











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Phantom Warrior Class 1.7.4Introduce Phantom Warrior, a two-handed chronomancy class. Class trees: Generic trees: Known problems: This class is originally inspired by Phantom Lancer from Dota 2. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Augmented Mobility Grants Telekinetic Grasp 1.7.2Learning a talent in the Augmented Mobility category will now grant Telekinetic Grasp just like it used to. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Summoner rework 1.7.4Summoner rework! CHANGE LOG 1.1.8 1.1.7 1.1.6 1.1.5 1.1.4 1.1.3 1.1.0 -Innervate: Reset cooldown of summons' talent. -Blessing of Nature: Buff to surrounding summons. -Wasp Swarm: debilitating enemies & halving poison resistance -Force of Nature: Automatically refill dead summons. -Now detonation's cooldown scales with the talent level. -Fixed Dragon to crit properly on detonation 1.0.9 1.0.8 1.0.7 - Arrow rain now summons ivy right next to the enemies (ignore range) 1.0.6 - You can now move Dragons with Attack Order 1.0.5 - Minor bug fix 1.0.4 - Summoner and SummonerR merged. 1.0.3 - Changed few particles (for performance) |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Phantom Warrior |
| Level / Exp | 52 / 1124% |
| Size | big |
| Lifes / Deaths | Killed by Xeradhema the skeleton warrior at level 52 on the 8th Flare 123rd year of Ascendancy at 16:19 / 1 |
Primary Stats
| Strength | 119 (base 66) |
| Dexterity | 84 (base 45) |
| Constitution | 74 (base 60) |
| Magic | 101 (base 65) |
| Willpower | 29 (base 1) |
| Cunning | 26 (base 1) |
Resources
| Life | -427/2431 |
| Paradox | 521 |
| Stamina | 456/484 |
| Vim | 364/364 |
| Healing Factor | 1.7951680505322 |
| Regeneration | 101.83986628321 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | 0% |
| Spell | -30% |
| Global | +120% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 9 |
| See Invisible | 23 |
Offense: Mainhand
| Damage | 298 |
| Accuracy | 76 |
| Crit Chance | 70% |
| APR | 29 |
| Speed | 1.43 |
Offense: Offhand
| Damage | 69 |
| Accuracy | 76 |
| Crit Chance | 73% |
| APR | 32 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 48% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 37% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Lightning | +51% |
| Light | +32% |
| Physical | +57% |
| Darkness | +45% |
| Arcane | +56% |
| Mind | +29% |
| All | +23% |
Offense: Damage Penetration
| Darkness | +5% |
| Physical | +25% |
| Blight | +26% |
| Arcane | +46% |
| Cold | +29% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 64.692123656333 (80.580660833017%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 16 |
| Physical Save | 75 |
| Spell Save | 76 |
| Mental Save | 80 |
Defense: Resistances
| Blight | 28%( 77%) |
| Arcane | 33%( 77%) |
| Cold | 30%( 77%) |
| All | 26%( 77%) |
| Darkness | 49%( 77%) |
| Light | 39%( 77%) |
| Temporal | 34%( 77%) |
| Physical | 40%( 77%) |
| Mind | 51%( 77%) |
| Fire | 41%( 77%) |
| Lightning | 77%( 77%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Silence Resistance | 21% |
| Bleed Resistance | 20% |
| Confusion Resistance | 83% |
| Stun Resistance | 100% |
| Pinning Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 33% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 756 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 181 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 308 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 48 up to 9 times. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Synchronization | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Time Wounds | 1.70 |
| 4/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Chronomancy / Phantom | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Chronomancy / Sigils | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Transcendental Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Timeless Warrior | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Mirror | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | 3 Fateweaver |
| detrimental effect | Huge cut that bleeds, doing 61.93 physical damage per turn. Bleeding |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | The target is poisoned, taking 23.83 nature damage per turn. Poison |
| beneficial effect | The target has 51 increased life regeneration. Recovery |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| beneficial effect | Increases crit chance by 20% and critical power by 80%. 4 charge(s). Ogre Fury |
