Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 15 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 41 (base 41) |
| Dexterity | 15 (base 12) |
| Constitution | 13 (base 13) |
| Magic | 12 (base 12) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 84/341 |
| Mana | 171/171 |
| Stamina | 146/150 |
| Healing Factor | 1.75 |
| Regeneration | 0.4375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 51 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.1 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | +4% |
Defense: Base
| Armour (hardiness) | 26.38 (100%) |
| Defense | 14.75 |
| Ranged Defense | 14.75 |
| Fatigue | 14 |
| Physical Save | 21.578955294819 |
| Spell Save | 11.260967238891 |
| Mental Save | 10.325323977946 |
Defense: Resistances
| Acid | 26%(100%) |
| Darkness | 30%(100%) |
| All | 15%(100%) |
| Cold | 34%(100%) |
| Nature | 30%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Main armor | Thalore-Wood Cuirass (amethyst) (4 def, 10 armour) Thalore-Wood Cuirass (amethyst) (4 def, 10 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| In main hand | balanced steel greatmaul of massacre (32.5-48.75 power, 2 apr) balanced steel greatmaul of massacre (32.5-48.75 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +9 Massive two-handed maul. |
Inventory
manaburning steel battleaxe of erosion (16.5-24.75 power, 2 apr) manaburning steel battleaxe of erosion (16.5-24.75 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +6 nature / +17 manaburn arcane / +9 temporal Massive two-handed battleaxes. |
slime-covered iron dagger (4.5-5.85 power, 5 apr) slime-covered iron dagger (4.5-5.85 power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +6 nature slow Sharp, short and deadly. |
balanced steel greatmaul of daylight (27.5-41.25 power, 2 apr) balanced steel greatmaul of daylight (27.5-41.25 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +6 light Damage against: +17% Undead When wielded/worn: Accuracy: +10 Defense: +8 Massive two-handed maul. |
steel greatmaul of banishment (26-39 power, 2 apr) steel greatmaul of banishment (26-39 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage against: +9% Demon When wielded/worn: Changes stats: +3 Wil Massive two-handed maul. |
acidic steel longsword of massacre (16-22.4 power, 3 apr) acidic steel longsword of massacre (16-22.4 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +6 acid Sharp, long, and deadly. |
Zelerain the iron mace (7.5-10.5 power, 2 apr) Zelerain the iron mace (7.5-10.5 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +17 insidious poison When wielded/worn: Damage when the wearer hits(melee): 4 acid Disease immunity: +5% Blunt and deadly. |
clarifying linen wizard hat (1 def, 0 armour) clarifying linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Cun Mental save: +5 A pointy cloth hat, very wizardly... |
enlightening iron mail armour (2 def, 4 armour) enlightening iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +4 Cun / +3 Wil Mental save: +10 A suit of armour made of mail. |
cured leather armour &039; (2 def, 4 armour) cured leather armour &039; (2 def, 4 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +4 Cun / +4 Wil Changes resistances: +9% lightning Mental save: +15 Cut immunity: +5% New effects duration reduction after a teleport: +10% A suit of armour made of leather. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Achievements
Log
Ddabo the thalore uses Mana Clash.
Ddabo the thalore hits Raggu the gem guy for 239 arcane damage.
Raggu the gem guy&1133F3LAST1133F3LASTLASTUID:8612:0SLATELASTaaaaaaLASTSLATELASTLIGHT_REDLASTSLATELAST1133F3LASTSLATELASTROYAL_BLUELASTSLATELASTGREENLASTSLATELASTGREYLASTSLATELASTYELLOWLASTSLATELAST1133F3LASTLASTUID:2446:0aaaaaaLASTLASTLASTLASTLASTLASTLASTLASTfbd578LAST1 arcane damage.
Evtheen the shalore summons a War Hound!
Evtheen the shalore&
Evtheen the shalore&
Talent Throw Bomb is ready to use.
Evtheen the shalore summons a Ritch Flamespitter!
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits Raggu the gem guy for 125 fire damage.
Raggu the gem guy uses Infusion: Wild.
Raggu the gem guy lessens the pain.
Raggu the gem guy uses Infusion: Regeneration.
Raggu the gem guy starts regenerating health quickly.
Character control switched to Karn the Silver Golem (servant of Raggu the gem guy).
War hound hits Raggu the gem guy for 269 physical damage.
War hound killed Raggu the gem guy!
