Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | No Race-based Exp Penalties 1.0.4Removes all race-based exp penalties from the game. (Does not affect yeeks' bonus.) Could possibly cause issues with other addons which modify existing races. Please let me know should any issues arise. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Mindslayer |
| Level / Exp | 50 / 780% |
| Size | medium |
| Lifes / Deaths | Killed by Layyna the giant ice ant at level 50 on the 64th Dusk 122nd year of Ascendancy at 16:54 / 1 |
Primary Stats
| Strength | 26.5 (base 13) |
| Dexterity | 32.5 (base 10) |
| Constitution | 37.5 (base 10) |
| Magic | 134 (base 60) |
| Willpower | 102 (base 60) |
| Cunning | 84 (base 52) |
Resources
| Life | -564/914 |
| Mana | 549/915 |
| Psi | 208/238 |
| Healing Factor | 1 |
| Regeneration | 0.45 |
Speed
| Mental | -36.388626385187% |
| Attack | -36.388626385187% |
| Movement | +22.7836465099% |
| Spell | -36.388626385187% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 10 |
| See Invisible | 21 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 272 |
| Accuracy | 44 |
| Crit Chance | 36% |
| APR | 36 |
| Speed | 1.57 |
Offense: Spell
| Spellpower | 78.75 |
| Crit Chance | 45% |
| Speed | 1.5720459143915 |
Offense: Mind
| Mindpower | 64.25 |
| Crit Chance | 43% |
| Speed | 1.5720459143915 |
Offense: Damage Bonus
| All | +17% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 1.175 |
| Ranged Defense | 15.175 |
| Fatigue | 5 |
| Physical Save | 33.7 |
| Spell Save | 63.65 |
| Mental Save | 45.366666666667 |
Defense: Resistances
| All | 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Knockback Resistance | 0% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 215 damage for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 770 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 11 turns. While Heroism is active, you will only die when reaching -851 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 36% for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Kinetic mastery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.70 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Charged mastery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Beyond the Flesh |
| talent | Charged Shield |
| talent | Deflect Projectiles |
| talent | Skate |
| talent | Kinetic Shield |
| beneficial effect | A psionic charge is keeping your heart pumping, allowing you to survive to -328 health. Heart Started |
| detrimental effect | Battle Cry |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 36%. Cripple |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is losing hope, all damage it does is reduced by 15%. Numbing Darkness |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 6. Illness |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Elynor the shimmering crystal. Escort: lone alchemist (level 2 of Old Forest) | failed |
Escort the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest) | active |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one mummified bone. That is, a bone from a corpse that&039;re certain to find when you kick a mummy apart. I recommend finding one that doesn&039; The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You&039; | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| Psionic focus | opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
| Light source | void-walker&039;s lamp void-walker&039;s lampPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% temporal / +7% cold Light radius: +3 Defense after a teleport: +13 Resist all after a teleport: +15% New effects duration reduction after a teleport: +13% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Delylenarikhad the elven-silk wizard hat (9 def, 0 armour) Delylenarikhad the elven-silk wizard hat (9 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +9 Ranged Defense: +6 Changes stats: +10 Con / +9 Mag Changes resistances: +9% acid / +9% fire / +18% mind Changes damage: +19% arcane / +18% mind Spell save: +18 Stun/Freeze immunity: +15% Psi each turn: +0.35 Mindpower: +6 Mental crit. chance: +5% It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| On feet | pair of drakeskin leather boots &039; (8 def, 5 armour) pair of drakeskin leather boots &039; (8 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 Ranged Defense: +8 Fatigue: +5% Changes stats: +3 Mag / +5 Wil / +6 Con Changes resistances: +12% lightning Changes resistances penetration: +5% lightning / +8% physical / +15% darkness Spellpower: +6 Mindpower: +8 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| On fingers | Lightningshaper the voratun ring Lightningshaper the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Armour penetration: +15 Defense: +15 Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 lightning Changes stats: +6 Cun / +12 Mag Changes resistances: +9% lightning / +9% temporal Changes resistances penetration: +10% lightning Spell save: +24 Spellpower: +14 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +13 Armour penetration: +13 Defense: +11 Changes stats: +10 Wil / +5 Mag Changes resistances penetration: +5% fire Critical mult.: +10.00% Spell save: +10 Mental save: +22 Mental crit. chance: +1% Can be unequipped or rerolled. Activating this item is instant. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, placing all other charms into a 1 cooldown. "This isn& |