| beneficial effect | 3 Spin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by disarming trap. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the injured seer from death by Glorawen the stone troll. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lost defiler from death by master vampire. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by uruivellas. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Eilinatta the stone troll. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
The unhallowed morass is the name of the &039; surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITEREDWHITEGREENWHITELIGHT_GREEN039;ve found the needed electric eel tail. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed multi-hued wyrm scale. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITESLATE There and back again | active |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xomina the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +18 (+3 eff.) Armour: +5 Fatigue: +4% Damage when hit (Melee): 6 physical Changes stats: +3 Dex / +7 Mag Changes resistances penetration: +26% blight / +20% arcane Changes damage: +18% arcane / +9% physical Only die when reaching: -60.00 life Spellpower: +18 (+4 eff.) Spell crit. chance: +6% Mindpower: +18 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Elema the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +3% blight Changes damage: +6% mind Spell save: +9 (+2 eff.) Disarm immunity: +20% Only die when reaching: -20.00 life Maximum life: +40.00 Light radius: +3 Damage Shield penetration: +30% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | elven-silk wizard hat &039; (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +6% mind / +20% physical / +23% darkness / +5% arcane Changes resistances penetration: +26% arcane Changes damage: +15% physical / +19% darkness / +6% arcane Reduces incoming crit damage: 15.66% Mental save: +12 (+2 eff.) Silence immunity: +21% Only die when reaching: -83.52 life Maximum hate: +15.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
| On hands | Dakhtun&Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Wave of Power (15% chance level 1). When this weapon hits: Displacement Shield (10% chance level 3). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Stormream [power 320] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +4 Physical power: +10 (+2 eff.) Armour: +8 Changes stats: +6 Con Changes resistances penetration: +25% physical Changes damage: +15% lightning Only die when reaching: -80.00 life See invisible: +9 It can be used to heal yourself and all friendly characters within 10 spaces for 320 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold garnet ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +3.0% Effects on melee hit: * 15% chance to reduce all saves and defense by 30 * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 14 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 30 Damage (Ranged): 19 physical Damage when hit (Melee): 6 light Changes stats: +12 Cun / +6 Dex Changes resistances: +26% lightning / +3% temporal Changes damage: +13% lightning / +9% light / +6% all Hate when firing a critical mind attack: +3.00 Maximum hate: +7.00 Spell crit. chance: +3% Mental crit. chance: +3% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | Harukalthokath the SunburstCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +9% darkness / +5% arcane / +6% light Reduces incoming crit damage: 15.00% Spell save: +12 (+3 eff.) Stun/Freeze immunity: +38% Life regen: +5.00 Maximum life: +20.00 Healing mod.: +20% Rings make your fingers look great! |
| Around neck | BoriroddarathRequires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Changes stats: +30 Str / +20 Dex / +5 Mag / +25 Wil Changes resistances: +24% lightning / +28% mind / +12% light Changes resistances cap: +7% all Reduces incoming crit damage: 19.00% Physical save: +57 (+12 eff.) Spell save: +63 (+13 eff.) Mental save: +78 (+15 eff.) Blindness immunity: +33% Cut immunity: +20% Confusion immunity: +73% Stun/Freeze immunity: +50% Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Mindpower: +14 (+4 eff.) Infravision radius: +9 Sight radius: +2 See invisible: +14 Amulets can have magical properties. This item has been sent to the Item& |
| In main hand | Cyrobeth the Ravenvile (70-105 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 27% chance to reduce all saves and defense by 30 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +20 blight / +28 darkness Damage (radius 2) on crit: +8 cold Damage against: +24% Living When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Damage when hit (Melee): 6 blight Changes resistances penetration: +5% darkness Critical mult.: +44.00% Maximum vim: +40.00 Damage Shield penetration: +40% Massive two-handed mauls. |
