Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 9 / 18% |
| Size | small |
| Lifes / Deaths | Killed by Toerier the Invoker at level 9 on the 3rd Mirth 122nd year of Ascendancy at 18:10 0 / 5Killed by Sibli the Bringer of Doom at level 9 on the 3rd Mirth 122nd year of Ascendancy at 21:04 Killed by ritch flamespitter at level 9 on the 3rd Mirth 122nd year of Ascendancy at 21:51 Killed by Sibli the Bringer of Doom at level 9 on the 3rd Mirth 122nd year of Ascendancy at 23:37 Killed by Sibli the Bringer of Doom at level 9 on the 4th Mirth 122nd year of Ascendancy at 00:27 |
Primary Stats
| Strength | 9 (base 12) |
| Dexterity | 10 (base 12) |
| Constitution | 7 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 36 (base 30) |
| Cunning | 34 (base 21) |
Resources
| Life | -70/168 |
| Hate | 100/100 |
| Psi | 66/66 |
| Equilibrium | 33 |
| Healing Factor | 1.21 |
| Regeneration | 16.3955 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 25 |
| Crit Chance | 10% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 25 |
| Crit Chance | 10% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39.4 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Blight | +5% |
| Physical | +5% |
| Cold | +10% |
| Lightning | +7% |
| Mind | +3% |
| Darkness | +2% |
| Arcane | +5% |
| Fire | +5% |
| Nature | +6% |
Offense: Damage Penetration
| Cold | +2% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 0 |
| Physical Save | 10.6 |
| Spell Save | 16.8 |
| Mental Save | 26.25 |
Defense: Resistances
| Nature | -7%( 70%) |
| Lightning | 47%( 70%) |
| Light | -16%( 70%) |
| Temporal | -14%( 70%) |
| Fire | 70%( 70%) |
| Physical | 4%( 70%) |
| Cold | -18%( 70%) |
| All | -20%( 70%) |
Defense: Immunities
| Knockback Resistance | 30% |
| Disarm Resistance | 20% |
| Pinning Resistance | 20% |
| Confusion Resistance | 35% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Endless hunt | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Beyond the Flesh |
| talent | Wild Growth |
| talent | Thermal Shield |
| talent | Psiblades |
| talent | Stalk |
| talent | Kinetic Shield |
| detrimental effect | The target has been turned to stone, making it subject to shattering but improving physical(+20%), fire(+80%) and lightning(+50%) resistances. Stoned |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | Stalking Sibli the Bringer of Doom. Bonus level 3: +17 attack, +24% melee damage, +1.50 hate/turn prey was hit. Stalking 1727/1950 +3 |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Bloomsoul (8-8.8 power, 22 apr, nature damage) Bloomsoul (8-8.8 power, 22 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 43% Wil, 17% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +22 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 35/60) : Effective talent level: 1.0 Power cost: 60 out of 35/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 25 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Light source | dreamer&039;s lamp of corpselight dreamer&039;s lamp of corpselightPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +3 Spellpower: +3 Spell crit. chance: +3% Mindpower: +3 Mental crit. chance: +3% Light radius: +3 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | stabilizing linen wizard hat (1 def, 0 armour) stabilizing linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Physical save: +5 A pointy cloth hat, very wizardly... |
| Tool | woodsman& woodsman&Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes resistances: +11% nature It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring &039; stralite ring &039;Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Defense: +10 Fatigue: -4% Changes stats: +5 Cun Changes resistances: +3% light Maximum encumbrance: +21 Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +30% Rings can have magical properties. |
| On fingers | rogue& rogue&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Rings can have magical properties. |
| Around waist | clarifying rough leather belt of life clarifying rough leather belt of lifeInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +5 Life regen: +0.20 Healing mod.: +11% A belt that goes around your waist. |
| In main hand | summoner& summoner&Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. Base power: 2.5 - 2.8 Uses stats: 54% Wil, 18% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +21 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 cold Changes resistances: +2% cold Changes resistances penetration: +2% cold Changes damage: +3% cold Mindpower: +4 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | horrifying mossy mindstar of life (2-2.2 power, 21 apr, mind damage) horrifying mossy mindstar of life (2-2.2 power, 21 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 54% Wil, 18% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +21 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 mind / 2 darkness Changes damage: +3% mind / +2% darkness Life regen: +0.60 Maximum life: +11.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On feet | grounding pair of rough leather boots (0 def, 1 armour) grounding pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +5% temporal A pair of boots made of leather. |
