Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.1 |
| Addons | Opt-in Adventurers Parties 1.0.6Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Stone Wardens DLC Class 1.1.6Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Infinite500 v2.3a: Revised high level play for ToME 1.2.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Plenum Tooltip: Enhanced actor tooltip display for TOME v2.2a 1.2.1Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Auto-use inscriptions when saturated 1.2.0Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. Doctornull's Tweak Pack 1.1.6A collection of tweaks for existing ToME content. Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.2.0Donators/Buyers bonus! Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Berserker |
| Level / Exp | 17 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by Emolle the brown bear at level 5 on the 8th Mirth 122nd year of Ascendancy at 19:33 0 / 6Killed by brown bear at level 13 on the 30th Dusk 122nd year of Ascendancy at 03:48 Killed by Emelovena the ghoul at level 14 on the 52nd Dusk 122nd year of Ascendancy at 12:09 Killed by slaver at level 16 on the 1st Haze 122nd year of Ascendancy at 04:19 Killed by Mayinne the slaver at level 16 on the 1st Haze 122nd year of Ascendancy at 05:44 Killed by Aerowen the giant red ant at level 17 on the 23rd Haze 122nd year of Ascendancy at 22:47 |
Primary Stats
| Strength | 64.752612745299 (base 43) |
| Dexterity | 17 (base 11) |
| Constitution | 51.752612745299 (base 36) |
| Magic | 10 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -5/692 |
| Stamina | 156/156 |
| Healing Factor | 1.3 |
| Regeneration | 12.539998200579 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 15 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 124 |
| Accuracy | 38 |
| Crit Chance | 11% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.65 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 24.73 (48.103448275862%) |
| Defense | 4.45 |
| Ranged Defense | 4.45 |
| Fatigue | 20 |
| Physical Save | 30.388414460855 |
| Spell Save | 8.05 |
| Mental Save | 15.1 |
Defense: Resistances
| All | 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Bleed Resistance | 100% |
| Disarm Resistance | 23% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 80% |
| Knockback Resistance | 62% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | Cloak of Deception |
| beneficial effect | The target is recovering 14 life each turn. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the temporal explorer from death by Isoraba the crimson crystal. Escort: temporal explorer (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...&WHITESLATE039;Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.&WHITESLATE039;Needed: one mummified bone. That is, a bone from a corpse that&039;re certain to find when you kick a mummy apart. I recommend finding one that doesn&039; The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * &039; * &039;re creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.&WHITESLATE039;Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.& | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Till the Blood Runs Clear | done |
Equipment
| On feet | [vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] grounding pair of dwarven-steel boots of rushing (0 def, 4 armour)grounding pair of dwarven-steel boots of rushing (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Str / +0(-1) Dex / +2 Con Changes resistances: +7% lightning / +7%(+1%) temporal Changes damage: +0%(-6%) temporal It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | [vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] brass lantern of claritybrass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal Mental save: +6 Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] cleansing iron helm of constitution (+2) (0 def, 3 armour)cleansing iron helm of constitution (+2) (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +0(-1) Dex / +2 Con Changes resistances: +5% blight / +0%(-6%) temporal / +6% nature Changes damage: +0%(-6%) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +4% blight / +0%(-6%) temporal When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | [vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] warrior&warrior& Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Armour: +6 Changes stats: +3 Str / +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +21.00 Rings can have magical properties. |
| On fingers | [vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] Elenuromidunarion the steel ringElenuromidunarion the steel ring Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Accuracy: +6 Physical power: +7 Changes stats: +3(+2) Dex / +5 Wil / +5 Cun Changes resistances: +0%(-6%) temporal / +2% physical Changes resistances penetration: +10% physical Changes damage: +0%(-6%) temporal Maximum life: +20.00 Spellpower: +7 Mindpower: +13 Rings can have magical properties. |
| Around waist | [vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Armour: +4 Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] Elenasin (49-73.5 power, 2 apr)Elenasin (49-73.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 49.0 - 73.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +6.5% (-) Attack speed: 100% (-) Burst (radius 1) on hit: +12(-) fire When wielded/worn: Changes stats: +1(-) Dex Changes resistances: +6%(-) temporal Changes damage: +6%(-) temporal Massive two-handed battleaxes. |
| On hands | [vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] rough leather gloves of strength (+2) (0 def, 1 armour)rough leather gloves of strength (+2) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str / +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] Iron Mail of Bloodletting (2 def, 4 armour)Iron Mail of Bloodletting (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +0(-1) Dex / +2 Con Changes resistances: +10% acid / +0%(-6%) temporal / +10% darkness / +10% blight / +10% fire Changes damage: +0%(-6%) temporal Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| Cloak | [vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] Cloak of DeceptionCloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Physical power: +5 Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | [vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] movement infusion of the sneak (339% speed; 5 turns)This item will automatically be transmogrified when you leave the level. movement infusion of the sneak (339% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 339% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] regeneration infusion of the duelist (heal 211 over 5 turns)This item will automatically be transmogrified when you leave the level. regeneration infusion of the duelist (heal 211 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 211 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] shielding rune (absorb 53 for 3 turns)This item will automatically be transmogrified when you leave the level. shielding rune (absorb 53 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 53 damage for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] mighty ash longbow of coldThis item will automatically be transmogrified when you leave the level. mighty ash longbow of cold Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 125% (125%) Firing range: +7 Damage (Ranged): +8 cold Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Physical power: +5 Changes stats: +2 Str / +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal / +10% cold Longbows are used to shoot arrows at your foes. |