| Around waist | hardened leather belt &039;Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances: +9% temporal Changes damage: +3% darkness Physical save: +7 (+2 eff.) Pinning immunity: +20% Maximum life: +80.00 Mindpower: +8 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
| In off hand | Glaciermark (26-34 power, 7 apr)Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 26.0 - 33.8 Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage Shield penetration (this weapon only): +35% Damage (radius 2) on crit: +23 physical / +23 cold When wielded/worn: Physical power: +35 (+5 eff.) Damage when hit (Melee): 12 fire Changes resistances penetration: +29% cold Only die when reaching: -93.64 life Sharp, short and deadly. |
| Cloak | cashmere cloak &039; (9 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +9 (+3 eff.) Changes stats: +3 Str / +3 Con Changes damage: +9% arcane Physical save: +28 (+7 eff.) Spell save: +14 (+4 eff.) Mental save: +25 (+5 eff.) Only die when reaching: -50.00 life Maximum life: +40.00 Maximum vim: +20.00 Damage Shield penetration: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun mail armour &039; (5 def, 22 armour)Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +22 Defense: +5 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce all saves and defense by 30 Changes resistances: +23% lightning / +21% fire / +6% cold Stun/Freeze immunity: +20% Maximum life: +100.00 Healing mod.: +20% A suit of armour made of mail. |
Inventory
wild infusion of the wizard (res 46%; magical, physical; dur 4; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 46% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding gold amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Dex Changes resistances: +12% lightning Stun/Freeze immunity: +35% Amulets make your neck look great! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn& |
SkywitchCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Damage when hit (Melee): 4 acid / 10 lightning Changes stats: +1 Dex Changes resistances: +6% acid Changes damage: +9% physical Disarm immunity: +29% Pinning immunity: +23% Knockback immunity: +32% Maximum life: +37.00 Rings make your fingers look great! |
gold amethyst ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +4 Cun / +4 Mag Changes damage: +4% all Spellpower: +7 (+2 eff.) Spell crit. chance: +2% Mental crit. chance: +2% Rings make your fingers look great! |
gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings make your fingers look great! |
marksman&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +12% mind Changes damage: +12% mind Rings make your fingers look great! |
mule&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +22% acid Changes damage: +11% acid Maximum encumbrance: +26 Rings make your fingers look great! |
pixie&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +3 Mag Spellpower: +9 (+3 eff.) Rings make your fingers look great! |
wizard&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+2 eff.) Silence immunity: +25% Mana each turn: +0.18 Rings make your fingers look great! |
warrior&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Damage (Melee): 18 light Damage (Ranged): 26 light Changes stats: +4 Str / +5 Mag Changes damage: +14% light Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher&YELLOWLASTANTIQUE_WHITE{italic} |
stralite battleaxe &039; (46-70 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 98 damage Damage (Melee): +20 acid Damage (radius 1) on hit: +20 acid Damage (radius 2) on crit: +8 acid / +4 cold When wielded/worn: Armour penetration: +10 Physical crit. chance: +14.0% Physical power: +16 (+3 eff.) Effects on melee hit: * 10% chance to reduce armor by 38% Changes stats: +6 Con Changes resistances penetration: +19% physical Changes damage: +3% acid Critical mult.: +38.00% Disarm immunity: +42% Massive two-handed battleaxes. |
blazebringer&Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +77 fire When wielded/worn: Armour penetration: +14 Physical crit. chance: +17.0% Changes resistances penetration: +35% fire Critical mult.: +49.00% Global speed: +14% Massive two-handed battleaxes. |
Choleg (68-103 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 163 damage over 5 turns and reducing armor and accuracy by 21 When wielded/worn: Accuracy: +27 (+5 eff.) Armour penetration: +19 Physical crit. chance: +19.0% Physical power: +24 (+4 eff.) Changes stats: +3 Con Changes resistances: +9% acid Changes resistances penetration: +20% physical Physical save: +3 (+1 eff.) Poison immunity: +20% Knockback immunity: +21% Massive two-handed mauls. |