| Main armor | tormentor& tormentor&Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes damage: +5% physical / +5% arcane / +5% fire / +7% cold / +7% lightning / +5% acid / +6% nature / +5% blight Critical mult.: +12.00% Spellpower: +5 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
manasurge rune (600% regen over 10 turns; 30 instant mana) manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. arcing voratun battleaxe of projection (58-87 power, 4 apr)arcing voratun battleaxe of projection (58-87 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +8 lightning / +10 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. iron greatsword (11-17.6 power, 1 apr)iron greatsword (11-17.6 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 11.0 - 17.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. manaburning iron greatsword of massacre (21-33.6 power, 1 apr)manaburning iron greatsword of massacre (21-33.6 power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 21.0 - 33.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +12 manaburn Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced iron mace of banishment (6-8.4 power, 2 apr)balanced iron mace of banishment (6-8.4 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage against: +5% Demon When wielded/worn: Accuracy: +6 Defense: +5 Changes stats: +1 Wil Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. huntsman&huntsman& Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +6 nature Damage against: +7% Animal When wielded/worn: Physical crit. chance: +6.0% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. cruel ash starstaff of illumination (15-18 power, 3 apr, temporal damage)cruel ash starstaff of illumination (15-18 power, 3 apr, temporal damage) Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +6 Spell crit. chance: +2% Light radius: +1 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 52.63 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm magestaff (10-12 power, 2 apr, arcane damage)elm magestaff (10-12 power, 2 apr, arcane damage) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. spiked iron mail armour of cold resistance (2 def, 4 armour)spiked iron mail armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 11 physical Changes resistances: +15% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of clarity (1 def, 2 armour)spiked rough leather armour of clarity (1 def, 2 armour) Requires: - Strength 10 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 12 physical Mental save: +11 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. barbed quiver of elm arrows (11/11, 10.5-14.7 power, 5 apr)barbed quiver of elm arrows (11/11, 10.5-14.7 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 10.5 - 14.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 11 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +7 bleed Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly quiver of elm arrows of crippling (8/8, 14.5-20.3 power, 5 apr)deadly quiver of elm arrows of crippling (8/8, 14.5-20.3 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.5 - 20.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +7.0% Capacity: 8 Special effect when this weapon crits: cripple the target Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Wheeee uses Harass Prey.
Sibli the Bringer of Doom has been harassed.
Wheeee misses Sibli the Bringer of Doom.
Sibli the Bringer of Doom&LAST{bold}
Sibli the Bringer of Doom&LAST{bold}
Sibli the Bringer of Doom casts Channel Staff.
Sibli the Bringer of Doom performs a critical strike!
Wheeee hits Sibli the Bringer of Doom for 18 nature, 19 nature, 45 mind, 4 mind, 3 cold, 2 darkness, 4 mind, 3 cold, 2 darkness damage (total 95.44).
Wheeee hits ritch flamespitter for 47 nature damage.
Sibli the Bringer of Doom hits Wheeee for 4 physical, 4 physical, 4 physical, 15 nature, 9 mind damage (total 34.74).
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits Wheeee for 26 fire damage.
Wheeee misses Sibli the Bringer of Doom.
Sibli the Bringer of Doom casts Stone Touch.
Wheeee turns to stone!
Wheeee hits Sibli the Bringer of Doom for 32 nature damage.
Wheeee hits ritch flamespitter for 27 nature damage.
Sibli the Bringer of Doom hits Wheeee for 4 physical damage.
Ritch flamespitter misses Wheeee.
Wheeee feels pain again.
Sibli the Bringer of Doom is no longer harassed.
Sibli the Bringer of Doom casts Blood Grasp.
Wheeee shatters into pieces!
Your hatred grows even as your life fades! (+49 hate)
Saving done.
Saving done.
Saving game...
