Reactions |
| detrimental effect | The target is on fire, taking 47.93 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| detrimental effect | The target is grappled, unable to move, and limited in its offensive capabilities. GrappledSilenced Pinned Damage reduced by 1 Slowed by 0 Damage per turn 106 |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 19%. Exhaustion |
| beneficial effect | The target is recovering 22 life each turn. Recovery |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor&039;s Touch (+1 level(s)). Escort: injured seer (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots of evasion (12 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +12 (+4 eff.) Fatigue: +1% Silence immunity: +20% Confusion immunity: +23% Stun/Freeze immunity: +21% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| On hands | Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 167% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 161.07 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| On head | cashmere wizard hat &039; (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 20 lightning / 12 fire Changes stats: +4 Cun Changes resistances: +6% lightning / +12% fire Changes resistances penetration: +20% lightning Changes damage: +9% fire Mental save: +7 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | iron torque of kinetic psionic shield &039; [power 27] (3/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 acid / 8 blight Changes resistances: +3% blight / +9% acid Changes damage: +12% blight It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 27 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 1 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | SootdredgeCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 12 darkness Changes stats: +5 Cun Changes resistances: +15% temporal Changes damage: +18% temporal Rings can have magical properties. |
| On fingers | Flashmistress the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 20 lightning Changes resistances: +12% lightning Changes resistances penetration: +15% lightning Changes damage: +30% light Physical save: +9 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +10 (+3 eff.) Rings can have magical properties. |
| Around neck | gold amulet &039;Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes resistances: +22% lightning / +9% mind / +6% acid Changes damage: +5% acid / +6% cold / +5% fire / +6% mind / +5% lightning Physical save: +12 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +13 (+4 eff.) Stun/Freeze immunity: +21% Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
| Main armor | elven-silk robe &039; (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Con Changes resistances: +12% acid / +19% nature / +3% darkness Changes resistances penetration: +8% darkness / +14% physical Changes damage: +18% physical / +16% darkness / +27% nature Mental save: +3 (+1 eff.) Poison immunity: +37% Disease immunity: +27% Silence immunity: +5% Maximum hate: +11.00 Mindpower: +7 (+3 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (64 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | Sootglean the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +1 (+1 eff.) Fatigue: -3% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +2 Dex / +2 Mag / +3 Wil / +3 Cun Changes resistances penetration: +10% darkness Grants telepathy: Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Guyata the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +4 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +6 Str / +5 Dex / +4 Wil / +2 Cun / +2 Con Changes resistances: +12% acid Physical save: +15 (+5 eff.) Spell save: +13 (+5 eff.) Mental save: +15 (+5 eff.) A belt that goes around your waist. |
Inventory
healing infusion of the duelist (heal 130)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 20%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 16%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
warrior&Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +5% physical Stamina each turn: +0.20 Amulets can have magical properties. |
Belanne the copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +6 Changes stats: +2 Str / +2 Dex / +3 Con Changes resistances: +22% light Changes damage: +11% light Life regen: +0.40 Rings can have magical properties. |
Satyrrazor the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 nature Changes resistances: +6% acid / +20% cold / +3% nature Changes resistances penetration: +15% nature Changes damage: +3% nature / +10% cold Rings can have magical properties. |
Xerawyn the steel ringPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Dex / +4 Mag / +6 Wil Changes resistances: +10% blight / +2% physical / +24% light / +3% cold Changes damage: +12% light / +10% blight Blindness immunity: +5% Spellpower: +5 (+3 eff.) Rings can have magical properties. |
warrior&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Squalorspike the steel dagger (12.5-16.25 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 45% Str, 45% Dex Damage type: Nature Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 nature / +7 fire When wielded/worn: Changes resistances: +12% nature Changes damage: +15% nature Mental save: +15 (+5 eff.) Maximum hate: +4.00 Sharp, short and deadly. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Nerywyn the TorchkarmaInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes stats: +2 Str / +6 Dex / +3 Mag Changes resistances: +6% acid / +6% blight A belt that goes around your waist. |
