Chip the level 1 Crystal Adventurer by Doctornull

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCrystal
ClassAdventurer
Level / Exp1 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 12)
Dexterity10 (base 12)
Constitution14 (base 12)
Magic20 (base 14)
Willpower18 (base 13)
Cunning14 (base 12)

Resources

Life167/167
Mana140/140
Psi114/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower18.2
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+10%
Acid+11%

Offense: Damage Penetration

All+2%

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save8.05
Spell Save13.3
Mental Save21.6

Defense: Resistances

Acid 16%( 70%)

Defense: Immunities

Disarm Resistance20%
Bleed Resistance100%
Confusion Resistance20%
Instadeath Resistance100%
Pinning Resistance20%
Poison Resistance100%
Knockback Resistance21%

Inscriptions (2/3)

Runes
Runes

Class Talents

Spell / Arcane1.00
1/5
0/5
0/5
0/5
Psionic / Solipsism1.00
2/5
0/5
0/5
0/5
Spell / Temporal1.00
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Race / Crystal1.10
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.00
2/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On fingers
On fingers
Crystal-imbued Gem
In main hand
On hands
Light source
Cloak
On head

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press &039; or right click to use).
Ran for 46 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press &039; or right click to use).
Ran for 29 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press &039; or right click to use).
Ran for 29 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 0.30 gold from the transmogrification of
quick elm wand of illumination [power 4] (4 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 8.5-10.2 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (8/8, 10-14 power, 5 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 1.75 gold from the transmogrification of
iron greatmaul of phasing (12-18 power, 9 apr).
There is a ladder to the previous level here (press &039; or right click to use).