Ennui the level 1 Cornac Storm Warden by nosrepemos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassStorm Warden
Level / Exp1 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity17 (base 17)
Constitution10 (base 10)
Magic15 (base 15)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life110/110
Mana100/100
Stamina100/100
Healing Factor1
Regeneration2.7590374569099

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy22
Crit Chance1%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense2.45
Ranged Defense2.45
Fatigue0
Physical Save7
Spell Save8.75
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Archery - bows1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
0/5
0/5
0/5
0/5
Spell / Arcane surge1.30
1/5
0/5
0/5
0/5
Spell / Thunderstrike1.30
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.30
0/5
0/5
0/5
0/5
Technique / Mage warden1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Ennui hits Wolf for 28 lightning damage.
Wolf hits Ennui for 1 physical damage.

Ennui casts Storm Surge.

Ennui surges with storm magic!

Ennui uses Flare.

Ennui performs a ranged critical strike against Wolf!
Wolf is not dazed anymore.

Ennui&
21 fire, 9 lightning (30 total damage).
Wolf misses Ennui.

Ennui shoots!

Ennui&
aaaaaaLASTLAST{bold}039;s Shoot killed Wolf!

Talent Lightning Leap is ready to use.

Resting starts...

Ennui&
LASTTalent Flare is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Storm Surge is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).