plaguebringer&Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 28 Damage (Melee): +13 blight When wielded/worn: Accuracy: +19 (+4 eff.) Changes stats: +3 Str Changes damage: +12% physical Disease immunity: +31% Massive two-handed swords. |
Thunderquill the voratun greatsword (78-125 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 78.0 - 124.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Armour penetration: +19 Physical crit. chance: +20.0% Changes stats: +4 Wil Changes resistances: +6% temporal / +6% arcane / +12% light Changes resistances penetration: +20% mind Changes damage: +9% lightning / +6% acid Critical mult.: +42.00% Massive two-handed swords. |
quick voratun dagger of evisceration (39-51 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Str, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +13.0% Physical power: +5 (+1 eff.) Changes stats: +3 Dex Combat speed: +10% Sharp, short and deadly. |
steel mail armour &039; (2 def, 8 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +3 Cun / +4 Wil Changes resistances: +7% acid / +7% cold / +17% lightning Changes resistances penetration: +15% nature Changes damage: +3% nature / +6% cold Allows you to breathe in: water Mental save: +10 (+2 eff.) A suit of armour made of mail. |
stralite mail armour &039; (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to slow global speed by 57% Changes stats: +6 Str / +4 Con Changes resistances: +25% lightning / +27% fire / +6% darkness Changes resistances penetration: +20% mind Maximum life: +86.00 A suit of armour made of mail. |
Isluriatha the voratun mail armour (5 def, 21 armour)Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +21 Defense: +5 (+1 eff.) Fatigue: +3% Changes resistances: +9% acid / +27% fire / +11% cold Changes resistances penetration: +10% blight Changes damage: +6% blight Allows you to breathe in: water Critical mult.: +10.00% Physical save: +12 (+3 eff.) Stamina each turn: +3.00 Only die when reaching: -80.00 life A suit of armour made of mail. |
fortifying voratun mail armour of Eyal (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +4 Con Life regen: +4.00 Maximum life: +119.00 Healing mod.: +13% A suit of armour made of mail. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Geriarin the ScorchbrazePowered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 2 arcane Changes damage: +6% fire Maximum encumbrance: +26 Spell save: +3 (+1 eff.) Mental save: +5 (+1 eff.) Maximum life: +70.00 Maximum mana: +38.00 Maximum stamina: +45.00 Maximum hate: +10.00 Maximum psi: +25.00 Maximum vim: +42.00 Maximum pos.energy: +26.00 Maximum neg.energy: +26.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Reduces paradox anomalies(equivalent to willpower): +10 A belt that goes around your waist. |
ZerulinCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +2 Physical crit. chance: +5.0% Armour: +10 Changes stats: +3 Str / +6 Wil / +6 Cun Damage against: +31% Summoned Reduced damage from: +33% Summoned Critical mult.: +15.00% Only die when reaching: -80.00 life A belt that goes around your waist. |
Bethoriatta the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +3 Changes resistances: +12% mind Mental save: +9 (+1 eff.) Confusion immunity: +10% Teleport immunity: +10% Life regen: +4.00 Maximum life: +40.00 A pair of boots made of leather. |
undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Silence immunity: +31% Confusion immunity: +25% Stun/Freeze immunity: +23% Stamina each turn: +0.40 Maximum stamina: +19.00 A pair of boots made of leather. |
pair of drakeskin leather boots &039; (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +5 Damage when hit (Melee): 6 mind / 10 lightning Changes resistances: +27% fire Spell save: +18 (+4 eff.) Pinning immunity: +21% Stun/Freeze immunity: +21% Life regen: +4.18 Only die when reaching: -80.00 life Healing mod.: +10% A pair of boots made of leather. |
Greenwalker (30 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +25 (+5 eff.) Physical crit. chance: +6.0% Physical power: +30 (+4 eff.) Armour: +4 Defense: +30 (+8 eff.) Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 57% Stamina each turn: +0.90 Only die when reaching: -60.00 life Maximum stamina: +28.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