Smolderspar the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 fire Changes resistances: +18% fire Changes resistances penetration: +15% nature / +5% fire Changes damage: +6% fire Maximum life: +31.00 A belt that goes around your waist. |
Urizilarak the FlashministerPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Damage when hit (Melee): 16 fire Changes resistances penetration: +20% nature / +20% fire Changes damage: +12% fire It can be used to create a temporary shield that absorbs 209 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
VoidvaultInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 darkness Changes resistances: +6% temporal Changes resistances penetration: +5% darkness / +25% temporal Changes damage: +3% temporal Life regen: +0.60 Healing mod.: +11% A belt that goes around your waist. |
insulating rough leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% cold / +6% fire Maximum life: +34.00 A belt that goes around your waist. |
linen cloak &039; (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 30% chance to daze at end of turn * 30% chance to corrode armour by 30% Changes resistances: +6% acid / +9% lightning Changes damage: +3% acid Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +1 Dex Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.linen robe &039; (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 8 blight / 20 acid Changes resistances: +18% nature / +12% blight Changes damage: +12% nature / +12% blight A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Thunderpython (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 16 lightning / 4 darkness Changes stats: +6 Lck / +4 Dex Changes resistances penetration: +10% lightning Changes damage: +15% lightning Stealth bonus: +6 A pair of boots made of leather. |
Toxinrage the pair of dwarven-steel boots (14 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +14 (+5 eff.) Fatigue: +3% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 20 acid / 20 nature Changes damage: +6% acid / +3% nature Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
polar iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 cold Changes resistances: +6% cold Changes damage: +4% cold When used to modify unarmed attacks: Base power: 12.5 - 17.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 125% When this weapon hits: Ice Breath (10% chance level 1). Burst (radius 2) on crit: +6 ice Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves &039; (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10 arcane resource burn Damage (Melee): 6 acid Changes resistances: +6% acid / +3% blight Changes damage: +4% acid / +3% light Spell save: +12 (+5 eff.) When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 167% When this weapon hits: Acid Breath (10% chance level 1). On weapon hit: * 30 arcane resource burn Damage (Melee): +12 light Burst (radius 2) on crit: +6 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 30.47 to 91.42 lightning damage. The damage will increase with your Mindpower. This hat& |
Flashpiercer (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 16 mind Changes resistances: +17% mind / +6% fire Changes resistances penetration: +5% fire Changes damage: +3% mind / +12% fire Mental save: +11 (+4 eff.) Confusion immunity: +24% A cap made of leather. |
Glowdredge (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 light Changes resistances: +8% acid / +12% light / +7% fire / +7% lightning / +8% cold Changes resistances penetration: +10% acid / +10% light Changes damage: +6% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glowtide the linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 20 light / 8 nature Changes resistances penetration: +20% nature / +10% light Changes damage: +6% nature Equilibrium when hit: +0.90 Psi when hit: +0.90 Hate when hit: +0.80 Light radius: +3 A pointy cloth hat, very wizardly... |
Murkstreak the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * Slows global speed by 15% Changes stats: +3 Mag Changes resistances: +6% fire / +6% nature / +6% cold Changes resistances penetration: +5% nature Spell save: +12 (+5 eff.) Mana when firing critical spell: +2.00 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul&LASTYELLOWLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREEN physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
dwarven-steel helm &039; (6 def, 9 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +6 (+2 eff.) Fatigue: +4% Damage when hit (Melee): 8 darkness / 8 nature Changes resistances: +18% darkness / +5% all Changes resistances penetration: +20% nature Changes damage: +12% darkness Physical save: +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +7% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Daybearer (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes resistances: +17% lightning / +3% temporal / +17% acid Life regen: +5.40 Maximum life: +40.00 Healing mod.: +13% A suit of armour made of leather. |
Earodunavor the hardened leather armour (6 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +8% Changes stats: +2 Str / +2 Con Changes resistances: +18% cold / +15% fire Life regen: +4.10 Maximum life: +60.00 Healing mod.: +25% A suit of armour made of leather. |
