Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Draconians 1.0.4 Conveyance Reward 1.0.4 Succor and easement 1.0.1 Adjustable Exp 1.0.4 Empyreal 1.0.3 Items Vault 1.0.3 Equipment Tweaks 1.0.4 Extra Dungeons 1.0.4 Plenum Tooltip: Enhanced actor tooltip display for TOME v1.10 1.0.4 ZOmnibus Addon Pack 1.0.4 Alternate save system 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Draconian |
| Class | Empyreal |
| Level / Exp | 5 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 5 on the 23rd Dusk 122nd year of Ascendancy at 08:13 / 1 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 18 (base 16) |
| Magic | 26 (base 24) |
| Willpower | 17 (base 10) |
| Cunning | 14 (base 14) |
Resources
| Life | -3/179 |
| Positive | 62/62 |
| Negative | 9/62 |
| Healing Factor | 1.05 |
| Regeneration | 0.42 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.66666666667% |
| Spell | +1.4333333333333% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 6 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 5% |
| Speed | 0.9858692080184 |
Offense: Mind
| Mindpower | 17.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +14% |
| Physical | +4% |
| Fire | +10% |
| Nature | +6% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 0 |
| Physical Save | 23.2375 |
| Spell Save | 20.4625 |
| Mental Save | 11.725 |
Defense: Resistances
| Light | 6%( 70%) |
| Fire | 15%( 70%) |
| Nature | 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Celestial / Sol | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Energies | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Cosmic | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Reflection | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Draconian | 1.30 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Your movement speed is increased by 9%. Your casting speed is increased by 1%. Celestial Acceleration |
| detrimental effect | Cursed Wound |
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
Various alchemists around Maj&WHITESLATE039;Needed: one hummerhorn wing. If you&039;re like wasps, only gigantic and lethal.&WHITESLATE039;Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.&WHITESLATE039;Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You&039; The Brotherhood of Alchemists | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | active |
Equipment
| On feet | scholar& scholar&Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +10.00 Spellpower: +3 A pair of boots made of leather. |
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox& Prox&Powered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Necklace of Dragon Teeth Necklace of Dragon TeethInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Con Talent mastery: +0.20 Race / Draconian It can be used to commune with nature, costing 10 power out of 15/15. As you pickup the necklace of dragon teeth you are filled with knowledge. Your family& |
| In main hand | potent elm starstaff (12-14.4 power, 2 apr, light damage) potent elm starstaff (12-14.4 power, 2 apr, light damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 12.0 - 14.4 Uses stat: 100% Mag Damage type: Light Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +12% light Talent granted: +1 Command Staff Spellpower: +5 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | linen robe of fire (+15%) (0 def, 0 armour) linen robe of fire (+15%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% fire Changes damage: +10% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Around waist | rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 A belt that goes around your waist. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Abegeoff casts Lunar Orb.
Abegeoff casts Solar Orb.
Abegeoff hits Ben Cruthdar, the Cursed for 58 light damage.
Ben Cruthdar, the Cursed uses Dominate.
Abegeoff has been dominated!(3 of potential 3 turns)
Abegeoff resists the mind attack!
Ben Cruthdar, the Cursed hits Abegeoff for 31 physical, 4 mind, 8 acid damage (total 43.00).
Abegeoff hits Ben Cruthdar, the Cursed for 58 light damage.
You are unable to move!
Abegeoff casts Healing Light.
Ben Cruthdar, the Cursed uses Slash.
Abegeoff has a cursed wound!
Ben Cruthdar, the Cursed hits Abegeoff for 45 physical, 8 mind, 8 acid damage (total 60.70).
Abegeoff casts Lunar Orb.
Abegeoff hits Ben Cruthdar, the Cursed for 71 darkness damage.
Ben Cruthdar, the Cursed hits Abegeoff for 24 physical, 8 mind, 8 acid damage (total 40.00).
Talent Infusion: Regeneration is ready to use.
You are unable to move!
Abegeoff hits Ben Cruthdar, the Cursed for 18 light damage.
Abegeoff resists the mind attack!
Ben Cruthdar, the Cursed hits Abegeoff for 30 physical, 4 mind, 8 acid damage (total 42.00).
Abegeoff is no longer dominated.
Abegeoff hits Ben Cruthdar, the Cursed for 18 light damage.
Saving done.
Saving done.
Saving game...