voratun gauntlets &039; (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Fatigue: +5% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 12 darkness Changes stats: +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +20% acid Changes damage: +3% acid / +6% arcane / +9% darkness Mental save: +12 (+2 eff.) Maximum life: +40.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When used to modify unarmed attacks: Base power: 39.5 - 55.3 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +12 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Moonlight Ray (20% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). On weapon hit: * 10% chance to reduce damage dealt by 24% Damage (Melee): +15 arcane Damage (radius 2) on crit: +11 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
Shockwake the iron helm (0 def, 11 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +11 Fatigue: +5% Changes resistances: +3% lightning / +11% darkness / +3% mind / +11% light Physical save: +6 (+2 eff.) Spell save: +3 (+1 eff.) Silence immunity: +10% Maximum life: +80.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Prothotipe&Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dawntouch the iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +3 Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Changes stats: +1 Str / +2 Dex Changes resistances penetration: +20% light Changes damage: +3% physical Maximum stamina: +30.00 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Gilarelach [power 170] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Defense: +10 (+3 eff.) Damage when hit (Melee): 6 blight Changes resistances: +5% arcane / +15% temporal Critical mult.: +10.00% Only die when reaching: -60.00 life Damage Shield penetration: +10% It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 267 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Sadetana the Ogre Phantom Warrior level 40
40th Pyre 123rd year of Ascendancy at 23:22 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Sadetana the Ogre Phantom Warrior level 39
26th Pyre 123rd year of Ascendancy at 02:54 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Sadetana the Ogre Phantom Warrior level 34
4th Pyre 123rd year of Ascendancy at 15:38 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Sadetana the Ogre Phantom Warrior level 43
55th Pyre 123rd year of Ascendancy at 11:47 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Sadetana the Ogre Phantom Warrior level 42
50th Pyre 123rd year of Ascendancy at 07:49 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Sadetana the Ogre Phantom Warrior level 29
16th Regrowth 123rd year of Ascendancy at 01:02 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Sadetana the Ogre Phantom Warrior level 8
4th Flare 122nd year of Ascendancy at 20:23 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Sadetana the Ogre Phantom Warrior level 41
46th Pyre 123rd year of Ascendancy at 12:31 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Sadetana the Ogre Phantom Warrior level 31
21st Regrowth 123rd year of Ascendancy at 23:11 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Sadetana the Ogre Phantom Warrior level 21
47th Dusk 122nd year of Ascendancy at 08:33 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sadetana the Ogre Phantom Warrior level 24
53rd Dusk 122nd year of Ascendancy at 10:00 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Sadetana the Ogre Phantom Warrior level 47
67th Pyre 123rd year of Ascendancy at 10:22 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Sadetana the Ogre Phantom Warrior level 51
6th Mirth 123rd year of Ascendancy at 21:47 see stats
Home sweet home (Insane (Roguelike) difficulty)
22nd Regrowth 123rd year of Ascendancy at 01:29 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Sadetana the Ogre Phantom Warrior level 45
55th Pyre 123rd year of Ascendancy at 15:00 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sadetana the Ogre Phantom Warrior level 10
8th Flare 122nd year of Ascendancy at 17:33 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Sadetana the Ogre Phantom Warrior level 20
37th Dusk 122nd year of Ascendancy at 04:25 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Sadetana the Ogre Phantom Warrior level 30
16th Regrowth 123rd year of Ascendancy at 10:02 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Sadetana the Ogre Phantom Warrior level 40
26th Pyre 123rd year of Ascendancy at 02:54 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Sadetana the Ogre Phantom Warrior level 50
73rd Pyre 123rd year of Ascendancy at 00:36 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Sadetana the Ogre Phantom Warrior level 51