| Around neck | Yvyldawyn the voratun amulet Yvyldawyn the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Mag Changes resistances: +24% lightning Changes damage: +6% acid / +6% arcane / +6% blight Talent masteries: +0.40 Cunning / Survival +0.40 Psionic / Augmented striking Critical mult.: +10.00% Blindness immunity: +20% Stun/Freeze immunity: +50% Infravision radius: +8 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
| In main hand | reshaped(18,18) Gravitational Staff (48-57.6 power, 8 apr, physical element) reshaped(18,18) Gravitational Staff (48-57.6 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 48.0 - 57.6 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +18 Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +12% temporal / +20% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.6 Power cost: 14 out of 14/14. Range: 10 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spells center and inflicts 138.92 physical damage. This deals 50% extra damage to pinned targets, in addition to the knockback. The damage dealt will scale with your Paradox and Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
| On hands | Issasta the Shinesmash (0 def, 3 armour) Issasta the Shinesmash (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +17 Armour: +3 Effects on melee hit: * 25% chance to cause random insanity Damage (Melee): 40 mind / 34 darkness Damage when hit (Melee): 4 light Changes stats: +4 Str / +4 Dex / +5 Mag / +5 Cun Changes resistances: +10% light / +8% darkness Reduces incoming crit damage: 15.00% Mental save: -11 Mindpower: +9 Infravision radius: +2 See invisible: +6 Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | drakeskin leather belt &039; drakeskin leather belt &039;Powered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes resistances: +12% lightning / +11% temporal / +12% blight Changes resistances penetration: +15% acid / +5% blight Changes damage: +6% acid Maximum life: +116.00 Maximum mana: +61.00 Maximum stamina: +58.00 Maximum hate: +20.00 Maximum psi: +35.00 Maximum vim: +35.00 Maximum pos.energy: +40.00 Maximum neg.energy: +27.00 Spell crit. chance: +5% Reduces paradox failures(equivalent to willpower): +29 A belt that goes around your waist. |
| Cloak | linen cloak &039; (1 def, 0 armour) linen cloak &039; (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Defense: +1 Changes stats: +2 Cun / +2 Dex Changes resistances: +5% arcane Physical save: +25 Life regen: +0.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chamisahad the elven-silk robe (13 def, 7 armour) Chamisahad the elven-silk robe (13 def, 7 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +7 Defense: +13 Changes stats: +4 Dex / +10 Mag Changes resistances: +8% light / +13% darkness Changes resistances penetration: +17% mind Changes damage: +17% mind / +12% light / +17% all Grants telepathy: Dragon Psi each turn: +0.99 Maximum life: +46.00 Maximum psi: +36.00 Spellpower: +16 Mindpower: +9 Mental crit. chance: +4% Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the psychic (heal 288) healing infusion of the psychic (heal 288)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 288 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune (absorb 381 for 6 turns) shielding rune (absorb 381 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 381 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Isebeth the copper amulet Isebeth the copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 Armour penetration: +1 Damage when hit (Melee): 4 blight Changes stats: +6 Str / +5 Dex / +6 Wil Changes resistances: +1% physical Changes damage: +9% arcane / +9% temporal Amulets can have magical properties. |
Ce& Ce&Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11% physical / +3% light / +3% fire / +6% cold / +9% temporal Changes damage: +11% physical Rings can have magical properties. |
Hyrolin HyrolinInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +14 Effects on melee hit: * 18% chance to cause random insanity Damage (Melee): 21 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 14 bleed Damage when hit (Melee): 12 acid Changes stats: +8 Cun / +7 Str Changes resistances: +24% acid / +6% temporal / +36% nature Changes damage: +18% nature / +6% temporal Hate when firing a critical mind attack: +3.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
solipsist& solipsist&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +24% light Changes damage: +12% light Mindpower: +7 Rings can have magical properties. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 58 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
