Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Everything is Unique! - Dancing on Needles Edition 1.0.4 Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Oozemancer |
| Level / Exp | 8 / 7% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 19 (base 17) |
| Magic | 12 (base 10) |
| Willpower | 35 (base 32) |
| Cunning | 15 (base 14) |
Resources
| Life | 188/188 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 0.95 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 24 |
| Crit Chance | 6% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 24 |
| Crit Chance | 6% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31.25 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +13% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 3.35 |
| Ranged Defense | 3.35 |
| Fatigue | 0 |
| Physical Save | 12.45 |
| Spell Save | 18.45 |
| Mental Save | 19.5 |
Defense: Resistances
| Acid | 15%( 70%) |
| Temporal | 5%( 70%) |
| Lightning | 5%( 70%) |
| Fire | 19%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lost anorithil from death by Bethoralaith the large brown snake. Escort: lost anorithil (level 3 of Scintillating Caves) | failed |
Equipment
| Main armor | Hanalarek the cashmere robe (2 def, 0 armour) Hanalarek the cashmere robe (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Con Changes resistances: +19% fire Changes damage: +13% fire Mindpower: +5 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | radiant mossy mindstar of balance (3-3.3 power, 12 apr, mind damage) radiant mossy mindstar of balance (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +2 light When wielded/worn: Physical save: +3 Spell save: +2 Mental save: +2 Equilibrium when hit: +0.80 Mindpower: +3 Mental crit. chance: +3% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | gifted mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage) gifted mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.70 Maximum life: +11.00 Mindpower: +4 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On head | grounding linen wizard hat of corrosion (+5%) (1 def, 0 armour) grounding linen wizard hat of corrosion (+5%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +15% acid / +5% lightning / +5% temporal Changes damage: +10% acid A pointy cloth hat, very wizardly... |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
mossy mindstar (2-2.2 power, 12 apr, nature damage) mossy mindstar (2-2.2 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-2.2 power, 12 apr, nature damage) mossy mindstar (2-2.2 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
You gain 0.05 gold from the transmogrification of iron torque of kinetic psionic shield [power 27] (20 cooldown).
You gain 3.11 gold from the transmogrification of Torychak the steel torque of thermal psionic shield [power 43] (20 cooldown).
You gain 1.50 gold from the transmogrification of high-capacity pouch of iron shots of erosion (40/40, 11-13.2 power, 1 apr).
You gain 1.62 gold from the transmogrification of healer&LASTLASTiron pickaxe of endurance (dig speed 36 turns).
You gain 4.70 gold from the transmogrification of steel plate armour &039; (4 def, 9 armour).
You gain 1.41 gold from the transmogrification of spiked rough leather armour of cold resistance (1 def, 2 armour).
You gain 0.77 gold from the transmogrification of rough leather armour of acid resistance (1 def, 2 armour).
You gain 0.85 gold from the transmogrification of cleansing rough leather armour (1 def, 2 armour).
You gain 1.35 gold from the transmogrification of iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 1.29 gold from the transmogrification of stalker&LASTLASTwoollen robe (0 def, 0 armour).
You gain 0.63 gold from the transmogrification of linen robe of frost (+15%) (0 def, 0 armour).
You gain 0.49 gold from the transmogrification of linen cloak of protection (1 def, 0 armour).
You gain 1.42 gold from the transmogrification of iron waraxe of erosion (6-8.4 power, 2 apr).
You gain 1.80 gold from the transmogrification of balanced iron waraxe of massacre (12.5-17.5 power, 2 apr).
You gain 5.45 gold from the transmogrification of Adessra (11.5-16.1 power, 3 apr).
You gain 2.06 gold from the transmogrification of shimmering elm vilestaff of fate (10-12 power, 2 apr, blight damage).
You gain 1.35 gold from the transmogrification of gifted mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 2.50 gold from the transmogrification of Corpsebow.
You gain 2.67 gold from the transmogrification of manaburning iron greatsword (10.5-16.8 power, 1 apr).
You gain 2.07 gold from the transmogrification of iron dagger of paradox (4.5-5.85 power, 5 apr).
You gain 2.81 gold from the transmogrification of flaming iron dagger of paradox (5-6.5 power, 5 apr).
You gain 1.27 gold from the transmogrification of flaming iron battleaxe of massacre (19-28.5 power, 1 apr).
You gain 0.05 gold from the transmogrification of copper ring.
You gain 1.50 gold from the transmogrification of wild infusion of the titan (resist 12%; cure physical).
You gain 1.13 gold from the transmogrification of sun infusion of the psychic (rad 5; power 63; turns 5; dispells darkness).
You gain 1.15 gold from the transmogrification of healing infusion of the warrior (heal 72).
There is a Entrance to the Scintillating Caves here (press &039; or right click to use).
You feel very confident walking into this place.
