Glorynn the level 11 Cornac Bulwark by nihuepana

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassBulwark
Level / Exp11 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 33)
Dexterity20 (base 20)
Constitution21 (base 18)
Magic10 (base 10)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life316/316
Stamina132/132
Healing Factor1.05
Regeneration0.2625

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage46
Accuracy36
Crit Chance2%
APR14
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11.7
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+4%
Light+10%

Defense: Base

Armour (hardiness)37.56 (82%)
Defense12.5
Ranged Defense12.5
Fatigue27
Physical Save22.3
Spell Save7.35
Mental Save12.35

Defense: Resistances

Temporal 6%( 70%)
Lightning 5%( 70%)
Light 20%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance5%
Pinning Resistance27%
Disarm Resistance15%
Silence Resistance5%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Two-handed weapons0.90
1/5
1/5
4/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Shield defense1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
4/5
4/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
4/5
3/5
3/5
0/5

Effects

Quests

done
failed
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Glorynn the Cornac Bulwark level 10
3rd Dusk 122nd year of Ascendancy at 05:47
see stats
The secret city Discovered the truth about mages.
By Glorynn the Cornac Bulwark level 10
7th Dusk 122nd year of Ascendancy at 18:32
see stats

Log


You gain 0.10 gold from the transmogrification of
ash totem of thorny skin [power 29] (20 cooldown).
You gain 0.10 gold from the transmogrification of
ash totem of thorny skin [power 28] (20 cooldown).
You gain 1.07 gold from the transmogrification of
arcing pouch of iron shots of accuracy (19/19, 11-13.2 power, 1 apr).
You gain 2.77 gold from the transmogrification of
healer&LASTLASTclarifying linen wizard hat of light (+15%) (1 def, 0 armour).
You gain 3.40 gold from the transmogrification of
Lightningbile (0 def, 1 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (5.5-7.7 power, 2 apr).
You gain 1.74 gold from the transmogrification of
hateful iron waraxe (5.5-7.7 power, 2 apr).
You gain 2.25 gold from the transmogrification of
surging elm vilestaff of might (10-12 power, 2 apr, acid damage).
You gain 3.08 gold from the transmogrification of
shimmering ash starstaff of warding (15-18 power, 3 apr, temporal damage).
You gain 1.82 gold from the transmogrification of
ash starstaff of might (15-18 power, 3 apr, physical damage).
You gain 1.90 gold from the transmogrification of
arcing steel mace of crippling (14-19.6 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel longsword (12.5-17.5 power, 3 apr).
You gain 1.19 gold from the transmogrification of
flaming iron longsword of massacre (12.5-17.5 power, 2 apr).
You gain 1.62 gold from the transmogrification of
iron dagger of daylight (5-6.5 power, 5 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 20).
You gain 1.12 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 32; turns 3; dispells darkness).
You gain 1.12 gold from the transmogrification of
sun infusion of the sneak (rad 5; power 32; turns 5; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 21; turns 3; dispells darkness).
You gain 1.98 gold from the transmogrification of
insidious poison infusion of the wizard (14 nature damage, 20% healing reduction).
You gain 1.12 gold from the transmogrification of
healing infusion of the sneak (heal 69).
Saving done.

There is a Ruins of Kor&039;&LASTTEALLASTLAST