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] horrifying thorny mindstar of clarity (8-8.8 power, 24 apr, nature damage)This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of clarity (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8(-41.0 - -64.7) Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+22) Physical crit. chance: +3.5% (-3.0%) Attack speed: 100% (-) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Damage when hit (Melee): 3 mind / 4 darkness Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal / +3% mind / +4% darkness Mental save: +2 Maximum psi: +16.00 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] ash starstaff (15-18 power, 3 apr, darkness element)This item will automatically be transmogrified when you leave the level. ash starstaff (15-18 power, 3 apr, darkness element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-34.0 - -55.5) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (+1) Physical crit. chance: +3.0% (-3.5%) Attack speed: 100% (-) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +15% darkness / +0%(-6%) temporal Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] hateful steel waraxe of phasing (10-14 power, 9 apr)This item will automatically be transmogrified when you leave the level. hateful steel waraxe of phasing (10-14 power, 9 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.0 - 14.0(-39.0 - -59.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +9 (+7) Physical crit. chance: +4.0% (-2.5%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +12% Damage (Melee): +5 darkness Burst (radius 1) on hit: +0(-12) fire Damage against: +7% Living When wielded/worn: Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal One-handed war axes. |
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] pair of dwarven-steel boots &039; (0 def, 4 armour)This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots &039; (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 10 arcane resource burn Changes stats: +0(-1) Dex Changes resistances: +7% lightning / +8%(+2%) temporal / +3% darkness / +6% light Changes damage: +0%(-6%) temporal / +3% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] Hathyrain the cashmere wizard hat (2 def, 0 armour)This item will automatically be transmogrified when you leave the level. Hathyrain the cashmere wizard hat (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Defense: +2 Damage when hit (Melee): 4 mind Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal / +22% fire Changes damage: +0%(-6%) temporal / +15% fire Critical mult.: +10.00% Mindpower: +2 Mental crit. chance: +1% A pointy cloth hat, very wizardly... |
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] Hornet Stingers (18/20, 18-25.2 power, 10 apr)This item will automatically be transmogrified when you leave the level. Hornet Stingers (18/20, 18-25.2 power, 10 apr) Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2(-31.0 - -48.3) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 (+8) Physical crit. chance: +5.0% (-1.5%) Attack speed: 100% (100%) Capacity: 20 Damage (Ranged): +45 crippling poison Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal A vile poison drips from the tips of these arrows. |
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] 64 alchemist agate64 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] opalThis item will automatically be transmogrified when you leave the level. opal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Changes stats: +2 Str / +2(+1) Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&LIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTLIGHT_REDLASTYELLOWLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTLIGHT_STEEL_BLUELASTLIGHT_GREENLASTREDLASTLIGHT_STEEL_BLUELASTYELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Elenasin (49-73.5 power, 2 apr) (In main hand)] amethystThis item will automatically be transmogrified when you leave the level. amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Physical crit. chance: +2.0% Changes stats: +0(-1) Dex Changes resistances: +0%(-6%) temporal Changes damage: +0%(-6%) temporal / +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Devindor the Ghoul Berserker level 14
44th Dusk 122nd year of Ascendancy at 23:57 see stats
Exterminator
Killed 1000 creatures.By Devindor the Ghoul Berserker level 16
23rd Haze 122nd year of Ascendancy at 10:06 see stats
Level 10
Got a character to level 10.By Devindor the Ghoul Berserker level 10
4th Dusk 122nd year of Ascendancy at 03:26 see stats
Size matters
Did over 600 damage in one attack.By Devindor the Ghoul Berserker level 16
3rd Haze 122nd year of Ascendancy at 09:53 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Devindor the Ghoul Berserker level 16
3rd Haze 122nd year of Ascendancy at 09:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Devindor the Ghoul Berserker level 16
1st Haze 122nd year of Ascendancy at 07:53 see stats
Log
Devindor hits Aerowen the giant red ant for 4 blight damage.
Aerowen the giant red ant hits Devindor for 132 physical, 8 acid, 9 light (149 total damage).
Devindor receives 18 healing.
Acid Splash from Aerowen the giant red ant hits Devindor for 5 acid damage.
Red ooze misses Devindor.
Aerowen the giant red ant uses Slash.
Devindor hits Aerowen the giant red ant for 4 blight damage.
Aerowen the giant red ant hits Devindor for 153 physical, 10 acid, 11 light (173 total damage).
Devindor overcomes the gloom
Devindor receives 18 healing.
Acid Splash from Aerowen the giant red ant hits Devindor for 5 acid damage.
Aerowen the giant red ant evades Devindor.
Aerowen the giant red ant uses Dirty Fighting.
Devindor hits Aerowen the giant red ant for 5 blight damage.
Aerowen the giant red ant hits Devindor for 53 physical, 10 acid, 11 light (74 total damage).
Devindor receives 18 healing.
Acid Splash from Aerowen the giant red ant hits Devindor for 5 acid damage.
Red ooze hits Devindor for 6 fire damage.
Devindor hits Red ooze for 6 blight damage.
Devindor&ORCHIDLASTLASTDevindor hits Aerowen the giant red ant for 5 blight damage.
Aerowen the giant red ant hits Devindor for 77 physical, 8 acid, 9 light (93 total damage).
Devindor is free from the acid.
Devindor is not cripple anymore.
Devindor receives 18 healing.
Red ooze hits Devindor for 6 fire damage.
Devindor hits Red ooze for 6 blight damage.
Saving game...