living mindstar &039; (16.5-18.15 power, 40 apr, mind damage) living mindstar &039; (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +24 nature Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +4 darkness When wielded/worn: Effects on melee hit: * 40% chance to inflict damage reduction Changes damage: +21% mind Physical save: +18 Spell save: +10 Mental save: +10 Equilibrium when hit: +4.30 Mindpower: +10 Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Erelytorim the Spiderquarry (5 def, 0 armour) Erelytorim the Spiderquarry (5 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 nature Changes stats: +7 Str / +7 Mag / +9 Wil / +1 Cun Changes resistances: +11% blight / +14% cold / +12% lightning / +30% fire Changes resistances penetration: +10% nature Changes damage: +15% lightning / +20% fire / +13% physical / +13% cold Life regen: +4.60 Maximum life: +100.00 Healing mod.: +24% Heals friendly targets nearby when you use a nature summon: +30 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Radhalarek (0 def, 2 armour) Radhalarek (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +5 Mag Changes damage: +8% arcane / +12% mind Spell save: +3 Spell crit. chance: +2% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emuriassra the Cracklewoe (3 def, 0 armour) Emuriassra the Cracklewoe (3 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +2 Cun / +3 Wil Changes resistances: +22% lightning / +18% physical / +30% nature Changes resistances penetration: +10% lightning / +5% mind Changes damage: +15% lightning / +18% physical / +20% nature Grants telepathy: Demon/Minor Demon/Major A pointy cloth hat, very wizardly... |
clarifying cashmere wizard hat of arcana (2 def, 0 armour) clarifying cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +5 Wil / +4 Cun Mental save: +9 Spellpower: +4 A pointy cloth hat, very wizardly... |
voratun helm &039; (0 def, 5 armour) voratun helm &039; (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 Armour: +5 Fatigue: +5% Changes stats: +8 Str / +4 Dex / +10 Wil Changes resistances: +14% blight / +20% light / +16% darkness / +3% mind Physical save: +6 Mental save: +11 Only die when reaching: -40.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather armour of the hero (5 def, 8 armour) drakeskin leather armour of the hero (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +4 Str / +3 Dex / +6 Mag / +6 Wil / +5 Cun A suit of armour made of leather. |
135 alchemist agate 135 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
woodsman& woodsman&Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% nature Changes damage: +7% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Fear me not! (Madness (Roguelike) difficulty)
Survived the Fearscape!By koA the Shalore Mindslayer level 46
19th Dusk 122nd year of Ascendancy at 17:46 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By koA the Shalore Mindslayer level 10
78th Pyre 122nd year of Ascendancy at 20:58 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By koA the Shalore Mindslayer level 20
6th Mirth 122nd year of Ascendancy at 14:37 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By koA the Shalore Mindslayer level 30
9th Flare 122nd year of Ascendancy at 08:28 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By koA the Shalore Mindslayer level 40
4th Dusk 122nd year of Ascendancy at 16:13 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By koA the Shalore Mindslayer level 50
23rd Dusk 122nd year of Ascendancy at 04:14 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By koA the Shalore Mindslayer level 44
15th Dusk 122nd year of Ascendancy at 07:41 see stats
That was close (Madness (Roguelike) difficulty)
Killed your target while having only 1 life left.By koA the Shalore Mindslayer level 50
61st Dusk 122nd year of Ascendancy at 04:54 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By koA the Shalore Mindslayer level 13
79th Pyre 122nd year of Ascendancy at 08:37 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By koA the Shalore Mindslayer level 28
1st Flare 122nd year of Ascendancy at 20:30 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By koA the Shalore Mindslayer level 42
5th Dusk 122nd year of Ascendancy at 04:22 see stats
Log
KoA&
KoA&710 arcane damage.
Layyna the giant ice ant uses Heave.
Layyna the giant ice ant uses Cripple.
Layyna the giant ice ant is recovering from the damage!
KoA is crippled.
koA reflects damage back to Layyna the giant ice ant!
Layyna the giant ice ant hits koA for (31 to psi shield), (331 absorbed), 0 physical, (8 to psi shield), (4 absorbed), 0 blight (0 total damage).
koA hits Layyna the giant ice ant for 331 reflected, 4 reflected, 3 lightning, 3 light (341 total damage).
KoA casts Channel Staff.
KoA&PURPLELASTLASTUID:79971:0LIGHT_GREENLASTLASTLAST039;Help! Layyna the giant ice ant to the southeast!&LASTTalent Brain Storm is ready to use.
Layyna the giant ice ant uses Shield Pummel.
Your shield crumbles under the damage!
The shield around koA crumbles.
KoA resists the shield bash!
koA reflects damage back to Layyna the giant ice ant!
Layyna the giant ice ant hits koA for (31 to psi shield), (80 absorbed), 0 physical, (31 to psi shield), (182 absorbed), 112 physical, (31 to psi shield), 115 physical, (31 to psi shield), 294 physical (521 total damage).
koA hits Layyna the giant ice ant for 80 reflected, 3 lightning, 3 light, 182 reflected, 3 lightning, 3 light (274 total damage).
Layyna the giant ice ant receives 130 healing.
Layyna the giant ice ant uses Shield Slam.
Layyna the giant ice ant performs a melee critical strike against koA!
KoA deactivates Heartstart.
Saving done.
Saving done.
Saving game...