cured leather armour &039; (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 acid / 12 physical / 8 nature Changes resistances: +3% acid Changes damage: +3% nature / +12% acid A suit of armour made of leather. |
troll-hide rough leather armour of lightning resistance (1 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes resistances: +16% lightning Life regen: +3.10 Maximum life: +34.00 Healing mod.: +12% A suit of armour made of leather. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
154 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Xanunne the iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +2 Str / +5 Dex / +2 Wil / +4 Cun Changes resistances: +11% nature Changes damage: +6% nature Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe &039; (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 16 acid Changes stats: +1 Str Changes resistances: +9% acid / +6% lightning Changes damage: +3% lightning Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
AdathaInfused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 12 arcane Changes stats: +3 Con Changes resistances: +8% blight Changes damage: +3% arcane Physical save: +13 (+5 eff.) Life regen: +2.50 Mana when firing critical spell: +3.00 Light radius: +3 Healing mod.: +27% A normal brass lantern, enhanced by alchemy to make it brighter. |
HellsmashPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 20 lightning / 11 fire Changes resistances: +26% fire Changes damage: +9% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 66.71 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 66.71 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Radiancewing the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 darkness / 20 light Changes resistances: +3% light Changes damage: +3% darkness / +6% light Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Morningking the pouch of steel shots (31/48, 20-24 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 48 On weapon hit: * 20% chance to blind Damage (Ranged): +16 light Burst (radius 1) on hit: +8 arcane / +24 light When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. |
telekinetic iron torque of kinetic psionic shield [power 23] (3/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Talent granted: +1 Telekinetic Blast It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Mad Butz the Cornac Brawler level 10
7th Flare 122nd year of Ascendancy at 08:38 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Mad Butz the Cornac Brawler level 20
33rd Dusk 122nd year of Ascendancy at 10:24 see stats
Rescuer of the lost (Madness (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Mad Butz the Cornac Brawler level 24
49th Dusk 122nd year of Ascendancy at 12:25 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Mad Butz the Cornac Brawler level 16
18th Dusk 122nd year of Ascendancy at 14:21 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Mad Butz the Cornac Brawler level 9
2nd Flare 122nd year of Ascendancy at 05:22 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Mad Butz the Cornac Brawler level 23
43rd Dusk 122nd year of Ascendancy at 13:04 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Mad Butz the Cornac Brawler level 16
18th Dusk 122nd year of Ascendancy at 13:48 see stats
Log
Enthralled slave hits Mad Butz for (35 resist armour), (47 reacted , -4 stam), 168 physical (168 total damage).
Xanemiwyn the slaver casts Flame.
Mad Butz is on fire!
Xanemiwyn the slaver hits Mad Butz for (35 resist armour), 56 fire (56 total damage).
Mad Butz is free from the acid.
Talent Flurry of Fists is ready to use.
Burning from Xanemiwyn the slaver hits Mad Butz for (30 resist armour), 0 fire (0 total damage).
Mad Butz receives 29 healing.
Grappled from Enthralled slave hits Mad Butz for (35 resist armour), 51 physical (51 total damage).
Xanemiwyn the slaver&fbd578LAST
Mad Butz shrugs off the critical damage!
Xanemiwyn the slaver&LIGHT_REDLASTLIGHT_REDLASTLAST039;s Beyond the Flesh hits Mad Butz for (35 resist armour), 23 physical, (5 resist armour), 0 temporal, (6 resist armour), 0 fire, (6 resist armour), 0 fire, (23 resist armour), 0 physical (24 total damage).
Mad Butz hits Xanemiwyn the slaver for 30 lightning, 9 darkness, 8 fire, (13 to psi shield), 3 nature, (18 to psi shield), 4 acid, 5 blight (61 total damage).
Mad Butz wears (replacing Toxinrage the pair of dwarven-steel boots (14 def, 4 armour)): undeterred pair of rough leather boots of evasion (12 def, 1 armour).
Mad Butz hits Enthralled slave for (21 resist armour), 14 lightning, (9 resist armour), 0 darkness, (11 resist armour), 0 fire, (10 resist armour), 0 acid, (7 resist armour), 0 blight (15 total damage).
Grappling hits Mad Butz for (4 resist armour), 0 physical (0 total damage).
Enthralled slave hits Mad Butz for (35 resist armour), 23 physical (23 total damage).
Xanemiwyn the slaver casts Manathrust.
Xanemiwyn the slaver hits Mad Butz for (35 resist armour), 82 arcane (82 total damage).
Mad Butz feels pain again.
Talent Double Strike is ready to use.
Burning from Xanemiwyn the slaver hits Mad Butz for (30 resist armour), 0 fire (0 total damage).
Mad Butz receives 29 healing.
Grappled from Enthralled slave hits Mad Butz for (35 resist armour), 51 physical (51 total damage).
Xanemiwyn the slaver&fbd578LAST
Mad Butz shrugs off the critical damage!
Xanemiwyn the slaver casts Lightning.
Saving game...



































































