6th Mirth 123rd year of Ascendancy at 01:13 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Sadetana the Ogre Phantom Warrior level 36
20th Pyre 123rd year of Ascendancy at 00:28 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Sadetana the Ogre Phantom Warrior level 24
59th Dusk 122nd year of Ascendancy at 02:31 see stats
Selfless (Insane (Roguelike) difficulty)
Won ToME by closing the Void portal using yourself as a sacrifice.By Sadetana the Ogre Phantom Warrior level 52
10th Mirth 123rd year of Ascendancy at 12:08 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Sadetana the Ogre Phantom Warrior level 30
18th Regrowth 123rd year of Ascendancy at 04:45 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Sadetana the Ogre Phantom Warrior level 28
1st Regrowth 123rd year of Ascendancy at 15:46 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Sadetana the Ogre Phantom Warrior level 42
46th Pyre 123rd year of Ascendancy at 14:05 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Sadetana the Ogre Phantom Warrior level 52
10th Mirth 123rd year of Ascendancy at 12:07 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Sadetana the Ogre Phantom Warrior level 27
9th Allure 123rd year of Ascendancy at 00:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sadetana the Ogre Phantom Warrior level 5
1st Mirth 122nd year of Ascendancy at 23:10 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sadetana the Ogre Phantom Warrior level 31
26th Regrowth 123rd year of Ascendancy at 19:24 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Sadetana the Ogre Phantom Warrior level 52
10th Mirth 123rd year of Ascendancy at 12:08 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Sadetana the Ogre Phantom Warrior level 33
67th Regrowth 123rd year of Ascendancy at 12:41 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Sadetana the Ogre Phantom Warrior level 13
13rd Dusk 122nd year of Ascendancy at 22:39 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sadetana the Ogre Phantom Warrior level 21
47th Dusk 122nd year of Ascendancy at 07:45 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sadetana the Ogre Phantom Warrior level 14
18th Dusk 122nd year of Ascendancy at 16:19 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Sadetana the Ogre Phantom Warrior level 39
24th Pyre 123rd year of Ascendancy at 23:18 see stats
Log
Sadetana is poisoned!
Melee retaliation hits Velydhena the rotting mummy for 6 light, 15 fire, 8 physical, 6 blight, 3 darkness (38 total damage).
Poison from Velydhena the rotting mummy hits Sadetana for 18 nature damage.
Velydhena the rotting mummy hits Sadetana for 27 nature damage.
Velydhena the rotting mummy resists the knockback!
Sadetana resists the knockback!
Xeradhema the skeleton warrior receives 74 healing from Temporal Restoration Field.
Porivea the ancient elven mummy&fbd578LASTGREYLASTLAST039;s defensive darkness area effect hits Velydhena the rotting mummy for 22 darkness damage.
Porivea the ancient elven mummy&fbd578LASTGREYLASTLAST039;s darkness area effect hits Xeradhema the skeleton warrior for (87 absorbed), 0 darkness (0 total damage).
Porivea the ancient elven mummy&GREYLASTLAST039;s prismatic repulsion area effect hits Sadetana for 12 light, 13 darkness (25 total damage).
Porivea the ancient elven mummy&YELLOWLASTGREYLAST24 total damage).
Xeradhema the skeleton warrior hits Sadetana for 78 physical, 4 darkness, 62 darkness, 26 physical, 62 darkness (232 total damage).
Melee retaliation hits Xeradhema the skeleton warrior for (0 absorbed), 7 light, (0 absorbed), 12 fire, (0 absorbed), 8 physical, (0 absorbed), 6 blight, (0 absorbed), 10 darkness, (0 absorbed), 7 light, (0 absorbed), 12 fire, (0 absorbed), 8 physical, (0 absorbed), 6 blight, (0 absorbed), 10 darkness (86 total damage).
Velydhena the rotting mummy casts Earthen Missiles.
Velydhena the rotting mummy&
Sadetana deactivates Phase Pulse.
Velydhena the rotting mummy casts Manathrust.
Sadetana&LASTLASTSadetana hits Velydhena the rotting mummy for 124 temporal damage.
Velydhena the rotting mummy&fbd578LASTWHITELASTWHITELAST499 total damage).
Velydhena the rotting mummy&fbd578LAST155 physical, 26 physical (181 total damage).
Velydhena the rotting mummy&fbd578LASTWHITELASTWHITELAST270 total damage).
Sadetana speeds up.
Poison from Velydhena the rotting mummy hits Sadetana for 29 nature damage.
Bleeding from Velydhena the rotting mummy hits Sadetana for 110 physical damage.















































































